Old World Blues (Fallout nation quest)

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Lanius' Cohort:
You are the Butcher and these are the only truths you allow to spread through the Legion: You are the last of the Hidebarks reared in the slaughter fields of Arizona. You are the blade of Caesar and the bloody scourge of his foes. Let the rest remain a mystery just as your form is seared from the sight of your slaves as you blind them. Your master has tasked you with the conquest of New Mexico. Every tribe before you will break or bend, devoured by the Legion's flames and furnishing you with the men and industry to begin a path to Dog City. Then you shall siege it and burn the wretched mutts who call it home until their riches serve the Legion. You will pile monuments of skull and bleached iron to Mars father of Caesar, lord of war eternal. Yet perhaps in the desert, you will hear other whispers? Will you remain faithful to the Legion for you are Caesar's successor in truth? Will you embrace a new path? Will you burn the world anew to quench your thirst for blood as the thunder in your head sometimes insists?
Mystery of the Butcher: Few things are known of Lanius, the rest is to be defined
We do not sow: The Legion is not that interested in researching. Penalty to Research. Huge diplomatic penalty with most factions;


Maxson's Expedition: From what disparate chatter they hear across radio waves, the Brotherhood of Steel of Maxson's bunker are orthodox. Where their eastern brethren are tearing themselves apart on whether they should help people, where their northern brothers are at the center of an empire of screams and darkness, they are faithful to founder and codex. Yes they were forced from Denver by the Hangdogs who proved more resourceful and entrenched than raiders have a right to be. Yes they saw a part of their manpower flee into the night, as mad as
Nightkin. Yet these are mere setbacks. They will defeat their foes and access the riches of Robot City and the salvage of Denver that was. Then… They are too pressed to think past this point. Perhaps recontacting Lost Hills and see how can they help. Perhaps they will fight towards the rumors of the Twin Mothers, of Roswell and even the relics of forgotten Santa Fe. Such path will provoke a collision with the Legion but what are savages compared to the power of technology?
Brotherhood of Steel: Has access to Paladins, perhaps the most advanced troops in the world as well as a trove of technology. Can contact other Chapters for possible reinforcements.
We don't let them in: Small population and starting territory. Very poor diplomatic reputation with neighbors.

Hangdogs: Nobody knows why this city is so full of dogs but they run the streets with no fear of man led by creatures of metal as well as flesh. They are an inspiration to your tribe who managed to survive in the ruins evicting other salvagers with grisly feasts and pack tactics. Dogs are your friends now, their packs running with your forces, sniffing the feasts of the Old World as you pick your teeth clean. They are your gods as you kneel before their image still plastered across billboards and graffitied walls. Your elite have taken the blue armor and weapons of their ancient worshippers as their own giving you an edge against those who want to take your own. Your chieftain Bare His Teeth has a great vision of a city rebuilt and a domain beyond the borders but he knows all too well your home is a target for many. There are tribes nearby who covet your salvage and Lanius the Butcher gazes hungrily upon your walls. Still perhaps the greatest danger and greatest opportunity lies within. The ancient police department is a trap who kills any salvager, which means the riches inside must be beyond value indeed.
Bones of the Old World: Access to a ruined city with all that implies, possibility to mount salvage expeditions
Carrion-Eaters: Ressearch options limited, most advanced equipment will be found in limited supply
The Box: A mysterious room in the central police department, difficult to open but perhaps the solution to all your problems.

Twin Mothers: You are Diana, the remnant of a pre-War scientist holed in a garden of paradise, watching over the remnants of the Old World you managed to preserve. You are the watcher of an oasis in the wastelands but also the guardian of the tribes who worship you. Strange accord between you who are metal and lightning now and these shadows of the past emulating the ancient Amazons. Yet it works. You give them the protection of your robots and they learn the peaceful ways, not of the Old World, but of what could have been. Here strange sights flourish like priests of your chrome angels and mathematicians who consign no thought to writing. Of all you are the most ambitious for you know you have the means to turn the southern United States into the fields of Eden reborn. Still you won't do that until you are safely sure these fields will not burn again. So many legacies of your time still poison the land after all. FEV, crazed robots and even magnates you would rather forget. Only when House, Braun and the rest will be safe in the grave, will you be able to rest and rebuild.
Garden of Paradise: Access to advanced technology (although the text will refer to them in supernatural terms)
You shall not kill: Small military and robots
Old Hatred: If discovered will be considered a target by any Old World remnant such as House, Vault-Tec, the Enclave or the Think Tank.

The Executives: There are some who would mock you. You wear the colors of Vault-Tec, your elite is clad in power armor, you know the secrets of the Wastelands. And yet you are nothing but a glorified band of raiders in their eyes. Your chieftains compete in "hostile takeover" who are bloodbath and duels to the death. Your science is abomination as you are driven to nightmarish experiments whose purpose would escape any scientists. But everyone familiar with Vault-Tec would not be surprised. Your Vault was homey alright, selecting for a certain type of scientific curiosity and against empathy. When you left it you became a scourge of the wastes, not slaughtering for riches or even for food but for captives for your pens and makeshift vaults. Others think you daemons or mere sadists but you are pious. Stanislas Braun is your god even as you know he slumbers beneath Washington D.C. His voice taught you to break any chain on your mind. Yet now the Butcher comes and your amusements are at an end. You are no fools, you know what numbers are arrayed against you. The experience of war should be fun at least. Yet there is still hope. In your Vault there are undisturbed communicators whose frequency is identified as Big MT. Perhaps your salvation is there. Perhaps new gods to teach you how to kill and maim and revel in joy.
Legacy of Experimentation: Access to Power Armor and a Vault-Tec directory guide with samples of all known experiments including samples. Yes that include a few working FEV vats.
Vault-Tec Children: How to describe it? Your neighbors generally try to slit their own throat rather than risk capture. You are not going to have allies on the ground.
Great Minds: Communicators with the Think Tank and possibility of exchanges with them.

Robot City: There is a shining city in the wastes whose lights are bright and the streets patrolled by creatures of metal and remnants of the Old World. There raiders and settlers alike live under the protection of their goddess. At least she is a goddess to the fleshlings under her protection. For the Mr Handy and the Protectrons and all the rest, she is just Doki Doki, once the A.I of a game and now the ruler of Robot City. She maintains a watch across the wastes and offers a haven for the robots who escape the madness of centuries and long for a new purpose. There in the ruins of a metropolis forgotten by mankind, Doki Doki intends to create something never known in creation. A city for the thinking machines where technology can flourish. Of course such a city is rife with disagreement. There are those whose intelligences remember the cruelty of man and those who remember their duty is service. There are those who would become human themselves if possible of melds man with machine. Still for the moment all are united in the defense of their haven for they know those who would not strip them for parts would condemn them as soulless.
Haven of Robots: Advanced Robotics and hacking capacity
Strange: In a world where Supermutants can be allies, robots are still disturbing: No starting allies although other intelligences can be contacted (and faraway Mr House is certainly dreamy enough.)
 
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