[x] ... doing a lap around the village to see how the NPCs here live their life. Ask around for a Bhomon alchemist.
Yeah, this is my option, ish. I'd modify it slightly, but not enough for me to find it worthwhile to nominate an additional option. I'd want to try to see how the NPCs live their lives, but I'd be just as interested in exploring the village physically to see how every last bit of it looks. (Still, 'lap around the village' very much sounds like how I play.)
When I get to a new village in a game: I usually explore the entire thing, every last nook and cranny, first the entire outside, then inside every building I have access to. I'm not very goal-driven at that point, and in fact if I encounter anything that seems like it'll advance the story I usually avoid it because I don't want to change the world until I've seen its initial state, otherwise you miss stuff, like: What would X NPC have said before you hit Y trigger event? When I said I like to try to 'do and see everything', it's not much of an exaggeration. Anyway, as part of the above, I'd also talk to every NPC at least twice, trying to see all their dialogue options for all possible choices (while avoiding any with a ! above their head or similar, and also avoiding choices that would change their behavior / options/ act as world triggers). ... so yeah, doing stuff that would obviously advance the story is... I'd want to do something else until I'd had a really thorough look around, first, and just seen stuff and explored. Also, I'd deliberately avoid following up on any leads NPCs had given me of 'maybe do this', or advancing quests, until I was satisfied I'd seen and done everything. Of course, there are some limits: If I realized that every NPC has hours worth of unique dialogue, for instance, or if they're driven by an advanced AI that can essentially have endless conversations, I'd have to adapt my usual strategy a bit: I wouldn't spend hours talking to every single NPC. Though I might spend that long talking to some of them if I found them interesting enough, and I'd probably, sooner or later, or maybe as an over-time thing, at least twice try to 'exhaust' their dialogue even if all of them would talk to you for hours just for the sake of discovering their true limits or trying to fully explore a small number of them.
Yeah, this is my option, ish. I'd modify it slightly, but not enough for me to find it worthwhile to nominate an additional option. I'd want to try to see how the NPCs live their lives, but I'd be just as interested in exploring the village physically to see how every last bit of it looks. (Still, 'lap around the village' very much sounds like how I play.)
When I get to a new village in a game: I usually explore the entire thing, every last nook and cranny, first the entire outside, then inside every building I have access to. I'm not very goal-driven at that point, and in fact if I encounter anything that seems like it'll advance the story I usually avoid it because I don't want to change the world until I've seen its initial state, otherwise you miss stuff, like: What would X NPC have said before you hit Y trigger event? When I said I like to try to 'do and see everything', it's not much of an exaggeration. Anyway, as part of the above, I'd also talk to every NPC at least twice, trying to see all their dialogue options for all possible choices (while avoiding any with a ! above their head or similar, and also avoiding choices that would change their behavior / options/ act as world triggers). ... so yeah, doing stuff that would obviously advance the story is... I'd want to do something else until I'd had a really thorough look around, first, and just seen stuff and explored. Also, I'd deliberately avoid following up on any leads NPCs had given me of 'maybe do this', or advancing quests, until I was satisfied I'd seen and done everything. Of course, there are some limits: If I realized that every NPC has hours worth of unique dialogue, for instance, or if they're driven by an advanced AI that can essentially have endless conversations, I'd have to adapt my usual strategy a bit: I wouldn't spend hours talking to every single NPC. Though I might spend that long talking to some of them if I found them interesting enough, and I'd probably, sooner or later, or maybe as an over-time thing, at least twice try to 'exhaust' their dialogue even if all of them would talk to you for hours just for the sake of discovering their true limits or trying to fully explore a small number of them.