4. The Dryad.
With the mission slip given over to the receptionist to register them taking it.
Aurora and her retainers returned to their residence to pick up Aurora weapon.
While Gallus and Octavia had their weapons on them at all times, it would be a small faux pas to carry her great axe everywhere, especially toward her retainers as it implies, they wouldn't be able to keep her safe.
And while her retainers might not care she dos, as aurora is a refined young lady.
It didn't take long to return to their house from the contribution hall, not with them now knowing the way.
Aurora easily picked up her steel great axe – the weapon both taller than her and wider- and laid it on her shoulder before setting out once more in search of the eastern forest, where the dryad was rumored to be.
Along the way, Aurora attracted many looks but she ignored them all.
Asking for direction from one the outer members they met along the way, it didn't take them long to get to the eastern forest.
Apparently, the school used this forest to grow some of the wilder herbs, so the group couldn't harvest anything in there.
Not that any of them knew how to.
Just before they passed the small gate signaling the boundary between the school and the forest Gallus turn to the group and spoke "remember, dryads like to hide in trees, so keep an eye out"
"How would we know if what were looking at is the dryad?" Octavia asked.
"The coaler, tree's that inhabit a dryad would be far greener then natural"
"Green trees, got it" Aurora joked, happy she get to needle Gallus for a change.
Shaking his head and muttering a small you'll see Gallus crossed the boundary with Aurora and Octavia just behind.
Medium Awareness challenge.
Aurora: 10 dice S>7 R3.
[8, 9, 5, 10!, 5, 6, 5, 3, 10!, 4, 9, 4]= 5s + [7, 9, 7,]= 6s.
Gallus: 10 dice, S>7 R4.
[7, 8, 9, 6, 10!, 5, 1, 6, 5, 7, 10!, 10!, 4]= 5s + [1, 7, 7, 3]= 5s.
Octevia: 9 dice s>7 R2. Advantage (from truth seeking eyes).
[4, 3, 4, 4, 9, 2, 1, 8, 4]= 2s+ [9, 7]= 3s.
[3, 2, 8, 5, 3, 1, 3, 3, 10!, 8]= 3s+ [8, 4]=4s.
Everyone spots the drayed before it can ambush them.
It was two hours of searching through the forest that the group finely found the dryad.
Which was good because Aurora was just about done with the place.
She was an indoor girl through and through and all think hike was incredibly annoying.
Even if it wasn't really a challenge for her body.
Sending a glance to Gallus and Octivia and seeing that they also saw the green tree -which was indeed far different form all the other- a small pulse of thought passed through them through the small earring they all wore.
And as one they readied their weapons and charged.
The group wasn't stubble in their approach, so it was no surprise the dryad noticed them.
And soon they were pushing through a field of thorns as small (and spiky) branches harried them all the way.
Gallus was the first to reach the tree, his armor allowing him to completely ignore the dryad attack.
His mace crashed into the tree trunk with a mighty boom, shattering the bark and gouging a decent chunk out of the tree.
Not that the dryad seemed to notice as the small wooden spirit darted out of her tree and towards another.
Before aurora great axe crashed upon her.
The dryad was fast but even with her dodging most of the hit, the great axe almost fully bisected her and she soon fell the branches and thorns dying with her.
"Well, this was easy" Gallus began "how are you holding up ladies?".
"We're fine, just a few scratches, the blood is already clotting" Aurora replied.
"Good, lets get whatever we can and get out before something else comes investigation".
Medium inspect challenge Gallus bypass as he can perfectly recall all the valuable bits in a dryad. +2 dice to the butchery challenge.
Medium butchery challenge (gallus), 12 dice, S>7, R2.
[1, 3, 7, 1, 1, 1, 10!, 1, 3, 8, 8, 5, 3]= 3s + [5, 4]= 3s.
Gain minor dryad parts (low quality), they can either be sold or used for alchemy (when you find someone with the skill or unlock it yourself).
2/10 relvent experiences for unlocking your second oath (one added for exercise lessons retroactively now that the mechanic as been explained).
No vote today, I wanted to get out the combat part as a separate thing.
I do have a few questions though, hos dos the combat feel? Good? Bad? in-between? I'm not expecting a lot of feedback (you did see only a single round after all) but some would be nice to know if I need to make changes.
Aurora and her retainers returned to their residence to pick up Aurora weapon.
While Gallus and Octavia had their weapons on them at all times, it would be a small faux pas to carry her great axe everywhere, especially toward her retainers as it implies, they wouldn't be able to keep her safe.
And while her retainers might not care she dos, as aurora is a refined young lady.
It didn't take long to return to their house from the contribution hall, not with them now knowing the way.
Aurora easily picked up her steel great axe – the weapon both taller than her and wider- and laid it on her shoulder before setting out once more in search of the eastern forest, where the dryad was rumored to be.
Along the way, Aurora attracted many looks but she ignored them all.
Asking for direction from one the outer members they met along the way, it didn't take them long to get to the eastern forest.
Apparently, the school used this forest to grow some of the wilder herbs, so the group couldn't harvest anything in there.
Not that any of them knew how to.
Just before they passed the small gate signaling the boundary between the school and the forest Gallus turn to the group and spoke "remember, dryads like to hide in trees, so keep an eye out"
"How would we know if what were looking at is the dryad?" Octavia asked.
"The coaler, tree's that inhabit a dryad would be far greener then natural"
"Green trees, got it" Aurora joked, happy she get to needle Gallus for a change.
Shaking his head and muttering a small you'll see Gallus crossed the boundary with Aurora and Octavia just behind.
Medium Awareness challenge.
Aurora: 10 dice S>7 R3.
[8, 9, 5, 10!, 5, 6, 5, 3, 10!, 4, 9, 4]= 5s + [7, 9, 7,]= 6s.
Gallus: 10 dice, S>7 R4.
[7, 8, 9, 6, 10!, 5, 1, 6, 5, 7, 10!, 10!, 4]= 5s + [1, 7, 7, 3]= 5s.
Octevia: 9 dice s>7 R2. Advantage (from truth seeking eyes).
[4, 3, 4, 4, 9, 2, 1, 8, 4]= 2s+ [9, 7]= 3s.
[3, 2, 8, 5, 3, 1, 3, 3, 10!, 8]= 3s+ [8, 4]=4s.
Everyone spots the drayed before it can ambush them.
It was two hours of searching through the forest that the group finely found the dryad.
Which was good because Aurora was just about done with the place.
She was an indoor girl through and through and all think hike was incredibly annoying.
Even if it wasn't really a challenge for her body.
Sending a glance to Gallus and Octivia and seeing that they also saw the green tree -which was indeed far different form all the other- a small pulse of thought passed through them through the small earring they all wore.
And as one they readied their weapons and charged.
Earrings of unseen conversation (T3)- the wearer of this erring may send and receive small telepathic messages from and to other wearers of the set, the user may only send 3 massages every hour but may receive an unlimited amount. The cooldown may be negated with the use of 1 Horkos.
When combat is first initiated, we check for initiative to see who go's first (initiative is your mind+ will score).
A character can do a few things in their turn, they can attack, try to find weaknesses in their opponent, devise a plan for bonus dice or activate a technique (which is almost always to attack) they then roll the required dice and depending on their successes certain effects are applied.
Its important to note that reflexive actions break the initiative order and can be used whenever although if there is a clash between two reflexive actions (IE: if they can happen at the same time) the one who has higher initiative happens first.
I could try to explain more but I think that seeing it in action would be better.
A character can do a few things in their turn, they can attack, try to find weaknesses in their opponent, devise a plan for bonus dice or activate a technique (which is almost always to attack) they then roll the required dice and depending on their successes certain effects are applied.
Its important to note that reflexive actions break the initiative order and can be used whenever although if there is a clash between two reflexive actions (IE: if they can happen at the same time) the one who has higher initiative happens first.
I could try to explain more but I think that seeing it in action would be better.
Combat start.
Initiative:
Gallus: 18
Dryad: 16 (wins ties).
Aurora: 16.
Octevia: 13.
First round:
Dryad activates reflexive ability "Field of thorns" spending 1 ??? to do so.
Field of thorns- 1d3 damage to all hostiles in range every round, every turn it draws blood increase the damage delt by +1, additionally anyone with less then body 5 suffers -2 dice penalty to all body checks and any one with less then body 10 suffers a -1 dice pnelty to all body checks.
Filed of thorns damage.
Gallus: ignores (he has armor 3).
Aurora: 3- 1 = 2 Hp damage, 24/26 Hp left.
Octevia: 1 hp damage. 11/12 Hp left.
Gallus goes after. Gallus smash. Body (mace) check, unopposed (the dryad is inhabiting a tree currently so can't dodge), 10 dice, S>6 R4.
[2, 3, 1, 5, 2, 4, 1, 7, 5, 2]= 0s+ [8, 8, 4, 3]= 2s.
Unopposed so Gallus deals 12 damage.
Dryad activates reflexive ability "Abandon vessel" letting her jump out of tree she is inhabiting and avoid all damage doing so.
Dryad suffers 0 damage, tree suffer 12- 5= 7 HP damage tree at 83/90. Gallus mace talent activates and lowers the tree armor by 1.
The dryad activates reflexive ability "jump into vessel" promoting an opposed mobility check for Aurora or Octavia to do their turn before the dryad gets into a different tree.
Dryad mobility, 8 dice, s>7 R4.
[2, 6, 10!, 3, 1, 5, 5, 2, 10!, 3]= 2s+ [3, 6, 7, 2]= 2s.
Aurora body (foot work) check, 10 dice, S>6 R1.
[7, 6, 7, 5, 1, 5, 8, 5, 2, 5]=3s+ [5]= 3s.
Octevia body (foot work), 2 dice (4 base – 2 from field of thorns), S>7 R3.
[2, 5]=0s+ [7, 7]=0s.
Aurora gets to act while Octavia must wait for her turn.
Aurora smash good. 7 dice, s>7 R5.
[6, 5, 8, 5, 10!, 4, 5, 7]= 2s + [5, 1, 3, 10!, 2, 1]= 3s.
Opposed by dryad mobility, 8 dice, S>7 R4.
[7, 2, 4, 2, 4, 5, 9, 3]= 1s+ [5, 3, 9, 8]= 3s.
Tie, glancing hit (1/3 of damage) aurora dos 30 HP damage with her great axe, a glancing hit reduces that to 10.
Dryad suffers 10 damage, -2/8 Hp left.
Dryad is dead (the folly of dodge tanks).
Combat ends.
Initiative:
Gallus: 18
Dryad: 16 (wins ties).
Aurora: 16.
Octevia: 13.
First round:
Dryad activates reflexive ability "Field of thorns" spending 1 ??? to do so.
Field of thorns- 1d3 damage to all hostiles in range every round, every turn it draws blood increase the damage delt by +1, additionally anyone with less then body 5 suffers -2 dice penalty to all body checks and any one with less then body 10 suffers a -1 dice pnelty to all body checks.
Filed of thorns damage.
Gallus: ignores (he has armor 3).
Aurora: 3- 1 = 2 Hp damage, 24/26 Hp left.
Octevia: 1 hp damage. 11/12 Hp left.
Gallus goes after. Gallus smash. Body (mace) check, unopposed (the dryad is inhabiting a tree currently so can't dodge), 10 dice, S>6 R4.
[2, 3, 1, 5, 2, 4, 1, 7, 5, 2]= 0s+ [8, 8, 4, 3]= 2s.
Unopposed so Gallus deals 12 damage.
Dryad activates reflexive ability "Abandon vessel" letting her jump out of tree she is inhabiting and avoid all damage doing so.
Dryad suffers 0 damage, tree suffer 12- 5= 7 HP damage tree at 83/90. Gallus mace talent activates and lowers the tree armor by 1.
The dryad activates reflexive ability "jump into vessel" promoting an opposed mobility check for Aurora or Octavia to do their turn before the dryad gets into a different tree.
Dryad mobility, 8 dice, s>7 R4.
[2, 6, 10!, 3, 1, 5, 5, 2, 10!, 3]= 2s+ [3, 6, 7, 2]= 2s.
Aurora body (foot work) check, 10 dice, S>6 R1.
[7, 6, 7, 5, 1, 5, 8, 5, 2, 5]=3s+ [5]= 3s.
Octevia body (foot work), 2 dice (4 base – 2 from field of thorns), S>7 R3.
[2, 5]=0s+ [7, 7]=0s.
Aurora gets to act while Octavia must wait for her turn.
Aurora smash good. 7 dice, s>7 R5.
[6, 5, 8, 5, 10!, 4, 5, 7]= 2s + [5, 1, 3, 10!, 2, 1]= 3s.
Opposed by dryad mobility, 8 dice, S>7 R4.
[7, 2, 4, 2, 4, 5, 9, 3]= 1s+ [5, 3, 9, 8]= 3s.
Tie, glancing hit (1/3 of damage) aurora dos 30 HP damage with her great axe, a glancing hit reduces that to 10.
Dryad suffers 10 damage, -2/8 Hp left.
Dryad is dead (the folly of dodge tanks).
Combat ends.
The group wasn't stubble in their approach, so it was no surprise the dryad noticed them.
And soon they were pushing through a field of thorns as small (and spiky) branches harried them all the way.
Gallus was the first to reach the tree, his armor allowing him to completely ignore the dryad attack.
His mace crashed into the tree trunk with a mighty boom, shattering the bark and gouging a decent chunk out of the tree.
Not that the dryad seemed to notice as the small wooden spirit darted out of her tree and towards another.
Before aurora great axe crashed upon her.
The dryad was fast but even with her dodging most of the hit, the great axe almost fully bisected her and she soon fell the branches and thorns dying with her.
"Well, this was easy" Gallus began "how are you holding up ladies?".
"We're fine, just a few scratches, the blood is already clotting" Aurora replied.
"Good, lets get whatever we can and get out before something else comes investigation".
Medium butchery challenge (gallus), 12 dice, S>7, R2.
[1, 3, 7, 1, 1, 1, 10!, 1, 3, 8, 8, 5, 3]= 3s + [5, 4]= 3s.
Gain minor dryad parts (low quality), they can either be sold or used for alchemy (when you find someone with the skill or unlock it yourself).
2/10 relvent experiences for unlocking your second oath (one added for exercise lessons retroactively now that the mechanic as been explained).
No vote today, I wanted to get out the combat part as a separate thing.
I do have a few questions though, hos dos the combat feel? Good? Bad? in-between? I'm not expecting a lot of feedback (you did see only a single round after all) but some would be nice to know if I need to make changes.
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