Composure + Resolve + Realm for CTN
Charisma/Influence + Socialize + Realm against the CTN
Dexterity + Wits + Perception + Realm for Initiative
Melee/Ranged Combat + Dexterity + Realm for Attack
Defend + Dexterity + Realm for Defense
Intelligence + Skill to train Skills
Intelligence + Realm to train Qi and clear Meridian
Intelligence + Resolve + Realm to Break through
Constitution + Resolve for Health
Attributes in bold and skills in red.
What could we cover in character creation with the choice of 2 of the former and 5-7 of the latter?
Everything.
Intelligence and Resolve are the Attributes that appear in every category that doesn't also involve a skill. So those are the 2 picks on that front. It really helps that both (but Intelligence in particular) are the most important Attributes for progression, including when it comes to Realm progression, which seems to be the most frequent modifier in this system.
Socialize, Perception, Defend and either Melee or Ranged Combat cover the remaining categories.
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What kind of character does this build inspire and what other skills or specializations would fit and fill it further? How about:
[X] Plan A Flavorful Optimization
-[X] Write in: a Gunsmith
Hou Yanlin, a retired handcannoneer, has turned his expertise towards gunsmithing in a city teeming with cultivators. His firearms are a testament to his years on the battlefield, designed for efficiency and precision. Xiǎo Nú was made to assist him in the workshop, learning not just her master's current and previous craft, but also the tales of war that shaped his life.
--Attributes: (+Intelligence, +Resolve)
--Skills: (+Defend (Dodge), +Ranged Combat (Firearms), +Perception, +Craft (Artificing))
-[X] Socialize
-[X] Compassion