We will either be attacked from the front, as the first people exiting the smoke get shot at, or from behind, if our foes can protect themselves from the effect.
We can't really know which.
So I'd say gorok and the Iruxi take the front and charge out, while we and Cob hide in the smoke to ambush people trying to attack from behind.
If we are not needed here, we can catch up with the main-group a round or two later.
If there's no enemy ahead, the fighters can go back to support us while leaving the civilians in relative safety.
If there's foes on both sides, this minimizes the chance of loosing our most vulnerable.
[X] Forward towards Cauldron
-[X] Kori activates his Cloak of Darkness, Mina and Iolda cast Mage Armor on themselves. Ask Iolda to cast Mage Armor on Warty, too.
-[X] Warty and Gorok will lead the group forward while Pepper ranges ahead as a scout. The pair of Iruxi who were not affected by the Chokeweed will guard the rear, along with Cob who will remain in stealth for now. The casters will stay in the middle with the civilians, ready to respond as needed.
-[X] At the first sign of combat, Kori will cast his Bless spell.
Updating my plan with @Artemis1992's suggestions. Cob, Kori, and Pepper all have very good stealth, so we should try to take advantage of that.
[X] Forward towards Cauldron
-[X] Kori activates his Cloak of Darkness and casts Bless, Mina and Iolda cast Mage Armor on themselves. Ask Iolda to cast Mage Armor on Warty, too.
-[X] Warty, Gorok, and the other Iruxi will lead the group forward. Kori and Cob will guard the rear while remaining hidden in stealth. If Kori and Cob can stay hidden in the smoke without being further affected, they will do so, but if not they'll try to position themselves just outside of the effect.
-[X] Pepper immediately moved to scout the passage behind us to provide early warning for an attack from the rear.
-[X] Mina and Iolda will stay in the middle with the civilians, ready to respond as needed.
-[X] Anyone who has the time and opportunity to do so before fighting starts will attempt to moisten a cloth (bandana, rag, their sleeve, etc.) they can try to breath through to lessen the effects of the Chokeweed.
Unfortunately not, but they do have their Empathic Link which allows her to detect Pepper's emotions. That should be enough to provide a bit of early warning if nothing else.
Unfortunately not, but they do have their Empathic Link which allows her to detect Pepper's emotions. That should be enough to provide a bit of early warning if nothing else.
Yeah, Pepper deliberately focusing on a sequnce of emotions, like joy then fear could be used for a very simple signaling system.
Edit: could breathing through a damp cloth give bonuses to saves for the stationary group, and if so, would that take more than one turn, @DragonParadox ?
Yeah, Pepper deliberately focusing on a sequnce of emotions, like joy then fear could be used for a very simple signaling system.
Edit: could breathing through a damp cloth give bonuses to saves for the stationary group, and if so, would that take more than one turn, @DragonParadox ?
Since we get a reroll with a +1 if we do the damp cloth, I think we should get those affixed if possible.
I think an attack is incoming right now, since our shout would have been headd by the ambushers, so it might be better to not send Cob and Kori out to be visible if there are attackers behind us.
[I'm assuming the the smoke is pass/fail and passing means you don't need to roll in future turns, and failure has the Sickened linger for multiple turns].
In terms of turn economy, I think Pepper should check behind us right now, while Cob and Kori affix damp cloths [really hope that's only one turn to do that] and before they try to hide and guard the group's rear.
Cob especially needs to loose that debuff if possible.
Since we get a reroll with a +1 if we do the damp cloth, I think we should get those affixed if possible.
I think an attack is incoming right now, since our shout would have been headd by the ambushers, so it might be better to not send Cob and Kori out to be visible if there are attackers behind us.
[I'm assuming the the smoke is pass/fail and passing means you don't need to roll in future turns, and failure has the Sickened linger for multiple turns].
In terms of turn economy, I think Pepper should check behind us right now, while Cob and Kori affix damp cloths [really hope that's only one turn to do that] and before they try to hide and guard the group's rear.
Cob especially needs to loose that debuff if possible.
Akorian is not sure if other people down here use this tactic, but he does know his people do, when your enemies are already woozy from being middy poisoned being suddenly dropped into supernatural darkness that your enemy can see through fine is the last straw for many
Adhoc vote count started by DragonParadox on Dec 17, 2023 at 3:03 PM, finished with 24 posts and 8 votes.
[X] Forward towards Cauldron -[X] Kori activates his Cloak of Darkness and casts Bless, Mina and Iolda cast Mage Armor on themselves. Ask Iolda to cast Mage Armor on Warty, too. -[X] Warty, Gorok, and the other Iruxi will lead the group forward. Kori and Cob will guard the rear while remaining hidden in stealth. If Kori and Cob can stay hidden in the smoke without being further affected, they will do so, but if not they'll try to position themselves just outside of the effect. -[X] Pepper immediately moved to scout the passage behind us to provide early warning for an attack from the rear. -[X] Mina and Iolda will stay in the middle with the civilians, ready to respond as needed. -[X] Anyone who has the time and opportunity to do so before fighting starts will attempt to moisten a cloth (bandana, rag, their sleeve, etc.) they can try to breath through to lessen the effects of the Chokeweed.
[X] Forward towards Cauldron -[X] Kori activates his Cloak of Darkness, Mina and Iolda cast Mage Armor on themselves. Ask Iolda to cast Mage Armor on Warty, too. -[X] Warty and Gorok will lead the group forward while Pepper ranges ahead as a scout. The pair of Iruxi who were not affected by the Chokeweed will guard the rear, along with Cob who will remain in stealth for now. The casters will stay in the middle with the civilians, ready to respond as needed. -[X] At the first sign of combat, Kori will cast his Bless spell.
As you draw shadows from the smoke with as much grace as you can muster from your right you hear Mina's warding spell and from somewhere deeper in the chamber a curse, then a spell from Iolda, hopefully of the warding variety, against chokeweed or foes.
"Hunt!" Gorok roars, one of the few iruxi words you know the meaning of. While other tongues might have each one word for 'attack', 'forward' and 'kill', such nuances are lost on the scaled folk caught in an ambush. They know as well as you that there is only one way out, to pry its jaws open and break them. So forth you go, even as Pepper darts the other way, low to the ground and hopefully easily missed if there are other foes that way.
Hope to the watchful dark there aren't. All together there are too few warriors here to hold one side of the hall, never mind both... A good sign that the enemy thought it would be a good idea to choke us out at least. Maybe they didn't think they could deal with magicians.
As though summoned by the thought, a pair of arrows come flying out of the dark and missing you by inches only to shatter on the stone floor. Are those flint arrow-heads? You wonder, though not for long.
"Such disappointments," a voice, cold and precise, seems almost to whisper from up ahead, though you can hear it as though it had spoken in your ear. "Truly, there is no greater bane cast from the hand of our Dread Lady than such worthless meat-bags." These words you hear, spoken in the tongue of the People and now you know that it is of the People that your foes hail.
Indeed, you see them ahead half a dozen cloaked figures, Whisper Foots, knives in hand, lurk around a pair of hunters who had just loosed their arrows. Of the speaker there is no sign even as one calls the shadows to thicken, blinding the eyes of the Iruxi, though Cob had remained clear of the murk.
Still, the sight that unfurls behind the two archers is for your eyes alone. On the balance you could have done without it.
It has no arms, but wings instead, akin to some great insect, marked with pitch-black veins. Yet the skin stretched between them is not of an insect, but that of man, halfling, caligni, or goblin burned to char. It flakes and floats, almost-winged shapes of its own that hang in the befouled air. Does it have legs under that robe? You cannot say, but still you would rather look down that behold the smooth and featureless head where on some natural creature a face might be.
Slowly, as though possessed of all the time in the world, it turns that eyeless 'gaze' upon you, one of the long silky antennae twitch. Upon the air you feel a near-touch, cold and clammy, almost grasping and yet it touches nothing. Those shadows you have claimed you keep, the ward of your luck for good or for ill, a whispered spell spent, an angry hiss, no more than dead air escaping from whatever organ serves the monster for a mouth.
Spellcraft: 1d20 +6 = 13 (Success): Attempted to dispel Cloak of Darkness which cannot be dispelled
As the Whisper Foots creep closer on padded feet to stab Gorok and his kin you are left with crossbow raised and a target yet to choose. What do you do?
[] Shoot one of the enemies
-[] Archers
-[] Whisper Foots
-[] Winged Monster
[] Try to guide Gorok in combat (Cast Guidance)
[] Try to read the thing's mind, find out what this is about
[] Write in
OOC: Even though I do not usually post combat rolls there were few of them this time to add in.
This is the kind of encounter we've saved the Fungal Stun Vials for. There are too many enemies and too few allied combatants to mess around now, especially taking into account all of the advantages our foes have in this environment and with their ambush.
[X] Drop the crossbow and throw a Fungal Stun Vial at the group of enemies, aimed to catch as many of the Whisper Foots and Hunters in the effect as possible without hurting our allies.
[X] Drop the crossbow and throw a Fungal Stun Vial at the group of enemies, aimed to catch as many of the Whisper Foots and Hunters in the effect as possible without hurting our allies.
[X] Drop the crossbow and throw a Fungal Stun Vial at the group of enemies, aimed to catch as many of the Whisper Foots and Hunters in the effect as possible without hurting our allies.
If we can even get one round of breathing room, Mina can drop a Web or Glitterdust spell on them for longer term crowd control. With a DC 20 Will save from the stun vial, very few enemies should be able to resist either being Stunned or Confused.