Xenopoiesis: A Plan to Weird the World

[X] The Pan-American Planning Board

[X] Reprioritize the Core Group
-[X] Swap out UN Habitat


Edit: added the subvote
 
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[X] The Pan-American Planning Board

[X] Reprioritize the Core Group
-[X] Swap out UN Habitat


Honestly, the only really worthwhile thing UN Habitat is providing right now is help of Libertalia. I'm more than willing to switch it out.
 
[X] The National Reconstruction and Reform Commission: Complete an expanded version of Project Barefoot, and you will receive a permanent +5 bonus to any actions in China.

[X] Transfer Capacity: We can trust UNODOS to take care of this. It simply needs some emergency capacity, which we can offer through the UNDP's bureaucratic reserves. While this crash addition of organizational variety will likely lead to some initial inefficiencies, it is far superior to doing nothing. [UNODOS gains one Non-Core die, but rolls with a -10 malus until Project Tarkas is completed]
[X] Reprioritize the Core Group:
The best way to control the present crisis is to bring UNODOS itself into the Core Group. This will allow us to lend it the benefits of centralization. Unfortunately, given the inherent limits on our organizational capacity, another organization will have to make space for it. [Swap out a mid-sized organization for UNODOS, giving the latter a +5 bonus to its rolls on Project Tarkas (on top of its automatic transition to rolling d100s instead of d90s)]

I think we need to work more closely with China, especially given our character's initially American focus/bonus.
Not sure about the Barsoomian Crisis yet.
 
[X] The National Reconstruction and Reform Commission: Complete an expanded version of Project Barefoot, and you will receive a permanent +5 bonus to any actions in China.

[X] Transfer Capacity: We can trust UNODOS to take care of this. It simply needs some emergency capacity, which we can offer through the UNDP's bureaucratic reserves. While this crash addition of organizational variety will likely lead to some initial inefficiencies, it is far superior to doing nothing. [UNODOS gains one Non-Core die, but rolls with a -10 malus until Project Tarkas is completed]
[X] Reprioritize the Core Group:
The best way to control the present crisis is to bring UNODOS itself into the Core Group. This will allow us to lend it the benefits of centralization. Unfortunately, given the inherent limits on our organizational capacity, another organization will have to make space for it. [Swap out a mid-sized organization for UNODOS, giving the latter a +5 bonus to its rolls on Project Tarkas (on top of its automatic transition to rolling d100s instead of d90s)]

I think we need to work more closely with China, especially given our character's initially American focus/bonus.
Not sure about the Barsoomian Crisis yet.

What assets are located in Earth Orbit or on Luna?
 
What assets are located in Earth Orbit or on Luna?
Your main outposts in space are Daedalus Station in Orbit (used to have a twin station named Icarus, but you can guess what happened there) and the city of Verne on Luna. Both are still recovering from the war, as Kessler Syndrome makes supplying them more difficult. While technically classified as megacities, this is more about political importance than population count. I don't see either having more than a million inhabitants at most. Probably half that.
 
[X] The Greenland Settlement Authority

[X] Reprioritize the Core Group
-[X] Swap out UN Habitat
 
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The margin seems pretty clear, so I'm calling it for AmPlan and the UN Habitat swapout.
Scheduled vote count started by TheInnerMoon on Jun 13, 2023 at 1:30 AM, finished with 24 posts and 9 votes.

  • [X] Reprioritize the Core Group
    -[X] Swap out UN Habitat
    [X] The Pan-American Planning Board
    [X] Transfer Capacity: We can trust UNODOS to take care of this. It simply needs some emergency capacity, which we can offer through the UNDP's bureaucratic reserves. While this crash addition of organizational variety will likely lead to some initial inefficiencies, it is far superior to doing nothing. [UNODOS gains one Non-Core die, but rolls with a -10 malus until Project Tarkas is completed]
    [X] The National Reconstruction and Reform Commission: Complete an expanded version of Project Barefoot, and you will receive a permanent +5 bonus to any actions in China.
    [X] Reprioritize the Core Group: The best way to control the present crisis is to bring UNODOS itself into the Core Group. This will allow us to lend it the benefits of centralization. Unfortunately, given the inherent limits on our organizational capacity, another organization will have to make space for it. [Swap out a mid-sized organization for UNODOS, giving the latter a +5 bonus to its rolls on Project Tarkas (on top of its automatic transition to rolling d100s instead of d90s)]
    [X] The Greenland Settlement Authority
    [X] The Pan-American Planning Board: Complete an expanded version of the Dreaming Initiative, and AmPlan will join UNIDA as a minor non-core organization.
    [x] Transfer Capacity
 
Turn 3: A New Third Way? (2119)

Turn 3: A New Third Way? (2119)

The past two years have seen a succession of major political crises, tearing entire regions if not planets apart through sectarian and insurgent violence. What's most disturbing is the way these events have breathed new life into the ideology of Essentialism, going so far as to synthesize it with elements of our own political coalition. This incoherent cocktail is quite reminiscent of the early days of fascism, when many former socialists were led astray by the false allure of futurism, nationalism, and collectivism. At present, both the Sublime State of Eurasia and the New Barsoomian Coalition stand ready to repeat this maneuver.

Given the mutual sympathy the NBC and SSE have expressed towards one another, our worst case scenario would be the formation of a third major power bloc between them. While the threat of the GTO remains, and still dwarfs that of any other potential alliance, its short-term potential for menace is relatively limited. By contrast, the universal-expansionist dreams of the Eurasians and Barsoomians are poised to upset the total balance of power. This must be prevented at all costs.

In trying to combat this potential Third Way, two strategies have prevailed. The first is to pray that the EU takes Moscow before the Eurasians take Vladivostok. While this is still a terrible outcome, at least we know how to deal with the Europeans. The second strategy will be to influence the Barsoomians in a leftward direction. We already know some of our former comrades to be part of their Coalition, and their doctrine is not too offensive altogether on the face of it. If it is possible to create a socialism with Barsoomian characteristics, then we should do our utmost to effect it.


Gaze Starhawk: +10 Bonus on rolls dealing with Indigenous Issues, +5 Bonus on rolls dealing with non-aligned powers, +5 Bonus on rolls taking place on US territory
Control of Japanese Waters: +15 to fleet action rolls in the waters around Japan
Japanese Exile Expertise: +5 to any Japan-related rolls
Secret Statistics Department: Lower requirements for simulation infiltration decisions
Virtual Diplomatic Corps: +5 to Simulation Diplomacy Actions
A Variable Number of Samurai: Lower requirements for all peripheral aid projects
Reinforced shuttles: The lowest space action die is automatically rerolled
Mars or bust: +5 to Project Tarkas rolls
Heterodoxy, Noocracy, Totality: -10 to all infraverse-related rolls
Minor Casta Crisis: -5 to all actions in the Americas until 2120

UNDP: 4 Free Dice
  • Free Dice can be used on any project within or outside of the Core Group, but will be discounted in the latter case. This malus can be overcome by having the UNDP permanently adopt the project, but this in turn takes a policy die.
UNEEF: 4 Dice
  • Project Cambrian (0/900-1100)
    • Ocean De-Fertilization Tests (0/200): One of the many failed decarbonization projects of the 21st century concerned the fertilization of the oceans with mass injections of iron, nitrogen, and phosphorus. At the time, it was hoped that the resulting excitement of phytoplankton growth could lead to meaningful amounts of carbon sequestration. In actuality, the algal blooms which resulted only ended up accelerating the deoxygenation of the world's oceans, thus leading to the present preponderance of so-called 'dead zones'. To overcome this inherent eutrophication, a necessary step will thus be to 'de-fertilize' the oceans. This effort must begin with several test programs in coastal waters, where the pollution is most severe.
    • Adaptive Plankton Programs (0/250): The base of the food chain is where our efforts at ocean revivification must inevitably begin. Once we can get the plankton flourishing, the rest of the ecosystem should follow. This set of programs would be specifically aimed at modifying these microorganisms for our present environment, one of relative heat and hypoxia.
  • Project Riposte (450/800-1000)
    • Creative Destruction (0/150): In order to build a counter to any potential climate WMDs, we should know what kind our enemies would be most likely to build. To do so, several avenues of research will be pursued. We will interview some of the barbarous eco-nihilists of the former Brazilian regime, we will look at various climate collapse fantasies among the Escapists, and we will put together a team of creative but morbid minds to brainstorm new ways to wreck the planet.
    • Consolidate Our Acquisitions (0/150): Our fight against Casta has netted us a whole bunch of extremely dangerous weapon prototypes. While most of them are safe with UNCXR, we would still like to see them thoroughly analyzed, collecting the more ecologically oriented ones to make them the basis for our countermeasures. After that, the real development work can begin.
  • Project Lovelock (100/700-900)
    • Personality Panels (20/100): This Gaia technology must learn to speak for nature, communicate its needs to us. But for it to establish a mode of cooperation with the rest of humanity, it must have a legible personality. This part of the development track will be aimed at setting the parameters for Gaia. What will our Green Goddess be like?
    • Build the Biodomes (0/200): No plan survives contact with the enemy, and no program survives contact with nature. Still, we must have some set of protocols, some model of the basic principles of ecology, if our Gaiic designs are to have any chance of succeeding. This requires a controlled environment, a hermetic locale where the prototype AI can be tested. By building some dedicated biodomes, we can meet this initial condition.
UNHCR: 4 Dice
  • New Colossus (300/800-1000)
    • Simulation Federation Programs (85/200): Aside from their obvious material needs, most Triple-S Realms are socially self-sufficient. That is to say, they function by their own rules and principles, without requiring any cultural feedback from or towards our own reality. While this state of affairs is not inherently defective, our contact with and liberation of the Triple-S Realms within our custody has seen a certain portion of their populace request a greater degree of incorporation with what they now consider to be a truer reality. To accommodate their wishes, we can begin to devolve some of our own necessary functions to them: simulable research projects, low-risk bureaucratic work. At the same time, we will also give them access to our internet, although the interlinking bandwidth will likely be limited at first. In all these ways, our disparate realities can grow ever more united.
    • Operation Red Pill (118/300): The protocols have been codified, and our diplomats stand ready: first contact can officially begin! This initial operation will focus on the low-hanging fruit among our stable of simulations, worlds where our presence is thought to be welcome or expected. While the potential for mass panic will never entirely vanish, even this should be manageable if we stick to our scripts. Or so we hope.
  • Road Warrior (0/600-800)
    • Track the Caravans (135/150): The neo-nomadic communities of foragers and migrants are famously elusive, having arisen in a time where the state's surveillance presented an acute danger to their life and lifeway. To overcome this legacy of distrust, we must allow these communities to register themselves at their own pace, and must promise to track them no more than is necessary. Once they see that this data can be used to their own benefit, a relation of trust can slowly be established.
    • Build the Rest Stops (0/250): The neo-nomads are a hardy people, but they are not invincible. They often suffer casualties when trying to cross the ecological dead zones along their routes, which is an impressive feat in itself. With this in mind, an easy way to build both infrastructure and goodwill would be to establish some well-stocked caravanserai along these dangerous trails. They would do wonders for the general logistical traffic in these areas as well.
  • Libertalia (150/500-800)
    • First Communes (68/200): Now that we have found some suitable sites for harmonious habitation, it is time to begin the steady work of building and populating. These first dozen sites, placed all over the world, will be the most experimental in nature. Their arrangement will vary widely, switching between a few different designs to see which one these communities like most. In terms of organization, we will seek to answer basic questions about the admixture of component communities, the precise procedures of self-government, and the way that work and wealth should be divided.
DPO: 4 Dice
  • Operation Kublai Khan (500/900-1100)
    • Launch! (88/250): We have prepared long enough; now is the time to begin our invasion of the Japanese Islands. Our initial operation shall confine itself to the isle of Kyushu. While relatively small, its environment will likely represent that of the larger archipelago. If our landing forces prove capable of meeting its unknown challenges, then taking the rest of Japan will be a mere matter of time.
  • Operation Augeias (200/900-1100)
    • Garbage Downmass Protocols (0/150): Our reinforced shuttles are slowly resuming their supply runs to our orbital habitats. Since the war, these have built up a considerable supply of trash, to say nothing of the space junk which floats nearby. If we are to begin our Kessler cleanup anywhere, it should be here, where our people are most vulnerable. As such, we can order our shuttles to take some of it with them when going back down the gravity well. They can take it all the way, or dump it during their descent; either way, our comrades in space will be rid of it.
    • Daedalus Industrial Rebuilding (0/300): Daedalus Station is one of the few major orbital installations that are still in UN hands. Since its industrial sector was mostly ruined during the war, we will have to rebuild it if we are to have any chance of expanding our presence in space.
  • Operation Van Helsing (0/600-800)
    • Operation Blood Bank (0/200): Pitched as a classic honeypot maneuver, Operation Blood Bank is aimed at establishing a series of easily hackable power distribution networks, entirely legitimate if not for their nature as vampire bait. When placed around areas of likely vampiric activity, it will only be a matter of time before their automated siphoning algorithms hit upon these irresistible resources, allowing us to trace the hacks back to their source. Easy as pie.
    • Operation Analog (0/200): The easiest way to lure a vampiric enterprise out of hiding is to force them to re-establish their parasitic connections to the wider power network. To do so, we will arrange for a series of rolling blackouts in the most afflicted regions. While we should notify the resident populations about these disruptions, we must refrain from doing so through digital communications; these would likely be tracked by vampiric surveillance bots. Instead, we must resort to old school means: physical notices, public announcements, even telephone calls. While obvious to the physical populace, the online world might not even notice until the moment of disconnection is there. And that's exactly the plan.
  • Project Riposte: See above
UNPFII: 2 Dice
  • The Dreaming Initiative (0/1200) (Free Die this turn) (AmPlan Project)
    • Dances Without Wolves (214/250): While the rehabilitation of Indigenous simulated souls is a noble endeavor, it is also hampered by a core issue, that being the non-actual identity of the rehabilitated. To put it another way, even the most sophisticated simulation of present or historical Indigenous people is necessarily incomplete, and thus not perfectly representative of the original figure. In the most egregious instances, these individuals are more reminiscent of nasty colonial stereotypes about the brutal or noble 'savage' than anything historically authentic. To overcome this identity crisis, a vast program of cultural re-education must be incorporated into our efforts. Thankfully, while confronting these living stereotypes is somewhat unnerving, the Indigenous communities we're working with have renewed their commitment to this project, eager to impart the reality of their cultures as a kind of grand exorcism.
    • A Rugged Request (0/250): The preliminary supplying of artificial bodies to the Dreaming Initiative has run into a bit of a problem. Since most such bodies are adapted for urban lifestyles, they lack the necessary ruggedization which life in more rural Indigenous communities would require. Meanwhile, the few more hardy models we have on hand are either too rough-hewn to be suitable for permanent inhabitation, or too militarized to be spread among the general population. In all likelihood, a new bespoke model will have to be designed and deployed. The silver lining here is that such a design will likely be useful for other purposes, as well. But it is a lot of work nevertheless.
  • The Zomia Program (0/700-900)
    • There and Back Again (0/250): To Serve the People, one must go to the people. Unfortunately, the regions that are to be served by the Zomia Program are incredibly remote, partly by design. Instead of trying to bring our global team of specialists to them, we have opted for a remote work solution. By instructing these regions to each build an RUF (Robotic Unfolder-Fabricator), they can stockpile the capacity for several cadres to load in at once. This will allow our experts to be anywhere and everywhere, and to scale our involvement as needed. It will take some time to set up, though.
    • Incorporate the Ainu (134/200): The good vibes created through your interaction with Hokkaido's native population has now led to their proposed incorporation into the PFII. While the extent of their claims and duties will have to be ironed out, this is a mutually beneficial proposition at its core. The Ainu will get the protection of our global community, and we will have a steadfast ally in a volatile region. It's win-win!
UNETC: 1 Dice
  • Project Penglai (0/700-1000)
    • Recentralization (75/250): When the Ecological Dead Zones were approaching the point of irreversible extinction, great projects were dreamed up to at least preserve some of its natural treasures. Unfortunately, the general chaos of the last century intervened to make this effort into a more diffuse and haphazard affair, resulting in a few dozen DNA banks and wild parks spread all across the planet. In order to begin the revivification of the areas under our stewardship, we would do well to bring these various remnants back to their source. By building a network of biodomes and research institutes within the relevant territories, our later, more ambitious efforts will go that much smoother.
UNODOS: 2 Dice
  • Operation Augeias: See above
  • Project Tarkas (0/500)
    • Restart the Aldrin Cyclers (0/200): Before the war, we used to have a set of large mobile habitats making constant trips between Earth and Mars. Passenger and cargo shuttles could simply drop off their load, and the cyclers would ferry it across the long dark. It was an efficient system, and one we should reestablish if we want to have any permanent traffic going to and from the red planet.
    • Emergency Convoys (0/100): Among the few UN-aligned communities which still dwell on Mars, there is a dire need for certain resources. This is because, while our molecular printers are ingenious, they are far from being magic. Some compounds are too difficult to print, some constructs are too large to easily assemble, and sometimes the feedstock just isn't available. To remedy most of these issues, a few convoys of emergency supplies should do the trick. So get them going!
UNOCHA: 1 Dice
  • Project Barefoot (150/400-600)
    • Thunderbirds are go! (0/250): While our numerous bands of misfits have done a lot of good out in the sticks, there were many instances where their help proved insufficient. To overcome this lack of quick-response assistance, we can set up an auxiliary service of emergency caravans. These would be called on when needed, crossing vast distances to aid whatever particular cadre is running out of tools, resources, or expertise. The folks at UNOCHA HQ have taken a liking to the idea, and have even dug up an old sci-fi franchise to name this service after. Curious.
ILO: 1 Dice
  • Project Pannekoek (100/400-600)
    • Internal Exchange Programs (0/150): Our workforce is eager to break down the managerial barriers of our projects and agencies. As it is, they sometimes encounter other cadres in the field while being entirely surprised to find them there. This sort of ignorance and inefficiency should simply be eliminated. As an initial step to more internal cooperation, we should send elements of one agency to apprentice with another, and vice-versa. In this way, they can learn from each other's methods, and build the informal connections we'll need if any official mergers are to be realized.
    • BAT Signal (0/150): So far, the BAT has been a great way of giving the rank-and-file UN workers some input during the planning stage of our initiatives. Unfortunately, a lot can still go wrong during the actual execution of these plans. While a general appeals process already exists within the ILO Tribunal, we need something broader and more responsive if we are to get a good grasp of how our workforce estimates their own success. Along these lines, we are aiming to install an algedonic module into the UNIDA monitoring apparatus. To put it simply, workers' complaints of overwork and unrealistic targets will come straight to us, instead of being filtered through their managers. That way, we can know when a project might be on the brink of collapse, or conversely, when we are overheating it through our direct support. This should result in a more balanced developmental effort and a healthier work culture.
Policy: 1 Die
  • Project Management
    • Add a project: If we feel that a certain part of our mandate is not being met, we can always try to add a project directly to the UNDP. It could either be a bespoke initiative developed in-house, or else one adopted from outside of the Core Group. All of this is entirely within the Vice-Chairman's power, and would allow them to spend some of the UNDP's discretionary resources on a project that would otherwise go neglected.
    • Cancel a project: If a given project is not delivering an adequate amount of progress, or if it is distracting us from more important goals, then it can always be canceled. While this would incur a small short-term political cost, the higher-ups will appreciate our turn to more efficient efforts in the long run.
  • Core Group Management
    • Add an organization: Unavailable until the next Reflection Point
    • Remove an organization: Unavailable until the next Reflection Point
    • Consolidate organizations: One Free Action at next Reflection Point
  • UNIDA Management
    • Harden Network Infrastructure (72/100): Those damned Eurasians have turned parts of the infraverse into a brutish, propagandistic place of unsecured connections and intrusive adware. It's like those awful simulations of the 21st century internet. To keep it from dragging down UNIDA productivity, your network engineers are going to have to quarantine your infranet, at least until the wider crisis is sorted out.
    • Reorganize the UNIDA-UNSD relation (0/150): The various components of UNIDA have long worked with the UNSD to exchange necessary statistical information. Many of them are even direct members of the Committee for the Coordination of Statistical Activities (not to be confused with the UN Statistical Commission, the erstwhile overseer of the UNSD before the abolition of ECOSOC). If UNIDA is to be the UN's centralized developmental organ, then the clarification of all this statistical traffic is indispensable. As a partial solution, UNIDA will fund a specific department of the UNSD, aimed at providing and receiving data focused on its developmental activities. UNIDA will also become a member of the CCSA, supplanting the position of any total subsidiaries like the UNDP.
Politics: 1 Die
  • A Message from the General Secretary: A sealed message has arrived to your office, courtesy of the Secretariat. You are said to open it 'only when you can afford it, as the task described herein will take up a significant amount of your time and effort'. Huh. Mysterious!
  • A Barsoomian Gift Basket: The best way to welcome a new neighbor is by offering a gift. Thus, if our neighbor planet is to become a sovereign power, then we best ingratiate ourselves to them now. Our metaphorical basket of gifts shall be chosen most deliberately, consisting of a set of novel technologies that might steer their incipient development onto a more fruitful path. In other words, we're going to try to manipulate their plans through our soft power, emphasizing the ecological and egalitarian side of their aspirations so as to boost those parts of their Coalition in turn. Most devious, wouldn't you say?
  • Prepare the Borderlands: Those wretched Eurasians are getting ever closer to conquering all of Russia. If they do, our alliance will share a border with them in Manchuria (as well as a tiny sliver of Korea). And that is if they don't grab the dead zones of Mongolia and Xinjiang too. To prepare ourselves for this ever more dangerous situation, we should focus some of our efforts on this exact region, establishing enough infrastructure and services for them to weather some kind of border crisis. Given what projects we have going on, we won't be able to do that much; nevertheless, it's better than doing nothing at all.
  • Walk the Halls of Power: The unofficial "UN City" of Monumental Manhattan is an extraordinary hub of political movers and shakers. By taking some time to attend its many galas, mixers, and salons, you'll steadily become acquainted with some of its more important portions. Such contacts could come in handy in some of your more clandestine pursuits, as representatives of all stripes may be found at these fetes. It is even rumored that the GTO maintains some informal connections in this way! Now, doesn't that make you curious?

UNESCO (2 Dice): Operation Yijing (1 Die), New Colossus (1 Die)
UN Habitat (2 Dice): Libertalia (1 Die), Friends of Verdi (1 Die)
ISCRA (2 Dice): The Dreaming Initiative (0 Dice), The Hirschfeld Initiative (2 Dice)
UNCXR (1 Die): Project Riposte (1 Die)
UNLIEC (1 Die): The Commensal Program (1 Die)
OHCSSR (1 Die): The Hirschfeld Initiative (1 Die)
IOM (1 Die): New Colossus (1 Die)
ITU (1 Die): Project Tensegrity (1 Die)

Author's Note: As usual, a twelve-hour voting moratorium applies. You better not roll another crisis this turn!
 
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These plan posts are usually a breeze to write, as I just get to make up a bunch of fun stuff for y'all to do. It's the results posts which take the most out of me. It's like this meme:
 
[] Plan: For Barsoom!
-[] UNEEF (4 dice)
--[] Project Riposte: Consolidate Our Acquisitions (0/150) 4d
-[] UNCHR (4 dice)
--[] New Colossus: Simulation Federation Programs (85/200) 1d
--[] Road Warrior: Track the Caravans (135/150) 1d
--[] Libertalia: First Communes (68/200) 2d
-[] DPO (4 dice)
--[] Operation Kublai Khan: Launch! (88/250) 4d
-[] UNPFII (2 dice + 1 No Cost)
--[] The Dreaming Initiative: Dances Without Wolves (214/250) 1d
--[] The Dreaming Initiative: A Rugged Request (0/250) 2d
--[] The Zomia Program: Incorporate the Ainu (134/200) 2d
-[] UNETC (1 die)
--[] Project Penglai: Recentralization (75/250) 1d
-[] UNODOS (2 dice + 4 Free)
--[] Project Augeias: Garbage Downmass Protocol (0/150) 4d
--[] Project Tarkas: Emergency Convoys (0/100) 2d
-[] UNOCHA (1 die)
--[] Project Barefoot: Thunderbirds are go! (0/250) 1d
-[] ILO (1 die)
--[] Project Pannekoek: BAT Signal (0/150) 1d
-[] Policy (1 die)
--[] UNIDA Management: Harden Network Infrastructure (72/100) 1d
-[] Politics (1 die)
--[] A Barsoomian Gift Basket 1d

Trying to keep our established projects rolling, but we need to head off Mars going bad fast, so prioritizing all our free dice for Project Tarkas, plus the choice of Politics.
 
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Trying to keep our established projects rolling, but we need to head off Mars going bad fast, so prioritizing all our free dice for Project Tarkas, plus the choice of Politics.

Hmmmm, I think we should allocate some of the dice to Operation Augeias since trying to go to Mars is unassumingly require sending a significant amount of cargo (and people) into space...Which would be a bad idea it has to also deal with Kessler Syndrome at the same time.

On the other hand, both Kublai Khan and Tarkas itself are also somewhat time-sensitive, so maybe we can take a little risk on this?
 
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Oof yeah we haven't deal with the Kessler disaster. Could we complete the Garbage Downmass Protocol right away at the same time as pursuing Tarkas & Kublai Khan?
 
Hmmmm, I think we should allocate some of the dice to Operation Augeias since trying to go to Mars is unassumingly require sending a significant amount of cargo (and people) into space...Which would be a bad idea it has to also deal with Kessler Syndrome at the same time.

On the other hand, both Kublai Khan and Tarkas itself are also somewhat time-sensitive, so maybe we can take a little risk on this?
Oof yeah we haven't deal with the Kessler disaster. Could we complete the Garbage Downmass Protocol right away at the same time as pursuing Tarkas & Kublai Khan?
All right, I can swap Aldrin Cyclers out for Garbage Downmass Protocol.
 
I really wish this bullshit with Mars hadn't happened, so we could focus on important stuff instead of space.
 
[X] Plan: For Barsoom!
-[X] UNEEF (4 dice)
--[X] Project Riposte: Consolidate Our Acquisitions (0/150) 4d
-[X] UNCHR (4 dice)
--[X] New Colossus: Simulation Federation Programs (85/200) 1d
--[X] Road Warrior: Track the Caravans (135/150) 1d
--[X] Libertalia: First Communes (68/200) 2d
-[X] DPO (4 dice)
--[X] Operation Kublai Khan: Launch! (88/250) 4d
-[X] UNPFII (2 dice + 1 No Cost)
--[X] The Dreaming Initiative: Dances Without Wolves (214/250) 1d
--[X] The Dreaming Initiative: A Rugged Request (0/250) 2d
--[X] The Zomia Program: Incorporate the Ainu (134/200) 2d
-[X] UNETC (1 die)
--[X] Project Penglai: Recentralization (75/250) 1d
-[X] UNODOS (2 dice + 4 Free)
--[X] Project Augeias: Garbage Downmass Protocol (0/150) 4d
--[X] Project Tarkas: Emergency Convoys (0/100) 2d
-[X] UNOCHA (1 die)
--[X] Project Barefoot: Thunderbirds are go! (0/250) 1d
-[X] ILO (1 die)
--[X] Project Pannekoek: BAT Signal (0/150) 1d
-[X] Policy (1 die)
--[X] UNIDA Management: Harden Network Infrastructure (72/100) 1d
-[X] Politics (1 die)
--[X] A Barsoomian Gift Basket 1d
 
[X] Plan: For Barsoom!

Can we possible use the space debris as manufacturing material?

Also, what is going on in India or South Asia?
 
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[X] Plan: For Barsoom!
 
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