Under a Strange Sign
22st of Rova 4707 A.R. (Absalom Reckoning)
On the following day Cob finally manages to recover from the 'big whoozy', an expression which in Goblin succinctly describes both the thing being drunk and the consequences thereof, though he does miss Warty as Gorok and the other iruxi head off past the River Gate, so named because it allows the Arthfel River past the gate and into the Fresh Harbor, in order to find places for the slurk to stretch his long legs. Thankfully your large-eared friend isn't one to drown in disappointment when there are fresher, better experiences to be sampled. He is quick to accompany you and Mina in search for the butcher's shop Iolda had told you to meet her at.
Ordinarily one might raise some objection to crossing half the city in order to get paid, but before you left the ship she had also implied that it's a good place to get 'sausages, cracklings, and fresh crispy bacon,' all of which sound excellent. So it's down among the narrow, crooked alleyways of East Copperdown until they open up into the wider streets of the Fleet District, built around the two great bridges that link the two sides of the city and—so it seems to you—the Brightlands entire. Here an ebony skinned man in a robe embroidered with celestial signs argues over the price of enormous ivory tusks with a woman wearing a cylindrical golden cap that pins a bright red veil while there a pair of bearded warriors cheerfully roll a barrel of ale towards a waiting longboat as they hum along a song of their people. Through the crowds you spy merchants selling spices and salt, seeds, herbs, and timbers, mushrooms, pelts, and copper ingots. A few are even hawking stranger wears, tall jars with faces half humanoid and half beast, ornate stone masks, and copper talismans 'From Mysterious Osirion'.
In the crush no one notices Cob, in truth you and Mina might have lost sight of him too if he didn't occasionally pull on your cloaks. In among all the sail makers, mast and rigging designers, woodcarvers, chartmakers and cartographers, who is to notice or care for three more travelers trying to read the signs of shops passing by? In truth you needn't have worried, for the
Hog's Side is marked out by the sign of a very finely carved out hog looking quizzically at a pair of golden scales. The hog is not the only one looking bemused when Mina giggles beside you.
Cob Stealth (DC... irrelevant): 1d20+24 = 44 (Critical Success)
"The scales," she explains. "They are not
that similar to the Abadaran symbol the banks use, not enough to get the owner in trouble, but the positioning and colors just barely hint at it enough to give people a guilty laugh."
"And what does this 'Abadar' himself think of the matter, I wonder?"
Though you did not expect an answer she gives it: "Small offenses to Abbadar are generally repaid in coin, so if a few of the people who pass by here decided they have insulted the god with their laughter the temple coffers will grow and the God of the First Vault will smile as he takes his cut like as not."
At that you nod silently as you peer up at the building. There is something odd about the windows... the ornamental frames that split them into small panels, otherwise common in the city, are thicker in the middle. That's when you realize it's not one floor above the first, it's two, both of them sized for halflings. Clever, if any of the humans or other larger folk were ever minded to invade they would rush headlong into a narrow, hard to assault chokepoint they might not even realize is there until it's too late.
Akorian Perception (DC 15): 1d20+8 = 21 (Success)
Neither theological nor architectural musings last long in the face of Cob's delighted whooping at the sight of all the varied meats hanging from the roof of the shop, a parade of meaty morsels standing at attention.
"Ah, good, you made it!" Iolda calls out from the door, human-sized to let in taller customers. She seems a good bit more relaxed than you are used to seeing her without the heavy travel cloak and hood. "I was afraid you might have gotten lost back in Fleet. I'm going to be walking the fields soon, but before that..." Another bag, twice as large as the one she had paid you with in Cheliax, clinks on the counter, behind which a wispy haired halfling with something of a family resemblance to her watches with a carefully neutral expression that does not match his many laugh-lines.
You gain 200 gp
All Party Members gain 600 XP (All freed halflings made it to safety)
"We should buy meat stuff for when we go on far-journey!" Cob proclaims at the sight of the gold.
"Now then I'm a woman of my word and I promised free meat. Da will help you get something..." For his part, Iolda's father, the butcher, does not look overly enthused to be volunteered. "I had to tell him about the demon, the ghost thing, and the big snail," she confesses. "Da thinks you're... a bit much."
"So he thinks we're mad then," Mina concludes before turning around and offering him a smile probably a little wider than she's comfortable with. "Don't worry, sir, we are only mad on the road."
The shopkeeper, Brim as he introduces himself, does not see that. He sees a smiling human woman making the presence of her odd companions seem less dangerous, so he unwinds enough to laugh and get to Cob's order.
Mina Diplomacy (DC 12): 1d20+1 = 19 (Success)
"Look, I wanted to talk to you about the path we took from Longacre to the sea. Are there more like that under Cheliax?" Iolda asked seriously.
"There is only one Long Road, but there are hundreds of paths that branch off it and thousands upon thousands more branching off of those. It is as though you asked me to name all the paths one might take through a forest around each individual tree." Seeing her expression brighten you feel compelled to add. "But just like a forest the wilderness of Nar Voth can be a perilous place. You would need guides, better ones than I, to see one journey grow into many."
A bit of Iolda's good cheer drains away, though by no means all. "I'll keep in mind. There is more gold where that came from for such things... especially now. The harvest crew I'm a part of just drew a new patron from that last run."
"Oh?" you probe.
"I'm sorry, can't tell you more." She seems to mean it from the grimace. "He's very private. I'm sure once you and your friends have made a few more runs into Cheliax that will change."
What do you reply?
[] Try to press for the identity of this mysterious patron (Diplomacy DC 20)
[] Ask her if she knows any other tradesmen in the city... particularly ones interested in a darkwood door
[] See if she knows anyone to trades in spell-scrolls and potions
[] Write in
OOC: You guys can only choose one thing, Iolda is pretty busy.