Finding the Spark (Pathfinder 1E Quest)

This doesn't seem like we're trying to play with technicalities, but rather outright stating that we might fuck up the Blackscale so badly there may not be a heart to bring back. That should resonate with an Orc's...Orcishness?

Which means that we won't make our best effort to bring it intact. Which is screwing them over.

The same reason it sounds bad if someone asks you to bring a bottle of water and you start saying that will bring it assuming it doesn't fall and break on the way back.
 
[X] Agree to the orc's bargain, you will kill the blackscale and bring his heart back, assuming its heart remains intact when we are done with it.
 
[X] Agree to the orc's bargain, you will kill the blackscale and bring his heart back, assuming its heart remains intact when we are done with it.
 
[X] Agree to the orc's bargain, you will kill the blackscale and bring his heart back, assuming its heart remains intact when we are done with it.
 
Looks like we have a reasonable number of votes, update will be tomorrow as we see if we can sneak in and claim the secret of steel.
Adhoc vote count started by DragonParadox on Jun 16, 2023 at 4:15 PM, finished with 10 posts and 7 votes.

  • [X] Agree to the orc's bargain, you will kill the blackscale and bring his heart back, assuming its heart remains intact when we are done with it.
    [X] Agree to the orc's bargain, you will kill the blackscale and bring his heart back
 
Arc 2 Post 21: Out of the Skillet into the Flame
Out of the Skillet into the Flame

Season of Rushing Waters

"We may have to use the living flame," you whisper urgently to Gorok. Your scaled companion nods, having considered the weapon and its uses right alongside you. There wasn't much else to do around the camp but speak of the past or plan for the future and the former often as the stain of soot upon one's mind. The four of you are not doing here for the too having been too content in your lives.

"We will bring it if it is not destroyed in the fighting," Gorok hisses, weapon still at the ready.

Alas the orc shaman does not share his alacrity. "Do not lie to me scaled one! I know you'd keep it for a trophy and bring it to your tribe, offer it up to your cold and lazy gods!"

As a general rule of life when gods start getting a tongue lashing from the other side blood is soon to fly. Such words of power that you can conjure are already upon your tongue, the dwarf-made crossbow ready to jump to chest height and let fly. Then Mina speaks: "Do we look like an Iruxi raiding party to you? We are here each for our own reasons and none of us wish to die, here or in the troglodyte caves. Fights are hard to predict even by the most wise especially when magic and flame flies. The best we can promise is that we will try to do as you wish, not that we will succeed." There is a threat nestled in the half-apologetic words. The part of your mind that is not concerned with how heavy those stone-tipped javelins look wonders if the orcs will understand it.

Gorok Diplomacy: 1d20 -1 = 8 (Failure?)
Mina Aid Another: 1d20 +1 = 10 (Success)
Final Roll Result: 8 +2 (Aid Another) = 10 (Success)


"Fine!" the shaman spits. "No use asking a welp for to carry more than their back can bear, then you would be burdened with their corpse."

The trio retreats around the corner, leaving the six of you breathing a cautious sigh of relief, other than Warty at least who, judging by the timber of his croaks, would have really loved to sink his tusks into orc-flesh .

"Right... right... talking with orcs, that is a normal thing people do," you hear Mina murmur under her breath before the words become a prayer to her Desna

While the rest of you are more inclined to take the grudging send off of the shaman at face value no one wants to linger in the territory of the orcs anymore than they have to, down and through you pass though caves of limestone carved by water, polished by living hands, painted in red and in black with the mark of the three again and again until finally you make it to a drainage tunnel... one that reeks to bad you almost balk at the notion of going down there.

"Smell is rot, much rot, it is think and catch sliding body," Gorok says. Then reasonably he adds: "The smell will help protect us from the nose-tongue, sniff-taste of the Xulgath."

"I think you just mean nose and sniff there," Mina says, coming from behind to lean against the wall of the cave.

"Smell, taste, different for you, they are the same for us," he explains, leaving you more confused than before

"But you have a nose..."

Alas you never get to finish the question as a mass of brown glossy flesh comes barreling out of the tunnel feelers extended before it, jaws ripping themselves out of the front of its blind grasping mass. Death Worm... it's a bloody Death Worm.


Gorok Survival: 1d20 +7 = 8 (Critical Failure)

That is when you discover you really are quite brave all things considered since the next words out of your mouth are not gibbering in terror but a warning to watch out. Cob, closest to the entrance, looks in your direction wide-eyed, but it is not quite enough for him to get out of the way in time. Instead he is send flying by the mass of the thing into one of the stalactites shattering it. It's smaller than the stories make it out to be, only about nine feet from horrid head to the rattling tail if frees from the rock wall, rather than twelve. A juvenile maybe?

Cob Takes 9 Damage -> now at 9/18

Amid the rasp of weapons being drawn in desperate defense, groans of pain and hisses of surprise Mina starts to sing, a low and eerie melody, a lullaby that skips one note for every three, the beast turns towards her, jaws snapping, then it starts to sway in tine with it and with aching slowness lay its head down on the floor of the cave

Young Death Worm Will Save: 1d20 +2 = 16 (Failure)

What do you do?

[] Try to coup de grace the thing

[] Get away, use your alchemical supplies to hopefully confuse its scent, find another way down to the Xulgath tunnels.

[] Write in


OOC: That was... something, you could only really get this encounter if Gorok rolled a natural one on his Survival or if you rolled a `1-5 on the encounter table. Still, no one is dead so that's good. The sleep hex lasts 2 turns so you do not have long to set things up here.
 
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Holy shit, even a young Death Worm is scary as hell. For what's only effectively a CR 5 creature, they have a lot of ways to fuck us up. :eek2:

Mina's Slumber Hex just saved our asses. MVP of this encounter definitely goes to her.

"Right... right... talking with orcs, that is a normal thing people do," you hear Mina murmur under her breath before the words become a prayer to her Desna
And for the exchange with the Orcs. She's really broadening her horizons. :lol:
 
Holy shit, even a young Death Worm is scary as hell. For what's only effectively a CR 5 creature, they have a lot of ways to fuck us up. :eek2:

Mina's Slumber Hex just saved our asses. MVP of this encounter definitely goes to her.


And for the exchange with the Orcs. She's really broadening her horizons. :lol:

And it was literally by one point. If Mina was a little worse at this... well let's just say you guys would have a much harder choice on your hands.
 
We're definitely going to want to coup de grace this thing. It's only going to be asleep for 12 seconds, and that is really not very long at all. I sure as hell don't feel comfortable that we'll be able to get away from it in that time, even if we do manage to obscure our scent trail. We might be faster than it on level ground, but Death Worms can burrow and have tremorsense, so...

Luckily, Gorok can coup de grace this thing with a 95% chance of success. He's got a good weapon for it, can Power Attack, and he gets a +2 damage bonus against Magical Beasts, Death Worms included. With all of his bonuses, he can inflict a 6d6+18 damage coup de grace on it. That's not enough to kill it through pure damage, but the Death Worm, as a Juvenile, only has a +7 Fortitude save bonus. Surviving a coup de grace requires a Fortitude save with a DC of 10 + damage dealt, and the only way it can make that is by rolling a Nat 20.

[X] Try to coup de grace the thing
-[X] Gorok will Power Attack the Death Worm using his Bone Earth Breaker (2d6-2 damage, +3 STR damage, + 3 damage from Power Attacking with a Two-Handed Weapon, +2 damage vs a Favored Enemy) = 2d6+6 x 3 (Auto Crit) = 6d6+18
-[X] Kori will ready his crossbow, and Mina and Cob there stonebows, to immediately attack the Death Worm if it manages to survive Gorok's attempt.
 
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[X] Goldfish

Holy shit, thank goodness that death worm is not immune to sleep aliments.
 
Arc 2 Post 22: Of Guts and Gristle
Of Guts and Gristle

Season of Rushing Waters

The crack of bone against chitin, worm-flesh and whatever strange magics that allowed the beast to grow to such prodigious size, smashes against eardrums and walls alike, throwing off echoes that mix with the death screech of the beast thrown from slumber into death with a single well-placed blow. Slowly Gorok turns and bows to Mina as you had not seen him do before, tail raised off the ground, the tips of his arm claws almost scraping it. "For this kill I thank you, Mina of Ustilav. Without your help it might have been the beast who feasted on us..."

Gorock Damage: 46
Worm Fortitude roll: 1d20 +7 = 23 (Failure)


For her part Mina smiles, startled, but gracious just the same. A moment later the words register: "You are planning to eat that?"

"Burning the offal should suffice for me," you announce serenely, earning yourself a glare which prompts a laugh to escape, leaving poor Gorok confused with Cob patting his knee.

"Big Uns are weird about food. They say it goes off just because it has more crunchy stuff growing on it."

At that Mina can only sigh and tap him on the head, her magic mending the ugly wound in t he back of his head to just a bit of bruising, that is not worth the use of more limited invocations

Cob Heals 8 Damage -> Now at 17/18

After harnessing Warty to move the beast away from the entrance of his lair Gorok sets to work with knife and claw, digging into the guts of the beast, its milky white blood flowing in rivets across the limestone and drawing all manner of diminutive flies and gnats, even some of its worm kin. Are they mournful to see such a titan fall, you wonder or do they take some spiteful joy at the fall of one so far above them? you wonder with dark whimsy as the flames dace yellow and orange with sudden bursts of green that taste like like clods of earth

Gain 250 gp worth of Death Worm organs and shell

***​

The letting go to slide down the long dark tunnel into the xulgath tunnels is all the more alarming for knowing that this used to be the lair of a death worm. Hopefully 'used to' at least. Despite assurances that the beasts are solitary outside of mating and do not care for their young it is hard not to imagine a angry mother worm at the other end fit to devour you all in retribution for killing her progeny. But nothing rushes from below to devour you. Instead the four of you land with a soft thump in a pile of black sludge that reeks enough to make a troll gag filled with the bones teeth and other indigestible bits of things that had not been as lucky as the four of you. Though even you four are not as lucky as the fifth, Pepper lands right in his mistress lap, not even getting his paws wet. 'Cat-like grace' is apparently an expression in the Burnlands. You wonder about 'cat-like haungtiness', though before you can ask of it you see light up ahead, not the even radiance of fungus or lichen, not the flitting glow of beast or bug, but that of true flame cast upon the wall of a cave opposite a tunnel mouth leading off to the left.

"What's that? Can you smell that?" Mina asks even as Gorok's tongue darts in and out. You can of course, but it is Cob who speaks for all of you when he excitedly whispers: "Food, it's the kitchen." That isn't all those large flapping ears had caught: "There's some of those xul's in there, I can hear 'em hissing. Want me to take a look?"

Cob Perception: 1d20 +7 = 21 (Full Success)

What do you do?

[] Attack the enemy

[] Have Cob scout the kitchen

[] Try to sneak by, what you are looking for is unlikely to be here

[] Write in


OOC: You guys landed in the tribe's midden where they threw things to the worm to keep it... not really tame, but inclined to eat things that sneaked in through the back more than it would be to eat them
 
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Nice haul from the Death Worm. XP and loot, all in one.

Man, the time when you really miss having an Arcane Spellcaster in your group is when you land in a pond of sewage and rotting food. Prestidigitation is handy like that.
 
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