For a Moment, There Was Hope [Space Vehicle Design Quest]

2111: Project Abilkhan (Chassis)
While you were dressing up the 2111 for Delhi, the rest of Team Three was hard at work finishing the Abilkhan.

The original plan had been for a straightforward, barebones ovoid pod tethered fairly closely to its mothership. It was a straightforward overhaul with a complete framework that was more than competitive with last gen designs. However, the same weight savings that had brought it in well under size targets also meant it wasn't hitting payload targets. It might be possible to bring a barebones design up to spec during final outfitting, but that'd be more difficult than creating a more powerful chassis to begin with.

Prototyping for alternate chassis had only just started when bad news hit the company. Basilisk Team had dissolved. The orbital sweeper had run into constant technical issues, culminating in the South Korean government cutting them from the bidding process over Endurance targets. While their sweeper prototype had promise, Musabayev simply didn't have the budget to finish such a long-tail product without some form of up front investment. After a long talk with the accountants, Basilisk had voted to dissolve itself and release its remaining budget to other teams.

The silver lining was that Teams Three and A had both gotten an infusion of skilled crew and hard cash, as well as several sensor prototypes. The bad news was that the pressure was on:

Musabayev needed a proper win out of its current projects, or there was a real risk the company would collapse.

You returned from Delhi to a team at loggerheads over the final chassis.

A minority of the crew wanted to continue with the current design. Some extra thrusters on the one-crew pod would bring you towards payload targets while remaining under weight. You could ignore Quebec, write-off the bribes as a loss, and simply go for the mass market at speed. Best of all, the pod was already designed.

Most of the team wanted a more dramatic shift. A segmented design, vaguely reminiscent of an arachnid, would give you more space for equipment and more flexibility in the field. Such a design would be more comfortable, have better bandwidth for drone control, and be less reliant on its mothership for basic oversight tasks, but would be larger and more expensive than a pod for the same payload.

Both designs could also be expanded to fit a second crewmember. While a significant increase in weight, it would allow the vehicle to host a dedicated drone-control station, justify an expanded cargo bay, and enable each crew member to focus wholly upon their current tasks rather than having to juggle piloting with everything else.

Chassis

Remaining Budget: 8

[ ] One-crew Pod. (+1 Payload, +1 Weight. 0 Budget.)

[ ] One-crew Segmented. (+1 Payload, +3 Utility, +3 Weight, 2 Budget.)

[ ] Two-crew Pod (+4 Payload, +2 Utility, +3 Weight, 3 Budget.)

[ ] Two-crew Segmented (+4 Payload, +6 Utility, +5 Weight. 4 Budget.)


Current Design

Payload: 3
Utility: 5
Weight: 4
Maintenance: 3
Unit Cost: Medium
Hazard: 0
 
Last edited:
Wow hmm...

Okay I do want that Quebec contract and we will have opportunity to do some boosting in the final build step. I think we could go for either Two-Crew Pod or One-Crew Segmented.
 
While we do care about weight, if we're going for anything other than the basic option I think it should be the two person pod. We need to boost our payload more than our utility right now, and it weighs the same as the 1 person segmented.
 
a two person pod would be very high performance, but quite heavy, how would that do on the open market is the question? We could also go for the contract and just go Two-crew Segmented to get a very heavy but very capable design.
 
As much as budget is a problem... in this instance we'd best be served to either Go Big, or tuck tail.
 
a two person pod would be very high performance, but quite heavy, how would that do on the open market is the question? We could also go for the contract and just go Two-crew Segmented to get a very heavy but very capable design.
Hard to say, but a eight weight near-equivalent would be something that did Batteries, Four Rugged Arms, One Person Pod.

Our MFC's have saved us a *lot* of weight.
 
Last edited:
We have one action left so at this point it's 3 or 4 this turn, the rest spent next turn.
Ah, for some reason I was thinking we still had another two budget choices to make (both design, and "optional") Still, I'd vote for going big personally.

[X] Two-crew Segmented (+4 Payload, +6 Utility, +5 Weight. 4 Budget.)
 
[X] Two-crew Pod (+4 Payload, +2 Utility, +3 Weight, 3 Budget.)

Segmented designs are called out as being more expensive per payload and also implicitly, weight. I think crew pod is good, its also largely designed already, so altering it for two people has some of the work already done which is a good narrative for getting this out the door.

For some comparison's sake in weight terms this is like a Battery powered, Two Rugged Arm, One Crew Pod design. But that Battery design would have 4 Utility, 2 Payload, and 7 Weight for all that. Ours will be 7, 7, 7.

Basically, for the weight of similar competitors I think the MFCs basically bought us room for another crew member and more payload and more utility. It's also as good or better than the Classic Fuel Cell I think, haven't run all the math on that, except designs using that would tend to be less powerful in payload terms than ours.
 
Last edited:
[x] Two-crew Segmented (+4 Payload, +6 Utility, +5 Weight. 4 Budget.)

Go all in on the contract we're chasing. On the open market, it will be very heavy, but also very effective so probably still have some niche.
 
[X] Two-crew Pod (+4 Payload, +2 Utility, +3 Weight, 3 Budget.)

Seems like between the main craft and controlling the drone swarms it's a bit of a two-man job up there. Going segmented is attractive but given how we want the price per unit to hit the floor it doesn't seem worth it.
 
Back
Top