Dawn of Heroes II

Characters
Hero

Nimue

Name: Kamea Armsworth
Age: 18
Gender: Female
Points: 120/120 PL8

Powers

Size Change (Genetic-Size): 8 Point Power Array with 1 Alternative Effect.
-Increase Size: Growth 4 (15ft/4m, total of +4 Strength and +4 Stamina, mass of 1600kg, -2 Dodge & Parry, -4 Stealth, +2 Intimidation)
-Reduce Size: Shrinking 4 (3ft/1m, total of -1 Strength, mass of 6 kg, +2 Dodge & Parry, +4 Stealth, -2 Intimidation)
Nature Rebirth (Genetic-Nature): Immortality 4 (2 Days), Limited to touching the ground or ocean.
Nature Body (Genetic): 11-Point Array with 2 Alternative Effect
-Water Body (Water): Permanent Insubstantial 1 (Water), Swimming 5 (16 MPH), Regeneration 2 (Medium (Water))
-Plant Body (Plant): Noticeable Immunity 3 (Sleep, Starvation, Suffocation), Movement 2 (Trackless, Limited to Plant Life), Movement 1 (Swinging), Regeneration 5
-Stone Body (Stone): Noticeable Immunity 7 (Life Support minus those covered by Aquatic), Noticeable Impervious Toughness 5, Regeneration 2 (Source (Earth))
Aquatic (Genetic-Water): Immunity 3 (Cold, Drowning, Pressure), Movement 2 (Environmental Adaptation: Aquatic, Water-Walking), Senses 1 (Low-light Vision), Enhanced Advantage (Favoured Environment: Aquatic)
Nature Manipulation (Genetic): 9-Point Array with 1 Alternative Effect
-Elemental Creation (Nature): Create 8 (Nature, up to 7m3 or Toughness 8), Variable Descriptor, Permanent, Proportional
-Elemental Shape (Nature): Transform 4 (one nature element to another, up to 6kg at once), Variable Descriptor, Permanent

Abilities

Strength: 2 (4/-1)
Stamina: 2 (4/0)
Agility: 4
Dexterity: 2
Fighting: 1
Intellect: 4
Awareness: 2
Presence: 4

Defences

Dodge: 4 (2/6)
Fortitude: 3 (7/3)
Parry: 3 (1/5)
Toughness: 2 (6/2)
Will: 3

Attacks

Initiative +4
Unarmed +1: Close, Damage 2 (6/1),

Skills

Acrobatics 8 (+12)
Athletics 4 (+6 [+10/+5])
Deception: 2 (+6)
Expertise: Pub Worker 2 (+6)
Expertise: Science 4 (+8)
Insight 5 (+7)
Perception 4 (+6)
Persuasion 5 (+9)
Stealth 1 (+5)
Technology 4 (+8)
Treatment 1 (+5)

Advantages

Attractive: +2 circumstance bonus on Deception and Persuasion checks based on your looks.
Connected: Call in assistance or favours with a Persuasion check.
Contacts: Make an initial Investigation check in one minute with access to contacts.
Favoured Environment (Forest): +2 Circumstance bonus to attack checks or active defences in a Forest environment
Inventor: Use Technology or Expertise: Science to create temporary devices
Tracking: Use Perception to follow tracks.

Complications

Doing Good: Kamea simply wishes to do the right thing, seeking to be a hero to help others and do good deeds.
Justice: Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.
Prejudice: Between her skin, sex and birth, Kamea is a victim of prejudice and bigotry, both passive and active.
New Forest
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations

Retired naval captain, husband of Rosemary Armsworth and father to Kamea Armsworth and her half-siblings. Currently owns The Forester as family-run pub in Lyndhurst.
Wife of Frederick Armsworth, stepmother of Kamea Armsworth and mother of her half-siblings. Currently works as the cook at The Forester.
Third oldest of the Armsworth siblings. Currently works as a waitress and assistant cook at the Forester. Preparing to attend university during the next school year.
Oldest of the Armsworth siblings. Currently away at the University of London, learning to be a teacher.
Second oldest of the Armsworth siblings. Currently away at the University of Cambridge, learning to be a lawyer.

British Isles
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations


World
Known Heroes and Heroic Organisations

Known Civilians and Neutral Organisations
 
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What could possibly go wrong?
A lot. 😑 Take any number of villain backstories or tragic hero backstories, it rarely ever goes well for those who actively look to get superpowers (well outside of equipment but even than).

If anyone come up with a legitimate reason for a loved one to take such a huge risk please post. Who knows what weird side effects it might have, and if she doesn't suffer any side effects and the villainous organization runs into problems than she becomes a target.

[X] She decides stop Rebecca from drinking the weird liquid that might do bad things to her.
 
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I basically assume that we can actually stop Rebecca. Not for a long time, at least. She sneaked into the bandits' lair, being the most ordinary girl out of idle curiosity. What is the chance that she will actually listen to her sister when the power is at arm's length?
 
[X] She decides stop Rebecca from drinking the weird liquid that might do bad things to her.
 
Honestly I'm kinda suspicious about how much she knows.
I'm pretty sure she isn't the secret boss of the dealers, and this is Oshha setting up a sidekick so that theres some human interaction, but it feels a bit clumsy.
 
Honestly I'm kinda suspicious about how much she knows.
I'm pretty sure she isn't the secret boss of the dealers, and this is Oshha setting up a sidekick so that theres some human interaction, but it feels a bit clumsy.

Thus, the real name of the quest is quite different:

"My beloved little sister cannot be the secret boss of a criminal organization!"

Good job Oshha, you almost fooled us.

Although if not for her, we probably would not have learned about this place in the near future. and I understand she learned about the "power in a bottle" from that very letter while Nimue was looking for information about the organization these guys are associated with.

I still don't believe we can stop Rebecca from drinking the contents, though. We definitely won't be able to do that during the battle.
 
Honestly I'm kinda suspicious about how much she knows.
Rebecca was the one who found out about the place whilst looking for leads and told Kamea about it. As for finding the power juice and what it is does, Rebecca was looking around and found the notes about it nearby, which explained what it was and why no mook reading this note should drink it. Which promptly inspired Rebecca to drink it herself.
 
[X] She decides to let Rebecca drink the weird liquid that supposedly grants powers.

As someone who had a younger sibling, go into it with open eyes and help guide instead of trying to parent and getting shut out.

Good luck stopping her for long anyway.
 
[X] She decides to let Rebecca drink the weird liquid that supposedly grants powers.
i assume we've read all we can find about what it does here.
 
First Outing IV
[X] She decides to let Rebecca drink the weird liquid that supposedly grants powers.

Part of you thinks that it is a stupid idea to just drink a random vial of liquid you've found in a secret criminal laboratory just because it might give you some powers. On the other hand, Rebecca is an adult like you and can make her own decisions. If she wants to do something foolish like this, well, you doubt it will kill her. You'll really be kicking yourself if she does come to harm, but your sister can make her own choices.

"Fine, go ahead," you reply, "I'm not going to stop you."

"Great!" exclaims Rebecca as her face lights up and you wince at the loudness of her response, hoping that nobody upstairs hears you.

That said, there is something more to this as Rebecca eagerly unplugs the vial and downs its contents. You think about what Rebecca has said and done since your birthday. You know that she had something of an interest in superheroes and supervillains for a few years now though Rebecca never made a big deal out of it. And then there is how enthusiastic she reacted to you revealing your powers to the point she was more excited about them than you were.

Then she was gung-ho about helping you find leads combined with following you out here. She's jealous. Sort of. You don't think she has anything against you, but Rebecca wants powers of own. She might be willing to accept fulfilling her dreams of being a superhero by living vicariously through you and helping you out from the sides, but your sister wants to be a superhero.

And so Rebecca is willing to drink a vial of unknown liquid in the middle of a criminal laboratory because she wants superpowers of her own and to be a superhero in her own right. Then as you are processing all this, Rebecca lets out a very unladylike curse as she begins to cough while her body starts convulsing.

"Rebecca!" you cry as you rush over to her, catching her falling form before it can hit the ground.

You freeze, unsure of what is wrong with her as her body writhes in your grip and you find yourself hoping that her action didn't backfire like you feared it would. Then after a moment, you get a hold of yourself and you do some basic health checks that you picked up over the years.

Okay, your sister seems fine-ish. She is out cold and still twitching, but her pulse and temperature are normal. Nor can you spot anything else out of the ordinary. Rebecca just seems to be unconscious, nothing more.

You are going to call this a night. You got some information on who these guys are and Rebecca has drunk their special power potion. Now your sister is out cold and needs to be taken away before the bad guys find her. You don't want them capturing her or worse, recognising her since they have already met her before.

Throwing Rebecca over your back, you carefully make your way upstairs and out of the front door. For a moment you worry that one of the men spots you as he glances into the hallway, but his eyes pass over you without recognition.

And with that, you are home free. Except for explaining this to your parents.

***​

Thankfully, Mum and Dad don't blame you for Rebecca's antics, instead holding your sister fully responsible. Speaking of your sister, she woke up in the morning with an exhausted body, pounding headache and what she could only describe as a well of power within her that she can't quite touch yet. Not without suffering enough pain to bring tears to her eyes and make her cry out anyway.

At least it looks like Rebecca's foolishness paid off. Hopefully she will be able to use her new power in time because it would just be cruel for her to come so close and just have them out of her reach.

For now, Rebecca is 'sick' as far as anyone apart from the four of you are concerned. Not that it will stop her punishment, just delay it as Mum and Dad have plans in mind for when she recovers.

In the meantime, you need to decide what you'll be doing next. You forced the power drug dealers to lay low for now, but there are other groups for you to deal with.

What does Nimue do next?
[] She waits to go after the Eternal Empire again. (Skip to February)
[] She decides to deal with the local thieves in the meantime.
[] She decides to tackle the local anarchist hideout.
[] She decides to investigate what the Irishmen are up to.

Kamea's Sisterly Insight
Insight Check, DC15: 20+7 = 32, 4 DoS.

Rebecca's Physical Reaction.
Fortitude Check, DC20: 5+4 = 9, 3 DoF.

Rebecca's Mental Reaction.
Will Check, DC20: 12+4 = 16, 1 DoF.

Diagnosing Rebecca's Health
Treatment Check, DC10: 6+5 = 11, 1 DoS.

Kameas sneaks out with a sleeping sister.
Stealth Check, DC14: 14+5-5 = 14, 1 DoS.

***​

So this update took about a day longer than planned, but a couple of days rather than just one isn't too bad. Anyway, the first outing is over and you have a choice of waiting until next month to keep going after your current targets or picking one of the other adventure leads to tackle in the meantime. The fall out of Rebecca drinking the power vial will be covered in the next update as I want something to cover in the next update.

For those wondering, if you had voted to stop Rebecca from drinking, you would have taken a persuasion check to stop her followed by physically trying to stop her if the persuasion failed.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
Didn't think the risky option would actually win, but hey, at least Rebecca won't be jealous of her sister about having superpowers now.

[X] She decides to deal with the local thieves in the meantime.

Considering how things went last time, taking on a few low-level quests should be fine.
 
[X] She decides to deal with the local thieves in the meantime.

We can back-burner the main plot to go knock out a few small fries and get up to snuff on what we can do.
 
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