[X]Plan: Professional Courtesy
-[X] Hypatia. One Consul to another. (When in doubt, mimic.)
-[X] [HoO] Don't bargain with Hargreaves.
-[X] [CEQ] Persuade de la Fuente that Jovian mobile suit imports might threaten local stable suit manufacturers. (DC 30 Stewardship check; -1 Influence on failure)
-[X] [FR] Bargain for Whipporwhil's support by committing to issue a report on potential Kilauea refits this turn.
Your headquarters is only a short ride from the Consulate chamber. The Governmental Research Office is a squat complex of multiple branching towers, linking six suspended glass ellipsoids; the sides and panes decorated to make it resemble a giant silver bonsai looming over Chuong Memorial Promenade. Originally built as an exhibition hall and luxury hotel when Toypurina was still Kunwarland, it was spared the worst of the Long Sunday fighting and briefly served as the provisional government's seat while the Consulate and House campus was under construction.
Your own office sits at the east end of the tallest bubble; as you enter, you are greeted by a panoramic view of Toypurina below and the stars above. You'd seen it before, in the background of a video call with your predecessors; before that, as a child watching science videos hosted by a misty-eyed man with a kind voice and strange jokes. The idea that the office is yours now still seems alien, and for a moment, you stand dumbly in the doorway, staring at the heavy desk in the room's centre.
You shake your head and kick off the floor, coasting across the office to land on the far side of the desk. It's a solid, boxy thing, though you could probably lift it effortlessly in Quaoar's meagre gravity. A small bronze plaque identifies it as authentic Earth pine - like as not, it had come with the original colonists. You tap the surface, and a large display slides up from the surface, then two smaller ones unfold from its back. A quick fingerprint scan, and the computer swings fully to life - presenting you with a full view of the mess that is your official inbox.
You pull out your chair, but before you sit down, you notice a smooth black box on the seat. A small, handwritten note is stuck to the bottom - "good luck, skipper", and a mess of tiny signatures of crew and maintenance staff. You pry the box open; inside is a fist-sized model
Palomar, painted in
Belogradchik's civilian colours. Behind the clear resin observation dome, the bridge is a bustle of miniature activity; a tiny Beltane and Karpiel are playing cards, while MacNeill strikes an old dance pose, microphone in hand, and Pruthi is disassembling one of the terminals. In the centre, a miniature version of you sits in the captain's chair, head in her hands.
You shake your head, blink back a stray tear, and set the model on top of your desk, just a little off to the left. You lean back in your chair, and suddenly feel
watched.
On the far wall, above the door, hang portraits of your predecessors - not photographs, but paintings, all by strikingly different artists. Kriemhilding's friendly but austere smile is unmistakable, the only curve in the vivid neo-Cubist portrait that blends his dark skin with the night sky, his nose with Ti'at, and his eyes with Weywot and the distant shape of Sol. To his left stands a full-body classical portrait of Coumbassa, clad in an ornate silk robe and carrying a blazing astrolabe-lantern through a foggy landscape, indistinct figures following behind her. They were the only two you'd ever known in the office. The third painting is a three-coloured landscape depicting two women drifting in a nebula, both in old-style space suits, their faces concealed; the fourth and leftmost, styled after a woodcut print, shows a bright-eyed man holding open his chest like a door, revealing the organs and augmetics within.
The last hangs above the other four. An ink-spatter portrait of a smiling man with smeared eyes and the Research Office building growing from his cupped hands, it is angled slightly differently, as if looking down to meet your eyes as you stare up from the desk. Pulsing light bleeds through faint tears in the canvas, forming a distant starfield behind the man's face. Dario Ngunaitponi's misty eyes are inscrutable and piercing, even as specks of ink, and some part of you rebels at sitting in his seat - but it's
your seat now, too, and it would be doing him a greater disservice to leave it empty.
Time to get to work.
Locked Actions:
[x] Analyse potential modifications of the Union Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce)
You have 4/5 Official Actions + 1 Bonus Administrative Action Available
Resources: 73 (20+1d10 / turn)
Influence: 8
Workforce: 32/40
Available Assets:
Belogradchik, converted Palomar-class corvette: Attach to [Orbital] or [Deep Space] missions for 2 Resources.
Occupied Assets: None
Your intent to develop a native Quaoarian mobile suit reactor drew the most attention from the Institutes, and a curated list of proposals sits at the top of your inbox, along with notes from your new subordinates.
[ ] Deneb Veight wants to miniaturise a Penning-Mayuga plant. (14 Resources)
Penning-Mayuga annihilation plants are the gold standard of power production - or more properly, of time shifting, storing excess power from nuclear reactors or solar panels as antiprotons and releasing them at a controlled rate into a specialised reactor chamber as needed. With a mass-efficient way to deliver Mercury's vast surplus of solar energy across the solar system, Penning-Mayuga reactors have long been standard for spacecraft, and a firm majority of the ones in the Quaoar Sphere are produced by Deneb Veight. An MPEC standard terawatt-hour cell is efficient, controlled, and safe; the Deneb Veight prototype will be none of these things, but it will fit in a mobile suit.
Rennet-Dawson: It's unlikely the Titanites even tried this solution - they wouldn't have been able to secure enough antimatter without the Union noticing, either through MPEC or a sudden drop in their industrial output. For Jupiter... they could probably do it, but I'm not sure why they would, unless MPEC was giving them a hell of a deal under the table.
Crataegus: The least surprising proposal; though as Deneb Veight's marketing says, "they call us predictable because they know we're reliable". No surprise that they'd want us in bed with MPEC, either. Expect your co-consul Hawthorne to weigh in on this one if it sits in your box too long; Pomelo Veight doesn't own the SPQR but they're certainly willing to rent them.
[ ] Solaris-Yatate wants to modernise a monophase fusion plant. (17 Resources)
Monocycle fusion relies only on hydrogen and helium-3, both abundantly available from the gas giants. Originally widespread due to their lack of dangerous neutron emissions, monocycle plants were gradually phased out in favour of larger multicycle reactors that can utilise those same neutrons. Of course, those are built as massive complexes; even fitting one onto a battleship hull would be an exercise in creative engineering, let alone a mobile suit.
Rennet-Dawson: This is almost certainly what the Titanites and Jovians did. Titan's infrastructure is old enough to have access to plenty of monocycle reactors, and they had plenty of time to experiment on scaling them down. Likewise, helium-3 is cheap on Jupiter, and they certainly have the knowledge and skills to turn out a monophase design quickly. Solaris-Yatate's proposal is... perhaps a bit too ambitious, going beyond repurposing old tech into a purpose-built design with some very bold claims about its potential output. It's on the edge of believable - but not completely impossible.
Crataegus: Expensive for monophase. SY likes to make bold claims with big price tags, and while they usually deliver, there's no need to bet on them at this stage - if you want a fusion plant, it'd be just as easy to build a prototype in-house and then farm it out to them or the rest of the fusion jockeys for production.
[ ] Cocytus Salvage Works wants to repurpose a fission plant. (11 Resources)
While modern fission plants are as safe as any other form of power generation, the use of fissile weapons in the last stages of the Colonial War have revived old fears. Even the Reaches aren't free of them. But the reactors are cheaper to build and easier to compress than fusion counterparts - though burdened by heavy radiation shielding, relatively massive fuel, and the ever-looming question of their dangerous byproducts. Fission plants are generally limited to construction near large deposits of fissile material on rocky bodies, with the Union having phased them out in most other use cases. Cocytus has one of the few remaining dedicated fission research teams in the Reaches - as well as large reserves of nuclear material to fuel their proposed design.
Rennet-Dawson: I'm surprised this is a serious proposal; there's a reason we stopped using fission plants on spacecraft. I shouldn't need to lecture a salvage company on the dangers of high-actinide Kessler events. Then there's the mass economy; fuel and byproducts are heavier than fusion or annihilation, on top of the weight from shielding. I can't see this being a good idea.
Crataegus: The professor's spherian side is showing. Cocytus worked Charon, they know the risks better than we do. Hell, Charon salvage is probably half the materials they want to feed into this project. Still, fissiles are tight this far out - whatever we save in the short term will cost us in the long run, and that's saying nothing of how the spherians will take it. The last thing we need is to hand out a pretext for another Jovian intervention.
[ ] HIEDS wants to develop an experimental wake particle condenser. (12 Resources)
HIEDS has long been a proponent of increased energy independence, if only due to their history with MPEC and the Mercury Sphere; however, the company has struggled to compete at large scale against the energy density of Jovian helium-3 or Mercurian antimatter. When most people think HIEDS, they think of solar stations and fuel cells - vital by any measure, but more suited for civilian infrastructure. Still, they reinvest their profits heavily into fundamental research, making them the second-largest Institute in the energy sector despite their limitations. The proposal is... light on details, referencing a number of ongoing HIEDS internal projects, but...
Obscurantism: Hypatia Learning or Intrigue vs. HIEDS Intrigue
1d100+24 = 97 vs ???
Success
You've worked with HIEDS before - including experiments in deep space with impulse drives. Some of the names on the grant application worked with you on redirecting or trapping wake particles in busy spacelanes or in docking bays, though you'd believed that the project ended with simply improving shielding, rather than attempting to harness the particles as they seem to be proposing here. They seem reasonably confident in the ability to compress the particles into a long-lived, if not stable, form that might be viable for energy storage - but it's also clear that the work is still largely theoretical, and will require a lengthy experimentation process.
Rennet-Dawson: I'll admit, this is a bit beyond me - I've studied the basics of wake effect theory, of course, but beyond the broad strokes, it's a specialty among specialties even at- even on Galatea.
Crataegus: Don't let the price tag fool you - this won't get close to production without a lot more effort on our and their parts. If we're lucky, it will be proof-of-concept work; it could be groundbreaking, or it could be a desperate play from HIEDS to get their name on the project quickly.
"Black boxing" refers to any system designed to prevent tampering or reverse-engineering of a proprietary system. Popularised by Earth's colonial companies, officially to prevent damage, sabotage, and malfunction, early black boxes were heavily criticised in the leadup to the Colonial War as another way of enforcing Earth's control. The technology was appropriated by the Union during Reorganisation, and distributed to the governments of each member colony to secure their own exports.
[ ] Analysis: Acquire Neptunian black boxes from the Galatean refugees and compare them to Quaoar's methods. (5 Resources, 8 Workforce)
[ ] Analysis: Thoroughly review current black boxing technology, production lines, and security protocols. (3 Resources, 6 Workforce)
[ ] Experiment: Authorise aggressive penetration testing on a factory spec TrueGrav unit... (6 Resources, 5 Workforce)
-[ ] ...on Quaoar, at the primary black box repository. (No additional cost, but most likely to draw public scrutiny.)
-[ ] ...on Quaoar, at a secure site your office controls outside Toypurina. (2 Workforce)
-[ ] ...on Ti'at Colony, at a secure site operated by the Fleet. (2 Resources)
-[ ] ...in deep space, on your ship. (Must deploy Belogradchik)
-[ ] ...in deep space, at a secure site operated by Nock and Krauser. (1 Influence)
[ ] Experiment: Perform simulated maneuvers to try and recreate the Titanite trajectories. (7 Resources, 6 Workforce) [Orbital]
[ ] Development: Harden existing black box technology currently in production. (9 Resources, 3 Workforce)
-[ ] Coordination: 2 Resources, 2 Workforce to automatically integrate results of other Analysis/Experiment actions this turn.
The current bottleneck in any mobile suit doctrine is access to even basic test models. Quaoar has no shortage of stable suits, but as long as they remain tethered to large stations, only so much can be done to simulate the usage conditions of a true mobile suit - and without the final size and configuration of your reactor, there's not much that can be done to prepare a model for conversion. A conversion to operate on battery power would be straightforward, but even your most generous estimates give an operational time measured in minutes.
[ ] Analysis: Select a paradigm and create an initial design for an in-house reactor prototype. (2 Resources, 9 Workforce)
[ ] Experiment: Test existing stable suit equipment for military applications. (6 Resources, 4 Workforce)
[ ] Experiment: Test current generation neurohaptic interfaces under simulated battle conditions.
[ ] Development: Convert a stable suit frame to a testbed "barely-mobile" suit running on battery power. (9 Resources, 2 Workforce)
This is mostly Whipporwhil's job, but some of it falls on your office - especially the more theoretical exercises. Quaoar isn't due for a cruiser from the Union at any point in this geological epoch, but the Fleet doesn't like the outcome that Saturn's destroyers and corvettes saw over Titan, and is putting all its weight behind modernisation efforts, even if they depart from Union orthodox doctrine - whatever that ends up being after the dust from Titan settles.
[x] Analysis: Evaluate the conversion of a Kilauea-class destroyer into a mobile suit carrier. (2 Resources, 8 Workforce) [REQUIRED]
[ ] Analysis: Develop a doctrine for a Palomar to deal with mobile suit attacks. (1 Resources, 7 Workforce) [Orbital]
The running the government is Hoang's job, but running your office still falls on you. With the House apparently coming to take a look at your budget,
[ ] Prepare for the House's budget review.
-[ ] Immediately. (5 Workforce)
-[ ] Gradually. (3 Workforce occupied for the next three turns; only requires an action this turn)
[ ] Issue research bonds. (Gain 5 Resources per 1 Influence spent.)
[ ] Perform contract work. (Gain 1 Resources per 2 Workforce occupied.)
[ ] Host an exposition. (Gain 1 Influence for 7 Resources.)
[ ] Attempt to recruit more research staff. (Spend 1 Influence to potentially increase Workforce.)
[ ] Attempt to recruit more administrative staff. (Spend 1 Influence to potentially increase Official Action count.)
You have 2 Personal Actions
[ ] Assist in an official action. (This will add your personal characteristics to any relevant rolls for that action, and give more involved votes about its progress.)
-[ ] Write-in official action.
[ ] Get to know a subordinate.
-[ ] Ishak Rennet-Dawson, the Galatean professor.
-[ ] Niall Crataegus, the veteran administrator.
-[ ] Xiaoyun Karpiel, your replacement as Belogradchik's captain.
[ ] Work on your personal skills and knowledge.
-[ ] Obtain a stable suit operator certification.
-[ ] Study power generation and distribution systems.
-[ ] Study neurohaptic interfaces and other types of brain-computer integration.
-[ ] Cultivate a different skill. (Write-in activity or topic to try and cultivate into a skill bonus.)
-[ ] Develop an existing skill. (Choose 1 from character sheet's Skills tab. Higher ranks are progressively harder to raise.)
[ ] Perform research into a personal interest (deep space esoterica, orbital research, Adaptives).
-[ ] Study Quaoar's most famous unsolved mystery - its rings. Maybe you'll see something that the Institutes have missed - probably not, but it's tradition.
-[ ] Veight's Folly is technically under your jurisdiction; check in on the outer heliosphere and the Terminus probes.
-[ ] Compile your notes and journals from your work on Belogradchik. It might sell, or prompt more interest in dedicated research ships.
-[ ] You feel something strange at the edge of your mind - and there is only one response when a scientist is confronted with the unknown. Study yourself, and see where it leads.