Part 2: Birth is Not Destiny
-[X] Defiance: So you were dead, so what?! You still had a calling, a well of unspent motivation. You weren't done yet, not by a mile.
The being could only look to your thoughts and see your defiance, all you could ever show him was your attitude towards this death, towards this failure that you did not wish to have. You wanted to continue, to see yourself going toward the great unknown, with a smile on your face, and feeling the heat of pride and energy.
It was radiating off of you as you saw your body go towards the light. This was… nay, this will be your destiny now. You had chosen your fate to always defy… everything…
Gain Trait: Defiant: Nothing will stop you from getting what you want. From the past, you know what is like to see something left behind, unfinished, and forgotten. God, Death, even Destiny… They will rue the day for giving you a second Chance. (Your Fate is now Set Upon you. Defy what is to come… And show the world you are more than an incomplete soul. Unknown Effect)
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-[X]You were Good
-[X]In a Drug Den: The Woman just finished giving birth and handed the child to the dealer. "He's worth something for another fix." Life was nothing short of a commodity, to be bought and sold, to the highest bidder. Where everything had its price. (You are born in Poverty, where you have to fight for everything to survive, where no one can trust you. And you can trust no one. Starting Status: Weak Heart, Strong Soul. Special Starting Persona becomes Available)
As you grew, and you were brought into the world again, in this festering pile of earth and mayhem all you could do was defy it. You had been born into a cesspool of putrid insanity, drug abuse, and hopelessness.
You grew up defying the horrid position, by smiling, looking out into the world and feeling a sense of optimism, something that could only be claimed as a heart of a child.
But that was not you… You were more. You were quiet, you looked beyond the satisfaction and the horror and the desolation of the helpless and the hopeless, to the more impossible.
There was good.
And you were too. Despite the struggles and horror of this city.
Reward:
Gain Trait: Weak Heart, Strong Soul (Good): You have seen the Depths and Depravity of this city, and have chosen to see the light in the Darkness. (You Heart is that of good. You do not believe that words can change the world, only actions. +10 to Combat roll. Unknown Effect)
What are you?:
[]The Orphan: Growing up in an orphanage is not like the movies, as you saw and learned. It may be full of discipline, but there is always fear. You know the people you loved and knew that in the end, it would be better to leave this place. Perhaps you could help them if you got money. But that was not happy. (Gain Trait: A Faceless Orphan. You are alone, with only your brothers and sisters who are like you as a family)
[]The Thief: There was one creed among the children who thieved. The Fence got its cut, the Mob was off-limits, and no one died. That was your little creed. It kept you out of juvie, kept you on the streets, and kept you from dying. And if everyone was alive, no one would have to mourn them. (Gain Trait: A Little Thief. You are part of a group of street rats, trying to stay alive, by stealing minor and little goods... Trying to get enough to eat, sleep, and drink.)
[]The Drug Runner: The Mob gave you a choice. Bring the Stuff to where it was supposed to be, and then, you left it, then you got paid. Or die. The Most Dangerous thing was getting caught. First, the cops would harass you, offering to help you. But they never helped. And those that left this life... They never stayed out for long. You all had debts to pay. (Gain Trait: The Mule. You and your friends are drug mules for the Mob... the only ones the cops won't recognize on sight if you were lucky. You made rounds, got people what they needed... and then tried to avoid the cops. It's a life all want to escape. But no one does.)
[]The Scam Artist: You had a silver tongue. A silver tongue, a pretty face. Knowing the right words. That was always the simple thing that made you realize you had a knack for what people never suspected you were stealing, utilizing your charm, and their kindness to come ahead. That was the only thing you wanted to do, was make sure no one got hurt... at least, those that didn't deserve it... maybe. (Gain Trait: The Artist. You are a Scam Artist, and you do your best to make sure to always come out on top)
[]Alone: You have no one. You have nothing. All you are is alone. Save for a single crimson door you see in your dreams... And fear from it. (Gain Trait: A Crimson Door. You are alone. You have nothing. but you have nothing... You are free and in chains all the same.)
AN: Enjoy
Your name and appearance... will be chosen next turn.