Just gunna say yes
Thank you, I thought I might try taking some liberties with how things progressed in between turns and give a better timeline for how things developed for each act.Dang, this chapter feels like a massive improvement over the last couple. You've improved a lot!
[ ] The Great Turtle fleet
At least a dozen massive turtles who's back is often confused with that of a large island even at a young age, but grow even larger as they age.
When they dive underwater, whatever is on their back is protected from the crushing depths and function like they would above water, and creatures that live in the ocean can live above water as long as they remain somewhat near the turtle.
For some reason they are searching for elephants or other great creatures to settle on Their backs - they dont know what they are or why, but they feels they are Important. While They are extremely long lived, they are mortal, but they do lay eggs.
[] A Boarish Grudge
In the lands of the Wolf, a dark spirit is fashioned as an adversary and test of the people there. This spirit starts out as weak, unseen, incorporeal. It initially acts as a silent and invisible observer of the land, watching the peoples. Whenever it observes a crime, a sin, or any other act of malice from one sentient to another, it grows in strength by absorbing the negative emotions around the act. As it absorbs more and more negative emotions, it grows stronger and more physical, until it reaches a threshold and takes the form of a giant monstrous boar that will rampage around, burning up its store of negative emotions until eventually it becomes an incorporeal spirit once more. It's physical form is weak to attacks made with Light, be it beams of light or weapons made of or imbued with Light, and wounds made with them makes it burn through its reserves faster.
Small (3)[] Ace of Cups
This is a small, elegant goblet crafted from a combination of marble and dark wood. It is nearly indestructible and has the unique ability to repair itself if broken, using nearby stones and wood. To activate the goblet's power, one must pour a liquid inside. Any liquid that comes into contact with the interior of the cup transforms into a potent poison. Although the physical properties of the liquid remain unchanged, it gains supernatural toxic properties based on the liquid poured inside. For instance, if clean, fresh water is poured into the goblet, it becomes a poison that induces rapid dehydration within a few minutes. After consuming this water, severe thirst develops about an hour later, causing the body tissues to lose water rapidly within a matter of minutes. This effect applies to both animals and plants, making it highly dangerous even if one attempts to drink normal water to counteract the poison's effect.
small (3)[] Ace of Pentacles
This is an obsidian coin adorned with golden trimmings and a central star sigil on both sides. It possesses exceptional durability, being nearly indestructible, and possesses a unique ability to mend itself if broken, utilizing nearby materials. Whoever takes possession of the coin and maintains contact with it for a continuous period of 24 hours will become its rightful owner. The possessor of this artifact is aware that its power can be directed towards objects in close proximity through sheer will, but lacks deeper insight and complete knowledge of the true extent of the artifact's abilities.
This stone coin has the ability to bestow the quality of Permanency upon any targeted object, as long as it is not excessively large. If the effect is applied to an entire object or creature, all inherent properties of the target are subtly enhanced. The target becomes slightly more resilient and resistant to elemental forces, a little more impervious to heat or cold, and its overall function is improved to a certain degree. However, the nature of Permanency is diffuse, making these changes quite challenging to discern. It is more effective to apply Permanency to a specific aspect of an entity's existence. For instance, if Permanency is applied to the Integrity of an object, it becomes virtually impossible for the targeted object to be divided or separated by normal means. Alternatively, Permanency can be applied to the Existence of illusions, transforming them into permanent objects with distinct properties. Or bestow Permanency upon the Physicality of illusion, creating some interesting material out of them to interact with and shape using physical tools. However, it should be noted that Permanency can only be granted to a specific target once.
Small (3)[] Aurum the Gold Titan.
Aurum the Gold Titan is born into the world as another immortal being. Aurum takes the appearance of tall muscular man with the head of a great bull. His body is made of pure gold, his eyes are shining red rubies and he wears a purple toga made of purple silk. Aurum possesses the ability to create and manipulate gold in anyway he wants. Aurum will take one look at the world's trade network and will become deeply fascinated by it, leading to him desiring to become a merchant, which he will turn out to be surprisingly good at.
[] Union Circlet
A crystal circlet covered in intricate etchings reminiscent of the carvings on the Prism. The Union Circlet has seven subtle slots at its top and three slots on its bottom which the seven spikes of the Prismatic Crown and the claws of the Crystal Scepter can be inserted into.
On its own, the Union Circlet grants its wearer a subtle aura of "Unity" that makes them easier to trust and follow. When the Prismatic Crown is slotted, the Union Circlet's effect and theirs merge into an aura stronger than either alone. When the Crystal Scepter is slotted in, the Union Circlet will act as a mirror and greatly boost the strength of the laser. When both are slotted at the same time, the effect is the same.
If the Prism is also being held by the Crystal Scepter when slotted into the Union Circlet, the Union Circlet will additionally act as a mirror that increases the range of the illusions. If the Prismatic Crown is also slotted, the Prism's illusions will become hard light creations.
[] Bracelets of Ai and Uo
A pair of long cuff bracelets made from a white opaque crystal that have each been encrusted with seven differently colored gems. The cuffs adjust themselves to perfectly fit whatever they have been clasped around. When the Bracelet of Ai is worn, it produces an invisible film around the wearer that halves the damage they can receive from any attack. When the Bracelet of Uo is worn, it produces a field around the wearer that slowly heals anyone they consider an ally.
When either Bracelet is worn with the Prismatic Crown, their effects will increase and invert, allowing the protection of Ai to apply to the wearer's seven allies and the healing of Uo to also apply to the wearer. When either Bracelet is worn with the Union Circlet, their effects will increase and then be evenly distributed amongst the wearer and all their allies, allowing the protection of Ai to also apply to the wearer's allies and the healing of Uo to also apply to the wearer.
When the Bracelets are clasped onto the Crystal Scepter, they will either grant the laser sharpness for Ai, powerful healing properties for Uo, and if both the abilities are stacked, hurting enemies and healing allies. If clasped while the Prism is held, the hard light illusions either become more durable, gain the ability to recover from damage, or both depending on the configuration.
[] Fungimirians
Fungimirians stand about 5 feet tall and have a humanoid shape. Their bodies are covered with soft, velvety fur, mostly green or brown, which allows them to camouflage among the mushrooms. They have gentle, expressive eyes and a wide smiling mouth. Their most distinctive feature is the bioluminescent mushroom cap on their head, which glows and pulsates in different colors to convey mood or emotion.
The Fungimirians have the unique ability to communicate with the mushrooms on the mushroom island. Through bioelectrical signaling, Fungimirians can form interconnected networks with each other and fungi, allowing them to exchange information and resources such as nutrients, water, and threat warnings. Fungimirians have also developed resistance to toxins found in some poisonous mushrooms, making them extremely adaptable to their environment.
Fungimirians live in close-knit communities, each consisting of an extended family of individuals. They work together to take care of the environment, propagate mushrooms, and find food in their ecosystem. Elder Fungimirians are highly respected and act as leaders and advisors to the community.
The culture of the Fungimirians is deeply intertwined with their connection to the mushroom island. They consider the island a holy land and Mother Mushroom as its deity. They consider it their sacred duty to protect the island from threats, especially from strangers who would dare to desecrate this sacred land with their presence. At such times, they confront invaders with fanatical fervor and unwavering determination.
[] The Naga birth
All nagas are female they can now impregnate another Naha with their tail and become pregnant. When one naga is pregnant she will lay a egg which she and her partner will be extremely protective of. They will all their Nate who warms the egg or eggs for nine months. The naga then hatches and insictively nows who her mothers are. A naga couple can lay 1 egg normal 2 eggs rare 3 eggs very rare, 4 eggs suprais. The new born naga will not be able to become pregnant or impregnate another naga until the they full mature. In a naga couple one will be the one impregnate and the other the pregnant one. The couple should they stay together can to the reverse for their next egg. The fertility varies in the naga as shuch the cauldron and seeds of magnolia will still be use those naga couple with little to extreme rarely no Fertility.
Authored
[X] Kelpicorns
A new breed of animal emerges from the waters. Kelpicorns resemble horses with grayish-white coats, manes and tails made of Prism Kelp, and spiraling horns of prismatic crystal on their foreheads. They live and graze in the Prism Kelp and Bamboo forests of the ocean, but sometimes come ashore on a full moon to feed on plants.
Kelpicorns love swimming, and are known to regularly race through the open ocean in large herds. Males often compete in a variety of different races to win females over, with the outcome of a race determining whether the herd will grow or shrink.
The crystal horns on their heads have two main functions. The first function is its incredible healing ability. A single touch from the horn can mend broken bones, close deep wounds, and even purge diseases from the body. However, a Kelpicorn cannot heal itself with its own horn, so they must rely on each other to keep the herd happy and healthy. The second function of a Kelpicorn horn is the detection of emotions from animals and people around them. Because of this, Kelpicorns tend to gather around people with positive emotions, such as joy, happiness, and contentment, while shying away from those with negative emotions like greed, anger, or envy.
If you wish to tame and ride a Kelpicorn, you must first join in one of their races. Doing well will earn you their respect, and you will be allowed to swim with them. Afterwards, you must show that you can provide food, healing, and shelter for them. Doing all of this, and still maintaining a positive attitude, will get them to treat you as family, and you may gain a loyal friend for life.
Basic (1)[X] A kick in the behind
A loud voice will with great volume and vulgarity pronounce to a large group of elves that they should go down and interact with the rest of the world.
Thank you, hopefully fixed now?Hey, @Thyself , I think your Authored Act isn't getting counted. Might want to separate things a little bit.
Let's trade then