[X] Plan Orcs Ala Boar People
-[X] Mammalian (Boar)
-[X][SER] Non-Servant
-[X] Extreme Phenotype Diversity: The physical appearance of members of this species can vary wildly from one person to another or group to group. Despite that, they share the same traits aside from the cosmetic differences.
-[X] Muscular: Gives them strong, dense muscles built for strength. They hit harder, run faster, and carry more weight. They can easily punch above their weight class, literally and figuratively.
- [X] Hardy: A robust metabolism and immune system that makes them resistant to poison and diseases. Their diet will be widened, capable of eating a variety of foods others might consider inedible, and improve their body's rate of healing to recover from injuries easily. Extends lifespan.
- [X] Cold Adapted: This species is well suited to living in colder environments, through some combination of thick fur, body fat, or a high metabolism. They'd quickly overheat in warmer environments without serious precautions.
-[X] Capable of Magic: Their soul is able to (somewhat) safely channel and control a wind of magic with enough training. It does not make every individual a spellcaster, merely the possibility that they could become one. They will never hope to match the power of even a slann. Does not grant Natural Witchsight.
-[X] Name: Bevari
-[X] Description: They are 6-7 ft tall bipeds, highly muscled and generally built like power lifters. Members of the species vary from humans with boarish elements such as fur, to human-boar hybrids, to full on bipedal boar, and everything in between. Their hair (and fur if they have it) can be black, red, blonde, white, or green in the majority, while their flesh can be green, brown, peachy, vivid red, or blue.
-[X] Location: The future Drakwald forest
[X] Plan The Kids Are Alright
-[X] Hominds
-[X][SER] Non-Servant
-[X][TRA] Adaptable: It can adjust to new conditions with relative ease. That doesn't mean every single individual is filled with wanderlust, merely that on average they will travel far and wide and can survive in a variety of environments.
-[X][TRA] Capable of Magic: Their soul is able to (somewhat) safely channel and control a wind of magic with enough training. It does not make every individual a spellcaster, merely the possibility that they could become one. They will never hope to match the power of even a slann. Does not grant Natural Witchsight.
-[X][TRA] Prolific: As long as there's food and no active calamity, this species' population will continue to steadily grow. Species without this trait will trend towards small growth hoving above replacement rate overall.
-[X][TRA] Animal Empathy: Able to intuitively understand animals and communicate with them, making it easier to tame them or even domesticate in time. It's not needed for domesticate animals or monsters. It merely makes the process much easier. They can sing to the birds in their own tongue and converse with monsters like friends (provided they offer food first).
-[X][TRA] Dexterous: Agile, swift, nimble, all words to describe the basic idea that this species will be quick on their feet. They have more muscles suited for quick movements and improved reflexes to match. They could go into battle half-naked and not immediately die.
-[X] Name: Leyoon
-[X] Description: In many ways similar to the elves, having pointed ears and a more slender build. However, they are shorter than elves at roughly human height, their ears pointier, their moves less graceful, their senses less keen. Their flesh runs the usual gamut of humanoid colors, though a certain proportion can instead end up as blue. Their hair can be any primary color, in varying intensity.
-[X] Location: The Darklands (Beginning in Pigbarter)
[X] Plan Fimir Bonnumen Flex
-[X][BAS] Fimir
-[X][SER] Non-Servant
-[X][TRA] Large: They're eight to fifteen feet tall, held up by thick muscles and strong bones. They're big, strong, and have long strides. The perfect trait for any worker or warrior, at the cost of needing to eat more. Extends lifespan.
-[X][TRA] Capable of Magic: Their soul is able to (somewhat) safely channel and control a wind of magic with enough training. It does not make every individual a spellcaster, merely the possibility that they could become one. They will never hope to match the power of even a slann. Does not grant Natural Witchsight.
-[X][TRA] Keen Senses: Excellent eyesight, can see in dim lighting without issue, and overall strong hearing without being too sensitive. They can see further, hear more details, and process all of it without being easily overwhelmed.
-[X][TRA] Scales: This species is covered with hard but lightweight and flexible scales that are almost as hard as steel. They act as natural armour for little cost.
-[X][TRA] Thick Hide: This species' skin is thick and durable, allowing it to withstand serious punishment and act like a thin layer of natural armour. It still bleeds with enough force.
-[X] Name: Fimir Bonnumen
-[X] Description: They are undoubtedly related to the common Fimir, however they are covered in both a thick, leathery hide and hard, colorful scales, themselves each hue of the eight colors that make up the Winds of Magic; no two Fimir have exactly the same scale patterns.
-[X] Location: Near current Fimir
Posting my plans. None of them hyper-focused on Chaos, if that's a thing you're considering; the closest are the Fimir, and even they are closer to stunting on the Four than they are countering.