THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.

Save Sam to be at the best for dealing with Daggoth directly. plus dealing with things like this directly opens us up to counter attack if Daggoth is smart.

This is also using the Ultras where they will do best in our forces tight corridors and melee with mostly smaller opposition.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.

A commander should command.

She can get her hands dirty later.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.

Big dogs!
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans

Save the blades for Daggoth himself.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans

Don't we have two?
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.
 
[X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.
 
[X] Operation: Getting Your Hands Dirty - ...fuck it! Shadowstep from Zergling to Zergling until the tunnels are clear and your bots can fill in after you.

I wonder if at some point during this operation we'll have cause to ride into battle on ultraliskback? :D

And Operation: Ultrakiss seems to be handily winning.
...Aaaaand, yeah, it does sounds like it's likely a better plan here.
But since it does seem to be handily winning already, I don't think I'll bother changing my vote. :D
 
[X] Operation: Titanomachy - you send in the mechs, then send in the Titans and clear them out tunnel by fucking tunnel. It'll put some strain on the economy, but you can handle it.

It doesn't qualify as out-Zerging the Zerg if you just immediately fall back on the normal zerg things. Use the robot swarm! One out of nine points of econ is a lot less valuable than one out of two Ultralisks as well, save the big ones for the boss fights.
 
[X] Operation: Titanomachy - you send in the mechs, then send in the Titans and clear them out tunnel by fucking tunnel. It'll put some strain on the economy, but you can handle it.
 
Adhoc vote count started by DragonCobolt on Apr 11, 2024 at 11:09 AM, finished with 17 posts and 15 votes.

  • [X] Operation: Ultrakiss - You have an ultralisk friend and he can burrow. Use him to burrow a nice big tunnel, then flood the place with Titans.
    [X] Operation: Getting Your Hands Dirty - ...fuck it! Shadowstep from Zergling to Zergling until the tunnels are clear and your bots can fill in after you.
    [X] Operation: Titanomachy - you send in the mechs, then send in the Titans and clear them out tunnel by fucking tunnel. It'll put some strain on the economy, but you can handle it.


Ultraposting time!
 
ACT TWO, MISSION SEVEN: The Culling (0.5)
You had to get into those tunnels. You could send in the mech marines and the titans - but you'd seen Cr up close and personal and knew better than to underestimate what a mass of zerglings, coordinated by a Cerebrate, could do. Doubly so when they had the tunnel advantage. Your fingers began to tap away at the controls - drawing out attack lines. They led straight through solid rock, which threw up several confused error messages from your poor dumb robots. But the ultralisks knew. Oh they knew exactly what you were planning. Your mind and theirs connected, and their deep, deep thoughts rumbled through out. Without a nearby overlord, there wasn't quite the human level context that you had enjoyed on the leviathan...but...

You were actually getting a little better at hearing the song and understanding it, even without an overlord. Time, practice, beginning to find your place in this hybrid world, who knew. Take your pick.

Maybe it was just right now, you didn't have time for introspection.

The ultralisks plunged towards the rock and burrowed. The burrowing system the Zerg used involved high speed vibrations and digging motions combined with their superhuman strength. When something as big as an ultralisk did it, it looked like the earth had become nothing but water: Flowing away from their bulk and freeing up space for your bots. The zerglings were caught in a nearly totally open tunnel system. They reacted with immediate, vicscious eagerness - shooting from their hiding spots and scrambling towards the bulky ultralisks. One of them shook itself, wildly as you focused. Tugged them back. Hurry! Hurry!

The one that was slightly faster dove into the ground - burrowing away from the razor sharp claws.

The other lowed in pain and rage, its massive scythe blade mandibles sweeping dozens of zerg away in a single swipe. Blood splattered...but most of it was the ultralisk's own. You had never seen the legendary piranha skeletonize a cow, and you were pretty sure that even the reconstituted ones that had been reintroduced after the 26th century hadn't been able to actually do it.

Well.

Now you knew what it must have looked like. Zerglings crawled all over the beast, their claws slamming into carapace, their teeth chomping down. Their blades plunged into weak points in the armor, into joints. And the entire ultralisk just...came apart, exploding into a spray of red ruin that made you wince. You felt the ultralisk's consciousness sweep past yours, thrumming into the gestalt hive cluster intelligence that was being guided by your Queen. For just a second, you could feel its feeling, its emotions.

Pure affrontery.

How dare! How dare something small bite so hard.

The thronging zerglings massed - clearly preparing to push their advantage.

And ran directly into a wall of high energy plasmafire. While the UEF had a long line of kinetic projectiles - hell, you kind of wished you still had your sidearm, purely for reliability - they knew the place of energy weapons, and put a fuck of a lot of them on their assault bots. The Titan had two, arm mounted with quite a lot of swivel. They could put out enough energy to liquify a distressing amount of hardened concrete per shot - and they were firing at soft targets whose primary advantage was their speed and numbers, when they were in a depression about fifty meters wide, three meters deep, and were slipping on blood.

It would have been the most violent thirty seconds of your life, if you hadn't been on Aiur. And you were pretty sure it was going to get worse.

The Titans, unperturbed, marched into the spreading cloud of boiled blood, their feet stomping the burned husks of bodies into the dirt. The mech marines swarmed around and past them, filtering into the tunnels. They'd be the first to do, so you'd know where and how to focus the slower Titan attacks. As you worked, you spoke into the com. "Dostya, the tunnel systems are clearing up - the Monkeylords can resum their advance. Clarke out."

"Very good, General Clarke. Dostya out."

The experimentals continued to start thumping forward - while Matt's artillery began to open up. Half the plateau was crumpling under dedicated fire, as protoss capital ships hovered in the distance, their interceptors streaking through the sky. You nodded slowly - and then saw it. The sudden seismic shift. The burrowing signatures, coming up from every direction. Through the guncam footage of your mech-marines, you saw the first of them bursting from the walls: Something low and chunky, hissing and spraying acid.
Roaches. You frowned as your fingers flew across the console - but then something else caught your eye. On the plateau facing your base, in a thin strip that wasn't covered by your AA guns or Matt's artillery or the Monkeylords, several hatcheries had throbbing masses of eggs. Something about them tasted wrong. Then they burst apart - and you hissed.

Scourge flew into the air. Not just one or two in escort to their mutalisk brothers, but dozens of them. Maybe even hundreds. They swarmed upwards and began to gather, then stream through the chink in the air coverage.

You saw it all in a flash: The roaches couldn't take you down, but they could draw your attention.

Those scourges hoped to slip past...

Hit the carriers.

Wipe out the air cover.

Daggoth could breed up an entire army of mutalisks.

The monkeylords would be wiped out.

His plan was immediate.

Obvious.

And a pain in your goddamn ass.

---
HEAT: 1/6
SPARKS: Econ (9), Just as Planned (6)
HIT SPARKS: Roach Infestation (2)

So, mechanically, those Scourges are spawned, but rather than having them attacking (WHICH I COULD HAVE), I chose to have them do nothing - representing the Protoss air cover that you voted on earlier. However, if you don't take them out and let them act again, they will drop hit sparks on you. A lot of them! (This representing them destroying the Protoss.)

[ ] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.
[ ] Plan: Air Walk - ...fuck it. You can teleport. Teleport up, slash the scourges down in a tearing hurry, teleport into the tunnels and slash the roaches up, then teleport back into your ACU. It's not like anything can go too wrong while you're stretching your legs (warning: will lightly overheat you)
[ ] Plan: Air Theft - ...can you do it a second time? Yank the scourges with your telepathic powers to have your own set of cruise missiles just in case. Then focus on crushing the roaches with swarms of your mechs.

XP: 20
DANGER: 15
ENEMIES: Roach Swarm (Diff 2, Durability 4(People 1), Scourges (Diff 5, Damage 5(Damage 5), Speed 4(Size 1))

Plan one: Use your nanofabrication characteristic to reduce the Scourge's speed from 4 to 2 (representing you building lots of anti-air buildings) means you only need to beat 6(6) sparks and diff 5 with your leadership of 4. That's +13 to be heat 0! Well, you have 6 just as planned and can use 2 Econ to do it all with 6 heat in total. Then vent 4 heat to use Adaptation to have the Roach swarm delay itself with tunnel fighting so you can take it out next round.

Plan Two: Shadowstep, wipe out the roaches with your personal skills for 0 heat, then refresh your shadowstep using your Close COmbat skill for 2 heat, then shadowstep and wipe out the scourges with your personal skill for 5 heat (Diff 6 vs 2). Lightly Overheats you.

Plan Three: ...Telepathic Domination again. Take 1 heat, then 2 heat to snag the scourges as they go flying by, then use Leadership vs Diff 2+2 for 2 heat, burning through 6 just as planned and 4 Econ sparks to beat down the last 2 durability (the rest is reduced by your nanofabricator mastery.) This kills the roaches. VEnt 6 heat to get +1 Just as Planned spark.
 
[X] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.

Either this or a custom vote that takes into account other things. Air Walk Overheats, Air Theft burns a ton of reserves/sparks, etc.
 
[X] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.
 
[X] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.
 
[X] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.
 
[X] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.
This feels like being on the receiving end of a T1 bomber swarm.
 
[X] Plan: Air Wall - build as many air defenses as you can really, really, really fast. It will take some of your economy away from producing Titans, but that's okay - your micromanagement can keep the roaches busy while you deal with the scourges and plug this hole.
 
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