Finding the Spark (Pathfinder 1E Quest)

Hm. Okay, I want this solved locally. I am thinking Gorok gulps a potion/has Sirim cast Invis on him, and goes out. The rest of the party heads to the smith. Having lost one of the targets, potentially the primary target, the watcher must warn others somehow, which would give us some info... or he would continue tracking the main group, which would make it easier for Gorok to ambush him and get answers out of him. Local or not means little in a dark alley.

The question is, can the rest of the party handle Warty? Gorok is the only one bonded with him.
 
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though I can make a good guess I can
I am no sure, but is there a double "i can"?

Kori can also use Detect Thoughts to rummage through the watcher's brain while Invisible.
Watcher can feel Detect Thoughts on a failed save. Not sure if it is important, he is presumably hostile... but he can.

It is not a good thing to make a scattered vote even more scattered, but, well, I want to use @Massgamer 's idea.

[x] Take the Trade: Lose Slug Eggs, gain 4 Potions of Invisibility
-[X] Gorok walks up to man and politely ask why he and his kin are being tracked.
 
Hm. Okay, I want this solved locally. I am thinking Gorok gulps a potion/has Sirim cast Invis on him, and goes out. The rest of the party heads to the smith. Having lost one of the targets, potentially the primary target, the watcher must warn others somehow, which would give us some info... or he would continue tracking the main group, which would make it easier for Gorok to ambush him and get answers out of him. Local or not means little in a dark alley.

The question is, can the rest of the party handle Warty? Gorok is the only one bonded with him.

All the Iruxi warriors do have animal handling, but they are level 2 so they have a grand total of +5 to the roll, the DC to get Warty to follow would be 12. There are more of them so one could also roll aid another.
 
[x] Take the Trade: Lose Slug Eggs, gain 4 Potions of Invisibility
-[x] Everyone sans Gorok proceeds to the smith as if nothing happened.
-[x] Gorok under Invisibility attempts to track the man and his associates, if any. Ambush the man and get some answers from him.

Where can I find how Sirim's telepathy works? The distance, whether there is any feedback, the works.
 
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[x] Take the Trade: Lose Slug Eggs, gain 4 Potions of Invisibility
-[x] Everyone sans Gorok proceeds to the smith as if nothing happened.
-[x] Gorok under Invisibility attempts to track the man and his associates, if any. Ambush the man and get some answers from him.

Where can I find how Sirim's telepathy works? The distance, whether there is any feedback, the works.
It has 60 feet of range and can only be used for communication with creatures that speak/understand a language.
 
It has 60 feet of range and can only be used for communication with creatures that speak/understand a language.
One-way, or two-way? Basically, can you think back at him so he'd get the message?

Two-way communication would be an ideal thought relay between an invisible person and the rest of the party for up to 120 feet, if Sirim stays in-between.
 
One-way, or two-way? Basically, can you think back at him so he'd get the message?

Two-way communication would be an ideal thought relay between an invisible person and the rest of the party for up to 120 feet, if Sirim stays in-between.
Yes, it's two-way, but only within 60 feet.
 
Yes, it's two-way, but only within 60 feet.
60 feet is the radius. Any two people in a circle with a diameter of 120 feet can talk to each other, provided they do it through Sirim.

Potentially one of his most useful abilities. Is this something common to smokeshades, Nidalese, or is it Sirim's own ability?
 
[X] Don't take the trade, you want gold: Lose Snail Eggs Gain 1000 gp
-[X] Sirim will sneak out and return to the Minotaur's Horn to retrieve the others, who will head to Mirindi's shop to join Gorok and crew.

Meh, safety in numbers
 
60 feet is the radius. Any two people in a circle with a diameter of 120 feet can talk to each other, provided they do it through Sirim.

Potentially one of his most useful abilities. Is this something common to smokeshades, Nidalese, or is it Sirim's own ability?
It's a Smokeshade ability, but also one common to a lot of other creatures as well. Very useful one to have, too.

Smokeshade – d20PFSRD

 
Vote closed
Adhoc vote count started by DragonParadox on Apr 16, 2024 at 11:03 AM, finished with 31 posts and 6 votes.

  • [X] Don't take the trade, you want gold: Lose Snail Eggs Gain 1000 gp
    -[X] Sirim will sneak out and return to the Minotaur's Horn to retrieve the others, who will head to Mirindi's shop to join Gorok and crew.
    [X] Don't take the trade, you want gold: Lose Snail Eggs Gain 1000 gp
    -[X] Sirim will sneak out and return to the Minotaur's Horn to retrieve the others, who will head to Mirindi's shop to join Gorok and crew. Stealthily
    -[X] Confront Gorok's stalker, while Kori uses detect thoughs (preferably while invisble) to find out what this is all about.
    -[X] Also buy more potions of cure light wounds at some point in all this.
    [x] Take the Trade: Lose Slug Eggs, gain 4 Potions of Invisibility
    -[X] Gorok walks up to man and politely ask why he and his kin are being tracked.
    [x] Take the Trade: Lose Slug Eggs, gain 4 Potions of Invisibility
    -[x] Everyone sans Gorok proceeds to the smith as if nothing happened.
    -[x] Gorok under Invisibility attempts to track the man and his associates, if any. Ambush the man and get some answers from him.
 
Arc 6 Post 1: Sodden Spy
Sodden Spy

2nd of Lamashan 4707 A.R. (Absalom Reckoning)

It is not the first time you've been awoken by having clothes thrown at you, though it is the first time it is done by the arts of levitation. "Awaken, one who wishes our company ill lingers among the stalls of the market," the voice of the shadow mage drifts through your thoughts as you rush to array yourself for battle, or at least for going out in public. Raglichen still makes decent sleepware, but you know that even in the taproom of the Horn you would be laughed at if you descended looking like some kind of slowly peeling fungus with arms and legs. As Sirim gives you the full account of what they had seen you wonder who could have been targeting Gorok in particular. To most of the people of Augustana the iruxi are curiosities out of journal pages from the 'Sodden Lands', their bones kept in cabinets alongside the titanic beasts of the Mwangi Expanse beyond the familiar lands of Northern Garund.

So what did that leave, robbery maybe? —You take the lead with Mina carrying Pepper on one shoulder behind you and Cob bringing up the rear 'to watch for any sneaks'— No, even ignoring all the foes you'd seen come before him and fall to his feet in pieces you still recall your first sight of him in the Darklands, back when you were surely not above ambushing for coin. Surely not the quarry I'd have chosen.

Though not as familiar with the alleyways as you might have liked, something about the narrow passages, eight tenths a tunnel with the way the buildings on either side lean in, you're confident enough to cut across towards the harbor. "Come on!"

Something moves up ahead on the swaying clothesline with its burden of heavy burlap pants and tow shirts, at first seeming like nothing more than a shapeless woolen cap, but then you see that it's a rat, sleek and black like it had just come out of the waters.

Akorian Perception (DC 18): 1d20+9 = 28 (Success)

If you hadn't spent the last two seasons conversing with Pepper and more recently with Sirim perhaps you would have paid it no more mind than any of their other rats that swarm the alleyways of the city, but there is a spark of deliberate watchfulness in those eyes as it scurries through an open window out of sight.

"Familiar indeed," you curse under your breath, though only Mia understands as all three of your companions stop, though in Sirim's case it might be because he's using your shadow for cover. "We are being watched by a rat. I think it belongs to someone." You send silently, not wanting to be overheard, even speaking duergar.

Akorian Spellcraft (DC 18): 1d20+7 = 24 (Success)

"The shape of things can often be deceiving... yet it might also be revealing," the shadow mage sends back. "Gorok was the one to kill the rat man in the temple with his own hands."

"How would anyone...?"
The question devolves into a burst of anger. How would you have notices if there was one more real rat among the conjured swarm?

"The lady Mina says nothing has changed and I concur,"
Sirim interjects coolly. "We are still more likely to face the enemy together."

He's right of course, but assuming your enemy's malice does not overcome their sense they should know it too, melt back into the streets for another try.

What do you do?

[] Pretend to go somewhere else, then use invisibility to double back towards the Swig O' Miracles in the hopes of tricking the enemy into springing their trap on your terms

[] Continue as you are, an ambush forestalled is good enough. You will be leaving the city soon enough. It will make dealings in the city simpler if you can avoid spilling blood on its streets, even in self-defense

[] Write in


OOC: Man, I just realized the party is almost as good at paranoia as you are at stealth.
 
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Maybe there were two brothers or something like that.

Anyway the one we killed was a moron. Maybe we need to finish the job.
 
I don't think we should try to force a confrontation right now.

[X] Continue as you are, an ambush forestalled is good enough you will be leaving the city soon enough. It will make dealings in the city simpler if you can avoid spilling blood on its streets even in self defense
-[X] Once we reach Mirindi's shop, we'll ask her who in the city we should speak with if we suspect one or more Wererats might be targeting us because we killed one while helping the local High Priest of Pharasma's temple with an important task.
 
"How would anyone...?" The question devolves into a burst of anger Rats! How would you have notices if there was one more real rat among the conjured swarm?
There are two enemies we've made or encountered here in the city, the merchant house -- though they supposedly not know it yet -- and the ones the lich sent after us.

I was wondering whether the wererat we killed was really the one who conjured a rat swarm. Now we know there was a mage involved.

Shit, do we have a pack of Wererats out to get us?
No more reason to presume they are all wererats than to assume us goblins because we have Cob with us... but sounds like they were a full-fledged party.

A proper paranoiac leaves no enemies at their back!

[x] Pretend to go somewhere else, then use invisibility to double back towards the Swig O' Miracles in the hopes of tricking the enemy into springing their trap on your terms
 
[X] Continue as you are, an ambush forestalled is good enough you will be leaving the city soon enough. It will make dealings in the city simpler if you can avoid spilling blood on its streets even in self defense
-[X] Once we reach Mirindi's shop, we'll ask her who in the city we should speak with if we suspect one or more Wererats might be targeting us because we killed one while helping the local High Priest of Pharasma's temple with an important task.


Rats are social animals, so makes sense that there is a mischief, the actual term for a group of rats, of wererats around if we came across and killed a local one.

And I'm guessing that they view an attack on one of their number as an attack on them all.
 
[X] Continue as you are, an ambush forestalled is good enough you will be leaving the city soon enough. It will make dealings in the city simpler if you can avoid spilling blood on its streets even in self defense
-[X] Once we reach Mirindi's shop, we'll ask her who in the city we should speak with if we suspect one or more Wererats might be targeting us because we killed one while helping the local High Priest of Pharasma's temple with an important task
 
[X] Continue as you are, an ambush forestalled is good enough you will be leaving the city soon enough. It will make dealings in the city simpler if you can avoid spilling blood on its streets even in self defense
-[X] Once we reach Mirindi's shop, we'll ask her who in the city we should speak with if we suspect one or more Wererats might be targeting us because we killed one while helping the local High Priest of Pharasma's temple with an important task.
 
We're rats are weaker than most other shapeshifters. But usually there's more of them about.

Do keep in mind that these are humanoids with class levels. If they are organized enough to be stalking you across the city odds are good you are not looking at the rage filled afflicted smashing everything in their way. The one you killed had cards and a spirit compass on him
 
Do keep in mind that these are humanoids with class levels. If they are organized enough to be stalking you across the city odds are good you are not looking at the rage filled afflicted smashing everything in their way. The one you killed had cards and a spirit compass on him
That's a fair point. And a good thing to keep in mind.

Even the "default" were rat comes with levels in rogue.

Part of me is honestly just flashing back to mowing down armies of were rat rogues and alchemists in kingmaker.

There were probably a hundred of them in the palace in Pitax.

"Entire thieves' guilds and gangs of dozens or even hundreds of wererats can be found in the dark parts of urban hubs."
 
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[X] Continue as you are, an ambush forestalled is good enough. You will be leaving the city soon enough. It will make dealings in the city simpler if you can avoid spilling blood on its streets, even in self-defense

Element of surprise vs. no civilian casualties? Tough choice, but I'd go for the one that doesn't try to get strangers caught in the crossfire.

...oh, right, this is a fantasy world. Guess magic missiles would fall under that department.
 
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