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[x] Plan Second Heaven

[x] You speak to Fhiron about the outside world, and the Long March
 
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[x] [X] Plan Second Heaven
- [x] The Art of Two - 3 AP
- [x] The Metaphor, the Mystic - 2 AP
[x] You speak to Fhiron about the outside world, and the Long March

You can remove the extra [x] you added at the beginning, and add --[X]Azyr at the end, or I don't think the vote would count you with the other Plan Second Heaven votes
 
[x] Plan Melding Magic
-[x] Art of Two 3AP
-[x] Bits and Bobs 1AP
-[x] Art of the Blade 1AP
[x] You speak to Fhiron about the outside world, and the Long March
 
Adhoc vote count started by Voikirium on Mar 12, 2023 at 1:44 AM, finished with 90 posts and 12 votes.

@Voikirium if you check the tally, it actually isn't counting the votes before this post, only those posted afterwards.
Tally itself is, just need to make sure when you run the count that it's starting from Turn 5.
 
Adhoc vote count started by Voikirium on Mar 12, 2023 at 1:44 AM, finished with 90 posts and 12 votes.


Tally itself is, just need to make sure when you run the count that it's starting from Turn 5.

Oh. Alright. Sorry for the bother.
 
[x] Plan Melding Magic
-[x] Art of Two 3AP
-[x] Bits and Bobs 1AP
-[x] Art of the Blade 1AP
[x] You speak to Fhiron about the outside world, and the Long March

I'd honestly rather not start any of the individual Wind projects just yet? We just unlocked Cardinal Azyr, which was enough for the Temple, so I'd rather focus on career progression or stuff like the Cure and the Temple itself for now.
 
[X] Plan Second Heaven
-[X] The Art of Two - 3 AP
-[X] The Metaphor, the Mystic - 2 AP
--[X]Azyr


[X] You speak to Fhiron about the outside world, and the Long March
 
[X] Plan Second Heaven
-[X] The Art of Two - 3 AP
-[X] The Metaphor, the Mystic - 2 AP
--[X]Azyr

[X] You speak to Fhiron about the outside world, and the Long March
 
[X] Plan Second Heaven
-[X] The Art of Two - 3 AP
-[X] The Metaphor, the Mystic - 2 AP
--[X]Azyr

[X] You speak to Fhiron about the outside world, and the Long March
 
Aqshy twirls with Ghyran in fractal displays of brilliance, going on into infinity in tight robes of green and red that spin around each other in a net of protection and light and life, all passions that make life worth offering courage to allow soothing things that make life livable. At the same time it makes a tile mosaic with Hysh that devours the Dhar someone has dared to taint the sacred place with, breaking it and shunting it further along to the Vortex, forged in the shape of Asuryan's Rune. Like red and gray scales upon the body a dragon, a mighty sheathe of Ulgu and Aqshy protect the door, your mind filled with images of the Diamond Throne. Shyish and Aqshy, forged into a sword: accepting doom, and marching onward with courage in spite of it, of what evil fate may bring.
And then you are forced to snap that sense shut like your eyes as you see Qhaysh, thick and radiant and rich and bright pouring out of a cleave in the mountain slopes. Every Wind pours from it but it is thickest with Aqshy and Azyr (oh irony of ironies) acting as a stable base for whatever presence makes its home there.
Looking at this description again Aqshy is one of the dominant Winds. I'm actually thinking that even if Art of Two unlocks the Temple next turn we should put if off until we've prepared more, just to increase our odds of not just succeeding, but not dying/getting injured.
Art of the Blade, Mystical Azyr, then one of Mystical or Elemental Aqshy would be my preference, though ideally we can do the Cure and/or Runestone on the side as well.
For your part, you need training. Not necessarily to get through the door, but to survive whatever is within. It stings to be inadequate; but you can accept it, if only because you have the tools to change that. The tools and the will and the ability.
 
[X] Plan Second Heaven
-[X] The Art of Two - 3 AP
-[X] The Metaphor, the Mystic - 2 AP
--[X]Azyr

[X] You speak to Fhiron about the outside world, and the Long March
 
Vote closed
Scheduled vote count started by Voikirium on Mar 11, 2023 at 12:05 AM, finished with 34 posts and 22 votes.
 
Really glad the research option won. Now I just wish we can keep this focus for a couple of turns more, so that we can upgrade our character abilities a bit. Completing Mystical Azyr training, The Art of the Blade and The Cure, each of them would add something new and important to our arsenal, allowing us to deal with the upcoming challenges better.
 
I agree that completing Azyr understanding and spells is a top priority. I think that completing a Mystical understanding of Azyr will open up the Mystical spell list. The spell list will likely have the same AP cost making it 3 AP each to complete. The same will likely be the case for expanding the spell lists of other winds.

I think that The Art of the Blade and The Cure should wait for a bit though. The Art of the Blade, I think should be done either on a turn or after we have time to gather materials so we can make the best sword we can, hopefully it'll be a Tier 3 but if we wait long enough and get good enough resources it could be a Tier 4. Also The Cure is one of the two options available to sooth Focus so I think we should do that after the Focus starts to get agitated.



Ideas for next turn's plan.

We kinda need to complete understanding the Mystical Side of Azyr so the plan should have 2 AP into that.

[] Stars and Stones
-[] The Runestone: 3 AP
-[] The Metaphor, the Mystic - 2 AP
--[]Azyr

This would get the Runestone project done which will get Vardanis some more experience with Runes and a potent tool against enemy casters.

[] Understanding the Heavens
-[] Cardinal Heavens: 3 AP
-[] The Metaphor, the Mystic - 2 AP
--[]Azyr

This will be delving into Azyr and trying to complete understanding it as soon as possible.

[] Scouring the Heavens and the Earth
-[] Bits and Bobs: 3 AP
-[] The Metaphor, the Mystic - 2 AP
--[]Azyr
This will be getting materials to prepare for doing the Art of the Blade after this turn.
 
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