Hang on, you know who'd be useful? Tawara no Touta. Demon killer and unlimited rice. It'll take a bit to get people to accept a new staple food, but it'll handle the bulk of food issues.
 
I was trying to make the tally more comprehensible to you by doing that but if you insist?
Reality is that I'm taking the top five servants regardless of overlap and I'll keep my own counsel on what exactly their stats might look like. Much like Warhammer, there isn't a perfect fit for the problem. Even picking nothing but Crowns would leave huge holes in your lineup just by virtue of Bretonnia.

Hang on, you know who'd be useful? Tawara no Touta. Demon killer and unlimited rice. It'll take a bit to get people to accept a new staple food, but it'll handle the bulk of food issues.
...

*Blinks.*

Well. Looks like I just got blindsided.
 
Have you read Strange Fake?

I have not, and it's definitely clear that I'm missing some information on how these two would act. I'll probably change my vote then, in the long run it's probably better for us to have two more powerful servants than to have Enkidu and Gilgamesh running around who knows where killing who knows what. On that note, as I've been trawling the FGO wiki for ideas, I saw Archetype: Earth aka Arcueid and I'm just wondering how she'd work here. Like, would she just have no power whatsoever since this isn't her world? I'm mostly just wondering since her NP is an EX-ranked Anti-Army Noble Phantasm and it'd probably be hilarious to throw this vampire princess at the Von Carsteins and Nagash
 
I have not, and it's definitely clear that I'm missing some information on how these two would act. I'll probably change my vote then, in the long run it's probably better for us to have two more powerful servants than to have Enkidu and Gilgamesh running around who knows where killing who knows what. On that note, as I've been trawling the FGO wiki for ideas, I saw Archetype: Earth aka Arcueid and I'm just wondering how she'd work here. Like, would she just have no power whatsoever since this isn't her world? I'm mostly just wondering since her NP is an EX-ranked Anti-Army Noble Phantasm and it'd probably be hilarious to throw this vampire princess at the Von Carsteins and Nagash
I'm vetoing Archtype Earth. The Types are long gone from this section of the universe and there's no way Earth is giving up both of its trump cards.

Gil and Enkidu literally beeline for each other in Strange Fake and drop an Enuma Ellish on each other immediately. Like, it'd go south, fast.
 
I'm vetoing Archtype Earth. The Types are long gone from this section of the universe and there's no way Earth is giving up both of its trump cards.

Gil and Enkidu literally beeline for each other in Strange Fake and drop an Enuma Ellish on each other immediately. Like, it'd go south, fast.

Oh geez, yeah, they definitely wouldn't be a good inclusion in any way then. And very fair for Archetype: Earth! She sticks out as broken in a franchise built on OP characters.
 
That's a good idea, Spectral, but we're looking at one character with +21 and one with +13 on d10 rolls for Knowledge.
I don't think we need to use one of our five additional slots on someone for specifically Knowledge
 
That's a good idea, Spectral, but we're looking at one character with +21 and one with +13 on d10 rolls for Knowledge.
I don't think we need to use one of our five additional slots on someone for specifically Knowledge
I originally picked Tamamo for her intrigue and just slotted her on there because she was the only one who could fit that position in my votes
 
How bad of an idea is Ishtar in other peoples opinions? I dismissed her immediately since I had my mind on Gil and Enkidu and Ishtar certainly doesn't mix with that duo, but now that I'm dismissing them I'm wondering about her. The biggest issue would be that spoiled personality of hers, but would it be worth it for that absurd NP, possible Diplomatic benefits of her beauty, and getting to sorta have "Artoria", "Shirou" and "Rin" as a neat trio here?
 
Pretty bad. The personality is awful the beauty is not going to matter diplomatically, and she'd overall be as much a problem to us as anyone else. If you want a Rin that badly, go for Ereshkigal.
 
Pretty bad. The personality is awful the beauty is not going to matter diplomatically, and she'd overall be as much a problem to us as anyone else. If you want a Rin that badly, go for Ereshkigal.

Ah, I completely forgot about Ereshkigal, shame on me. As a goddess of the Underworld she'd be a good choice as well, surely able to deal with all of Nagash's Nagashness, as well as her NP being a bit more than a "Fuck that mountain range over there' weapon like Ishtar's
 
[x] Beowulf
-[x] Berserker

As an anti-monster beatstick, Beowulf's one of the best. Miniscule Mad Enhancement means he can at least basically coordinate with a plan instead of just being set to rampage on a battlefield in the hope he eventually finds the threat he's needed for. Combat ability aside, he was also a wise ruler that had the role thrust onto him instead of grasping for a throne out of personal ambition. The best alternates I think have been put forward for the role are Arjuna's overwhelming power common to Indian heroes, the sheer skill and versatility of Herakles, or to send Scylla to fight monster-to-monster. This choice for that role is nakedly pushing my own biases.

[x] Oda Nobunaga
-[x] Avenger

We're starting in Bretonnia. As I understand it, that means a large and oppressed underclass that Nobunaga's methods would put to effective use under the condition certain reforms are forced through. Anti-magic spec, capable troop leader, and social reformer; class for consistency with the existing votes for the same.

[x] Mordred Pendragon
-[x] Saber

She's a straight shooter, capable combatant, and the best administrator among the Round Table by a mile. A more than capable all rounder for mass combat, independent action, or managing the civilian populace.

[x] Sakamoto Ryouma
-[x] Lancer

He was first and foremost a unifier, one I expect to both keep our own leadership in line and build alliances with other powers.

[x] Sanada Yukimura
-[x] Lancer

The Hassans are a blunt instrument for a single role. I don't trust them to cultivate foreign assets, sabotage supply lines, or stoke a popular uprising to install an administration more amenable to our interests. Sanada and potentially his Braves fill an Intrigue gap that seems common to most proposals so far.
 
[] Ryouma
-[] Lancer
[] Ereshkigal
-[] Lancer
[] Nobunaga
-[] Avenger
[] Old Man of the Mountain
-[] Assassin
[] Mordred
-[] Saber

Editing my vote, and making a new post cause I don't think SV counts them if they're edited, after learning just how bad of an idea Gil and Enkidu would be, and learning that Constantine's NP apparently has a limit of 7000 people, which makes him less capable of defending cities than I thought he'd be. Gotta agree with other people on Ryouma, Nobu, and Mordred, and Old Man of the Mountain remains my go to choice for a monster/hero murdering machine. Lastly, I think Ereshkigal would be a really good choice for counteracting Nagash, the vamps, and maybe salvaging souls from Chaos? Plus she's a Rin who doesn't have a trash personality like a certain Goddess of Love.
 
Last edited:
Yeah Ishtar's a terrible idea, I'm not sure if I'd want to bring Eresh either though, she's very much a blunt instrument and I don't think she does fine detail especially well. There are plenty of heroes with only slightly less raw power who are considerably better at solutions that don't involve redrawing maps.
 
Current tally, I merged the votes that include tags and full names with partial names. Happy with the top three, not so sure about the rest.

Adhoc vote count started by Spectral Waltz on Jan 1, 2023 at 9:57 PM, finished with 37 posts and 9 votes.
 
Yeah Ishtar's a terrible idea, I'm not sure if I'd want to bring Eresh either though, she's very much a blunt instrument and I don't think she does fine detail especially well. There are plenty of heroes with only slightly less raw power who are considerably better at solutions that don't involve redrawing maps.

I'm fine with redrawing the maps when it comes to certain parts of the Old World. Hell Pit, Castle Drakenhof, just the entirety of Nordland tbh, anywhere the Druchii have spent too much time in, etc. The list goes on and on with places that could really use a good ol' fashioned razing to the ground. Hell even the moon could use a good nuking, if that wouldn't lead to horrific amounts of chaotic, corrupting material raining down onto the planet like an unholy meteor shower.
 
Hmmm... let's throw in a few options.

[x] Herakles
- [x] Archer
One of the key points of Herakles's legend was not his overwhelming strength, but his ability to come up with clever solutions to problems. I feel like Archer is a good class to emphasize that, as opposed to Berserker which minimizes it.

As a Servant, I see Herakles's role as being the one to clear threats. If some Chaos Champion, some Monster, or some rogue Servant bears down on us, he breaks them. If the Orcs get rolling, he can kill their boss. He's a champion, and as champions go it doesn't get much killier.

Personality-wise, I feel like he could work with a team, rather than rushing off to do his own thing.

[x] Rama
- [x] Archer
Yes, Archer, not Saber. This is aiming for his time leading the Vanara against the isle of Lanka, where he demonstrated many feats of archery. One notable point is responding to his army coming under threat from the sky being covered by arrows by shooting each arrow out of the sky with his bow.

As a champion, he seems pretty great for turning the tide of battles and being a second general so that we aren't limited to doomstacking about. Personality-wise, he is... not really humble, but pretty good at working with others.

[x] Romulus
- [x] Saber
We're starting in Brettonia, a fairly civilized region. Presumably, we'll be helping to reorganize them to better stand during the end times, and so a great statesman seems good. Romulus, being to some extent the Roman civilization anthropomorphized, is a pretty good shot at that. I'm not entirely sure on the class for him, so I went with Saber for the plough he used to mark where Rome's walls would be built. Ruler might also work, if it didn't have other connotations. I'd say Lancer for the one weapon I can recall him using, but Septem ruined that.

Personality wise he's probably too authoritative to work well in a team overfull with massive egos, but with just one it'll probably work?

[x] Tawara no Touta
- [x] Archer
As noted earlier, he has fairly good utility as a demon slayer, making him good as a second champion to pair with the second general in Rama. This expands the ability to fight on two fronts at once, as needed.

Most importantly though is that infinite rice bale. In times of peace, it would break Brettonia by potentially displacing the large peasant caste. With the end times inbound, and a nationbuilding hero, that goes from problem to solution.

Personality wise, he seems unlikely to cause many problems.

[x] Chevalier d'Eon
- [x] Saber
Whatever happens, we'll be pushing forward a court of rather foreign powerhouses into Brettonia. If we want them to interface with society smoothly, having someone able to help that along would be great. And while Brettonia isn't France, it's about as close as we'll get, so the applications of a professional French spy should be fairly clear.

Later on, well, they're a professional spy. Applying enough force in the right place is the key to victory, and the rest of the lineup is overachieving on the 'enough force' side of things.

Personality wise, they seem unlikely to cause many problems.
 
Last edited:
[X] Tawara no Touta
-[X] Archer
[X] Leonardo DaVinci
-[X] Caster
[X] Nobunaga
-[X] Avenger
[X] Mordred
-[X] Saber
[X] Beowulf
-[X] Berserker

I've been convinced, though I wasn't super invested in my original picks anyway. This seems fun.
 
Last edited:
Example Sheets Set 1
So, I was asked to give an idea of what some of the servant sheets might look like. I just did the top four at the time I started making them, though I'll admit, they aren't final. It might give you a bit more of an idea on what aspects of a Servant is emphasised. They aren't final, but some of them will likely be used even if you don't pick them, so...

Mordred
Age: Appears in her late teens
Height: 5'1
Weight: 42kg
Gender: Female
Alignment: Chaotic Neutral
Class: Saber
Hidden Attributes: Earth, Dragon, Knight of the Round Table

Diplomacy: 7
Martial: 17
Stewardship: 14
Intrigue: 13
Learning: 4

Traits
Magic Resistance
Roll an opposed Martial check against incoming magic. On success, the magic fails.
Ha, magic? You wish!

Charisma
When rolling to convince others, roll 2d10 instead of 1d10. When rolling to prevent your unit breaking, roll 2d10 instead of 1d10.
Wanna see what this bastard can really do? Hope you don't like your kingdom!

Stack the Books
When rolling to make use of finances and other infrastructure developments, roll an additional 1d6. This result is added afterwards to find additional finances to grease the wheels.
The quickest way to get the people to work is to shower them with luxury.

Knight of the Round Table
???
You aren't father.

Deathless
In hopeless battle situations, roll 2d10 instead of 1d10. You must be killed twice before you die. Susceptible to Khorne corruption.
Bring it ya bastards! I'll drag you all to hell with me!

Clarent Blood Arthur
Roll an opposed martial check against an enemy battalion. On success, the battalion is shattered. If you succeed by more then five, the enemy battalion is obliterated. Recharges after 1d6 warfare rounds. Two uses. After the second use, the battle becomes hopeless regardless of enemy numbers.
I am no king, but I walk the path behind the king. Taste my resolve.
Sakamoto Ryouma
Age: 33
Height: 5'9
Weight: 72kg
Gender: Male
Alignment: True Neutral
Class: Lancer
Hidden Attributes: Human, Elemental, God, Dragon, Blessed of Mt Ooe

Diplomacy: 18
Martial: 9
Stewardship: 7
Intrigue: 11
Learning: 14

Traits
Magic Resistance
Roll an opposed Martial check against incoming magic. On success, the magic fails.
I'm afraid that I'm not very good at dodging magic. See, I have a rather big target on my back.
He means I am drawing magic towards him.


The Great White Snake of Takachiho
Assisted by Oryou in all things. Add 1d6 to all rolls in relation to martial or magic matters. Subtract 1d6 in relation to all rolls in regards to management and assassination matters.
She is very handy, but she also likes frogs.
Shush. Frogs are tasty.


Unifying Dragon
When negotiating with multiple lords simultaneously, roll 2d8 instead of 1d10.
We should all sit at the table and have some nice miso soup.
… Ryouma. There is no miso here.


The Rough Ones
While hidden within a settlement, roll intrigue against the lord of the settlement. On success, a Bakumatsu Office is established within the settlement and starts working against the lords goals.
Leave it to me. I'll slow the problem down.
You mean you'll adopt another Okada.


Nail of the World: Ama-no-Sakahoko
Attacks made by this lord are magical in nature, and as a result, can always harm demonic foes regardless of their traits. Immune to all Chaos corruption. Always afflicted with Corruption (Oryou).
Technically, it's a nail that creates landmasses.
Oryou should point out that is such a simplistic explanation that it explained nothing.


O' Dragon, Conquer the Expanses of Wadatsumi
Transform Oryou temporarily into a divine dragon. In this state, the trait 'Purge Defence' is obtained and attack all nearby units simultaneously. Recharge 1d6 turns.
Take it, Oryou.
Aye, let us soar to heaven.

Purge Defence (Normally inactive)
Immune to non-magic attacks. Immune to all attacks and magic that roll less then an 18, regardless of opposed checks.
Arjuna
Age: 25
Height: 5'8
Weight: 72kg
Gender: Male
Alignment: Lawful Neutral
Class: Archer
Hidden Attributes: Heaven, Divinity

Diplomacy: 7
Martial: 22
Stewardship: 8
Intrigue: 10
Learning: 9

Traits
Magic Resistance
Roll an opposed Martial check against incoming magic. On success, the magic fails.
It isn't just the magic resistance of Archer. I am actually quite an accomplished mage myself.

Magic (Astra)
Can use magic. In particular, nearly every astra is available, though deploying them often have convoluted conditions. As a side effect, due to use of Gandiva, all attacks are magical and fire elemental if no other effect overwrites it.
I'm afraid that they aren't that useful outside of war in this form.

Disguise
Roll an opposed intrigue check. On success, successfully hide within the enemy settlement, however, no battalions can be hidden this way.
Run. I will slow them down. We'll meet again.

Downer
Suffers exploding failures on a roll of 1 or on failing an opposed roll against [Karna].
Krishna… oh Krishna…

Anti-Evil
When rolling against demons, undead and other pure evil creatures, roll 1d6 and subtract it from the opponents roll. If that roll would be reduced below a 15, negate it regardless of whether or not it would have defeated Arjuna's roll.
As one of the Pandava, I am good. To face me is to be evil.

Brahmastra
Roll martial against one enemy battalion. The enemy battalion automatically rolls a 0 unless they possess a Legendary Lord or Legendary Hero. Recharge in 1d6 rounds.
O' Brahma, descend!

Pashupata
???
Shiva is not here. Deployment is impossible.
Oda Nobunaga
Age: 23
Height: 5'4
Weight: 50kg
Gender: Male
Alignment: Chaotic Neutral
Class: Avenger
Hidden Attributes: Earth, Demon

Diplomacy: 14
Martial: 9
Stewardship: 14
Intrigue: 17
Learning: 12

Traits
Avenger
Vulnerable to all types of Chaos Corruption. However, while corrupted, gain 1d10 to all related rolls to the corruption. All forms of corruption purge in 1d6 turns from the first corruption.
The corruption of a demon, huh? I'll show you a real demon.

Strategy
When fighting personally, reduce martial score to 6 unless [Ranmaru] is present. If leading a battalion specialising in rifles, increase martial score to 13.
I will admit the frontlines are not for me.

Master of the Court
If your intrigue is higher then the opponents, add 1d10 to your roll. If your intrigue is lower then the opponents, subtract 1d10 from your roll.
Well… it can't be helped.

Unifying the Nation by Force
When facing opponents of a lesser technology base, magical nature, or divinity on the battlefield, roll 2d10 instead of 1d10.
Three worlds. Rotate. Kill them all.

Fool of Owari
Roll 1d10 at the start of a turn. On a 1, Nobunaga becomes distracted by some sort of flight of fancy and is otherwise uncontrollable. Disables during military crisis.
Well, at the time they called my Kippoushi, but this form is after I was called the demon king.

???
???
It's not time to reveal this.
 
[X] Tawara no Touta
-[X] Archer
[x] Old Man of the Mountain
-[X] Assassin
[X] Scathach
-[X] Lancer
[X] Ryouma
-[X] Lancer
[X] Leonardo DaVinci
-[X] Caster

I just want Merlin to show up with Arturia. I am surprised there haven't been more people voting for Round table Servants. I don't actually know anything about Tawara or Ryouma but I trust the other people that posted about them and their arguments for them. It is tempting to swap one of these people out for Da Vinci though so we can have some dedicated to the Sciences versus magic.

By the way how good is caster Arturia? O what if the Lady of the Lake was used instead as a servant...

Edit: Changed Merlin to Leonardo DaVinci then since they are a genius and will help advance technology.
 
Last edited:
Merlin is vetoed. He isn't actually a servant. Likewise, the Lady of the Lake is an elemental.

Arturia is serviceable in battle, but most of her abilities is not really useful in the current situation, since the sacred sword has already been forged. Unless you wanna burgle a castle, in that case not many could stop her and basically none of them are in Bretonnia.
 
[X] Tawara no Touta
-[X] Archer
[X] Mebd
-[X] Rider
[X] Nobunaga
-[X] Avenger
[X] Chiyome
-[X] Assassin
[X] Da Vinci
-[X] Caster
 
Last edited:
Example Sheets Set 2
Alright. I think I now have an example sheet for every servant that got more then one vote. As before these are subject to change.

Hassan-I-Sabbah
Age: 49
Height: 5'7
Weight: 61kg
Gender: Male
Alignment: Lawful Evil
Class: Assassin
Hidden Attributes: Earth
Note: The great leader of Alamut, crowned the Old Man of the Mountain. It is unclear if he is a member of the order, for he speaks not of it.

Diplomacy: 11
Martial: 7
Stewardship: 8
Intrigue: 14
Learning: 16

Traits
Presence Concealment
Characters with an intrigue score 13 or less cannot detect this characters presence within a city unless he is either in combat, assassinating someone, or becoming detected is part of his current scheme. This skill is disabled if he fails an intrigue check for any reason.
The work of the Hassan is within the shadows. If one is seen, then one has failed.

Assassinate
This character can perform the assassination action. By defeating a Lord or Hero in an opposed Intrigue vs Martial check, he can execute that character within the safety of their own lair. However, the effectiveness against Legendary characters is lowered.
The trade tools are death and deception. The enemy must cease to breath to end the war.

Mercantile
Use diplomacy instead of Stewardship for the purposes of selling items. In addition, add 1d6 to the result.
Hide amongst those who sell salt. They have a reason to be everywhere.

Subversion
This character has an extensive knowledge of poisons and other such techniques. By rolling an opposed intrigue check against the lord of a settlement, they can make actions that hinder the entire settlement. However, these effects are limited to debilitating and lethal effects.
Cut them off from their supplies. Make them fear their own water. This is how you break a man.

Fanatic
On a turn where the action taken is contrary to Hassan-I-Sabbah's, roll an opposed diplomacy check against Arturia. If Hassan wins, Hassan will act of his own accord separate to the rest of the retinue.
Such is the will of Azrael.

???
???
One's secret tool is not for display.
Beowulf
Age: 78
Height: 6'1
Weight: 81kg
Gender: Male
Alignment: Chaotic Good
Class: Berse- -> Alter Ego
Hidden Attributes: Earth, Dragon, Monster, Crown Candidate
Note: The salvation of a world is no place for a man mad with fury. I will take the stage.

Diplomacy: 7
Martial: 20
Stewardship: 7
Intrigue: 6
Learning: 11

Traits
Beowulf the Berserker
In battle, the hero is completely unbreakable and inspires all nearby retinues to fight even when shattered. All penalties from morale or disadvantageous positioning is negated. Chaos Corruption is negated and all opposed rolls to check for corruption on Beowulf are considered to roll a 0.
Stand tall. The foe may breath fire. The foe may be of death itself. I. Do. Not. Care. BEOWUUUUUULF!

The Kind King
When using Diplomacy or Stewardship in order to assist the people of a settlement, double them. However, the excesses he showers on his people out of love, while it fosters loyalty, is also hard on the coffers. If a revolt occurs within ones territory, Beowulf will automatically move to put it down.
For the weak, kindness. For the wicked, vengeance.

A Quiet Life
Halve all construction times within the settlement that Beowulf is within. However, if the settlement is threatened from minor threats, Beowulf will automatically move to remove them.
For the people, toil. For the monstrous, death.

Hrunting and Naegling
This hero's attacks are always considered magical. When fighting demons and monsters, add 1d10 to all Martial checks. Against demons and monsters, this hero always does at least the minimum amount of damage, even if they are invincible.
My swords are trustworthy. No, I don't need a walking stick, get me a knee brace you fool!

Weak to Poison
Due to dying from dragon venom, Beowulf is weak against poison, and does not get a second death save if struck down by poison. Since the poison must be draconic in nature, this weakness is more narrow then it appears.
All things end. It is quite simple.
Tawara no Touta
Age: 29
Height: 6'0
Weight: 98kg
Gender: Male
Alignment: Neutral Good
Class: Archer
Hidden Attributes: Human, Divine

Diplomacy: 8
Martial: 14
Stewardship: 10
Intrigue: 3
Learning: 6

Traits
Magic Resistance
Roll an opposed Martial check against incoming magic. On success, the magic fails.
Hahahaha! Hold fast, everyone! I will see us through!

Lone Wolf
In army combat, Touta's martial score is halved. This does not apply in individual combat or against monsters.
Leading the army is not for me. Hahahaha. I'll stick to the rear.

Tilling the Fields
Roll 2d10 instead of 1d10 in relation to farming rolls and other agriculture tasks.
One cannot eat a laser. Work must be done to keep the people eating.

Protection of the Dragon
When in the same retinue as a [Dragon], add 1d6 to all combat rolls. When fighting a [Monster], add an additional 1d6 to all combat rolls.
Enough. I will remove the centipede. Oh Hachiman, lend me strength.

The Inexhaustible Bale
Can always perform agriculture actions, even if no seeds are available. In such case, divine grain rice will be produced instead.
Normally, this is used for sake, but, well, I'd rather three square meals a day.
Sanada Yukimura
Age: 31
Height: 5'6
Weight: 77kg
Gender: Male
Alignment: Chaotic Good
Class: Lancer
Hidden Attributes: Earth, Oni

Diplomacy: 5
Martial: 16
Stewardship: 7
Intrigue: 15
Learning: 8

Traits
Magic Resistance
Roll an opposed Martial check against incoming magic. On success, the magic fails.
It's the Oni Blood, I'm afraid.

One Hundred Year Hero
Yukimura Sanada counts as a battalion on his own, and cannot be attached to other units. When making rolls in warfare, add 1d6 to the result.
They say one like me occurs every one hundred years, but I feel like I accomplished far less then Musashi.

Sanada Brave | Ninjutsu
This Hero can impede the enemy and conduct all espionage actions. If he succeeds in an Intrigue check against opponents, he can subvert their facilities and intentions to the cause.
Leave it to me. I'll be back soon. If I come back wearing make up, please don't comment on it.

Rapid Training
When rolling Stewardship to train units, double Yukimura's Stewardship score. When rolling learning to equip units correctly, halve Yukimura's learning score.
Now, now. Here's the right length spear. The techniques of the Sanada require a long shaft.

Deathless
In hopeless battle situations, roll 2d10 instead of 1d10. This hero will never break in combat. Susceptible to Nurgle corruption.
You have taken your last step. Your head is mine!

Blazing Sengoku Demon
Attacks made by this unit deal fire damage. If he rolls more then five higher then the opposing units Martial score, that unit is shaken, or if it is shaken, it breaks.
This is where you die. I'm not trapped here with you. You are trapped here with me.
Michiel de Ruyter
Age: 40
Height: 5'8
Weight: 51kg
Gender: Male
Alignment: Lawful Good
Class: Rider
Hidden Attributes: Star
Note: The stresses of leading have made him dangerously underweight.

Diplomacy: 9
Martial: 12
Stewardship: 9
Intrigue: 8
Learning: 11

Traits
Boatswain King
This Hero can navigate the seas, and allows for sea travel using his stats. While on the high seas, add 2d10 to all rolls instead of 1d10.
All hands to deck. First mate, you may spin the wheel no- Arturia, not that fast!

Mercantile Savy
When using Stewardship to manage trade goods and selling, roll 2d10 instead of 1d10. If the opponents intrigue is higher then Michiel's, roll 3d10 instead.
Alas, the smarter they are to tricks, the easier it is to trick them with the truth. People pay for quality.

Gunnary Captain
Reduce martial by half if fighting alone, not on a ship or not in command of a cannon or artillery unit. If in command of explosive artillery, if the opposing battalion has no Lord in it and Michiel rolls more then 5 higher then them in an opposed roll, the enemy unit shatters.
I see them. Give me a moment to do the math.

Empathy for Seniors
Increase Michiel's diplomacy score to 15 when negotiating with military officers of a higher rank then him and when co-ordinating military matters.
Alas. I will deal with the pleasantries.

Storm and Still
If the Winds of Magic are raging, still them, negating almost all magical effects relating to the Winds of Magic. If the Winds of Magic are still, enrage them, maximising the effects of all spells. If the Winds of Magic are doing neither, create a monsoon of magic that devastates the battlefield. Recharge 1d6 turns.
It is time to raid the enemy. Ensure they have no cards to play.
Herakles
Age: ??
Height: 8'3
Weight: 183kg
Gender: Male
Alignment: Chaotic Neutral
Class: Archer
Hidden Attributes: Heaven, Divinity
Note: Fundamentally, he wishes to be a good person, and believes the first step is to demonstrate that he is an effective father.

Diplomacy: 3
Martial: 25
Stewardship: 2
Intrigue: 9
Learning: 8

Traits
Magic Cancel
Roll an opposed Martial check against incoming magic targeting Herakles or his nearby allies. On success, the magic fails. If Godhand is deactivated, then this trait is deactivated.
Stand with me. I will shield you.

Valor
This hero never breaks in battle. The display of his valour in combat grants other units nearby an additional 1d6 bonus to not break in combat. In addition, he is immune to all forms of Chaos Corruption while in combat except Khorne Corruption.
Have heart! I am here!

Great Hero
Herakles can never be embedded in a battalion. As a result, all actions he takes on the battlefield are as an individual. Herakles can act at the warfare scale even as an individual so long as he is armed.
There is no man stronger then me, I assure you.

Godhand
This unit must be slain thirteen times before he remains dead. He regains 1 life every 1d20 turns.
It's only one life. I have many. Have at them!

Arrow of the Hydra
The hero's archery attacks are poisoned. Heroes and Lords damaged by Herakles expire in 1d4 turns. Monsters and others damaged by Herakles expire in 1d4 warfare rounds. Herakles has 1d6 arrows per turn, and cannot recharge them until the turn ends. If he would have less arrows this turn then he did on his previous turn, the count does not change.
The arrows are of the Lernean Hydra. Do not touch the heads. Your death will be quite pitiful.
 
Are famous Fictional characters viable too? Like Sherlock. And what of multiple of the same. Like Arutria Saber. Can we summon Grands as Grands or must it be in a normal Servant vessel. What about servants that have some out of context abilities how will they be treated.

Also people I think there is no one who could do Anti-Chaos better then a Saviour class Like Jesus.
 
Last edited:
Are famous Fictional characters viable too? Like Sherlock.
Only ones with a historical basis.

And what of multiple os the same. Like Arutria Saber
Only one person of the same identity allowed. You may not have an Arturia of every class.

Also people I think there is no one who could do Anti-Chaos better then a Saviour class Like Jesus.
You might recall that Jesus idea of salvation involved him dying. Generally speaking, a Saviour would never answer the summons, since they already did their job. Also bluntly, I don't feel comfortable writing Jesus in a English speaking audience.
 
Does Sherlock count then? I mean lots of people thought him real.

Also when I said Jesus I was thinking more along the lines of him diving into Hell to get the sinners out.
 
Back
Top