Rise of the Immortal King [Cultivation, CK2]

I'm not sure if we can? I'm not against the idea of a minion-acquiring-technique at all, and indeed that sounds pretty cool, but it takes a back seat to completing at least Life and Soul, and I dunno if Life even does that.
Life specifically can create beasts. (Known mage technique I can cite it if needed), so if it can't attract it should be able to create them.

Second, Technique creation isn't a personal action, it's a part of the learning branch of Strategic Decisions.
 
Life specifically can create beasts. (Known mage technique I can cite it if needed), so if it can't attract it should be able to create them.

Second, Technique creation isn't a personal action, it's a part of the learning branch of Strategic Decisions.

Fair, that's just always so counterintuitive to me that I keep forgetting it. I'm down with technique stuff in general, though we also need a few more +9 Treasures, and probably do need to do some more things actually for the fief itself. Definitely worth spending an action to try and acquire minions, though.
 
It stands to reason that The Drain aura is the one of the two alternatives, that isn't as easy to research given we're hiding Dark. While Life Affinity should be able to create beasts, and as I believe both are too valuable that I don't want to miss out on either I'm changing My vote to reflect this, tentatively. As i have pinged The Qm to make sure my assumption is correct.
 
[X][Financial Stimulus] Focus on economic growth (Improve economic growth % from -65% to -55%)

More money means more to throw around on festivals or the like to increase morale. As I see it, increasing our cash flow now is important, as the more money we have in hand the more money we'll have to invest in money-making ventures, which give us more money in the future, and so on.

That said, I'm not adverse to pumping up our subject's loyalty, I simply prefer cold hard cash more.

[X][Life] Heaven Defying Draining Aura

Generally, I want to say that punching up is more important than punching down. I'm not the QM, of course, so take this with a grain of salt, but as far as I'm familiar with xianxia there comes a point where someone at [Realm+1] can beat any number of people at [Realm]. Thus, having something that lets you punch up a bit (or in this case, bring our opponents down) is quite valuable. Demon Beasts are useful as additional troops or distractions we can release in opposing territory, but because they're weaker than us they provide much less utility in trying to fight someone above us in strength, which we're most likely going to have to do at some point.

And besides, it's got Heaven Defying in the name. How could we not pick it?
 
[X][Financial Stimulus] Build up morale. (Improves peasant morale from content to loyal)

[X][Life] Tyranny of the Dark Lord

Look, we need some friends here. Whether that's peasants, or dark beasts, we need somebody watching our back, especially to squash any rumors of us being the terrifying dark lord that we might be.
 
Actually...there is a question that might change that calculus @Abydon do we know if Dark is weak against Death attacks, or what's weak to it? Since it's Life adjacent I'm seized with the sudden worry it has the same weaknesses.

Dark branches from Life like the other affinities so it is weaker against Death.

@Abydon what kind of create technique difficulty would we be looking at to make the other technique we're not taking?
You wouldn't be able to take it. You can only have 1 Aura as they are strong abilities.
 
Dark branches from Life like the other affinities so it is weaker against Death.

Good to know. I think we do still want Fire then, though it's a lesser priority than getting the basics squared away.

You wouldn't be able to take it. You can only have 1 Aura as they are strong abilities.

Would a Life Technique to acquire minions in a less passive fashion be viable, though? Like, it obviously wouldn't be as potent as an aura, but is an aura the only way to achieve that effect?
 
Good to know. I think we do still want Fire then, though it's a lesser priority than getting the basics squared away.

Would a Life Technique to acquire minions in a less passive fashion be viable, though? Like, it obviously wouldn't be as potent as an aura, but is an aura the only way to achieve that effect?

Yeah, you can acquire minions via Life techniques. Or create them from whole cloth.
 
Dark branches from Life like the other affinities so it is weaker against Death.


You wouldn't be able to take it. You can only have 1 Aura as they are strong abilities.
"[] Create Technique (Genius Unlock)
--- [] Write in what you want and how many successful actions you want it to cost. Effectiveness will be determined by quantity of actions and the rolls. You will not know ahead of time what the results will be as this is basically random technique R&D with some guidance."

This doesn't have an upper cap. It might have a ridiculous number of rolls attached. But we should be able to exceed these two auras given sufficient time investment. That's the contradiction.

[][Life Failure] Dark Affinity 20: The ability to drain the life from his enemies was something Yufei never considered. It resembled death affinity in that it was weaker than the more normal affinities but it offered advantages. He could drain Power from cultivators and add it to his own. Even in the middle of battle. However, without proper techniques the effects would be temporary but the potential is there. (3% Risk of Discovery each turn, Discovery will result in arrest as cultivators feeding off other human cultivators is forbidden and that is the only reason to have a Dark affinity. Significant advantage in combat if you make it to the Civil War undetected. This becomes an individual quest for a bit when the arrest happens and he escapes. He'll have to rebuild without resources.)
This just gave me a false impression. No contradiction here. Just weak to all affinities, and doubly weak to Dark. A really terrible affinity all told, not as impressive as I first thought.
 
Yeah, you can acquire minions via Life techniques. Or create them from whole cloth.

Sweet. @goable you willing to switch back to Heaven Defying based on this? We can acquire Life-based minion techniques without getting arrested after all...life-draining stuff not so much.

This just gave me a false impression. No contradiction here. Just weak to all affinities, and doubly weak to Dark. A really terrible affinity all told, not as impressive as I first thought.

It doesn't actually say it's like Death in that it's countered by everything. It might be considered weak for reasons other than that. It being countered by the same thing as Life just makes it less than ideal as a backup for Life.

@Abydon is Dark countered by everything or only Death?
 
Sweet. @goable you willing to switch back to Heaven Defying based on this? We can acquire Life-based minion techniques without getting arrested after all...life-draining stuff not so much.



It doesn't actually say it's like Death in that it's countered by everything. It might be considered weak for reasons other than that. It being countered by the same thing as Life just makes it less than ideal as a backup for Life.

@Abydon is Dark countered by everything or only Death?



Second bit. Death is considered to be countered by everything because it's weak, except for life which it counters.


The two ways it's been expressed. Much like Life, it is countered to death. It is also weak compared to everything else and effectively countered by all affinities.


Edit: First Bit need more responses from Abydon to make a fully complete picture for my personal vote.
 
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Of Course there is an alternative. Just gain Undeath Affinity(A confirmed affinity). So yeah I'll change my vote.
 
This doesn't have an upper cap. It might have a ridiculous number of rolls attached. But we should be able to exceed these two auras given sufficient time investment. That's the contradiction.

I suppose you could view things that way. I don't but I guess if people *really* want that second Aura I can let you buy it with enough rolls.

@Abydon is Dark countered by everything or only Death?

Dark is technically at a disadvantage against everything but more so vs. Death.

Its not really a "combat" element but a "support/debuff" element and using it as your primary would be a bad idea generally.
 
I suppose you could view things that way. I don't but I guess if people *really* want that second Aura I can let you buy it with enough rolls.



Dark is technically at a disadvantage against everything but more so vs. Death.

Its not really a "combat" element but a "support/debuff" element and using it as your primary would be a bad idea generally.
So how many rolls would be needed to match the aura?
 
@DeadmanwalkingXI. Why don't we focus on the beast ranch first? Should help with the economy as well, and give some value that an aura like the Dark lord should grant.


Edit: it's a trade off for this. I think for our purposes more beasts would be a reasonable start compared to higher quality beasts.
 
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@DeadmanwalkingXI. Why don't we focus on the beast ranch first? Should help with the economy as well, and give some value that an aura like the Dark lord should grant.

In terms of economic ventures? Sure, that makes sense. We may need to start doing some diplomacy and definitely need to do some technique stuff and we definitely need at least two more turns buying treasures (for +9 Cultivation and +9 Learning items), though, so it may be a turn or three, IMO.
 
In terms of economic ventures? Sure, that makes sense. We may need to start doing some diplomacy and definitely need to do some technique stuff and we definitely need at least two more turns buying treasures (for +9 Cultivation and +9 Learning items), though, so it may be a turn or three, IMO.
Beast ranch gives 3 beasts per turn(with potential for more) versus dark lord's one beast per turn.

Beast ranch is quantity not quality. Whereas Dark lord is quality not quantity.

Edit: and seeing as how resistant the Qm is about the quality option, chances are good that it would also require a lot more investment than a beast ranch as well.
 
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Beast ranch gives 3 beasts per turn(with potential for more) versus dark lord's one beast per turn.

Beast ranch is quantity not quality. Whereas Dark lord is quality not quantity.

Edit: and seeing as how resistant the Qm is about the quality option, chances are good that it would also require a lot more investment than a beast ranch as well.

Fair, though we'd keep the technique if we go to prison...the ranch not so much. Still, we do want to have a Learning Item before we start on technique creation, so the priorities may work out to do the Beast Ranch first.
 
[X][Financial Stimulus] Build up morale. (Improves peasant morale from content to loyal)
[X][Life] Heaven Defying Draining Aura
 
Fair, though we'd keep the technique if we go to prison...the ranch not so much. Still, we do want to have a Learning Item before we start on technique creation, so the priorities may work out to do the Beast Ranch first.
Now, using known information. I'd estimate such a technique to be at around 5-6 actions.

Beast Ranch provides 3(trade-offs, no economy boost, but *Random* albiet likely to be higher Quality, but worse quantity). Innate adds some, QM hesitancy adds more.
 
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