Finding the Spark (Pathfinder 1E Quest)

You know, after all the fuss of needing to prove ourselves to get Gorok some clay to claim for his tribe, this might as well do it
It's not the captain who makes the decision. It's the ones with the land to give out, and they will have their own standards (read: their own goals) to satisfy.

But a ship's captain might have some sway, and Andoran being a state where power depends on public opinion... yes, it might have some uses.
 
It's not the captain who makes the decision. It's the ones with the land to give out, and they will have their own standards (read: their own goals) to satisfy.

But a ship's captain might have some sway, and Andoran being a state where power depends on public opinion... yes, it might have some uses.

Anoran is democratic, potentially the most democratic state on the world of Goldarion (I say potentially since there are many continents, sky islands and undersea caverns of which we know little) but as far as the Inner Sea goes think 'what is Revolutionary France did not burn itself out and also there was no continent-wide war against it since people had other things to worry about'. The designers want us to think that Galt is more like Revolutionary France, but really that is more like 'What is the Terror was a state somehow'... which yeah I am probably going to have to house-rule some of the stuff in there since there is no way that would be stable long term.
 
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Vote closed, lets see how how this cat business works out
Adhoc vote count started by DragonParadox on Mar 13, 2024 at 4:09 PM, finished with 30 posts and 6 votes.

  • [X] The Screaming Cat
    [X] The Screaming Cat
    -[X] Pepper immediately rushes back into the interior of the ship, screeching as loudly and as obnoxiously as he can manage. Sirim moves to harass and distract the boss Ceratioidi (assuming he wants to be helpful again).
    -[X] Mina casts Web, targeting as many of the Ceratioidi as she can manage, regardless of the number of sailors who are also affected. She then retreats back into the interior of the ship to rouse the crew, if Pepper hasn't already done so. If possible, she bars the hatch as she retreats.
    -[X] Kori remains hidden to observe the results of Mina's spell. He takes the opportunity to activate his Cloak of Darkness ability, and if possible, casts Bless to affect himself and all the sailors on deck to give them a better chance to fight back.
 
Arc 4 Post 18: Veiled Powers, Hidden Purpose
Veiled Powers, Hidden Purpose

13th of Rova 4707 A.R. (Absalom Reckoning)

"Try to snare them, get Pepper...!" you call out to Mina before the strange double echo of master and familiar, acting with matched urgency, flows into your mind. Of course they would have already thought of something like that themselves.

Ceratioidi Reflex Save (DC 16 on 1d20 +4 -> 12 on 1d20): 3 Successes and 3 Failures

Akorian Invoked the Cloak of Darkness +4 AC; +2 Stealth


Even as you weave shadows close and make of them armor, Mina spins webs more solid upon the White Eagle's deck, snaring three of the fish-kin who had been reaching with scaled hands over the sailor's mouths. Before you can move to see what they are doing, the voice of their leader cuts through the din his followers had been making. Though the tongue of the depths is strange to your ear, you know the glint that shines in his eyes.

A lesson from long ago and far away rings in your ears: "Master, if a spell of Second Sight can spy all magic, even those of the a skilled illusionist, then why learn spells that do nothing but pierce the veil of invisibility? Surely one must only behold the spell and behold there thine hidden foe is."

"Is that so. Tell me, what shape is thine aura? Does it fit your skin like a glove, or does it diffuse like a star in the night?"


So it is that here and now you can call out a warning before the magician had even finished his incantation: "Get out of his sight!"

Akorian Spellcraft: 1d20+7 = 26 (Success)

Only one place to hide. Both you and Mina have to make a mad dash for the mainmast. You can practically feel the winds of fraying magic at your back, a seal of alien magic grasping painfully at the world. An invisible elbow joggles your side.

Ceratioidi Magician Attempts Dispel on Akorian through the Full Cover of the Invisibility: 20 (Failure)

"They are here to take someone, a prisoner, a sacrifice!" Mina thinks at you, a process not helped by the fact that you can hear both the slow drone of the sailors' minds, the barely leashed bloodlust of the raiders behind you, and at the front of the ship, looming like a mountain of alien shape, the one who had tried to strip away your spells

She does not get any farther, for the foe chooses that moment to speak with its own voice, not a spell, not a command, something else, something worse.

You can feel Mina shake beside you through the wood of the mast. Rather than attempt to keep on the one-sided mind speech through the silver band she turns to whisper in your ear, breath warm and quick on your skin with the exertion, voice catching with the words: "He is calling out the 'World Breaker', saying that they should give themselves up now or the fish people are going to stop trying to take people down and just put a hole in the ship. He has to mean one of us."

With your luck the damn fish probably means you, not that it really matters. He is turning back towards the railing of the raised edge of the ship, as are his trio of guards. The ones Mina's web hadn't snared are trying to get their trapped fellows out. Something is squirming on the deck beside them, for a moment you think one of the assailants had carried a live fish aboard for some mad reason, but then you realize it is not like any fish you had ever seen, flat and fin-like, yes, but almost translucent and where its eyes should have been nothing but a pair of slits. A living breathing aid, like something out of a drow flesh-garden, though no drow had made these, you know instinctively. They were trying to drag prisoners down with them... maybe just the one.

Akorian Lore (Azlanti): 1d20+5 (DC 12) = 13 (Success)

Before you can decide if it's worth answering or if all it would do is give you away, three things happen at once: Gorok, Cob, and the quartermaster Menkir burst onto the deck, the latter sporting a pair of cutlasses, some of the sailors already on deck awake to their condition enough that they start hollering in confusion as much as fear, and something unseen seems to bite or strike the staff-bearing leader of the raiders. He wheels his stubby be-flippered arms in front of him as though he had forgotten how to move about above water.

Akorian Spellcraft (DC 16): 1d20+7 = 12 (Failure)

Ceratioidi Magician Fortitude Save against ???: 1d20+3 =
7 (Failure)
Ceratioidi Magician Takes 1d6+2 =
7 Dexterity Damage -> Now at 3 Dexterity

Behind your friends and Mankir you can hear the stamp of many more feet, voices raised in anger, and weapons jangling against the narrow paths. The raiders have now lost the element of surprise that made them so deadly, but Mina's words still echo ominously in your mind: 'just put a hole in the ship'.

What do you do?

[] Turnabout is fair, try to capture the leader alive
-[] Write in plan

[] Kill or drive off these raiders
-[] Write in plan

[] Write in


OOC: By RAW Kori should not have been able to tell what the spell did since he did not identify it, but when someone with a base DEX of 10 loses 7 DEX I think a particularly unperceptive toddler should be able to tell roughly what happened.
 
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A hole in the ship is concerning.... we need leverage.

Just spitballing here, but...
Capture him alive, keep him unconscious as hostage while we head towards port, then we release him to the waves when in friendly terrority, attackers get to target a different ship later.

If we are attacked again or the ship is sank, he is immediately killed.


Edit: oh, not generic sacrifice, but a World Breaker specifically.

Azlanti biotech, and the Azlanti probably are the ones who poked some hell dimension for energy, Doom style, or such, and we put on the interface-band and was recognised as a valid user.

So yeah. Prbly us.

Edit: Maybe we, individually, have broken the world, as a consequence of sending the signal a few acts back.
We did so explictly not knowing what the consequences would be, though we did hope for the best.
 
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How capable are fish-men of following up on their threat? Ships aren't made of paper. What do they even have that can put a hole in the ship?

It's one thing to sink a ship with the crew incapacitated, and another with a party of adventurers on board.
 
How capable are fish-men of following up on their threat? Ships aren't made of paper. What do they even have that can put a hole in the ship?

It's one thing to sink a ship with the crew incapacitated, and another with a party of adventurers on board.

On the one hand these ones are armed with horn and bone, on the other hand their leader just cast a Third Circle spell, those can be quite destructive.
 
I want to capture the leader. Not from misplaced compassion or anything like that, but from the need to interrogate it. Once we have it subdued, Kori can use Detect Thoughts to help Mina with that.

Searching Shadows is great for this when combined with the heavy Dexterity penalty it took from that mysterious spell and Mina's Evil Eye Hex. It will need a 19 or 20 on its Reflex save to resist.

[X] The Catvalry Arrives!
-[X] Turnabout is fair, try to capture the leader alive
--[X] Mina uses her Evil Eye Hex on the Ceratioidi leader (reduces Reflex save to -2, after taking temporary Dexterity penalty into account).
--[X] Kori uses Searching Shadows to capture the leader. If it successfully resists, he continues concentrating on the spell to make further attempts in later rounds, if necessary.
--[X] Gorok, Cob, and the other combatants, freed sailors included, move to slay the other Ceratiodi and destroy the flesh construct they brought with them. If Kori fails to capture the leader, Gorok changes his focus to it.
 
I want a hostage against the ship's hull being breached, but the detect thoughts is a great idea for finding out if the threat is credible and hopefully for finding/using the right threats to stop tgem doing that.
 
[X] The Catvalry Arrives!

Best way to find out if the hole in the ship threat is or isn't a bluff.
 
I think the leader got hit with a Reached Touch of Gracelessness.


A 4th or 5th level caster could inflict the 1d6+2 DEX damage, or a similarly powerful magic item. I don't think we have another Invisible ally nearby, so it would have to be Reached to use it at range. Memoir, maybe?

Then again, I guess it could have been Sirim. If so, that would lend some credence to him being a Wizard stuck in his Familiar's form.
 
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