Slipping Through the Cracks
4th of Lamashan 4707 A.R. (Absalom Reckoning)
Lost 20 gp -> Now at 1,659 gp 19 sp 21 cp
Nestled in the northwest of Augustana under the shadow of Fort Constance, bristling with steel that had seen off the threat of Chelish invasion time and again, are the Slopes, dotted with the manor houses of the well to do with sprawling stone edifices whose overhanging second stories are expansive enough to have whole rows of colonnades under them carved in the guise of fey fruiting trees and serene lyre bearing azatas. Fruiting trees reach out with bare branches towards the winding path, festive lanterns swaying in the evening breeze, sending the shadows dancing, though something tells you it's not weak eyes that has the grey clad servants of master merchant Lorico Gavhaul looking on in shock at your company.
Resisting the urge to pull at the collar of your own powder blue doublet or to kick some give into the new stiff leather shoes you had been assured are the height of fashion you look to your left to see Gorok, the least transformed of all of you. He had insisted on keeping his scales over his scales, as it was, though over that armor comes a bright yellow doublet, silk since he did not have to get as much as the rest of you. On his fingers steel claw-sheathes glitter, attached to the lower half of traditional Taldan riding gloves finishing the ensemble. On the other hand Cob had been, predictably, less restrained. Having manages to find a
prismati uniform in a child's size he festooned it with all the scarves and bells that would fit on its many purpose built straps and then he got himself a large three cornered navy hat with a very impressive looking eagle feather, adding five inches to his height.
"Yes, what can we do for y...?" The man glups, his carefully rehersed line lost at the sight of Mina's uncanny grey gaze. Sirim had advised your friend that it would be much better for her to appear in her true guise to the mansion of one of Andoran's merchant lords, especially after the recent death of Lyndram Vaelyn.
"We would like to speak to Mr. Gavhaul about a matter of common and concerted interest," your friend begins, the cadence of her words obviously not her own but Sirim's.
Maybe the footman caught it too somehow, maybe he just does not want to let a goblin near the master's dogs, in either case his expression hardens. "Master Gavhaul will not be entertaining visitors until
after Ascendence Day. I can certain the foreman at the warehouses can see to your needs. Do you require the address?"
Sirim Diplomacy (DC 30): 1d20+14 = 23 (Failure)
"A pity," she sighs dramatically. "I'm certain master Surefoot will regret how lightly we have been sent away." The best lies you know are the one half spun in the mind of the listener, the implication here being that you have some connection to the excitable Urgor, though as soon as you speak to someone with a bit more heft in the household you can clarify you are interested in discovering more about the expedition, to see if it is worth your while.
Never come off as a supplicant unless you want to be treated like one, Sirim had said and it seemed to both you and Gorok like perfectly good sense.
What you had not expected was for the man to suddenly rock back on his heels as though you had struck him and say. "Yes, of course I'll take you right to him! Apologies, I didn't know..."
Sirim Bluff vs Footman Sense Motive: 34 vs 24 (Critical Success)
As you pass along the columns Gorok motions to one of the vines artfully wrapped around an angelic marble figure and whispers: "
Strange vine, slumbering."
Slumbering, you wonder,
or sated? Either way it makes for a clever guard, especially since anyone living in this house would have no trouble feeding it.
Gorok Perception (DC 20): 1d20+9 = 25 (Success)
You are quickly lead through rooms arrayed with, if anything, even more wealth than Vale Manor, though with an air of quiet neglect in places, the dust swirling in the beams of moonlight as though it had been many a long year since all its rooms were filled. Gavhaul was either being very careful to live within his means or he simply cared for other things than ostentation, both of which would align to sending an expedition into the Verduan looking for adamantine. Nobles and merchants in precarious financial circumstances often took risks.
They are not the only ones.
The footman ushers you into a circular room sporting a skylight marked with images of the constellations. Perhaps at one point it was a chapel to some obscure god, now made into a kind of meeting room or office where the dwarf from the Foresters' Endowment is looking over a worryingly high stack of papers.
"Who the hell are you?" he bristles looking up from his work as the footman scurries away. Fortunately he does so in the dwarf tongue, which the man does not seem to hear.
"Gorok's Company. We're here to see if your journey's worth offering our aid to, for a price of course," Gorok himself says bluntly.
"What do you mean 'to see if it's worth yer time?'" the obviously bewildered dwarf asks, looking the iruxi up and down, thankfully entirely missing your own shadow which took that moment to mine slitting his shadow's throat with fingers elongated into claws. "How did you even get in here?"
Urgor Wisdom Unnatural Shadow (DC 15): 1d20+1 = 10 (Failure)
"One might say that we implied we were expected," you answer. "One would of course be mistaken," you dare to offer a jest.
"Ah, they must think you're from Westcrown," the dwarf chuckles, seeming to relax into the almost conspiratorial air of someone who has had far too much formality on his plate for too long. "Folks don't go around claiming to be from Cheliax too loudly around here, even if it's just a merchant's fixers. I heard old Don't-Call-Me-Lord Garhaul has family there and connections too, that's where the real money comes from. So you are adventurers then? The er... goblin too?"
"Yes? Why would Cob not be adventurer?" Bright red eyes narrow under the tricorn hat.
Urgor raises his hands. "Never met a goblin who could keep one thought in his head for more than half an hour, never mind seven hundred and fifty miles by sea and by land over the breadth of the kingdom."
"Maybe you need to meet more goblins," Cob offers guilelessly... or at least that is what it would sound like if you did not know what that ear twitch meant.
Mina clears her throat. "So what
does the pay look like for your expedition, master dwarf?"
"Shares in any adamantine we find..." You can practically see the numbers turn and twist behind his eyes. "If you're willing to pay for your own supplies, let's say... ten percent of the whole load. Ah... I see how it is, sounds small right, but there's pillars of
worked adamantine just standing in the center hollow, cylinders taller than
twice dwarf height. That is
tens of thousands of gold in payment."
Azlanti Lore (DC 10): Automatic Success
The image of a reentry pot, the kind you had seen streaming down from the moon before you had even first seen its face, passes through your mind.
"And what would Garhaul be getting?" Gorok presses, not bothering with a title, humorous or not.
"He gets sixty five percent for providing the manpower to move the stuff and smoothing the wheels of the claiming process, as well as using his contacts in Almas to get it smelted down into sensible ingots. I'm supposed to get thirty five, but I'll settle for twenty five as it gets me four more sets of eyes to watch out for my interests in the claim, if you catch my meaning."
What do you say?
[] Take the deal and present Lord Garhaul with the results
[] Try to talk the dwarf into a higher cut for such stout and skilled protectors
[] Try to negotiate with Garhaul himself, he has more of a cut so more room to be generous
[] Ask more questions
-[] Write in
[] Write in
OOC: Enjoy.