Arc 1, Chapter 1.1.19: Kobolds Don’t Eat Babies
[X] (Kobold Tracks) Try to follow the tracks backwards, see if you can find a camp or something.
Eira raises a finger. "While we could follow them… Looking at the number, I'm going to guess they're not the full group, but a small hunting party. If that's the case…"
Helen nods. "There's probably a main camp if we follow them backwards."
You blink. "... Just as long as the tracks are still clear, I guess…"
(I've been away too much lately due to travel, so GM's rolling Eira's Survial check this time… Nat 20. Seriously.)
… It turns out they are really clear. The Kobolds weren't exactly trying to be stealthy at this point in their journey, so it's easy to trace back deeper into the woods, until…
"... The Kobold tribes around here have quite the reputation for being expert engineers, actually," Helen raises. "Most don't interact favorably with higher-tech civilizations, so not a lot of access to refined metals…"
You look up at the fortress of wood, rope, and carefully placed piles of unhewn stone, and observe, "... But apparently not a lot of need for them to produce something impressive and fast."
Eira glances around from the bushes you're in - with no one actively looking, they'd need scrying magic to spot you, and you can be pretty secure in doubting that they've got that handy. "Looks like it's a one-loop fence, reinforced with partial battlements. Probably at least two escape tunnels with collapsement rigs."
"Is that actually a word?"
"Does it matter if you understand what I mean?"
"Point taken."
"Anyways," Eira continues. "Looks like…"
(QM-rolled Investigation Check: 11+4 = 15, and Insight check: 12+6 = 18)
"... About a week old. I'd bet much of the inside is tents. Scaled for anywhere from fifteen to forty of them. They wanted a secure location, but aren't angling for a permanent warren."
"Meaning," Helen continues, "They're possibly hoping for Chaos Mountain to be a longer-term base."
You blink. "... I mean, I've heard of them using mountain bases. But that means they're moving. Makes you wonder why, doesn't it?"
Helen nods. "Which begs the question…"
[ ] (What do we do about this?) Get out of here and signal the keep. This base won't be that quick to abandon, the garrison can take care of it. (Helen's not necessarily a fan of this, they'd DEFINITELY favor an aggressive solution.)
[ ] (What do we do about this?) Approach with an attempt to be diplomatic. (Eira would warn this could be a high-risk tactic - if the Kobolds are moving, something may have cost them their past lair, leaving them agitated.)
[ ] (What do we do about this?) Approach ready for combat. (Helen would warn that given a smaller number of bandits damn near killed us not too long ago, taking as much as thrice that number head-on is almost definitely suicide.)
[ ] (What do we do about this?) Try to track down and slip in through one of those alternate entrances Eira suspects are present.
[ ] (What do we do about this?) Have Senaz teleport in. (Senaz notes that this would DEFINITELY spook them and almost guarantees going loud - but from an angle they're not expecting.)
[ ] (What do we do about this?) Write-in.
[ ] (Plan Modifiers) Summon the door to your apartment here in the bushes; if Eira and Helen can get in, you can teleport; even if it screws up and you wind up lost in the middle of nowhere, you'd still have escaped. You could also use it to get Helen and Eira in through a route that's not any of the entrances.
[ ] (Plan Modifiers) Use Senaz's flight to… (I'll want more specific plans with this.)
[ ] (Plan Modifiers) Have Helen fake being charmed by you. (You're a DEMON, race of evil nyahahaha etc etc; it won't be a hard bluff to sell that you're on their side if a well-geared honorable knight appears to be at your command.)
[ ] (Plan Modifiers) Have Helen fake having you at her mercy. (Conversely, if Helen looks like she's COWED a demon, that might be good for intimidating the Kobolds into not going on the attack immediately, opening a chance for diplomacy. Since they don't know you, this could be a harder sell maybe.)
[ ] (Plan Modifiers) Distract Them With The Sexy. (They're KOBOLDS, their standard of sexy's gonna be a lot harder for Senaz, intellectually borne from mammalian humanoid norms, to pull off well.)
[ ] (Plan Modifiers) Write-In additional modifiers. (I poked around and tried to posit routes I hadn't suggested before.)
Plan votes are strongly encouraged this time around. Giving three days. You may ask questions that haven't been pointed out here; if you do, please throw a d20 roll onto it, and I'll apply an appropriate skill modifier to influence the quality of answer when I catch this (I'll be checking basically at random).
If you get the reference in the title, don't get too annoying with the standard follow-on, please!
This is the readerbase's Occasional Reminder to go dive into AWO too.
Eira raises a finger. "While we could follow them… Looking at the number, I'm going to guess they're not the full group, but a small hunting party. If that's the case…"
Helen nods. "There's probably a main camp if we follow them backwards."
You blink. "... Just as long as the tracks are still clear, I guess…"
(I've been away too much lately due to travel, so GM's rolling Eira's Survial check this time… Nat 20. Seriously.)
… It turns out they are really clear. The Kobolds weren't exactly trying to be stealthy at this point in their journey, so it's easy to trace back deeper into the woods, until…
"... The Kobold tribes around here have quite the reputation for being expert engineers, actually," Helen raises. "Most don't interact favorably with higher-tech civilizations, so not a lot of access to refined metals…"
You look up at the fortress of wood, rope, and carefully placed piles of unhewn stone, and observe, "... But apparently not a lot of need for them to produce something impressive and fast."
Eira glances around from the bushes you're in - with no one actively looking, they'd need scrying magic to spot you, and you can be pretty secure in doubting that they've got that handy. "Looks like it's a one-loop fence, reinforced with partial battlements. Probably at least two escape tunnels with collapsement rigs."
"Is that actually a word?"
"Does it matter if you understand what I mean?"
"Point taken."
"Anyways," Eira continues. "Looks like…"
(QM-rolled Investigation Check: 11+4 = 15, and Insight check: 12+6 = 18)
"... About a week old. I'd bet much of the inside is tents. Scaled for anywhere from fifteen to forty of them. They wanted a secure location, but aren't angling for a permanent warren."
"Meaning," Helen continues, "They're possibly hoping for Chaos Mountain to be a longer-term base."
You blink. "... I mean, I've heard of them using mountain bases. But that means they're moving. Makes you wonder why, doesn't it?"
Helen nods. "Which begs the question…"
[ ] (What do we do about this?) Get out of here and signal the keep. This base won't be that quick to abandon, the garrison can take care of it. (Helen's not necessarily a fan of this, they'd DEFINITELY favor an aggressive solution.)
[ ] (What do we do about this?) Approach with an attempt to be diplomatic. (Eira would warn this could be a high-risk tactic - if the Kobolds are moving, something may have cost them their past lair, leaving them agitated.)
[ ] (What do we do about this?) Approach ready for combat. (Helen would warn that given a smaller number of bandits damn near killed us not too long ago, taking as much as thrice that number head-on is almost definitely suicide.)
[ ] (What do we do about this?) Try to track down and slip in through one of those alternate entrances Eira suspects are present.
[ ] (What do we do about this?) Have Senaz teleport in. (Senaz notes that this would DEFINITELY spook them and almost guarantees going loud - but from an angle they're not expecting.)
[ ] (What do we do about this?) Write-in.
[ ] (Plan Modifiers) Summon the door to your apartment here in the bushes; if Eira and Helen can get in, you can teleport; even if it screws up and you wind up lost in the middle of nowhere, you'd still have escaped. You could also use it to get Helen and Eira in through a route that's not any of the entrances.
[ ] (Plan Modifiers) Use Senaz's flight to… (I'll want more specific plans with this.)
[ ] (Plan Modifiers) Have Helen fake being charmed by you. (You're a DEMON, race of evil nyahahaha etc etc; it won't be a hard bluff to sell that you're on their side if a well-geared honorable knight appears to be at your command.)
[ ] (Plan Modifiers) Have Helen fake having you at her mercy. (Conversely, if Helen looks like she's COWED a demon, that might be good for intimidating the Kobolds into not going on the attack immediately, opening a chance for diplomacy. Since they don't know you, this could be a harder sell maybe.)
[ ] (Plan Modifiers) Distract Them With The Sexy. (They're KOBOLDS, their standard of sexy's gonna be a lot harder for Senaz, intellectually borne from mammalian humanoid norms, to pull off well.)
[ ] (Plan Modifiers) Write-In additional modifiers. (I poked around and tried to posit routes I hadn't suggested before.)
Plan votes are strongly encouraged this time around. Giving three days. You may ask questions that haven't been pointed out here; if you do, please throw a d20 roll onto it, and I'll apply an appropriate skill modifier to influence the quality of answer when I catch this (I'll be checking basically at random).
If you get the reference in the title, don't get too annoying with the standard follow-on, please!
This is the readerbase's Occasional Reminder to go dive into AWO too.
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