The Shadow of Old Transgressions (Homeworld/Mass Effect Crossover Quest)

DaLintyGuy poses an interesting scenario: one where the Rachni were supressed but not exterminated to near-extinction. If such happened before the Bentusi were supplanted by the Taiidan Empire, then it would be a logical conclusion that due to Rachni rac-

...

A thought. 🤔

(Ttake this with a grain of salt, as this was info that come out of Galactic Codex: Essentials Edition 2183, released with Mass Effect Limited Collector's Edition and as such is of... let's say questionable canonicity, as it apparently had little direct input from Bioware writers at the time due to being written predominantly by Microsoft Xbox staff. However, as near as I can tell this hasn't actually been refuted by Bioware writers; the Microsoft writers didn't have the final versions of the codex entries that made it into the first game.)

Originally, it was the Protheans who first discovered the Rachni, and in a dark mirror of the Salarian uplifting of the Krogan, used the Rachni as living weapons against their enemies and enforced a eugenics program on them that strongly favored the most cunning and warlike Rachni Queens to encourage those traits. However unlike the Krogan Rebellions, when the Rachni inevitably rebelled against the Protheans, they didn't have the Krogan advantage of spacecraft of their own... not that that would've helped. The Protheans glassed every Rachni world that they'd settled on (some two hundred worlds), but didn't bother to thoroughly check the world that they'd originally found them on and gave themselves a pat on the back for a genocide well done, unaware that they'd missed a spot. The Rachni bred their numbers back up, figured out how to build their own ships, then at some point got hit with a mental whammy by Nazara/Sovereign, and most of us know what that resulted in and how things go from there.

Ultimately, we had the Protheans then the Reapers to blame for what the Rachni did in Mass Effect (but honestly, probably mostly the Protheans for even putting the Rachni on the Reapers' radar... if the relevant information from the GCEE can be accepted as material that could have made it into the in-game codex in some form if not for time constraints). This could be an interesting opportunity to see how things went if the Rachni encountered someone other than a conquering empire of warmongering assholes, or if the Bentusi had staged an intervention at some point. As a race, they are truly amazing engineers, perhaps in a large part due to their pseudo-telepathy via 'organic quantum entanglement communication' and always being under the direction of a guiding hive mind, aka their Queens. It should however be kept in mind that as a species that functionally is a very small number of true individuals that serve as the guiding hive minds for the vast majority of the rest of the species, they are possibly very, very alien by the standards of almost everything and everyone else in this quest's setting.
 
Codex: The Rachni

Codex: The Rachni

Suen Nest Cluster and Turanic Raiders

Most species in the galaxy are bilaterally symmetrical with four limbs. Two legs, two arms, and a head. Even the Bentusi adhere to that body plan, at least to start with. It isn't certain why this is so. There doesn't seem to be any particularly evolutionary advantage so the most common belief is that it is a result of Progenitor tinkering and uplifting their preferred species in the distant past.

There are only a few exceptions to this general rule. The most commonly seen one are the Hanar. The aquatic species is a mostly philosophical race that keeps to itself and is seen as harmless by the greater galactic community. The other example of a differing evolution however is not so benign. These are the Rachni, an insectile hive minded species that lives primarily in the galactic west.

They are an ancient race hailing from the tidally locked world of Suen. So ancient that some of their records even date to the times of the progenitors themselves. However few have ever had a chance to see those records for they are also highly territorial. A hive minded race the Rachni explored outward under the guidance of their queens colonizing systems and building great works until some cataclysmic even they speak of only as the Great Silence happened.

The Rachni are unwilling, or unable, to recount what exactly this was, but it left them with an incredible racial trauma that caused them to retreat all the way back to their core worlds and stay there. Although they have interacted little with the rest of the galaxy in the times since then they have not been idle. With far more unity than any individualistic race and an innate knack for engineering they have turned their cluster into a vast network of orbital structures and habitats that houses trillions of Rachni workers and soldiers, and at least a few million queens.

They are willing to trade with those who come to them, but they never leave their cluster. There has only been one exception to this, and it left the rest of the galaxy with a permanent fear of the Rachni.

A bit more than three millennia a single queen left the Hive with her brood. She claimed that the rest of the queens were living in fear, and that the Great Silence was in the past. It was time for the Rachni to reclaim the galaxy. So she voyaged with her brood in a vast armada towards the galactic center. And as she left the Rachni home cluster she changed. She became paranoid, vengeful, and manic.

She was known as Queen Turanii and she lead her warriors to cut a swath across galactic space. The Bentusi were slow to respond as they were still rebuilding from their war with the T-Mat. So it was up to the lesser polities to defend themselves. And for the most part they failed. They could not stand against the ravenous Rachni warriors on the ground or their hordes of warships in space.

That is until an alliance was formed between the Sur'Kesh Union and the Thessian Council. These were two of the largest nations under the Pax Bentusi controlling hundreds of systems and with elite Asari soldiers backed by Salarian science they held the line. For a while anyway. It was clear that the Rachni would eventually overwhelm them, and the Bentusi were slow to respond. So the Salarians looked for a solution. And they found one on Tuchanka.

The violent Krogan species was strong, smart, and almost as numerous as the Rachni. They were tearing themselves apart on just one world, but with Salarian help they flew into space and colonized a dozen more. In under a century the Tuchankan Tribes had joined with the other two in a Tripartite pact and the Tuchankan fleets began pushing the Rachni back.

It was then that the Bentusi finally arrived. They had spoken with the Queens of Suen and determined that Queen Turannii's madness was neither genetic nor likely entirely her fault. So under Bentus's wise leadership they captured her and dispersed her fleets. She was carried back to Suen where the other queens attempted to treat her and her swarm was destroyed as tainted.

This did not please the Krogans. They felt they had had their victory stolen, and while the Asari and Salarians were mostly just glad that the war was over they also held some resentment for the Bentusi's late arrival. Thus the seeds of the Taiidan Empire and the Night of Knives was born.

The war itself has also left a lasting impression on the galaxy. Not all of Queen Turanii's warriors were killed. A few survived driven mad by their exposure to whatever corrupted Queen Turanii as well as their long isolation. Across the galaxy these isolated Rachni try their best to build new hives, but are almost always forced to prey on other nearby civilized worlds for survival. And thus was born the Turanic raiders.

There is one more bit of historical curiosity. The dates for neither are certain, but Bentusi archeologists are fairly certain that the Unbinding and the Great Silence happened in the same general time frame.
 
that the Unbinding and the Great Silence happened in the same general time frame.
Dont remember but what was Unbinding?
The war itself has also left a lasting impression on the galaxy. Not all of Queen Turanii's warriors were killed. A few survived driven mad by their exposure to whatever corrupted Queen Turanii as well as their long isolation. Across the galaxy these isolated Rachni try their best to build new hives, but are almost always forced to prey on other nearby civilized worlds for survival. And thus was born the Turanic raiders.
If they lost their Queen then how did those Rachni keep up their numbers? Or where there some lesser queens that werent captured/killed and can still birth new warriors/drones?
These are the Rachni, an insectile hive minded species that lives primarily in the galactic west.
Also Rachni still have their QE FTL hive mind? Or is it some lower grade of hive mind thats based on pheremones/sounds/EM waves?
 
Dont remember but what was Unbinding?

I didn't call it that, but it's when the Bentusi precursors become Unbound.

If they lost their Queen then how did those Rachni keep up their numbers? Or where there some lesser queens that werent captured/killed and can still birth new warriors/drones?

Some combination of that and the Rachni just living a long time.

Also Rachni still have their QE FTL hive mind? Or is it some lower grade of hive mind thats based on pheremones/sounds/EM waves?

In this setting their hive mind works through hyperspace.
 
In this setting their hive mind works through hyperspace.
Realy? Then considering how long ago Bentusi got their hands on Rachni its a mystery they didnt figure out how this works.

Because it seems like in this verse there is no FTL comms and eveyone depends on couriers to transfer messages. If it was a thing then many situations would be trivialy resolved by sending a FTL warning or call. Like even now with asking Ulysses and Laverna over comms whats slowing them down.
 
Realy? Then considering how long ago Bentusi got their hands on Rachni its a mystery they didnt figure out how this works.

Because it seems like in this verse there is no FTL comms and eveyone depends on couriers to transfer messages. If it was a thing then many situations would be trivialy resolved by sending a FTL warning or call. Like even now with asking Ulysses and Laverna over comms whats slowing them down.

You could just as easily say the same for quantum entangled comms. And the Bentusi can sense things through hyperspace better than other races. It's just not an easy thing to figure out fully.
 
... This reads like something poisoned Turanii when she left Suen. Or worse, something has already tainted the Rachni Queens, but they're perhaps shielding themselves somehow from the effects without being exactly aware of it. Somewhere between three and six or seven million queens, all constantly singing to each other through hyperspace? I'd call that a network, one which by all appearances may have its own natural 'firewall' of sorts to protect the Rachni from outside interference.

Either way, it very much seems like Turanii was a target of opportunity.

I also find the mention of racial trauma to be very interesting, as well as their unwillingness or inability to recall what that is. Given the way that memory is genetically passed down, it should be impossible that the Rachni can't remember what scares them so badly... Unless that very memory is or has been corrupted by some kind of cognitohazard.

I'm leaning towards deliberate cognitohazard within their genetic memory, something associated with being away from Suen and/or space exploration and colonization, something so scary that they don't even want to risk the possibility of accidentally dredging up those memories. Turanii's deeds probably only reinforced that aversion.

I can see a number of reasons to do this. 1), if they have racial memory of the Progenitors, then it's possible that they have first hand experience in using Progenitor tech and/or know dangerous secrets about said tech. Keeping them scared and traumatized enough to hide in their home system indefinitely takes them off of the board as a massive threat, otherwise they might've gotten their manipulators on something juicy, like a Progenitor Dreadnought or a Far Jump core.

2), just one Rachni Queen, driven mad, nearly fought the galaxy to a standstill until the uplifted Hiigarans (then still called just Krogans) managed to fight them to a standstill almost singlehandedly... and that was probably just a relatively small fraction of Rachni numbers. Which means that if they'd shifted to a full war footing instead of just one queen going off on her own, well quantity is a quality all its own even if the other side has superior firepower on theirs. That would have been ugly.

3) insane bloodthirsty Rachni with a Far Jumper would probably make the Vagyr War of Homeworld 2 look like a preteen bully getting into a slap fight with another kid that they tried to pick on, and I don't know that the Bentusi could have won that fight. The T-Mat, probably but they would've been bloodied good and proper by sheer weight of numbers if nothing else.

4) It keeps the Rachni from the rest of the galaxy and vice-versa. Otherwise, you'd have the possibility of Rachni Queens selling their services to other races to be living FTL com systems across vast distances, or the other races managing to create such systems themselves by learning how to duplicate Rachni communication. A significant part of the problems that the various polities in this quest face when it comes to the Void Wraiths is related to the inability to quickly communicate across massive distances - I dare say that that is an even larger stumbling block than the technological disparity between the Void Wraiths and everyone else that isn't the T-Mat.
 
If the Turanic Raiders are Rachni Remnants then damn they build their Ships tough!

I wonder if the isolated Rachni have developed Bioships by now as part of their differing ethos?
 
Combat Dice
Arcanestomper threw 2 20-faced dice. Reason: T-Mat Arm 1 Arm 2 Total: 20
16 16 4 4
Arcanestomper threw 2 15-faced dice. Reason: T-Mat Arm 3 Arm 4 Total: 13
9 9 4 4
Arcanestomper threw 1 20-faced dice. Reason: Keeper Destroyers Total: 11
11 11
Arcanestomper threw 1 20-faced dice. Reason: Keeper Drones Total: 2
2 2
Arcanestomper threw 1 20-faced dice. Reason: Cherubs Total: 16
16 16
Arcanestomper threw 1 20-faced dice. Reason: Dervishes Total: 17
17 17
Arcanestomper threw 1 20-faced dice. Reason: Slingers + Missiles Total: 17
17 17
 
... I choose to be very optimistic about those dice rolls (blatantly ignores the little fact that the T-Mat got some pretty decent rolls)! Pity about the keeper drones, but they can always build more drones.
 
... I choose to be very optimistic about those dice rolls (blatantly ignores the little fact that the T-Mat got some pretty decent rolls)! Pity about the keeper drones, but they can always build more drones.

Yeah it's an interesting set of rolls. Also sorry for the delayed update. I just wasn't feeling very inspired these last few days. I'll get the post up tomorrow.
 
Turn 6.6 The Five Points of Death

The Kiln Stacks

System Omicron Sixteen
Progenitor Fields


You are not at all confident as you prepare to face the T-Mat Starfish. This is the Bentusi bogeyman. The Bentusi have never lost a battle, but facing the T-Mat mothership can't be called a win either. Indeed much of the Bentusi's history of victory can be attributed to the fact that so many elders died then that no one is sure what exactly battles were fought in the past.

Your allies don't really understand. The Kushan are eager to get into the fight and Captain Dire harangues you for not telling him to stay back. The Kadeshi are less vocal, but also eager to do their part after being shepherd for so long. Only captain Dun and his mercenaries are content to follow your orders, but that's mostly because the Vol Clan are never the most eager for war.

Your flicker allies are brave, but their lives are so fragile they cannot understand. The T-Mat snuffs out their worlds and there are no survivors to tell the tales. They fear the Rachni, the Wraiths, and each other. Things that they can see. That they have records of. Tiamat is a story, a myth from prehistory. To them this is simply a strange alien starship, and one that has been damaged at that.

Your companions know better. They have heard the hushed tales from the elders. Those that survived the T-Mat war. The ghost stories of dead worlds. And they can see it for themselves now. As your fleet sensors play over the battlefield you can see the countless keeper ships laying in twisted ruin. It was a battlefleet to conquer worlds. And one ship turned it into so much drifting scrap.

If the Starfish hadn't taken so much damage in the process you'd be opening a quantum gate and jumping right out. For as much as you need the Keepers for your mission you won't be able to fight the Wraiths if you're dead. Still it is damaged, and you do need the Keepers. So hushed messages flit between you, Iuno, and Aurora. The three of you overclock your cores and converse in a second and an eternity all at once. Making plans and drawing up battle tactics.

When you are agreed you turn to your respective tasks. You to the slingers to coordinate a massive missile volley. Aurora to the forges to begin fabricating a massive wave of cherubs. And finally Iuno takes personal control of the dervish corvettes. In passing you ask the Marduk, Rawaan, and Kwan to join you and prepare for an attack run along with a handful of spare acolytes. You aren't actually planning to make an attack personally in this phase of the battle, but Iuno thinks it will make them feel useful, and you will need to make an attack run at some point. Might as well get positioned ahead of time.



The drone was GU-112a. The 112th of 256 fighters in the GU squadron. They had been alive for seven cycles. Seven cycles of debate and philosophy. GU-112a remembered the fractal art 145b had shown them. It remembered the poetry about the Dawn People that 098h had read to them. It could no longer remember its debates on ethical intervention with 202s. With every loss of a sibling it felt its mind grow dimmer. The collective network shuddered with loss as hundreds of instances were silenced and data lost.

145b had died to the INTERLOPER's flak cannons. 098h had sacrificed itself to block a plasma shot that would have gutted the Oracle-12e platform/ship. 202s was lost with almost a third of the squadron when a barrage of ion pulses finally destroyed Prophet Theta Mother/Home. And so many others as well.

GU-112a was one of only a hundred fighters left. Less than half of its cohort survived to fight the INTERLOPER. It was diminished. It was small. It was out of missiles. But it still had its duty. The stocky keeper drone formed up with the other survivors once more. On a signal from Oracle-12e platform/ship they pulsed their engines and raced for the INTERLOPER.

Flak shells and plasma bursts filled the space around GU-112a. It saw 033q get destroyed in a shower of debris. What had been lost that time. GU-112a no longer remembered. It could only continue. Deeper and deeper into the INTERLOPER's defensive storm. GU-112a's cannons roared as it fired its remaining arsenal into a turret and swooped through the resulting explosion.

It had no more shells left. Its capacitors were nearly empty. There was no resupply. There was no hope for GU-112a. There was only one weapon left. Only duty remained. It's engines pulsed and it dove towards the INTERLOPER.



Your senses were spread across the slingers as you coordinated them with care. The slinger's targeting algorithms were insufficient for this battle. You didn't just need them to hit. You needed the most optimal salvo. And so you calculated. You pondered the sensor data and had the slinger's internal fabricators perform triple checks on the missiles.

When you were satisfied at last you passed the command. You didn't have many slingers, but it was still an impressive sight to see them simultaneously flush their tubes. Four slingers fired six missiles each in a single salvo. Five salvos continuously poured out before they had to begin preparing a fresh complement of missiles. One hundred and twenty missiles in total. All carefully synchronized to hit the Starfish at the same time.

They burned past the assembling cherubs and dervishes. The missiles didn't have to come back, and they didn't need escorts. So they far outpaced the slower bombers. You hadn't fully interfaced with the Keeper command channels yet so the missiles turned towards the arm at the far side of the battle.

They couldn't avoid all the keeper drones, but most of them had been destroyed by the time the missile salvo arrived anyway. Of far more import was the Starfish itself. It could never have seen a volley of Bentusi cruise missiles before, given that you invented them, but anyone could recognize how dangerous they were. Dozens of turrets swiveled and began to spit fire at the approaching volley.

Anti capital plasma cannons hurled massive bursts of plasma while ion turrets tracked their beams to burn their missile armor. Anti fighter cannons and flak projectors did their work, but through it all your missiles burned onward.

Dozens died short of the target, but dozens more advanced towards detonation range. And then they spread apart to reveal the first of your gambits. Nine Advanced Cruise Missiles. Three each from you, Iuno, and Aurora. Packing far more powerful quantum warheads and heavy armor they turned towards their final target.

The other basic missiles detonated along the leg itself destroying turrets and rending armor. But the target of the advanced missiles was much more important. You personally guided them through the defensive fire and the points of vulnerability the flotilla had identified at the joint of the leg itself. Of course the T-Mat vessel wasn't going to just let that happen. Dozens more turrets joined the anti missile fire. So many that even the heavy armor of your advanced missiles was no match.

But they had one final trick. With a burst they separated into clusters of sub munitions. Each one equivalent to one of the slinger missiles in themselves. Most of these were shot down, but five weren't. An ironic number considering what you were fighting. You took a moment to appreciate it as they detonated against the base of the leg, sending it reeling and causing huge chunks of hull to be blown away from the Starship.



Obelisk-176b hadn't been blind to the Annoying Ones intrusion into the sacred system. But it had been busy fighting the INTERLOPER, and the Annoying Ones tended to keep to themselves. So it was surprised when a shoal of Annoying One fighters went blazing past it. Not fighters, missiles, but huge ones.

They dove on the INTERLOPER and wreaked havoc along one of its remaining arms. Not enough to destroy it sadly, but it was heavily damaged. Obelisk-176b saw an opportunity.

"I am going in."

"The probability of your survival is only 13.9439 percent."
intoned Oracle-12e sadly.

"I understand, but the Terminal must be protected. Myriad-67a if you would."

"Opening Link. Beginning transfer."
Myriad always knew what to do.

Obelisk-176b felt itself fade as millions of instances evacuated to the other Keeper platform/ship. It was a sad loss, but better than losing them all permanently. The remaining instances were all volunteers and they took a moment to form a new gestalt.

Obelisk-176c considered the operation. It had to get within firing range of the damaged INTERLOPER arm and survive long enough to destroy it. Its armor was at 72.3% and its secondary armament was damaged, but its primary cannons were still fully operational.

"On me GU squadron!" It called over the Keeper network and the few remaining drones assembled as the platform/ship began its attack run. There were only a dozen left, and rather than fly their usual evasive pattern they hugged the larger platform/ship tightly.

As the group flew towards the INTERLOPER one by one GU sqadron sacrificed themselves to intercept plasma bursts even as ion turrets desperately clawed at Obelisk-176c's heavy armor. Holes large enough to fit an entire drone were melted and subsystems were destroyed, but it was too little too late.

Obelisk-176c was finally in range and its main ion cannons opened up like pillars of heavenly fire. Crossing the base of the INTERLOPER's arm they burned through the connecting junctions and armor alike. With a last jerk the arm was cut off and started floating away. It's turrets sputtering as they ran through the last of their ammunition.

Retribution was swift however. The other three arms curled over the damaged platform/ship and unleashed their full might. When it was over nothing remained of Obelisk-176c but dust and cooling gas.



Unfortunately for the Starfish there is no place for angry vengeance on the battlefield. Even as it turned its attention to the Keeper destroyer Iuno was guiding a massive wave of cherubs and dervishes in to unleash their weapons.

Taking advantage of the Starfishes distraction she carefully positioned her bombers for maximum effect and had them unleash their quantum torpedoes in a single alpha strike. Explosions wracked the Starfish's third arm as they detonated all along its length.

With nothing left to shoot the cherubs surged forward to confuse the Starship's targeting even as Iuno initiated the dervishes deadly dance. The nimble corvette began to spiral around the arm. With surgical precision they destroyed turret after turret even as they nimbly avoided return fire. It almost looked like they would destroy another arm all on their own when a surge of energy blew out of the Starfish's core. A dozen particle emitters flicked between the dervishes and cherubs delivering destruction with pinpoint accuracy.

In a matter of moments the space around the starship was clear of its enemies. The cherubs and dervishes were floating debris while the last two keeper destroyers withdrew towards the hulk they were protecting.

For a moment it seemed like the Starfish would follow them, but then it turned towards the Bentusi fleet. [YOU RESIST. YOU RESIST. YOU WILL DIE. DIE. DIIIEEEE!]

The T-Mat warship is much the worse for wear. Two of its arms are gone. One hangs mostly useless, and the last two have taken damage. Its core is trailing debris, and its energy levels have dropped. But it is still a potent opponent. And the Bentusi reserves are depleted. Aurora and Iuno are replenishing the cherub fleet as fast as they can, but the Shepherd is only slowly building more dervishes. At least the Slingers are almost fully replenished, but you aren't sure it will be enough.

You consider retreating when you feel the pulse of a familiar hyperspace signature. Two golden gates open and your comrades emerge into real space. Laverna immediately launches fresh salvos of acolytes even as Ulysses quickly moves to intercept the Starfish's advance with his drone escorts.

"Ha ha just in time." crows Laverna over the fleet network.

"You didn't think I was going to miss this fight too did you?" Ulysses sounds surprisingly self assured for someone diving into the teeth of a T-Mat warship.

Regardless, your fleet is back together at last. And with your fresh fighters you have the upper hand. Now how to use it?

[ ] Attempt to maintain distance
The missiles worked well, and Ulysses brought some more slingers. Have everyone pull back as you continue your missile bombardment and bomber assault on the Starfish.

[ ] Charge in
Don't let the Starfish recover and ready its particle barrage again. Send everyone in and attack it with all you've got.

[ ] Flank attack
You've been moving to the side this whole time with your flicker allies. Time to take advantage of that. Have Ulysses keep its attention while you and the frigates get all the way behind the starfish and hit it from behind.



[ ] Work on the Fleet
-[ ] Pick a Research Project.
-[ ] Pick a Character to work on the project.
-Current Options: Laverna, Ulysses

[ ] Pick a Codex/Interlude
-[ ] Write In
Pick something you'd like to know more about.
 
Hmmm... So, one T-Mat mothership, two arms blown off and one crippled to near-uselessness, but probably still has enough firepower to spank a full Taiidan battle group all on its own. We have our full fleet, Flicker friends included, and two Keeper destroyers that might possibly assist if there are enough runtimes left amongst both ships to give them that much cunning (and/or bloodthirst for revenge) if they see a window of opportunity.

[X] Flank attack
Between our flotilla and the two remaining Keeper destroyers, there's a very lovely possibility here for an absolutely murderous crossfire. I say we grit our teeth and hit this big bastard with everything we have. With as much firepower as the T-Mat super capital ship has lost, we should be able to adequately shield the Marduk, Raawan and the Kwan long enough for them to inflict even more damage (fingers crossed), while Ulysses goes for the throat and Aurora, Laverna and Iuno hit it with whatever drones we have left. If we can mangle even one more arm or wreck whatever defensive system in its core that was responsible for taking out so many of our dervishes and cherubs, then we've probably got this in the bag, especially if we an entice the Keepers into reversing thrust and hitting the T-Mat from yet another firing angle. It's lost roughly 3/5ths of its total firepower, after all. That means that both its effective firing arcs and weight of fire have been significantly reduced.

[X] Work on the Fleet
-[X] Monomolecular Armor
-[X] Ulysses
Our soon-to-be cruisers deserve the best armor that we can give them (though I might change my vote to our Flicker Friends improving their ships - I have no idea how much progress has actually been made on that front).

As for possible codex entries.... yeah, I got nothing. Fortunately, we've stuff that people have suggested in prior votes!
[X] Pick a Codex/Interlude
-[X] Vorcha
So why not the goblins of Mass Effect?
 
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[X] Flank attack
[X] Work on the Fleet
-[X] Monomolecular Armor
-[X] Ulysses
-[x] Cherub Bomber
-[x] Laverna

[X] Pick a Codex/Interlude
-[X] Vorcha
 
[X] Flank attack
[X] Work on the Fleet
-[X] Monomolecular Armor
-[X] Ulysses
-[x] Cherub Bomber
-[x] Laverna

[X] Pick a Codex/Interlude
-[X] Vorcha
 
Hmmm... So, one T-Mat mothership, two arms blown off and one crippled to near-uselessness, but probably still has enough firepower to spank a full Taiidan battle group all on its own. We have our full fleet, Flicker friends included, and two Keeper destroyers that might possibly assist if there are enough runtimes left amongst both ships to give them that much cunning (and/or bloodthirst for revenge) if they see a window of opportunity.

Just as a note, this is not a T-Mat mothership. This is a starfish. Which is smaller and less potent than a full Reef ship. Which doesn't really change anything else you said. Just Reef ships are even worse.
 
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[X] Flank attack
[X] Work on the Fleet
-[X] Monomolecular Armor
-[X] Ulysses
-[x] Cherub Bomber
-[x] Laverna

[X] Pick a Codex/Interlude
-[X] Vorcha
 
Given the implied auto resolve for the encounter, we shouldn't lose much whatever choice we make. Which theoretically means it is time to make like a loot goblin and steal everything that ship had on it. It won't be as impressive as it could be, the Bentusi having already jacked the T-Mat tech in the past, but there will be some impressive humblebrags in the future.

Plus, you know, the actual tech and resources we'll salvage here to build our cruiser(s).
 
[X] Flank attack
[X] Work on the Fleet
-[X] Monomolecular Armor
-[X] Ulysses
-[x] Cherub Bomber
-[x] Laverna

[X] Pick a Codex/Interlude
-[X] Vorcha
 
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