From this point on I won't say I'm spinning a wheel for random sensible actions, just know that I am.
Alexa spoke "Dianna I'ma give you the controls on this one, do what you need to."
"Got it!" Was all that was said. Tact was to my right yelling on his radio for the Rifle team on the wall to stay where they were, while also yelling for more ammo to be brought up 'Just in case' which was fair enough.
Dianna meanwhile decided to run to the left of the kaiju, which was a good idea as the kaiju was having trouble turning or gaining speed, due to its hind legs being so badly damaged.
Dus takes 1 damage from wounds. Hp 12/20-11/20.
Dianna attempts to dodge to the left of Dus to set up an attack. Dc 30: 58-20(Bad dodging skills)= 38!
Dianna attempts to attack the neck of Dus. Dc 45: 32+10= 42! Partial fail, hits head instead.
Dianna roll 1d3+strength total= 2+5= 7! Damage total.
Dus takes 7-3(Head defense)= 4 Damage. Hp 11/20-7/20.
Dus is losing strength!
The first part of the apparent plan worked, she got to the left side of Dus and was able to attack Dus, but she aimed for the neck which allowed Dus to block with his head.
This still hurt Dus but now Dianna was right in front of Dus. Than Dus slammed forth towards Dianna.
Dus attempts to slam into Dianna, while Dianna attempts to parry: Dus rolls 36-10(Agility difference)= 26! VS Dianna rolls 77!
Dianna parry's Dus's slam, allowing a free attack.
Dianna attempts to hit Dus neck, Dc 30: 29+10= 39!
Deals 1d3+strength damage= 1+5= 6! Damage total.
Hp 7/20-1/20.
Dus loses 1 Hp from wounds. Hp 0/20.
Dus using its last bit of strength, charged forth, was thusly grabbed by one of its front legs, and swung onto its side behind Dianna. Before Dus could respond, Dianna thrusted the spear into the neck of Dus, kept going into the ground.
Dus couldn't even screech, struggling before dying to its wounds.
Kaiju Dus defeated!
Battle over!
Dianna was given full control! Choose a trait for Dianna! Or improve an old one!
[]Grab n toss: When Dianna parry's for the first time in a battle, the kaiju will be thrown in a direction of Dianna wishes, allowing a free strike on said kaiju. If Dianna fails the first parry in a battle take 1d2 damage. Note: Kaiju will still be thrown but no free attack if parry failed.
[]Stand strong: Dianna took multiple slams and charges head on, all of which was while she was standing still. Gain +1 defense for block attempts.
[]An old trait: Which one?
-[]Which one?(Look at the pilot's sheet.)
Well I'll start finishing off the choices you will have during non-kaiju time. The trait is something that happens after a certain amount of battles, 1st, 3rd, 5th, 8th, etc. it depends on the battle itself and how many previous battles before the battle, for a trait selection to happen.
Anyways have fun!