THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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Thanks for the update! So what does surrender mean here?

- What power would Daggoth or their allies retain after their surrender?
- How might this affect our allies?
 
Does Sam have a good reason to believe Daggoth on this point, as opposed to it being a bluff in the face of everyone here coming with the express purpose of stabbing him? Because I'm still on Team Stabby

[X] Destroy him (physically - 30 XP fight)
 
Does Sam have a good reason to believe Daggoth on this point, as opposed to it being a bluff in the face of everyone here coming with the express purpose of stabbing him? Because I'm still on Team Stabby

[X] Destroy him (physically - 30 XP fight)
It says Chained. Presumably we'll take some precautions and on a purely moral level I think surrender should always be accepted where possible.
 
Does Sam have a good reason to believe Daggoth on this point, as opposed to it being a bluff in the face of everyone here coming with the express purpose of stabbing him? Because I'm still on Team Stabby

Sam, in character, knows he's surrounded, his swarms disrupted, his hatcheries destroyed, with a 10th level omega psychic and her own abilities poised to rip every last swarm from him. He's a...beast that has been chained, from one perspective.
 
[X] Accept his surrender (gain 15 Daggoth Chained sticky sparks)

Okay I am partly voting for this to see what happens. Now onwards to Escalation.
 
[X] Accept his surrender (gain 15 Daggoth Chained sticky sparks)

Capture him now, then turn HIM into HER by shoving his conciousness into a Broodmother and serve his... I'm sorry, HER connection to the Overlord in the process. After all, you an Kerrigan will have a lot of fun toying Daggoth about her physiology afterwards.
 
[X] Destroy him (mentally - 30 XP fight)
[X] Destroy him (physically - 30 XP fight)

Gotta break him. Don't care how. Because I have a sneaking suspicion accepting surrender will shoot us straight into a fight anyway.
 
[X] Destroy him (physically - 30 XP fight)
[X] Destroy him (mentally - 30 XP fight)

Honestly have to go with this. Narratively i just can't see Sam accepting his surrender, he is at the end of his rope and begging for his life anyway he can. That just reeks of lying to me. We only know he is probably telling the truth due to Meta-Knowledge.
 
[X] Accept his surrender (gain 15 Daggoth Chained sticky sparks)

There are exceptions to the never kill a surrendering enemy rule, and maybe its just because its been so long since I played the original Starcrafts, but I don't feel like Daggoth is one of them. Perhaps if I had gone through the original campaigns at all in the last ....20 years? I might have a different opinion.

Capture him now, then turn HIM into HER by shoving his conciousness into a Broodmother and serve his... I'm sorry, HER connection to the Overlord in the process. After all, you an Kerrigan will have a lot of fun toying Daggoth about her physiology afterwards.

But also, no. Just no. Regardless of anyone's opinion on forcibly genderbending someone against their will, which admittedly might be less of an issue cause zerg very much aren't human in mentality, turning a prisoner of war into someone's toy, is well evil.
 
Adhoc vote count started by DragonCobolt on Apr 15, 2024 at 7:38 PM, finished with 19 posts and 13 votes.


I waited too long and it's a tie now!
 
ACT TWO, MISSION SEVEN: The Culling (0.8)
You narrowed your eyes. "And what do you ask in return? Hmm? What-"

Danger.

The instinct roared through you as you tensed and flung yourself aside. The ground humped and burst open as an ultralisk bigger than anything you had ever seen in your life came surging out. It was the size of a Monkeylord - and three times as fast, sending chunks of dirt and rock flying. Boulders the size of houses slammed down around you as the immense beast roared down at you, mandibles spreading. Its back puckered and biological drones came slithering out - feathery, tendrily things that whipped out through the air. You slashed out with your psi-blades, cutting one down, then another, but each time you slashed one down it exploded in a spray of greenish glop that hissed and splattered the ground. You danced backwards, focused purely on survival for the moment, before coming to a stop a few dozen meters away.

The Monkeylord was far off. This fight was going to be too fast for them to get involved.

"...you dick!" you shouted at Daggoth. "That's fucking war crime, that is!"

He didn't even have the decency to fucking respond.

***
Earth.
T-Minus 300 seconds.


The top commanders of the UEF were shouting at one another, and President Riley was beginning to realize that consensus wasn't coming. Or, at least, not coming fast enough. He twirled the medal of valor between his fingers, frowning intently. General Hall slammed his finger into the countertop, glowering. "Fletcher, listen here, if we obliterate the Aeon Homeworld and the Aeon Queen isn't on it, then the surrounding Aeon planets will have a cause to flock to for generations - a figurehead to lead them. And worse, it'll be a figurehead that has an entire fleet of experimental warships."

"Those ships are pathetic in a straight up fight," General Fletcher said, waving his hand. "We can shoot them down with interplanetary missiles."

"You presume a hell of a lot," Hall snapped.

"Oh, do you think she's gone full De Galle on us?" Fletcher shot back.

The ghost of the disgraced officer suddenly felt rather heavy in the room. Riley faintly remembered him - something about building a fleet of interplanetary starships? He frowned, then shook his head. "We can't risk it," he said.

The collected generals turned to him. "Sir, I-" Fletcher started.

"We can't," Riley said, then stood. "If General Clarke was still with us, maybe. I'd trust her to lead a counter-insurgency, considering the talents she showed in the Koprulu Sector. But she's not with us. And we...will still have Black Sun once we've located the Aeon Princess and her fleet. Once we have a target, we can still fire the weapon."

"This is a mistake..." Fletcher said. "Sir, they must know that something is about to happen-"

"And they're going to try and attack Earth? Our most heavily defended planet?" Riley shook his head. "If they try, they die." He paused. "Just in case, General Hall, begin preparations for a planetary defense program to be implemented. Fletcher, I want you ontop of working up a plan on what to do with this fleet of CZARS when we find them."

He tapped on the com in the center of the meeting room table. "Dr. Narud, come in."

"This is Emil," a cheerful older voice said. "We're about two hundred seconds away from activating the Black Sun project."

"I'm sorry, Dr. Narud. We're scrubbing the attack," Riley said.

"Beg pardon?" Narud sounded faintly confused.

"We've decided-" Riley started.

"I'm sorry, Mr. President, I cannot quite understand. You appear to be breaking up," Dr. Narud said. His voice sounded oddly...amused. Like he was just barely able to hide his laughter. Riley's brows drew in and he frowned.

"Dr. Narud, this isn't funny. Power down the Black Sun device immediately," he said.

"If you can hear me, know that the powering up cycle is going exactly as planned, Mr. President."

Riley frowned, then turned to one of the techs in the room. The tech, who was already typing. He frowned. "Uh, sir, everything's fine - but...the power signature is ramping up past the planned levels. A fifty percent spike." HIs eyes widened. "Sir, the power conduits for the Eurasia grid are switching on. We're getting brownouts across China and Japan."

"Son of a-" General Hall snarled, actually striding for the door. He reached it, then turned back to the President. "I'll handle this."

"Do it," Riley said.

"...sir, I'm detecting alien bioforms in the Black Sun chamber!" The tech said, his eyes widening. "They're...they're... that's impossible..." His eyes widened more, his fingers freezing.

"What?" Riley and Fletcher went to his side.

The screen showed the alert - and the cross-referenced data thrown up by the Adjutants that were hooked into the system. The flashing red and black indicator was clear.

"...Zerg?" Riley asked. "How the hell did-"

The distant sound of gunfire began to echo throughout the bunker.

"Get an ACU here stat, we need to shut that system down!" Riley snapped.

The timer continued to tick down. Second by second.

***
You glowered at the ultralisk.

Daggoth was working on something, and you had to kill him before he did it. The psychic energy he was building up was unmistakable. So, you just had to kill something the size of an experimental combat robot with your bare hands.

Fuck it.

It was the sixth weirdest thing you've had to do since you came to this stupid, backwater, fucked up part of the goddamn galaxy. Easily.

You squared your shoulders.

---
HEAT: 0/6

So, for those who want to write in but find mechanics confusion: The Tarrasque is a lot like Fenix - he's multiple parts, sharing the same durability. You can focus fire on a part to disable it, or if you kill the central body, you kill it!

[ ] Sprint up towards the creature, leap onto its back and start ripping the spore launchers out before they bombard you more - then hang on for dear life as you drive it into a hole and trip it up on its own weight.
[ ] As above, but slash off a scythe. Then take cover under its belly, so the spores have to hit the legs if they want to hit you.
[ ] As above, but slash its Achilles tendons with your psi blades. Then, when it tries to bite you with its scythes, dive so that incoming spores hit said scythes.
[ ] Write In

ENEMY:
Tarrasque Body (Diff 10, Durability 6 (Size 2))​
Tarrasque Legs (Diff 5, Speed 4 (Size 1), Sparks: Internal 6)​
Tarrasque Scythes (Diff 5, Damage 6 (Size 2), Sparks: Internal 6)​
Tarrasque Spore Launchers (Diff 2, Damage 4 (Reliability 1), Range 4 (Range 1), Sparks: Internal 3)​

Plan One: Use physical perfection to remove the internal sparks on the Spore Launcher, then use your melee vs Diff 2+1. your physical perfection lets you beat the range, then your melee combat skill lets you slash it off for 1 heat. Next, use physical perfection at a diff of 1+2 to remove Internal Sparks on the Scythe for 0 heat. Since your melee skill of 2 vs a diff of 5+3 would be 6 heat, and thus, overheat you, you instead vent 1 heat to use Adaptable and trip the critter up with its legs

Plan Two: Same format as above, but you instead target the scythes. This gets you 4 heat, which means you can vent 4 to use Adaptable to have the spore launchers target its own legs via trickery.

Plan Three: Same format as above, but you take out its legs, then use its spore launchers to target its own scythes.
 
Well at least Sam isn't in universe refusing to accept a good faith surrender offer. That would leave an extremely bad taste in my mouth.
 
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