[ ] Plan Scout & Establish Dominance
-[ ] MIGHT - Fight a Garbage Kraken
-[ ] AGILITY - Visit the Forgo Heights
-[ ] SPIRIT - Start a Gang
-[ ] PERSONAL - TRAIN
--[ ] MIGHT
Some high risk/high reward stuff so that we start things off with a bang.
Fighting the dumpster kraken actually has close to even odds of success thanks to our personal bonuses. Minimum +2 dice because it's a local wildlife and potentially another +1 if it's Agility 2 or less. Establishing a gang is only 1 in 4, but is a good reward and will be entertaing even if we fail.
As for the other stuff, gotta know the terrain and we are not good enough at punching in a quest where we have to punch things.