Sounds like scales really don't work well with that, is something like a T1 hand stabilizer to enhance our medicine surgery, and then use organ to make the overall project permanent viable? We make use of surgery every turn so it's not a bad effect. NOTE I am changing my plan!
[X] Plan Getting the Last Contract And Finishing Off Neuroplasticity
-[X] Skill training (University) (Science(Chemistry)) (4 TAP)
-[X] Work: Things have settled into "Business as usual". For however usual this business is. Expected pay: 3 Decent dots. (2 AP)
-[X] Start Experimenting. Requires lab. (Write in desired effect) (2 AP)
--[X] Experiment to find a T1 medicine surgery effect. Expected effect of +3 to Medicine(Surgery) checks.
-[X] Continue crafting the Neuroplasticity enhancer. 3 AP remain. (3 AP)
-[X] Old man Jack: Near the entrance to your Habitation block sits a old man. He sits there all day, always preforming some sort of hand craft. Whittling. Knitting. You should go give him a peace of your mind about such a shameful display! (3 AP)
[X] Plan Getting the Last Contract And Finishing Off Neuroplasticity
-[X] Skill training (University) (Science(Chemistry)) (4 TAP)
-[X] Work: Things have settled into "Business as usual". For however usual this business is. Expected pay: 3 Decent dots. (2 AP)
-[X] Start Experimenting. Requires lab. (Write in desired effect) (2 AP)
--[X] Experiment to find a T1 medicine surgery effect. Expected effect of +3 to Medicine(Surgery) checks.
-[X] Continue crafting the Neuroplasticity enhancer. 3 AP remain. (3 AP)
-[X] Old man Jack: Near the entrance to your Habitation block sits a old man. He sits there all day, always preforming some sort of hand craft. Whittling. Knitting. You should go give him a peace of your mind about such a shameful display! (3 AP)
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