Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Not that many votes, vote open until this evening.
Adhoc vote count started by DragonParadox on Oct 14, 2022 at 7:56 AM, finished with 7 posts and 4 votes.

  • [X] There is more here than meets the eye, try to incapacitate, but not at the risk of any of our people becoming cursed.
    -[X] Inge will try to Web the Werewolves, where possible, but Zaia will use his Tanglefoot Firebombs to both bind and inflict lasting damage. When needee, Inge will use her Fortune Hex to help prevent injuries, or in the case of successful bites, to give the victim a better chance to resist the curse.
 
[X] There is more here than meets the eye, try to incapacitate, but not at the risk of any of our people becoming cursed.
-[X] Inge will try to Web the Werewolves, where possible, but Zaia will use his Tanglefoot Firebombs to both bind and inflict lasting damage. When needee, Inge will use her Fortune Hex to help prevent injuries, or in the case of successful bites, to give the victim a better chance to resist the curse.
 
[X] There is more here than meets the eye, try to incapacitate, but not at the risk of any of our people becoming cursed.
-[X] Inge will try to Web the Werewolves, where possible, but Zaia will use his Tanglefoot Firebombs to both bind and inflict lasting damage. When needed, Inge will use her Fortune Hex to help prevent injuries, or in the case of successful bites, to give the victim a better chance to resist the curse.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 14, 2022 at 4:14 PM, finished with 10 posts and 6 votes.

  • [X] There is more here than meets the eye, try to incapacitate, but not at the risk of any of our people becoming cursed.
    -[X] Inge will try to Web the Werewolves, where possible, but Zaia will use his Tanglefoot Firebombs to both bind and inflict lasting damage. When needee, Inge will use her Fortune Hex to help prevent injuries, or in the case of successful bites, to give the victim a better chance to resist the curse.
    [X] There is more here than meets the eye, try to incapacitate, but not at the risk of any of our people becoming cursed.
    -[X] Inge will try to Web the Werewolves, where possible, but Zaia will use his Tanglefoot Firebombs to both bind and inflict lasting damage. When needed, Inge will use her Fortune Hex to help prevent injuries, or in the case of successful bites, to give the victim a better chance to resist the curse.
 
Arc 16 Post 15: On Wings of Terror
On Wings of Terror

Seventeenth of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

The charge is a sudden savage thing filling the air with howls and screeches, blind in their rush to the snap of arrows and the raising of spears. It perhaps not blind to judge from the way the arrows snap against hide and fur. But they are not beyond the touch of sorcery subtle and sure. Inge reaches out her hand and from it spin strands of bon white webbing. One wolf, then another is snared in it... but another three rush on from the front, two from the left and one lone wolf from the right. Fire roars around them and one more is snared in f web of flame but the last of the pair charge you.

The first one barrels through Silver's legs, tripping him, and the second one leaps on you, trying to hurl you from the saddle... A stumbling charge is still a charge and between the two of you Durendal's blade hisses through the air and finds the back of the lead wolf, cutting through fur, sinew and flesh, scoring bone.

For his part Wanderer does not bother with the weapon. He grabs hold of the wolf with all the stout strength of his kindred and hurls them back into the burning tar where they stick firm.

That still leaves the wolves on your left flank where men have to hold them off with naught but spears and courage, but Tom is there, shouting advice and encouragement to the men as well as some of the most prodigious swearing you heard in your life at the wolves.

"Hold them! Hold them fast!" Again and again the call goes out. Against the snapping jaws and fury of the two skins it's only the leverage of the spears and the heft of the shields that holds firm.

Still hold they do, long enough at least for you to wheel in from the side. You do not have the time to be anything but swift with your sword, swift and deadly. One of the wolves is practically split in two by blow after blow from Durendal and Wanderer's warclub alike.

As howls of fury turn to barks of pain, perhaps of fear you dare to hope that the pack might break soon, but then on the wind you hear a long screech unlike that of any beast you had seen or heard of. A blackness passes before the face of the moon, a tattered thing that should not be... and yet it is. Though its head is that of a wolf, no different from the ones you faced, its had a body twisted onto that of a bat grown monstrously huge.


Diving low the thing opens its mouth though not to bite and tear but to scream. The sound seems to pierce the ear and strike the heart, driving many of the men of Hengo's party which before had been if not bold than at least willing to let you do the fighting, into a mad panic, scattering hither and yon across from the hill and onto the plains.

The men of the Fellowship, you note with the moment's pride you can afford to take, had not bee overcome, but now the question is upon you, do you try to rally or continue to fight where it seems Durendal is the most feared weapon on the field.

What do you do?

[] Try to break the remaining wolves

[] Try to rally the scattered riders

[] Write in


OOC: Well Wanderer certainly earned that level up this update. It is not often that a barbarian in the middle of a rage is clever about how they fight, but he was this time around.
 
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Flying Werewolves... :o

I hope there aren't more of those in the area. That added mobility makes it much more difficult to fight, especially since our archers are almost useless against it.

I'm gonna lean toward breaking the Werewolves for now. Hopefully Hengo's men aren't too scattered afterward, but we can't afford to let the Werewolves regain the momentum, not with the curse to consider or how well their pack tactics can work against us.

[X] Try to break the remaining wolves
-[X] Roland uses Encouraging Roar as a Swift Action to bolster his attacks and those of his allies. In the following round, he'll switch to Pride Leader's Stance to hopefully prevent the flying creature's Fear effect from taking an even greater toll on our allies and to possibly make it easier to round up Hengo's scattered men if it proves necessary.
-[X] If it comes within range, Inge will target the flying Werewolf with a Snowball spell, using her Guiding Spirit ability as a Swift Action if necessary to assist her attack roll.
-[X] Zaia will drink a Bomber's Eye extract to increase his accuracy and throwing range in order to better target the flying Werewolf with his Tanglefoot Firebombs.
 
[X] Goldfish

It's good that we acquired Shake It Off, I feel it was usefull here.
Too bad that this creature is out of reach, bonus from Focused Discipline is wasted.
Actually, what was Roland's Will Save in this case? 1 (base) + 2 (Iron Will) + 4 (Shake It Off) + 2 (Trait, Mind-affecting, Sound of Mind) + 2 (Resistance, Mind-affecting, Talisman) + 2 (Moral, Focused Discipline) = 13. And also we can use +6 bonus from Cumbrous Will, but it's a nuke option.

...and also we have one banked re-roll for something nasty. Just in case.

@DragonParadox , some questions.
1) How Yayar are fighting?
2) What's happening with Swift Pebble? I'm not sure how is she useful in this fight, maybe she should simply stay safe and wait for appropriate moment for sneak attack.
3) How does Cor Eso doing? I think he did not manage with his Perform check, but he is trying, is not he?
 
Also, @Goldfish , we have both Marc and George with us, maybe make use of theirs net? Or it's better to save this trump for boss fight?
 
Also, @Goldfish , we have both Marc and George with us, maybe make use of theirs net? Or it's better to save this trump for boss fight?
I'm assuming they're already trying to do that, since it's the focus of their builds and we did vote to incapacitate where possible. Just don't see the point in trying to single them out for special instructions.
 
[X] Goldfish

It's good that we acquired Shake It Off, I feel it was usefull here.
Too bad that this creature is out of reach, bonus from Focused Discipline is wasted.
Actually, what was Roland's Will Save in this case? 1 (base) + 2 (Iron Will) + 4 (Shake It Off) + 2 (Trait, Mind-affecting, Sound of Mind) + 2 (Resistance, Mind-affecting, Talisman) + 2 (Moral, Focused Discipline) = 13. And also we can use +6 bonus from Cumbrous Will, but it's a nuke option.

...and also we have one banked re-roll for something nasty. Just in case.

@DragonParadox , some questions.
1) How Yayar are fighting?
2) What's happening with Swift Pebble? I'm not sure how is she useful in this fight, maybe she should simply stay safe and wait for appropriate moment for sneak attack.
3) How does Cor Eso doing? I think he did not manage with his Perform check, but he is trying, is not he?
  1. So far they are shooting arrows, it does not seem to be doing much
  2. She jumped off the horse and now you are not sure where she is in the dark, she's quite small
  3. Yep, he's working on it
 
Perhaps it's wrong time to ask you, we are in the middle of battle and so on... but still. What action should we undertake to get acsess to Cor Eso character sheet? Some kind of social in our free time/during Marcella's sailing?

I mean he's not really a major character, just a minstrel who can use drums, but if you want to know more about him talking would be the way to go yeah.
 
"He's not really an important character."

DP is such a troll sometimes. Players can turn any character into one's who aren't out of place in a important scene from a movie epic, like when the Fellowship was created.

And he's definitely aware of their tendencies to collect and help them get there. Sometimes against their wishes to live the simple life in a couple cases. :V
 
"He's not really an important character."

DP is such a troll sometimes. Players can turn any character into one's who aren't out of place in a important scene from a movie epic, like when the Fellowship was created.

And he's definitely aware of their tendencies to collect and help them get there. Sometimes against their wishes to live the simple life in a couple cases. :V

Hey there, long time no see. How's it going?
 
Update tomorrow if there are a few more votes.
Adhoc vote count started by DragonParadox on Oct 16, 2022 at 5:00 PM, finished with 15 posts and 5 votes.

  • [X] Try to break the remaining wolves
    -[X] Roland uses Encouraging Roar as a Swift Action to bolster his attacks and those of his allies. In the following round, he'll switch to Pride Leader's Stance to hopefully prevent the flying creature's Fear effect from taking an even greater toll on our allies and to possibly make it easier to round up Hengo's scattered men if it proves necessary.
    -[X] If it comes within range, Inge will target the flying Werewolf with a Snowball spell, using her Guiding Spirit ability as a Swift Action if necessary to assist her attack roll.
    -[X] Zaia will drink a Bomber's Eye extract to increase his accuracy and throwing range in order to better target the flying Werewolf with his Tanglefoot Firebombs.
 
I mean he's not really a major character, just a minstrel who can use drums, but if you want to know more about him talking would be the way to go yeah.
Additional reason is that opening character sheet is a prerequisite to leveling :)
Also, we've opposed so many bards that I start to think about acquiring bard of our own... "We shall not invite Baba Yaga, we'll nurture her among us" (C)

Although, it's an interesting project, but far from top-1 in my priority list.
 
Some bad news guys, I managed to get a cold, or at least I think it's a cold and I do not think you guys would enjoy me posting during a fever very much. Hopefully I will manage to get an update up tomorrow.
 
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