I think the crucial choice is whether we want our early scaling to come from crafting masks or from stealing foreign magics.
So I think a build should either have heartseeker or tinkering mask, but not both. Double-dipping would leave us with too many choices and probably less starting power.
Tinkering mask is more high-risk as we can't have both healing and an assassin or running away quickly mask, but as long as we survive for a bit it probably pulls ahead as we can quickly pivot in exactly the direction we want with new masks instead of hoping on getting lucky with foreign magics (and having more Import stored)
for now I'll vote
[ ] Plan KISS
I think master of circumstance could lean more into finding better circumstances by switching Tinkering for Travel (or maybe even healing for Travel) and maybe dumping those antimask points into more Reflection
So I think a build should either have heartseeker or tinkering mask, but not both. Double-dipping would leave us with too many choices and probably less starting power.
Tinkering mask is more high-risk as we can't have both healing and an assassin or running away quickly mask, but as long as we survive for a bit it probably pulls ahead as we can quickly pivot in exactly the direction we want with new masks instead of hoping on getting lucky with foreign magics (and having more Import stored)
for now I'll vote
I think master of circumstance could lean more into finding better circumstances by switching Tinkering for Travel (or maybe even healing for Travel) and maybe dumping those antimask points into more Reflection
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