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[X](Helen's Shopping Focus) Items to make the quest for Arnstey Keep easier. Adventuring supply alternatives, basically. Anything from weaponry, to tools, to medkits, to many ideas the QM isn't thinking of.
No, you can't. Or at least, I assume you're right there, I'm not getting an attempt to confirm that in my search history.
-Solar-powered battery chargerGuns can't be legally bought online. Otherwise a decent list, though we may want to minimize the number of things that need batteries.
This kind of helmet is not a suitable replacement for mediaeval head armour; helmets manufactured as civilian impact protection PPE are by design often only good for one really hard impact (since the design principle is "it breaks instead of your skull breaking").
Problem with the printing press; You need a lot of paper to make that work, and you'd also need the proper inks to make it. There's not really any easy way to do any uplifts at all, and certainly no quick way of doing so too.
There's also the question of how magic has effected printing. Wizards mass produce a fair number of scrolls and books and generally raise literacy rates, and a printing press probably actually can't help with that.
Yeah, a lot of modern 'armor' is actually very bad for what we want. If we could get some military surplus helmets those would be good, but even a lot af actual armor these days is hyper specialized and wouldn't actually hold up well to a sword or a monster.
Shark suits are still just chainmail for a reason.
On that general topic, solar suitcases come to mind. The ideal thing lightwise would be to have flashlights which, instead of using standard replaceable batteries, are meant to recharge via USB. Plug USB charger into solar suitcase, plug flashlight into USB charger.
As an ex-Mainer, I figured a good place to start digging for modern gear ideas would be L.L. Bean; contrary to what the rest of the US thinks, it's not just some fancy clothing brand, but originally an outdoorsman's store. Thankfully, their website reflects this instead of playing to the widespread stereotype.
(Also, I kind of wish I had a map of the original store in Freeport. It has an interesting layout that would make for a good action-adventure firefight.)
Some items of note when I browse the L.L. Bean site:
(MANY LINKS)
That ink can reasonably be assumed to be something along the lines of either India ink or iron gall ink, neither of which is a great choice for printing. (oh, and in the 5e PHB it's ten GP/oz, which is starkly insane.)Ways to make cheaper inks (seriously, ink is listed in some sources at 1 GP per ounce, always seemed a bit much to me)
In D&D 5e, paper is literally twelve* times as expensive as it should be given that fully articulated plate armour is an article of commerce.and cheaper paper would be critical to a successful printing press, but while it may not be a CHEAP start, the right research might produce a method or two.
Yeah, this, plus what @grommile said.Ways to make cheaper inks (seriously, ink is listed in some sources at 1 GP per ounce, always seemed a bit much to me) and cheaper paper would be critical to a successful printing press, but while it may not be a CHEAP start, the right research might produce a method or two.
I could be misremembering modern D&D rules, but my impression was that scrolls (expendable one-use spellcasting items) require a deliberate act of magic by their creator- that you can't inscribe a scroll of Fireball unless you yourself can cast the Fireball spell, and quite possibly that you have to expend the energy/spell slot you'd use to cast the spell in order to empower the scroll.It is canon that literacy is an assumption in most D&D settings (Barbarian is specifically called out as the exception in 3rd Edition, and even that was dropped in 4th); that said, and I'mma redtext this one, mass production of scrolls in particular isn't a thing on Aridia as yet; introducing efficient rapid printing could be a powerful boon.
I could be misremembering modern D&D rules, but my impression was that scrolls (expendable one-use spellcasting items) require a deliberate act of magic by their creator- that you can't inscribe a scroll of Fireball unless you yourself can cast the Fireball spell, and quite possibly that you have to expend the energy/spell slot you'd use to cast the spell in order to empower the scroll.
Furthermore, scrolls are reasonably combat portable and are usable within a single combat round for most spells, which puts a pretty sharp limit on how much actual content the scroll can contain even if it's delicate calligraphy or something.
I'm thinking that physically preparing the written content of the scroll itself isn't the bottleneck here.
In this case, if I'm right, I'd suspect that the limiting factor in preparing spell scrolls is caster time, because for fifty years there's a recurring underlying 'problem/anomaly' of it being very hard to motivate NPC casters in D&D to perform even repetitive low-risk services for money at anything but the most exorbitant of prices.
Mostly inapplicable to mediaeval locks.
Or, well, depending on what you refer to as lockpicks, there are probably some modern tools that would just... literally cut through the medieval locks. But a modern locksmith kit, while not fully applicable, would probably... actually eat most medieval-era locks for breakfast. Mostly because said medieval-era locks would be vastly simpler than what it was built for.
Magical locks would be a no-go though. Earth tools would do zero good for anything Arcane Locked.