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A part of me is grimly wondering…
Just how badly is this kingdom going to be savaged when all is done?

And how much Yozi magic will we need to rebuild in the aftermath?
 
[X] Plan: Duty and Learning
-[X] Equip Yourself
-[X] Drill the Guard
-[X] Meditate


A part of me is grimly wondering…
Just how badly is this kingdom going to be savaged when all is done?

And how much Yozi magic will we need to rebuild in the aftermath?
It depends. If we manage to gank the Solar here and now before whatever plans he has comes to fruition?

Well It's gonna be bad. We're going to have a lot of people who's memories were literally rewritten and who won't believe the evidence otherwise because they remember it and so does almost everyone around them.

We'll lose a significant portion of the population, our local army is gonna be gutted since he's already sparked a civil war.

If he gets whatever he's after? It's going to be worse, especially since he doesn't seem to be the type to be content with one kingdom. Which means Rival factions will have full casus belli to fuck us up even more. I mean the opportunistic ones were gonna hit anyway.
 
Hmmm. What if instead meditating, we made something goes BANG! for when we need it? Might be more useful at this point, because even just 1x use if used correct might be what lets us resolve this situation fast instead of letting it drag on. Combine with equipping Ciara better and ensuring that our new allies are ready for fighting in a city while following Ciara's commands? I think we have a good chance of blitzing the rioters/rebels and the damned golden fool behind all of this.

[X] Plan: Let Her Cook
-[X] Equip Yourself
-[X] Drill the Guard
-[X] Anarchist's Cookbook
 
I'd like to point out that as a 300 year old Sorcerer I would be shocked if The Headmistress did not have access to Doom Of Obsidian Butterflies or an equivalent, which is basically on the same level as Artillery, although it is a bit shorter ranged.

That will prove much more effective than whatever explosives we can make in a few hours, simply due to the fact that it is full on Sorcery.
 
I'd like to point out that as a 300 year old Sorcerer I would be shocked if The Headmistress did not have access to Doom Of Obsidian Butterflies or an equivalent, which is basically on the same level as Artillery, although it is a bit shorter ranged.

That will prove much more effective than whatever explosives we can make in a few hours, simply due to the fact that it is full on Sorcery.
That assumes the Headmistress is going to be in the duel with us to cast it, and also willing to drop it at our command. Neither of which is a guarantee. I would be completely unsurprised if the Headmistress is better at alchemy than whatever we can brew up with our starting skill from our boon. Still doesn't mean I don't think Witches Brew is a useful option, since she isn't likely to be cooking up some concoctions for us if we don't choose to. The Headmistress has other things to do beyond just sticking by our side to cast Sorcery whenever we require it.
 
That assumes the Headmistress is going to be in the duel with us to cast it, and also willing to drop it at our command. Neither of which is a guarantee. I would be completely unsurprised if the Headmistress is better at alchemy than whatever we can brew up with our starting skill from our boon. Still doesn't mean I don't think Witches Brew is a useful option, since she isn't likely to be cooking up some concoctions for us if we don't choose to. The Headmistress has other things to do beyond just sticking by our side to cast Sorcery whenever we require it.
What is she going to be doing in this battle if not throwing battle magic at our mutual enemies?
 
I do have a question for any Exalted Players here. How many Charms is a Fresh Exalt expected to have? Googling seems to point towards 15 Charms, in which case, Meditation seems like a absolutely Mandatory option, but is that actually the expectation for a Fresh Exalt, or one who's been around for a couple of Months before the start of the campaign?

Edit: I know Infernals can be weird because they can get stuff from their Coadjutor, but they're also expected to go the City for training at some point to?
 
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I do have a question for any Exalted Players here. How many Charms is a Fresh Exalt expected to have? Googling seems to point towards 15 Charms, in which case, Meditation seems like a absolutely Mandatory option, but is that actually the expectation for a Fresh Exalt, or one who's been around for a couple of Months before the start of the campaign?
If I'm remembering 3E correctly you have 15 charms because you're already been running around doing stuff for a while.

A truly fresh Exalt starts with 10 charms.
 
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What is she going to be doing in this battle if not throwing battle magic at our mutual enemies?
I don't know, dropping big aoe spells in the mob to help her Spire Guard? Maybe holding off reinforcements from any other "persuaded" parties to let the guard handle the mob and us the Golden Man? There's plenty of possible targets to cast spells at that aren't the big guy we're going to end up fighting personally.
 
I don't know, dropping big aoe spells in the mob to help her Spire Guard? Maybe holding off reinforcements from any other "persuaded" parties to let the guard handle the mob and us the Golden Man? There's plenty of possible targets to cast spells at that aren't the big guy we're going to end up fighting personally.
Ok, I'm kinda confused here, if we can get a duel with the Solar we're almost certainly going to win if we're smart about it, we are almost entirely focused on combat whereas he's primarily a social character.

The most dangerous thing about him are his supporters, who might be able to tilt a fight in his favor.

I don't want The Headmaster fighting the Solar, I want her dealing with his rabid mob of cultists.
 
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Ok, I'm kinda confused here, if we can get a duel with the Solar we're almost certainly going to win if we're smart about it, we are almost entirely focused on combat whereas he's primarily a social character.

The most dangerous thing about him are his supporters, who might be able to tilt a fight in his favor.

I don't want The Headmaster fighting the Solar, I want her dealing with his rabid mob of cultists.
As the explosive is something to be used in a combat encounter to make things easier, and as an Exalt the only combat encounter we will likely need to be made easier is the fight against the Golden Man, I think it's rather clear that the way the explosive will be used is during the fight with the Golden Man.

As such, for the Headmistress to be a superior replacement for the explosive with her Sorcery like you said would would require her to be fighting the Solar with us to cast it on them, since otherwise she would not actually be replacing the use case of the explosive.

At least that's how I'm seeing it.
 
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I do have a question for any Exalted Players here. How many Charms is a Fresh Exalt expected to have? Googling seems to point towards 15 Charms, in which case, Meditation seems like a absolutely Mandatory option, but is that actually the expectation for a Fresh Exalt, or one who's been around for a couple of Months before the start of the campaign?

Edit: I know Infernals can be weird because they can get stuff from their Coadjutor, but they're also expected to go the City for training at some point to?
If I'm remembering 3E correctly you have 15 charms because you're already been running around doing stuff for a while.

A truly fresh Exalt starts with 10 charms.
I would like to point out that we shouldn't put too much trust in things being mechanically the same to the base game.
Charms are kind of the same way, I've condensed dozens of things into a set of ten per Yozi and arranged them in a tree, with you getting access to higher levels as your Enlightenment increases. Then you delve deeper into a given Charm and you get some of the repurchases or upgrades or related stuff out of it which makes it more potent or more reliable or expands what it can do, with the Shintai at the very tip-top of the tree in the Fifth Realm (Corresponding to Essence 5).
I don't do Charm Progression the same way the base setting does it, you'll see when you have time to sit down and actually do some soul-searching, but I've streamlined it while making it more esoteric in the process.
Anyway, the point of my own plan is that instead of inspecting what kind of options we have in exchange of time, it instead focuses on getting us more resources using prep-time. We have a limited amount of metaphysical stamina for combat (and other stuff) before we need to rest, so using our time instead crafting one "use explosion here" -card beforehand.

Just because we potentially have other options to get similar effects to making a bomb it doesn't mean those are free or even as efficient.
 
As such, for the Headmistress to be a superior replacement for the explosive with her Sorcery like you said would would require her to be fighting the Solar with us to cast it on them, since otherwise she would not actually be replacing the use case of the explosive.

First of all I doubt we'll need her, second of all Flight Of The Brilliant Raptor has much better range (hundreds of feet) than a grenade and I'm confident it would do more damage as well.

Third of all we're already walking into that fight with that advantage of being a combat focused Infernal fighting a Social focused enemy.

I would like to point out that we shouldn't put too much trust in things being mechanically the same to the base game.


Anyway, the point of my own plan is that instead of inspecting what kind of options we have in exchange of time, it instead focuses on getting us more resources using prep-time. We have a limited amount of metaphysical stamina for combat (and other stuff) before we need to rest, so using our time instead crafting one "use explosion here" -card beforehand.

Just because we potentially have other options to get similar effects to making a bomb it doesn't mean those are free or even as efficient.
And how much metaphysical stamina and manpower will we expend on things we could bypass with a charm if only we knew we had it? Are you confident that the single problem we can solve with explosives will outweigh those costs?
 
[X] Plan: Duty and Learning

What is she going to be doing in this battle if not throwing battle magic at our mutual enemies?
I assume keeping a lowish profile until we can force the Solar to pay attention to us.

Because while a skilled sorceress can punch like 2/3 of an Exalt, it only takes one hit to kill her or worse, turn her.

Once we draw out their exalt I think our army beats hers.
 
And how much metaphysical stamina and manpower will we expend on things we could bypass with a charm if only we knew we had it? Are you confident that the single problem we can solve with explosives will outweigh those costs?
Depends on how big the boom is. But I'm assuming it will be a pretty big one, considering that is an option at all. However, we can always ask. Hey @Alectai, how much destructive power and shock are we talking when it comes to the bomb option? And what are its benefits to meditating and figuring out her powers, as far as Ciara suspects?
 
Depends on how big the boom is. But I'm assuming it will be a pretty big one, considering that is an option at all. However, we can always ask. Hey @Alectai, how much destructive power and shock are we talking when it comes to the bomb option? And what are its benefits to meditating and figuring out her powers, as far as Ciara suspects?

"Either a couple small booms, or one really big one"

Practically, for all intents and purposes, it'll be a set of frag grenades. Won't work exactly like that, but the effect will be broadly similar.

At least in regards to using bom

You don't know what meditating and figuring out your powers will do in the short term. Could be lots, could be nothing at all that you can benefit from.
 
"Either a couple small booms, or one really big one"

Practically, for all intents and purposes, it'll be a set of frag grenades. Won't work exactly like that, but the effect will be broadly similar.

At least in regards to using bom

You don't know what meditating and figuring out your powers will do in the short term. Could be lots, could be nothing at all that you can benefit from.
Thanks, that clarifies things quite a bit. So meditating is opening the mystery box when it comes to benefits here and now, while the explosives are a substantial and guaranteed increase in firepower that we can use once when we really need. With the added benefit of this not exhausting Ciara further when used in combat.

So yeah, I think I'll stick to my plan. "A set of frag grenades" should be quite hefty increase in deadliness and shock for a baby Exalt, even a combat focused one.
 
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