Wild Card: A Fallout New Vegas Post-Game Quest

I believe it's best for us to "break the backs" of the Legion because it provides the greatest opportunity for the subjugated tribes/communities that make up the Legion to rise up and reform themselves, as there are still people who remember their lives before the Legion. It would also mean that the Legion is unable to continue conquering tribes in another direction, preventing them from becoming a major threat once more down the line. We might even be lucky and one of the warlords which emerge will be someone we'd be willing to support as an ally.

The NCR on the other hand is better handled by forcing them to accept a peace treaty that's slightly worse than what they started with 4 years ago, while still having good enough relations to maintain trade/commerce. Because the public back home will demand answers for what the 4 years of fighting were all for, answers the expansionist faction headed by Kimball and Oliver won't have. Hanlon, Hsu, and Crocker will all be able to testify how badly the Mojave campaign was handled, and how much worse it would have been without the Courier's intervention. We want the scapegoats of NCR public opinion to be NCR politicians, not Mojave leaders.
 
My general thought process is attempt to maintain some sort of polite relations with the NCR, kill House, and make sure the Legion implodes in on itself. The rest, I'm neutral on. Though I gotta say, Strife MacHowitz is a helluva name. Feels like what an adventuring sort would call themselves after crawling out of the grave.
 
[x] Plan: A Good Neighbor
-[x][HOUSE] Left him in stasis.
-[x][NCR] Let them retreat in good order.
-[x][LEGION] Erode their spirit.
-[x][ALLY] Small army of friends.
-[x][OUTLOOK] The promise of the future.
 
[X] Plan: New World Hope
-[X][HOUSE] Ended his existence.
-[X][NCR] Let them retreat in good order.
-[X][LEGION] Break their backs.
-[X][ALLY] Small army of friends.
-[X][OUTLOOK] The promise of the future.
-[X] The Courier, "Six" to their friends (They/Them)

For Mr. House, he's not long for the world either which way. If the Courier doesn't kill him, his non existent immune system will in due time. That's even assuming he would be willing to help, which I highly doubt. And if he can somehow regain access to the Lucky 38's systems, no matter how small the chances of that is, it's too great of a rick. Plus, leaving him trapped in a decaying 200 year old corpse is a little much, even for me.

For the NCR, we've won, Lee Oliver is disgraced, Kimball is finished. No need to spend our already stretched military resources on a slaughter we don't need to do. Besides, unless we want to commit to ensuring the total collapse of the NCR, we should try to have at least some cordially with them for now.

For the Legion, the faster the break the better in my view. No chances of anything resembling good relations with them. Besides, don't want to have a Burned Man situation with Lanius.

For allies: The more the merrier

And outlook, let us not repeat the mistakes of the past

----------------------------------
Oh yeah, and this is my first time posting, so I hope I'm using the voting system right
 
[X] New World Blues
-[X][HOUSE] Ended his existence.
-[X][NCR] Let them retreat in good order.
-[X][LEGION] Break their backs.
-[X][ALLY] Small army of friends.
-[X][OUTLOOK] The promise of the future.
-[X] Alice Lefay (she/her)
 
[x] Plan: New World Hope
- [x] [HOUSE] Ended his existence.
- [x] [NCR] Let them retreat in good order.
- [x] [LEGION] Break their backs.
- [x] [ALLY] Small army of friends.
- [x] [OUTLOOK] The promise of the future.
- [x] The Courier, "Six" to their friends (They/Them)
 
[X] Plan: New World Hope
-[X][HOUSE] Ended his existence.
-[X][NCR] Let them retreat in good order.
-[X][LEGION] Break their backs.
-[X][ALLY] Small army of friends.
-[X][OUTLOOK] The promise of the future.
-[X] The Courier, "Six" to their friends (They/Them)

The NCR we could probably diplomacy with. The legion *are* basically just a pack of mad max raiders and I don't like the idea of leaving two surviving factions that could end with one winning, re-absorbing the other, then coming back for round 2 in some decades. Also if the Fallout series is consistent on one thing, it's that being overly nostalgic about the old world and viewing it through rose tinted glasses goes *poorly*. The NCR Is already the one that turned back the clock and basically decided to be the US again, but more sane this time, and they're a bureaucratic nightmare. I wouldn't take advice from them.
 
[X] Plan: New World Hope
-[X][HOUSE] Ended his existence.
-[X][NCR] Let them retreat in good order.
-[X][LEGION] Break their backs.
-[X][ALLY] Small army of friends.
-[X][OUTLOOK] The promise of the future.
-[X] The Courier, "Six" to their friends (They/Them)
 
[X] Plan: New World Hope
I may also drag DLC companions into this, depending on where it's appropriate and how those votes shake out.
It's a fucking terrible idea - the man's super toxic and will eventually "be betrayed" by anyone he spends enough time with.

But I love Dean Domino. He's such a piece of shit.
 
Last edited:
[X] Plan: New World Hope

I honestly largely agree with both this and New World Blues. Just sorta picked it on a whim.

[X] Plan: New World Hope

It's a fucking terrible idea - the man's super toxic and will eventually "be betrayed" by anyone he spends enough time with.

But I love Dean Domino. He's such a piece of shit.
Dean Domino is such a little bitch, and I love him for it. The voice actor really does a lot for the character too. Drama queen even wears bloody sunglasses in the damn Sierra Madre.
 
[X] Plan: New World Hope

I'm so here for this. Always enjoyed imagining how my own wildcard endings would play out. Watched.
 
[] Plan: New World Hope
-[X][HOUSE] Ended his existence.
-[X][NCR] Let them retreat in good order.
-[X][LEGION] Break their backs.
-[X][ALLY] Small army of friends.
-[X][OUTLOOK] The promise of the future.
-[X] The Courier, "Six" to their friends (They/Them)
 
Last edited:
[x] Plan: New World Hope
- [x] [HOUSE] Ended his existence.
- [x] [NCR] Let them retreat in good order.
- [x] [LEGION] Break their backs.
- [x] [ALLY] Small army of friends.
- [x] [OUTLOOK] The promise of the future.
- [x] The Courier, "Six" to their friends (They/Them)
 
[x] Plan : Fond Memories of a Damn Good Time
-[x][HOUSE] Ended his existence.
-[][NCR] Utterly destroy their expedition.
-[x][LEGION] Erode their spirit.
-[x][ALLY] Tight-knit group of comrades.
-[x][OUTLOOK] The promise of the future.
-[x] Trevor "The Butcher" Philip (He/Him)

I actually did this playthrough. Not only did I break them, but I perpetually played both sides against eachother right until the end. A slaughter? There weren't enough men left in either the NCR or Legion for the final battle to qualify.

[X] Plan : When you do things right, people won't be sure you've done anything at all
-[x][HOUSE] Left him in stasis.
-[x][NCR] Let them retreat in good order.
-[x][LEGION] Erode their spirit.
-[x][ALLY] Tight-knit group of comrades.
-[x][OUTLOOK] The promise of the future.
-[x] Oda Nobunaga "Ghost King of the Sixth Heaven" (he/him)

This was a more challenging build. I formed good relations with a lot of the smaller players, but didn't interact with either of the two big sides, as much as I could help it. It was fairly interesting.
 
Back
Top