Finding the Spark (Pathfinder 1E Quest)

@DragonParadox, just remembered something I meant to mention during character creation, but it slipped my mind.

Can we use the optional Background Skills system for this quest?


It's pretty simple If you're not familiar with it. Basically, everyone gets 2 additional skill points each level that can only be used for "non-adventuring" type skills, like Craft, Profession, certain Knowledge skills, etc.

I was thinking that Akorian could have invested one background skill point in Knowledge (History) and one in Knowledge (Geography). The first is a Class skill for him, and it would make sense for him and some other members of his tribe to have, considering they pass on a lot of their history through storytelling and the like. The geography skill, without the +3 Class bonus, would instead represent what he's passively learned about his surroundings throughout his life.

There are other background skills he could acquire later that would generally be more helpful, but at this point he hasn't really had much opportunity to learn them yet.

That does seem flavorful and it would give characters more of a chance to show off skills without cutting into what they need to survive, sure.

Front page updated with your armor weapons as well as your supplies and other goods
 
[X] We already have our hands and packs full with provisions and gear, no need to weigh ourselves down even further.
-[X] "Can we trade? Our spider for any useful local knowledge you can share? We are unfamiliar with the area."
 
[X] We already have our hands and packs full with provisions and gear, no need to weigh ourselves down even further.
-[X] "Can we trade? Our spider for any useful local knowledge you can share? We are unfamiliar with the area."


Lizardfolk! So excited!

Really want him for party since clear he is a strong warrior of some kind since he took out spider on his own, something our party needs.

But yeah, when it comes to lizardfolk, we should be logical and clear cut.
 
One thing you guys might want to consider is what you would like to trade with him, I mean it does not seem like the lizardman has much in the way of baggage with him as he jumped from the ceiling. Do you want one of his weapons? Are you asking for a talisman? Do you want to buy his services maybe? Keep in mind none of you are very diplomatic for reasons magical and mundane so keep it simple and reasonable.
 
[X] We already have our hands and packs full with provisions and gear, no need to weigh ourselves down even further.
-[X] "Can we trade? Our spider for any useful local knowledge you can share? We are unfamiliar with the area."
 
So we should simply specify that he can have the spider if he acts as a guide and bodyguard for some time, rather than this. Right?
 
One thing you guys might want to consider is what you would like to trade with him, I mean it does not seem like the lizardman has much in the way of baggage with him as he jumped from the ceiling. Do you want one of his weapons? Are you asking for a talisman? Do you want to buy his services maybe? Keep in mind none of you are very diplomatic for reasons magical and mundane so keep it simple and reasonable.
Maybe next chapter we can try to hire him as a guide, if he seems interested or willing. Depending on what we learn from him and what else he says, we might not need to hire him at all if he's heading in the same direction as us. After all, he might not mind traveling with a small party, especially when he's already loaded down with the stuff from his hunt, and having people to share duties with, especially taking turns at watch, makes resting and other necessities a lot less perilous in the Darklands.

Doesn't hurt to have a healer available, either, nor someone who can magically provide water and repair worn or broken gear.
 
One thing you guys might want to consider is what you would like to trade with him, I mean it does not seem like the lizardman has much in the way of baggage with him as he jumped from the ceiling. Do you want one of his weapons? Are you asking for a talisman? Do you want to buy his services maybe? Keep in mind none of you are very diplomatic for reasons magical and mundane so keep it simple and reasonable.
Mainly as a guide as far as I understand it, and possibly bodyguard too since clearly he is the best physical warrior present.
 
Ok, looks like we are going with an offer of trade. Let's see how this goes.
Adhoc vote count started by DragonParadox on Mar 2, 2023 at 4:55 AM, finished with 19 posts and 8 votes.
 
Arc 1 Post 9: Cauldron Bubble
Cauldron Bubble

The Season of Still Stone

"Can we trade? Our spider for any useful local knowledge you can share? We are unfamiliar with the area."

The warrior tips his head to the side, his neckless of teeth and bone clinking against one another as he seems to consider not just your words, but your manner as well as the way Mina and Cob seems to draw closer to you at these words. "Trade good," he proclaims, seating himself on a wide flat stone. "Come from Cauldron? You go to Cauldron to trade?"

So it is that you are regaled to the sight of the two spiders being butchered with impressive swiftness and only mildly alarming cracks and squelches as the warrior, Gorok Farstrider, explains what he knows of the cave and its environs. It seems you have inadvertently stumbled into the local hunting grounds that the mongrelmen of Cauldron use to harvest both mature spiders for their chitin and meat along with their webs and eggs. "Eggs make good whelp-food, helps them grow strong and healthy, but they are dangerous to get so there are always contracts to get more of them for the larder..." he emphasizes the point by cutting open the thorax of the female spider and scooping out a double handful of eggs that he places in a wedge of chitin he had ripped off the back of the male.

After he has harvested all the eggs he covers them with another chitin piece which he laces up with braided spider silk that he had passed through crudely made holes on the sides to create a kind of covered pot of spider eggs, which he further seals in with a combination of cave dirt and spider guts heated over a quick fire to make a crude kind of glue.

Mina looks faintly ill when Gorok adds a strategically placed spit or two into the pot to make it gel, but really that just seems all the more impressive to you. Use everything you've got.

"What's Cauldron like? Big pot?" Cob asks, adding with sudden suspicion. "They no eat visitors in big pot?" From his manner you guess that was a problem he's had to deal with before.

Cauldron, you learn is a large, mongrelmen settlement built along the shores of a small thermal lake whose bounty of shell-fish, salamanders, and bone-reeds feeds a large population. As many as fifty families, almost three hundred humanoids in all. Apart from the lake the other major trading good of Cauldron are the alchemical concoctions of its shamans whose reagents are harvested from the local spiders, like the fangs Gorok crushes and adds to one of his many pockets, and the vegepigmy tribes of the nearby Midnight Jungle.

"Good-for-you that you didn't stumble into them, smarter than the spiders, more of 'em," the lizardfolk proclaims. "Hunt you with thorn-dogs."

Admittedly you could have done without the detailed description of how packs of thorn dogs go after unprepared travelers down the narrow tunnels, boxing them in until the final rush when they tear at the soft flesh of the face and neck, but it is clear Gorok is a practical treasure trove of information about the caves 'south of the Long Road and east of the Chimneys'. That description of his leads to a question of just what these Chimneys are.

Apparently there's an old xulgath mining town west of here, its airways breaching the surface. Not that many folks would know for sure on account of the fact that it still breathes the noxious fumes of its long dead makers, forging some of the best steel in the region under the watchful eye of the 'the Brass Salamander.'

"Salamander, like..." you pluck one of the lizards out of the nearby webbing, the withered husk still showing the feathery gills just under the head.

"No," Gorok shakes his head. "Clockwork construct, made to be half-xulgath half-climbing beast. Make fine steel. Not as fine as dwarf, but good for blades. That is where I bring eggs to Cauldron to get more supplies."

"Why?" It sounds intriguing, granted, but there are a lot of intriguing places in the deep caves of the world. It doesn't mean you have to poke all of them.

"Get steel knife from trading hides once, use until it breaks, no more steel knife. I bring secret of steel to tribe, make knives for many, many generations." He pauses a moment, as though he had not been asked to articulate the idea in full before. "Brass Salamanders make things, make steel because they were made to do so. They not know how to keep secret like living smith."

Clever... assuming he does not get killed off by ancient malfunctioning xulgath constructs at least. You turn to the others. "I think we could accompany Gorok on the way back to town at least."

Mina nods and Cob bounces in a vaguely approving way, and so you are off.

On the way to Cauldron which of your companions do you want to find out more about?

[] Cob (Goblin Rogue)

[] Mina (Human Witch)

[] Gorok (Lizardman Ranger)


OOC: This is also your chance to help make the character sheets if you have any specific ideas, though it is not necessary. I can do them all myself if you are not feeling inspired or just want to be surprised.
 
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Gorok is great!

Sure he is a ranger, but clearly skilled. His personality is fun too.
Kinda missing a real frontliner, but we can switch in together with rogue and ranger.
Yeah, need an honest tanker.

Gorok could do it in pinch since he has natural armor, but a proper full warrior would be nice.

[X] Cob (Goblin Rogue)

We funnily enough know the least about our little gobbo friend. Gorok, the lizardfolk we just met, is more open.
 
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Gorok seems like a great addition to the party. Already an interesting character, @DragonParadox, complete with a great book for his further adventures.
I can help with the character sheets if you want? 25 point buy for everyone? Any peculiarities we need to account for, like Mina not currently having a Familiar?

[X] Cob (Goblin Rogue)

We've already got some good background info from Mina and Gorok, so Cob is the next logical choice.
 
[X] Cob (Goblin Rogue)

I keep being exited about this adventure. The whole vibe of discovering things from the PoV of adventurer fodder really appeals to me
 
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Gorok seems like a great addition to the party. Already an interesting character, @DragonParadox, complete with a great book for his further adventures.
I can help with the character sheets if you want? 25 point buy for everyone? Any peculiarities we need to account for, like Mina not currently having a Familiar?

[X] Cob (Goblin Rogue)

We've already got some good background info from Mina and Gorok, so Cob is the next logical choice.
  1. 20 point buy, 25 is a bit too much unless you are running a mythic campaign or something,
  2. No magic for Cob
  3. Mina's patron is Spirits
  4. Gorock needs that one feat for carving out creatures for trophies and reagents
 
  1. 20 point buy, 25 is a bit too much unless you are running a mythic campaign or something,
  2. No magic for Cob
  3. Mina's patron is Spirits
  4. Gorock needs that one feat for carving out creatures for trophies and reagents
Yeah, meant to say 20, but 25 came out by force of habit.

I can't recall the name of the feat for Gorok. Anyone able to help with that?
 
By the way, props to DP by allowing us to have our cake and eat it. We have both the Caligni Shadow Oracle and the Lizardman Ranger
 
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