[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] She was seeking a cure to poisoning, alas you failed
-[X] Also Grab the Zirnakaynin Writ of Free Trade before anyone notices it
[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] "Quickly, you must warn the other patrons! Her beer was poisoned with something my Antitoxin could not overcome!"
-[X] Grab the Zirnakaynin Writ of Free Trade before anyone notices it.
'Anything else she might be carrying' would be rather hard to do without slight of hand which Akorian does not have. The writ is easy to grab because it's already on the floor, he can just pretend it was his.
[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] "Quickly, you must warn the other patrons! Her beer was poisoned with something my Antitoxin could not overcome!"
-[X] Grab the Zirnakaynin Writ of Free Trade before anyone notices it.
[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] She was seeking a cure to poisoning, alas you failed
-[X] Also Grab the Zirnakaynin Writ of Free Trade before anyone notices it
[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] "Quickly, you must warn the other patrons! Her beer was poisoned with something my Antitoxin could not overcome!"
-[X] Grab the Zirnakaynin Writ of Free Trade before anyone notices it.
Okay, DP, you can turn down the intrigue a notch so that we don't get killed on our first intrigue mission.
The only thing I can see here is that whoever did this had more money than lethality. Wasting so much money on a CR 1 Dark Dancer means that whoever is acting here is weak.
Also holy shit how the hell does someone survive that poison? Looks like instant death.
[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] "Quickly, you must warn the other patrons! Her beer was poisoned with something my Antitoxin could not overcome!"
-[X] Grab the Zirnakaynin Writ of Free Trade before anyone notices it.
Okay, DP, you can turn down the intrigue a notch so that we don't get killed on our first intrigue mission.
The only thing I can see here is that whoever did this had more money than lethality. Wasting so much money on a CR 1 Dark Dancer means that whoever is acting here is weak.
Also holy shit how the hell does someone survive that poison? Looks like instant death.
[X] Embellish the story to make it more believable (Bluff Roll DC ???)
-[X] "Quickly, you must warn the other patrons! Her beer was poisoned with something my Antitoxin could not overcome!"
-[X] Grab the Zirnakaynin Writ of Free Trade before anyone notices it.
Adhoc vote count started by DragonParadox on Apr 7, 2023 at 12:32 PM, finished with 19 posts and 7 votes.
[X] Embellish the story to make it more believable (Bluff Roll DC ???) -[X] "Quickly, you must warn the other patrons! Her beer was poisoned with something my Antitoxin could not overcome!" -[X] Grab the Zirnakaynin Writ of Free Trade before anyone notices it.
[X] Embellish the story to make it more believable (Bluff Roll DC ???) -[X] She was seeking a cure to poisoning, alas you failed -[X] Also Grab the Zirnakaynin Writ of Free Trade before anyone notices it
Fear is most often with fear turned aside. "Quickly, you must warn the other patrons! Her beer was poisoned with something my antitoxin could not overcome!"
Perhaps it is the urgency in your own voice or it is the sight of the blood, the smell growing overpowering, but the boy nods, swallowing past the sudden terror as though it were a stone in his throat. "Yes, yes of course!"
Akorian Bluff: 1d20 +7 = 16 vs Server Sense Motive 1d20 +1 = 9
As you gingerly pick up the writ of trade you find not a single drop of blood sticks to the dark glass. A shudder goes down your spine. Sick as elf's tongue, cold as elf's heart, went a verse in a nasty little children's limerick suddenly made all too real. If you had thought the tavern was loud before it was nothing next to the hue and uproar that followed, like someone had thrown a rock at an ant's nest and you have the good sense not to be the snail caught in their march. After recounting what had happened to the innkeeper, placing great emphasis on your concern for his fine establishment, you quickly left. Now was not the time to point out it would be mad to try to poison an tavern full of guests with something that potent, one might as well try to choke them all with silver.
At the sight of your bloody clothes Gorok snaps: "Injured?"
It takes a moment to realize that what you had at first mistaken for anger is in fact fear, concern for your safety. Not knowing quite how to react, or even if some deeper reaction is appropriate, you simply shake your head and explain what had happened as well as your assumptions. Whoever had done this had access to a rare and potent poison, but lacked either the means or the inclination for a more direct confrontation.
Your saurian companion has his own insights to add though: "Krba is dangerous, dero settlement. Would one of your folk live among the mad ones?"
At that you can only shake your head, realizing more and more just how little you know of the ways of the People outside of the tribe of little more than two hundred in which you had been raised.
***
Back at the stable you find Mina and Cobs a little lighter in the coin purse but with all the potions you had hoped for; four vials of antitoxin and two remarkably odorous 'sovereign cure' that one can only assume banishes the plague by their more concentrated foulness. Alas, no true alchemists able to bind sorcery to a vial dwell in Cauldron, or at least they were not openly plying their trade to travelers and merchants.
Gain 4 Antitoxin and 2 Antiplague
"What're you gonna do about the troll?" Cob asks, sounding far too excited for your taste. "So the bad people don't get shiny?"
"The... bad people?" There is no disguising the confusion in your voice
"Mina's been teaching me about good people and bad people. Good people get good dreams from the moth lady that swims in the big river made of stars, and since they are all good together they get more stuff than the bad people. They can gang up on the bad people and take their stuff."
Glancing up at Mina you see her holding her head in her hands in odd combination of embarrassment and pride on her face. Still, the question is worth the asking. What will you do about Khole's dying words?
[] Warn the troll at least, maybe he can hide the stone better, be on his guard against any others who might claim it
[] Try to convince the others to go on the troll's mission and claim the stone for yourselves, it looked valuable
[] Maybe you'll go to Krba... someday
[] Write in
OOC: After this will come the decision of where to go.
"Mina's been teaching me about good people and bad people. Good people get good dreams from the moth lady that swims in the pig river made of stars and since they are all good together they get more stuff than the bad people, they can gang up on the bad people and take their stuff."
Glancing up at Mina you see her holding her head in her hands an odd combination of embarrassment and pride on her face.
I'm not too sure it's safe to get too wrapped up in whatever the Troll has going on, not if it's involved with what got Khloe killed. Fights are dangerous enough, but people that can afford such potent poison and manage to use it so effectively, that's really tough to counter at our level. It might not be poison next time, but a gang of mercs who cost less to hire than that one dose of poison that was just used.
Whatever we do, I think we need to get out of town ASAP. We're restocked on provisions and don't have any good reason to linger much longer anyway. And we definitely need to ask Mina to swap out one of her cantrips for Detect Poison. Guidance, probably, since Kori has that one covered.
Any of these seem like good options to me right now.
[] The Xulgath settlement to obtain the secret of steel
[] See if the orc brothers have more work, they seemed like they have more money than sense
[] Back the way you came, you would like to see that ceiling set with bloody stars
Fair enough, but I at least think the troll deserves a warning.
[X] Quickly warn troll about what happened while rest of party prepares to leave fast
-[X] Back the way you came, you would like to see that ceiling set with bloody stars
Underground is not safe right now, so best head for surface.
[X] Quickly warn troll about what happened while rest of party prepares to leave fast
-[X] Back the way you came, you would like to see that ceiling set with bloody stars
Fair enough, but I at least think the troll deserves a warning.
[X] Quickly warn troll about what happened while rest of party prepares to leave fast
-[X] Back the way you came, you would like to see that ceiling set with bloody stars
Underground is not safe right now, so best head for surface.
Maybe we can instead pay a messenger to deliver the warning? I'd rather part with a gold coin to hopefully pass the message on so that we can leave now, and without splitting the party. I bet the stable attendant wouldn't mind playing delivery person for us.
[X] Ask the stable attendant to carry a message to the Stone Troll, warning him of what happened to the Dancer. Offer them 1 gold for their help. -[X] Back the way you came, you would like to see that ceiling set with bloody stars
-[X] Ask Mina to prepare her Detect Poison cantrip in place of Guidance, and to thoroughly check all of our belongings, especially the newly purchased provisions, for poisons.
Maybe we can instead pay a messenger to deliver the warning? I'd rather part with a gold coin to hopefully pass the message on so that we can leave now, and without splitting the party. I bet the stable attendant wouldn't mind playing delivery person for us.
[X] Ask the stable attendant to carry a message to the Stone Troll, warning him of what happened to the Dancer. Offer them 1 gold for their help. -[X] Back the way you came, you would like to see that ceiling set with bloody stars
-[X] Ask Mina to prepare her Detect Poison cantrip in place of Guidance, and to thoroughly check all of our belongings, especially the newly purchased provisions, for poisons.
Gentlemen, you are being too paranoid. First, they were not able to murder the Dancer on tjeir own. Second, they didn't have enough poison for us. That means that they have no more resources to harm us. We are not in much danger now.
Gentlemen, you are being too paranoid. First, they were not able to murder the Dancer on tjeir own. Second, they didn't have enough poison for us. That means that they have no more resources to harm us. We are not in much danger now.
It's a bit of paranoia, but it's mostly just being ready to get back on the road now that we've sold our loot and resupplied. We have three good directions we could go in; towards whatever trouble the Troll's quest will bring us, toward the Xulgath tribe to work on Gorok's quest, or back toward the strange ruins.
I just don't want to get involved with the Troll right now. Whatever is going on there seems a little radioactive at the moment. Leaving now might just take us off the radar of whoever killed Khloe if we're seen to be leaving rather than making further contact. Sending a messenger to let him know what happened helps with that, too. Not only does it pass on the info, it does so in an obvious and easily noticed way that the murderer will almost certainly learn about in short order. If we're gone and not interested, we also become uninteresting. That's the hope, at least.
The Xulgath angle still seems like it might be a little out of our league at the moment. We're working our way up to that point, so we'll get to it eventually, but maybe after we get another level or two under our belts?
Going back to the ruins doesn't necessarily mean we'll be going on to the surface, though that is an option. We can investigate the place further before making any decisions that way. Or we can decide to stay in the Darklands longer and explore further. There's that Dark Fey city relatively nearby, IIRC? We might also be able to harvest some more of those Black Tumor Bulbs. It would be great to have a few of those in reserve.