Dawn of Heroes II

Created
Status
Dropped
Watchers
43
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London, the capital of the United Kingdom and the centre of the British Empire. A thriving city...
Characters
Hero

Nimue

Name: Kamea Armsworth
Age: 18
Gender: Female
Points: 120/120 PL8

Powers

Size Change (Genetic-Size): 8 Point Power Array with 1 Alternative Effect.
-Increase Size: Growth 4 (15ft/4m, total of +4 Strength and +4 Stamina, mass of 1600kg, -2 Dodge & Parry, -4 Stealth, +2 Intimidation)
-Reduce Size: Shrinking 4 (3ft/1m, total of -1 Strength, mass of 6 kg, +2 Dodge & Parry, +4 Stealth, -2 Intimidation)
Nature Rebirth (Genetic-Nature): Immortality 4 (2 Days), Limited to touching the ground or ocean.
Nature Body (Genetic): 11-Point Array with 2 Alternative Effect
-Water Body (Water): Permanent Insubstantial 1 (Water), Swimming 5 (16 MPH), Regeneration 2 (Medium (Water))
-Plant Body (Plant): Noticeable Immunity 3 (Sleep, Starvation, Suffocation), Movement 2 (Trackless, Limited to Plant Life), Movement 1 (Swinging), Regeneration 5
-Stone Body (Stone): Noticeable Immunity 7 (Life Support minus those covered by Aquatic), Noticeable Impervious Toughness 5, Regeneration 2 (Source (Earth))
Aquatic (Genetic-Water): Immunity 3 (Cold, Drowning, Pressure), Movement 2 (Environmental Adaptation: Aquatic, Water-Walking), Senses 1 (Low-light Vision), Enhanced Advantage (Favoured Environment: Aquatic)
Nature Manipulation (Genetic): 9-Point Array with 1 Alternative Effect
-Elemental Creation (Nature): Create 8 (Nature, up to 7m3 or Toughness 8), Variable Descriptor, Permanent, Proportional
-Elemental Shape (Nature): Transform 4 (one nature element to another, up to 6kg at once), Variable Descriptor, Permanent

Abilities

Strength: 2 (4/-1)
Stamina: 2 (4/0)
Agility: 4
Dexterity: 2
Fighting: 1
Intellect: 4
Awareness: 2
Presence: 4

Defences

Dodge: 4 (2/6)
Fortitude: 3 (7/3)
Parry: 3 (1/5)
Toughness: 2 (6/2)
Will: 3

Attacks

Initiative +4
Unarmed +1: Close, Damage 2 (6/1),

Skills

Acrobatics 8 (+12)
Athletics 4 (+6 [+10/+5])
Deception: 2 (+6)
Expertise: Pub Worker 2 (+6)
Expertise: Science 4 (+8)
Insight 5 (+7)
Perception 4 (+6)
Persuasion 5 (+9)
Stealth 1 (+5)
Technology 4 (+8)
Treatment 1 (+5)

Advantages

Attractive: +2 circumstance bonus on Deception and Persuasion checks based on your looks.
Connected: Call in assistance or favours with a Persuasion check.
Contacts: Make an initial Investigation check in one minute with access to contacts.
Favoured Environment (Forest): +2 Circumstance bonus to attack checks or active defences in a Forest environment
Inventor: Use Technology or Expertise: Science to create temporary devices
Tracking: Use Perception to follow tracks.

Complications

Doing Good: Kamea simply wishes to do the right thing, seeking to be a hero to help others and do good deeds.
Justice: Kamea wishes to see justice dealt out, ensuring that innocent are protected and the guilty are punished even if it means acting before the law.
Prejudice: Between her skin, sex and birth, Kamea is a victim of prejudice and bigotry, both passive and active.
New Forest
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations

Retired naval captain, husband of Rosemary Armsworth and father to Kamea Armsworth and her half-siblings. Currently owns The Forester as family-run pub in Lyndhurst.
Wife of Frederick Armsworth, stepmother of Kamea Armsworth and mother of her half-siblings. Currently works as the cook at The Forester.
Third oldest of the Armsworth siblings. Currently works as a waitress and assistant cook at the Forester. Preparing to attend university during the next school year.
Oldest of the Armsworth siblings. Currently away at the University of London, learning to be a teacher.
Second oldest of the Armsworth siblings. Currently away at the University of Cambridge, learning to be a lawyer.

British Isles
Known Heroes and Heroic Organisations

Known Villains and Villainous Organisations

Known Civilians and Neutral Organisations


World
Known Heroes and Heroic Organisations

Known Civilians and Neutral Organisations
 
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Origins I
Location
Southampton, Great Britain
Pronouns
He/Him
In 1920, the supernatural and extraordinary returned to the world. Magic stopped being a thing of myth and legend as it slowly returned while individuals found themselves manifesting superhuman abilities. With their new powers, some became heroes, others became villains and some blurred the line or just got on with their mundane lives.

That was four years ago. Humanity has always been good at adapting to new and unforeseen circumstances and so the world adjusted to account for superheroes, supervillains and superpowers. Superpowered crooks and thugs established a new order in the underworld, often overthrowing the old in the process. Heroes rose to the challenge and fought both supervillains and regular criminals, doing so with or without powers of their own.

Seeking to retain their legitimacy and authority as superpowers grew increasingly common, national governments began to draw these empowered individuals in 1921 and at the start of 1924, every government had some super powered individuals at their disposal. These so-called superheroes blurred traditional lines as they answered to the law over morality and governments would often take in criminals or other individuals of a more villainous bent. In many cases, morally upright vigilantes would clash with the not so heroic 'superheroes' that answered to the legal authorities.

A prominent example of this was in Great Britain. While the British government gathered several superheroes into their Kingsmen, the heroism of every member was questionable at best with the sole exception of their leader, the Fairy Knight. Meanwhile several vigilantes had formed the Order of the Round Table, superhero organisation designed to invoke Arthurian symbolism and whose members hold themselves to what is right over what is legal.

This brewing conflict would come to a head in 1923 where the callous imperialism of the British Empire caused an open fight between Britannia of the Kingsmen and Galahad of the Round Table. Under orders from her handlers, Britannia attempted to violently deal with Irish protesters who continued to baulk at British rule. She found herself fighting Galahad who opposed her government-backed murder of civilians.

Weeks later, the two would clash again in Africa, where Galahad stopped Britannia from exterminating a village that was resisting British rule that was becoming increasingly firmer and harsher. Then it would spread beyond Britannia and Galahad as the Witchfinder was beaten senseless by the Round Table after the government instructed him to uncover their secret identities while Fairy Knight's former apprentice, the Sapphire Squire fought Lady Morgan in the streets of London.

As the new year rolls around and the number of super powered individuals continues to rise, conflict between the government and the country's vigilantes becomes increasingly likely. While other nations suffer their own unrest, the empire on which the sun never sets has battlelines between those who seek to use superpowers to enforce its rule and those who seek to do what is right.

***​

Born to fling that an officer in the Royal Navy had with a native woman in Samoa during his time in Polynesia, Kamea Armsworth was taken home with her father after deciding that he could provide her with a better life than her mother. Brought to Lyndhurst by her father, she was raised by her stepmother alongside her half-siblings.

Kamea grew up helping around the family…
[] Farm.
Kamea assisted her family around their farm, doing some manual labour in the fields and helping look after their animals amongst other things. Strength and Stamina increased. Athletics and Perception increased. Gain Animal Empathy.
[] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.
[] Shop. Kamea would aid her mother and siblings in running their family shop, learning how to assess potential customers and convince them to buy their goods. Presence increased. Deception, Expertise: Business, Insight and Persuasion increased.

Yet while her family accepted her for who she was, everyone else was a different story. As she grew up in Lyndhurst, Kamea found herself being unfairly judged for her looks, sex and parentage. All things she had no control over and yet they were all things that she was judged
over. Nevertheless, Kamea strove to ignore them and with the support of her family, she did her best to live a full life.

When she had the spare time, Kamea would spend it… (Pick three)
[] Studying the world and history. The legends and tales of the past always excited Kamea and she would spend hours with her nose in a book if she could get away with it. Intellect increased. Expertise: History and Expertise: Politics increased.
[] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
[] Seeking out the friendship of others. Despites the prejudices that she suffered, Kamea enjoyed the company of others and would attempt to befriend those that she could, improving her social skills greatly in the process. Presence increased. Deception, Insight and Persuasion increased.
[] Avoiding those who bullied her. Kamea would do her best to avoid those who would pick on her for the way she was born, learning how to Awareness increased. Insight, Perception and Stealth increased.
[] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
[] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.

***​

First of all, no plan voting. There will be plan voting in the future regarding character growth, but right now, Kamea's character is still in flux. With that in mind, I want to encourage people to join it by letting them pick whatever they want without having to worry about picking a plan. So if you just want to vote for the family business or a single growing up option, feel free.

This quest will be a superhero quest set in 1920s New Forest and will be run using Mutants and Mastermind 3rd Edition. I was inspired to run it by this quest over here and taking a cue from it, I decided to run a semi-sequel quest to my old superhero quest where we are in the same setting, but following a new budding superhero.

The character's name, origins and powers are decided, but aspects of their background are undecided so while you won't be choosing Kamea's name or powers, you can choose what her family does and what things she did growing up. And no, I won't be telling you what her powers are before this vote is over. It will deny you the chance to min-max, but I'm okay with that because narrative, Kamea didn't know what her powers would be when she choose what she did growing up.

Beyond punching criminals and stopping conventional supervillains, politics will be prominent, especially regarding the British Empire and its future. The British Empire was not a moral thing, but it was popular and supported by the British public in this period despite its atrocities and waning power. It was also enforced and upheld by the government, who have grown worse after getting access to super powered individuals of dubious morals.

I feel this leads to some interesting situations to explore such as if someone who fights against an imperialist power via breaking the law and battling the government is a villain or if someone who works for the government and upholds the laws of a colonial empire is a hero or not. The British Empire is popular and seems strong, but its power is waning and that leaves the question of whether British superheroes should try to save it? Or should they let it collapse and salvage what they can? Is there anything worth salvaging? Perhaps it might be more moral to help bring about its downfall.

Furthermore, in the time skip between this quest and the last one, this is all coming to a head as the government-backed Kingsmen and the vigilante Order of the Round Table begin to clash over their differing morals. While she won't involve Kamea straight away, she will eventually have to make a choice on how to deal with an increasingly tyrannical government as its false 'heroes' clash with the true heroes in the country.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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World
Europe

British Empire
1st January 1920 - Fairy Knight is exiled to the mortal world from the Kingdom of the Faeries.
9th February 1920 - Fairy Knight defeats Sam Carson of the White Devils and the gang leader is captured by the rival criminal organisation, the Golden Order.
9th March 1920 - Windstrike attempts to assassinate Fairy Knight on the behalf of the Consortium.
21st March 1920 - Fairy Knight defeats Windstrike with the latter being arrested by the police.
24th April 1920 - Fairy Knight crashes Anna Lucas's party with the latter and several of her subordinates being arrested at the end of the fight.
6th August 1920 - Fairy Knight stops the Squirrel.
4th-18th September 1920 - Fairy Knight fights Templar, ending in Templar's defeat and arrest by the police.
4th-11th December 1920 - Fairy Knight takes on Sapphire Squire as her sidekick and they fight Redcoat together.
5th February 1921 - Fairy Knight and Sapphire Squire begin their campaign to bring down the Royal Ravens.
16th February 1921 - Fairy Knight kills Allen Baxter.
25th February 1921 - The Regal Ravens break off from the Royal Ravens.
18th-19th March 1921 - Fairy Knight and Sapphire Squire battle Druid and Bull over the night.
7th April 1921 - Fairy Knight and Sapphire Squire team up with Sturmschwert to fight Eisenfaust and the Consortium.
13th June 1921 - Fairy Knight and her squires are ambushed by the Shrouded Scions, resulting in the former fleeing after losing the fight.
20th June 1921 - Fairy Knight and her squires fight against Apex and members of the IRA.
28th June 1921 - Fairy Knight accepts the British government's offer of employment.
1st August 1921 - After a weekend of negotiations, Fairy Knight is employed by the British government on its new state-sponsored hero team, the Kingsmen.
3rd August 1921 - The United Kingdom of Great Britain and Ireland announces the formation of the third state-sponsored team of heroes called the Kingsmen. Its founding line up consists of Fairy Knight (team leader), Imperial Lion, Longbow and Spider.
7th August 1921 - Fairy Knight is given the identity Tara Lane and the title Baroness of Winfield.
19th September 1921 - Fairy Knight and Imperial Lion engage Apex and members of the IRA. Several IRA operatives are captured or killed, but Apex escapes.
29th September 1921 - The Kingsmen engage and capture Apex, concluding an investigation that stopped series of bombing attempts by the IRA and gutted IRA operations in London.

12th January 1924 - Nimue gains her powers
17th January 1924 - Nimue goes on her first outing as a vigilante.
1st May 1921 - The Weimar Republic announces the formation of the first state-sponsored team of heroes called the Wonder League. Its founding line up consists of Talent (team leader), Peregrine and Blackwing.
1st August 1921 - The French Third Republic announces the formation of the second state-sponsored team of heroes called the Knights of Marianne. Its founding line up consists of Knight Errant (team leader), Red Musketeer, Ranger and Nightstalker.
1st January 1922 - The United States of America announces the formation of the fourth state-sponsored team of heroes called the Patriots. Its founding line up consists of Super-Soldier (team leader), Paragon, Lady Liberty, Ironside, American Eagle, Stripes and Freedom.
 
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[X] Shop.
[X]
Learning about science and technology.
[X] Studying the world and history.
[X] Playing sports with her half-siblings and their friends.
 
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[X] Studying the world and history.
[X] Pub.
[X] Avoiding those who bullied her.
[X] Learning about science and technology.
 
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Okay, to make it clear, no plan voting and you get to pick three options from the second half of the vote.
 
[X] Pub.
[X] Studying the world and history.
[X] Playing sports with her half-siblings and their friends.
[X] Spending time in the forest.
 
superhero organisation designed to invoke Authurian symbolism and whose members hold themselves to what is right over what is legal.
should be Arthurian


[x] Shop. Kamea would aid her mother and siblings in running their family shop, learning how to assess potential customers and convince them to buy their goods. Presence increased. Deception, Expertise: Business, Insight and Persuasion increased.
[x] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
[x] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
[x] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
 
[X] Pub
[X] Playing sports with her half-siblings and their friends.
[X] Learning about Science and Technology
[X] Avoiding those who bullied her
 
[x] Shop.
[X] Studying the world and history.
[X] Seeking out the friendship of others.
[X] Avoiding those who bullied her.

Think a more talky hero could be fun
 
By the way, picking the growing up options has narrative effects in addition to the mechanical ones. If you don't know the rule system, just pick what you want to shape Kamea's personality. A Kamea who spends her time avoiding bigots, reading books and studying technology will be a different person to a Kamea who spends time seeking friendship, playing sports and spending time out in the forest.
Fixed. Thanks for catching that.
 
When in doubt hide and seek in the woods.

[X] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.

[X] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
[X] Avoiding those who bullied her. Kamea would do her best to avoid those who would pick on her for the way she was born, learning how to Awareness increased. Insight, Perception and Stealth increased.
[X] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
 
[x] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.

[x] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.

[x] Seeking out the friendship of others. Despites the prejudices that she suffered, Kamea enjoyed the company of others and would attempt to befriend those that she could, improving her social skills greatly in the process. Presence increased. Deception, Insight and Persuasion increased.

[x] Studying the world and history. The legends and tales of the past always excited Kamea and she would spend hours with her nose in a book if she could get away with it. Intellect increased. Expertise: History and Expertise: Politics increased.


1st May 1921 - The Weimar Republic announces the formation of the first state-sponsored team of heroes called the Wonder League. Its founding line up consists of Talent (team leader), Peregrine and Blackwing.
Some suggestions from me:

Wonder League = Liga der Übersinnlich Begabten; Übermenschen Verein
Peregrine = Der Wanderfalke
Blackwing = Schwarze Schwinge; Die Schwarze Schwinge

Going by the names, if translated than Peregrine sounds more like a male and Blackwing like a female. But that is just by first observation.
 
[X] Farm. Kamea assisted her family around their farm, doing some manual labour in the fields and helping look after their animals amongst other things. Strength and Stamina increased. Athletics and Perception increased. Gain Animal Empathy.

[X] Studying the world and history. The legends and tales of the past always excited Kamea and she would spend hours with her nose in a book if she could get away with it. Intellect increased. Expertise: History and Expertise: Politics increased.
[X] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
[X] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
 
[X] Shop. Kamea would aid her mother and siblings in running their family shop, learning how to assess potential customers and convince them to buy their goods. Presence increased. Deception, Expertise: Business, Insight and Persuasion increased.
[X] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
[X] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
[X] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
 
Some suggestions from me:

Wonder League = Liga der Übersinnlich Begabten; Übermenschen Verein
Peregrine = Der Wanderfalke
Blackwing = Schwarze Schwinge; Die Schwarze Schwinge

Going by the names, if translated than Peregrine sounds more like a male and Blackwing like a female. But that is just by first observation.
While I appreciate the suggestions, for the sake of my sanity as the QM, I'll be sticking with English names with the possibly exception of when you are directly interacting with foreign heroes and villains. As the names, Talent, Peregrine and Blackwing are inspired by the main character and two of his allies from this quest: The First Hero: a First-Gen Superhero Quest Original - Superhero. Specifically Talon = Talent, Peregrine = Eagle and Blackwing = Wunderkind and the Wonder League is their (along with the Taurian) called their team though in that quest, they were vigilantes rather than government sponsored.

I also recommend reading that quest by the way as it is one of my favourites on SV and the internet as a whole.
 
[X] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.
[X] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
[X] Seeking out the friendship of others. Despites the prejudices that she suffered, Kamea enjoyed the company of others and would attempt to befriend those that she could, improving her social skills greatly in the process. Presence increased. Deception, Insight and Persuasion increased.
[X] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
 
[X] Shop.
[X] Learning about science and technology.
[X] Seeking out the friendship of others.
[X] Avoiding those who bullied her.

I like the idea of us being the techy type and having a shop means we can make stuff and sell it.
 
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[X] Spending time in the forest.
[X] Farm.
[X] Seeking out the friendship of others.
[X] Playing sports with her half-siblings and their friends.

We should go nature hero.
 
I want to write so I'll close the vote in an hour, give or take a few minutes. So if you want to make a last minute vote, now is your chance.
 
Current Vote Tally (condensed)

Playing sports with her half-siblings and their friends. - 9 Votes
Spending time in the forest. - 8 Votes
Learning about science and technology. - 7 Votes
Studying the world and history. - 6 Votes
Avoiding those who bullied her. - 5 Votes
Seeking out the friendship of others. - 5 Votes

Pub. - 6 Votes
Shop. - 5 Votes
Farm. - 3 Votes

Current Vote Tally (uncondensed)
Adhoc vote count started by Voidseer on Jan 22, 2023 at 5:16 PM, finished with 23 posts and 14 votes.

  • [x] Playing sports with her half-siblings and their friends. Joining in the games of her half-siblings, Kamea grew up to be athletic and physically impressive beyond what she would otherwise be. Strength, Stamina and Agility increased. Acrobatics and Athletics increased.
    [x] Spending time in the forest. With the New Forest right at hand, Kamea would spend plenty of time in it as she enjoyed nature and going on short adventures. Agility increased. Acrobatics and Perception increased. Gain Favoured Environment: Forest and Tracking.
    [X] Learning about science and technology.
    [X] Studying the world and history.
    [X] Playing sports with her half-siblings and their friends.
    [X] Avoiding those who bullied her.
    [X] Spending time in the forest.
    [X] Shop.
    [X] Pub.
    [x] Learning about science and technology. Kamea found herself fascinated by the wonders of science and technology, learning what she could about it and gaining a deft hand when it came to it. Intellect increased. Expertise: Science and Technology increased. Gain Inventor.
    [X] Seeking out the friendship of others.
    [X] Pub. Kamea lent a hand around the pub despite her youth, befriending the regulars and learning how to pump information out of them. Dexterity increased. Insight and Persuasion increased. Gain Connected and Contacts.
    [X] Farm
    [x] Shop. Kamea would aid her mother and siblings in running their family shop, learning how to assess potential customers and convince them to buy their goods. Presence increased. Deception, Expertise: Business, Insight and Persuasion increased.
    [x] Seeking out the friendship of others. Despites the prejudices that she suffered, Kamea enjoyed the company of others and would attempt to befriend those that she could, improving her social skills greatly in the process. Presence increased. Deception, Insight and Persuasion increased.
    [x] Studying the world and history. The legends and tales of the past always excited Kamea and she would spend hours with her nose in a book if she could get away with it. Intellect increased. Expertise: History and Expertise: Politics increased.
    [X] Avoiding those who bullied her. Kamea would do her best to avoid those who would pick on her for the way she was born, learning how to Awareness increased. Insight, Perception and Stealth increased.
    [X] Farm. Kamea assisted her family around their farm, doing some manual labour in the fields and helping look after their animals amongst other things. Strength and Stamina increased. Athletics and Perception increased. Gain Animal Empathy.
 
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