I think we should take the slaves with us since they could help with founding our new settlement even if it is a risk and we shouldn't let the raiders survive since they did try to kill us and you know they're raiders.......
 
we shouldn't let the raiders survive since they did try to kill us and you know they're raiders.......
It's complicated.

It's a completely different time and culture. Slavery is if not popular then not unusual. Raiders are people that raid and are scaled from people just trying to get by to completely insane cannibal monsters.

There is no one size fits all solution.

Each experience is unique enough and in a bad enough environment that anyone could come from any background or backstory and end up a decent or monsterous person.

Raised as a raider for generations but found out there was a better way they just weren't exposed to. Living in luxury and safety but giving into every depraved impulse. So on and so forth.

It's a horrible world out there. Anyone could be driven to do terrible things. Gangs formed because of safety in numbers.

Shrug. I'm inclined to not just execute them since they surrendered. Maybe we find out how monstrous they really are and end up having to kill them later, who knows.

Fallout is a brutal setting.
 
[] Carebear Had Enough Of Your Shit Plan
-[] Bury Them
-[] Bury Them
-[] Give mercy
-[] Give an Offer
-[] Kill them

Carebear plan, except I don't want to waste medical supplies on people we will kill anyway.
Also, I want us to keep monopoly on violenece. It's a norm in every country irl, better keep it here. We give not-members ability to kill people in our custody, they will think they can keep doing it.
They'll have to be satisfied with raiders getting an execution. A clean execution, not an angry mob unleashed upon them. That's also something I prefer.
 
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Fallout is a brutal setting.
Which is why sadly we're going to have to get a little brutal in order to survive it.

I also think just because its understandable on how people become raiders doesn't stop the fact that they are raiders who have killed, enslaved and are responsible for the death of our people.

Letting them go could lead to them doing more raider things but with the knowledge that we exist, Imprisoning them takes time and resources from us while being a potential danger to our people.

I can get behind interrogating them especially to find out more about the wasteland and if we happen to find some that are redeemable perhaps we can institute some form of parole system but we'd have to sell that to our people.

At the end of the day I just don't think we have the strength to be all that merciful to our enemies, once we get a settlement established and secured we might be able to but not right now.
 
It's honestly not even about whether the gang has anything useful to offer or not.

The issue is that they surrendered. It would be a incredibly bad idea to set the precedent of killing people that surrender. Then people would never surrender and just fight to the death.

We want people to surrender to us. To feel that they won't just get gunned down if they stop fighting.

I generally agree with this point, for the record.

However, I think that them being slavers and us having direct proof of that is a significant mitigating factor that changes that equation. These are not just enemy combatants (who should indeed generally be treated as you say), but people verifiably guilty of what should be a capital crime. Realistically, we don't have a way to keep them prisoner for any length of time, so in the long run it's either kill them (whether ourselves or by proxy...what do you think almost literally anyone we hand them over to is gonna do?) or let them go, and they're slavers so I'm pretty unwilling to let them go.

Killing their tormentors is also a great way to get the ex-slaves on-side in a way that being wishy-washy on this issue is not gonna achieve.

[] Carebear Had Enough Of Your Shit Plan
-[] Bury Them
-[] Bury Them
-[] Give mercy
-[] Give an Offer
-[] Kill them

Carebear plan, except I don't want to waste medical supplies on people we will kill anyway.
Also, I want us to keep monopoly on violenece. It's a norm in every country irl, better keep it here. We give not-members ability to kill people in our custody, they will think they can keep doing it.
They'll have to be satisfied with raiders getting an execution. A clean execution, not an angry mob unleashed upon them. That's also something I prefer.

This is literally identical to my plan, just FYI. I agree with the logic, but yeah.
 
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Just as a heads up, interrogations will be their own separate action for when the new turn rolls around if the raiders are kept around. A quick half-hour/hour trial if you so wish can be done, although longer would require it's own action (possibly in parts depending on rolls and whether or not you do them while still on the march).

[X] Plan: Clean up, then Trial, then Executions

Moratorium is still in place, so no voting just yet.
 
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@MajorKO could we build a minor memorial over our dead acknowledging us wiping out these raiders, then burn the raider dead so we can be sure someone investigates?
 
@MajorKO could we build a minor memorial over our dead acknowledging us wiping out these raiders, then burn the raider dead so we can be sure someone investigates?

That can be done, although how large are you thinking of a memorial? Crosses over where they were burried or carving a message onto a stone slab for example can be done before the turn, although anything larger would require it's own action during the next turn post.
 
What do people think of imprisoning the raiders for right now, interrogating them on our coming turn then we can decide on if we want to execute them.
Right now we know almost nothing about how the current world works and can use all the information we can and while the slaves can give us info so can the raiders.
We also need to loot the enemy camp and battlefield for stuff, main try to get the two intact vehicles back up and runing since they would be a massive help for us.
 
What do people think of imprisoning the raiders for right now, interrogating them on our coming turn then we can decide on if we want to execute them.
Right now we know almost nothing about how the current world works and can use all the information we can and while the slaves can give us info so can the raiders.
We also need to loot the enemy camp and battlefield for stuff, main try to get the two intact vehicles back up and runing since they would be a massive help for us.

Interrogating the raiders has been stated to be an action (as is getting info from the former slaves, I'd assume). I personally think taking both of those actions is likely unnecessary as either alone will get us most of the same info (ie: what gangs are where, what's used as currency, and so on), and we should probably only spend one action on that kind of info gathering while we use the others for other stuff. And since we're thus not gonna take the action, we might as well get the executions done with.

This is particularly true because I think the ex-slaves will be a lot more forthcoming with some additional proof of our good intentions (ie: dead slavers).
 
Ex-slave will be forth coming about these raiders and near by settlement.

The raiders themselves can give more details about the other raider groups and maybe the wider world, especially if their release depends on it.

We can cross check with the ex-slaves on info.
 
The raiders themselves can give more details about the other raider groups and maybe the wider world, especially if their release depends on it.

Generally speaking servants and slaves in hierarchal societies know pretty close to everything their masters do that is not actively kept from them. People forget they have ears and talk in front of them. These guys do not seem disciplined enough to me to avoid that general truth.
 
[X] Plan: Clean up, then Trial, then Executions
-[X] Bury Them
-[X] Bury Them
-[X] Give Mercy
-[X] Give an Offer
-[X] Kill them
--[X] Note:
All executions come after a trial, that's just a very quick process
 
[X] Plan: Preparation for interrogation and trial.
-[X] Bury Them

Bury the bodies on Frenchman Mountain, where the eight made their ultimate sacrifice
-[X] Bury Them
Dig up an open pit and create a mass grave for them, using some of the captured raiders to help quickly dig this up.
-[X] Leave them be
You can't spare any treatment for them, so they'll have to make do with just what they and their fellow prisoners can fix up on their own.
-[X] Give an Offer
They're 87 complete strangers, but at the same time they have clearly suffered. Future losses for your forces are almost expected, so it may be useful to tag along. Maybe you'll part latter on in good terms, or maybe they'll even fully join your numbers.
-[X] Imprison them
Simple as that, they are now your prisoners for however long and in what manner you deem important.
 
Generally speaking servants and slaves in hierarchal societies know pretty close to everything their masters do that is not actively kept from them. People forget they have ears and talk in front of them. These guys do not seem disciplined enough to me to avoid that general truth.

160 people will know more than 80 anyway.

And if you are so concerned about the fate of the slaves, think about the fact that the bandits know where and to whom they sold the slaves, and if we kill them right away, we will not be able to help other people.
 
160 people will know more than 80 anyway.

Sure, but not a lot more. My point has never been that the raiders will have literally no information the ex-slaves do not, just very little...not enough to be worth keeping around.

And if you are so concerned about the fate of the slaves, think about the fact that the bandits know where and to whom they sold the slaves, and if we kill them right away, we will not be able to help other people.

Realistically, we're not in a position to do anything about that any time soon (ie: not before we've established a home base at the very least), and the slaves will have a general idea of where to start anyway. Like, they're gonna know what general groups these people sold to, and we're not looking for anyone specific (specific ex-slaves might be, but it won't all be the same people anyway, and we can't afford to go on individualized missions to rescue friends and loved ones for everyone).

These combine to mean that which slaves went specific places is likely to be obsolete information by the time we can do anything about it (since it'll be a while before we can), and shouldn't be what we set our priorities by anyway (that should be more based on number of people we can save and how viable that is).
 
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[X] Plan: Preparation for interrogation and trial.
-[X] Bury Them

Bury the bodies on Frenchman Mountain, where the eight made their ultimate sacrifice
-[X] Bury Them
Dig up an open pit and create a mass grave for them, using some of the captured raiders to help quickly dig this up.
-[X] Leave them be
You can't spare any treatment for them, so they'll have to make do with just what they and their fellow prisoners can fix up on their own.
-[X] Give an Offer
They're 87 complete strangers, but at the same time they have clearly suffered. Future losses for your forces are almost expected, so it may be useful to tag along. Maybe you'll part latter on in good terms, or maybe they'll even fully join your numbers.
-[X] Imprison them
Simple as that, they are now your prisoners for however long and in what manner you deem important.
 
[X] Carebear plan
-[X] Bury Them
-[X] Bury Them
-[X] Give minor treatment
-[X] Give an Offer
-[X] Kill them
--[X] Justice
 
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