Finding the Spark (Pathfinder 1E Quest)

Gentlemen, we have a super safe storage in the mine by virtue of it being formerly infested by moldmen and nobody being near it.

We can leave things there, then go and see what we find in the ruins, and then come back.
It's still a mine.
Smeone, from above or below, will send out more mercenaries to secure it and then resume work.

If people were disuaded from following profitable endevours by minor monsters this world wouldn't work.
 
We don't need to leave the stuff in the mine. We can just drag it with us and leave it outside the entrance to the ruins.
 
If you leave a ruin unobserved for more than one spawn-cycle (week or month, depending on the region), it will fill up with new monsters.

That's just how the world works, otherwise adventurers might run out of work eventually.
 
[X] Make your way back to Cauldron, you can barely carry what you have on you

I do not strictly object against exploring the ruins, but the risk is too much, IMO. :(
 
Arc 1 Post 30: Of Light and Echo
Of Light and Echo

The Season of Still Stone

The way back, burdened by all you had recovered from the mine, is a companionable sort of hardship. All of you contemplating all you can buy with the coin you are going to get for your haul, not to mention the nine hundred gold pieces from the orc brothers.

"Shoes that fit properly," Mina offers.

"Dog Slicer, Fishing Pole, Drum!" Cob shouts. His desires tend to change quite often, at least you hope they will change away from a drum before you actually make it to Cauldron. The thought of him with any kind of instrument designed for making noise is enough to set your teeth on edge.

"A cloak that keeps the cold off better than my shadow does." It still feels uncomfortable to admit to weakness, but, you reason, it is only a small one. The others would never use anything so petty against you.

When Gorok returns to camp that to help secure it through the Quiet Hours he adds his own desire to the list: "Packbeast. There are enough of us to guard it and keep the predators at bay." There is something in his voice you had not heard before, so unlike him it takes you a moment to place it, regret.

A scaled hand reaches for the handle of his hammer... So that's why he had not thrown the thing away even now that he has too many steel weapons to choose from. Warmer souled than you had thought him. Not knowing what to say you choose to simply say nothing.

Akorian Sense Motive: 1d20 +8 = 22 (Success)

Thankfully the awkward moment passes quickly as the four of you chew through more of the trail rations with a few bowls of conjured water to make it go down easier, or, as the case might be, at all. Truth be told you are looking forward to a cooked meal and not having to sleep in shifts almost as much as that cloak, but you did not want to seem like you disdained your company. In spite of the peril of the wild tunnels you have never been more at ease in the company of others.

What is 'this' though?

***​

The thought follows you into slumber, at least until you wake with a start, cold light spilling onto your cheek, only to see that it's just a glimmer-beetle on its long meanderings into the unknown. The cave you are sleeping in for the night is not a large one, maybe thirty feet at its widest, narrowing rapidly to little more than five feet at the edges of its spindle-shaped form, but it does boast stalagmites and stalactites adorned with with complex knots and groves upon which the light plays, casting strange, beautiful shadows. Tis good luck to see a glimmer-beetle, or so at least the story goes. Perhaps for once the stories do not lie.


As you blink awake you notice that Cob and Gorok are still sleeping, leaving Mina on watch, though she seems to have taken the chance to do a spot of cooking on the side. Well, either that or she is punishing Pepper for being suborn earlier by feeding him soggy parchment boiled in the ink written on it. Still, the cat seems to lap the thing up. Tilting your head and your perspective into the shadows of the world you see a spiraling blue glow pass from the bowl to the odd beast.

Mina Spellcraft to Learn Spell: 1d20 +9 = 22 (Success)

"Do all cats eat magic, or only witches' cats?" you ask playfully, or at least that had been your intention. From the way she whirls towards you, her dark hair flying in her haste, it was apparently closer to alarming.

"Oh! No, that's just how he learns the shape of spells," she answers quickly. "This one is a minor ward against sickness. Not a cure you understand, I'm not strong enough for that, but a way to keep us all healthy."

Mina Learns Spell Remove Sickness

"Power from your gut. You and Cob have that in common then," you hazard a joke.

Mina smiles and you think that was a sniff of amusement, not offense, from Pepper. Before either of them can reply you hear something past the entrance of the cave.

Carefully stepping over the simple trip-rope Gorok had laid so that you might have some warning if something unseen tries to walk into the cave, you spot a spark of red and orange flame, then another.

Torches.

Seeing as there are only two of them you do not wrap yourself in shadows, but instead step a little closer.

Its a pair of goblins arguing with each other in their own tongue, the words just comprehensible enough to know they are looking for someone without any details, as at least half their words are not akin to what Cob had been teaching you on the trail. When it comes to their looks, other than the slate grey color of this skin and the almost stone-like texture of the warts on the lead one, they do not seem particularly extraordinary. One might wonder why they are carrying fire, but given all the times Cob has begged to do so you suspect they do it out of love for the flames. The glass knives in their other hands gleam wickedly.

"Over here, careful," you whisper to Mina, wanting to know what they are saying.

"What?" She asks a little too loudly. Perhaps the goblins outside might have still failed to notice if, in her haste to get up, Mina had not stepped on Pepper's tail, causing him to give a very offended yowl.

Akorian Stealth: 1d20 +10 = 29 (Success)
Akorian Stealth (Aid Another): 1d20 +10 = 29 (Success)
Mina Stealth: 1d20 +6 +2 (Aid Another) = 9 vs Goblin Perception: 1d20 +5 -2 (Arguing) =
20

That's torn it, you may not speak much Goblin, but you understand: "They're over there!" and "Get 'em!"

What do you do?

[] Fight to kill, they are clearly after your lives and your goods

[] Fight to capture. Goblins, as you have found of late, can be reasoned with

[] Write in


OOC: I know Kori learned Goblin last level up, but you cannot actually learn a language in a few days so for now his understanding is limited and accents make it harder. Also, poor Mina is bad at stealth again.
 
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Okay, we are talking about two goblins. This should not be a challenge.

On the contrary, we should try to either incapacitate or deal with them peacefully if we can.

By the way, I wanna capture a Fire Buggy, carry him as a portable light source (that can keep Akorian somewhat fed, I guess), and name him Glowy.
 
By the way, I wanna capture a Fire Buggy, carry him as a portable light source (that can keep Akorian somewhat fed, I guess), and name him Glowy.
Hehe, not sure it would like that since cat-sized and all.

Also, Mina, the only member of party who is bad at stealth and consistently fails her rolls.:p

Can do either with goblins really, have no real care either way. Capturing them alive may get us more info though since clearly they have been looking for us based on last words. Question is why.

[X] Fight to capture. Goblins, as you have found of late, can be reasoned with
 
[X] Fight to capture. Goblins, as you have found of late, can be reasoned with

@Goldfish , next level up we need points in Intimidate. We could have solved this "peacefully".
 
I know Kori learned Goblin last level up, but you cannot actually learn a language in a few days so for now his understanding is limited and accents make it harder.
Yeah, that was the intent when I thought of Kori learning their languages. It wouldn't be instant, but rather something that can happen naturally as the group travels together.

Now I really wish Mina had Sleep as one of her currently prepared spells. Since we have not run into much that would be vulnerable to a Mind-Affecting effect so far, and she has her Slumber Hex, I figured it wouldn't be the best spell to have occupying one of her limited slots.
Hehe, not sure it would like that since cat-sized and all.

Also, Mina, the only member of party who is bad at stealth and consistently fails her rolls.:p

Can do either with goblins really, have no real care either way. Capturing them alive may get us more info though since clearly they have been looking for us based on last words. Question is why.

[X] Fight to capture. Goblins, as you have found of late, can be reasoned with
Poor Pepper. His stealth is so good that his master, despite having Darkvision, wasn't able to spot his tail. :V
[X] Fight to capture. Goblins, as you have found of late, can be reasoned with

@Goldfish , next level up we need points in Intimidate. We could have solved this "peacefully".
Kori doesn't have Intimidate as a Class skill, but Mina does. with the Class skill bonus and her +1 Charisma modifier, she could put one point into it and be at +5. Kori would be at +4, counting his higher Charisma, though he will eventually be getting some nice bonuses to Intimidate thanks to his curse.

It would be neat if Mina could be the "scary" party member. She does have a striking appearance, after all, and can always speak the language of whoever she would be attempting to Intimidate.

[X] Fight to capture. Goblins, as you have found of late, can be reasoned with
Mina has her Slumber Hex and Daze Cantrip for harmless incapacitation, plus she can use her Healing Hex on the Goblins, if necessary, to prevent Kori from wasting his spell slots so early in the day. And if Pepper's yowl of pain didn't wake up the others, I'll be surprised.
 
Kori doesn't have Intimidate as a Class skill, but Mina does. with the Class skill bonus and her +1 Charisma modifier, she could put one point into it and be at +5. Kori would be at +4, counting his higher Charisma, though he will eventually be getting some nice bonuses to Intimidate thanks to his curse.

It would be neat if Mina could be the "scary" party member. She does have a striking appearance, after all, and can always speak the language of whoever she would be attempting to Intimidate.

Oh, right. We get the Intimidate class skill at 5th level due to our curse, not before.

Shit, I wanted to be the scary shadow-man before. I still thing that Intimidate is our thing. Mina is a sweet cinnamon roll that we need to protect.
 
Mina and her stealth are going to be a theme, I can tell.
"Shoes that fit properly," Mina offers.
And with some sound muffling, please. It's on the house!

[x] Fight to capture. Goblins, as you have found of late, can be reasoned with

There are about 4 parties that may have reason to seek us out and ambush us.
*Anyone looking for the duergar caravan. There were even two goblin escapees, so presumably a goblin settlement is aware of us. Why they'd be looking for us is anyone's guess. Perhaps it's because of Mina, on behalf of Lady of the Court of the Ether she was supposed to be sold to?
* Our would-be employers, who were offering us 900 gp for the job, don't want the word getting out about what's in the mines.
* Anyone looking for what the morlocks were transporting. It's a bit of a stretch, since there were no witnesses, but the One Ring is magic, and magic can be tracked.
* Whoever the ghoul was referring to. It's the least probable possibility though; I don't expect it to come into play so soon.
 
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My guess is that the orcs won't double cross us, just because we beat their bluff with our sense motive.

I hope so at least.
 
You know, this was probably an easy roll in the encounter table. They seem poorly equipped. They might even help us to carry our loot.

We needed pack mules after all.
 
You know, this was probably an easy roll in the encounter table. They seem poorly equipped. They might even help us to carry our loot.

We needed pack mules after all.
I hope they're actually looking for someone else and that we can let them loose after we're done subduing them. Also that they're not just scouts for a larger group.

Goblins in small, Cob-sized doses are fine - he's a super genius by Goblin standards and not innately Evil like most of them - but it will get annoying pretty quickly if we have to herd a whole pack of them for any length of time.
 
I hope they're actually looking for someone else and that we can let them loose after we're done subduing them. Also that they're not just scouts for a larger group.

Goblins in small, Cob-sized doses are fine - he's a super genius by Goblin standards and not innately Evil like most of them - but it will get annoying pretty quickly if we have to herd a whole pack of them for any length of time.

While I agree, I also think that we can probably have Cob deal with the headache instead of us.

Or just make the arrangement temporary until we reach cauldron.
 
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