GODSTAR - a Science Fantasy Civilization Quest

Heh, I haven't notice this before, but Islanders actually menage to make an inroad into tech-barons since turn 6. I wonder what they are up to in there.

Also, I feel like, we, of all the people, aren't really in a position to tell other people to stop expansion when we almost double our territory within 2 turns.
 
The risk we run with doing Unite the True People this turn is that the Machine Army and the Islanders establish relations to try to contain us. We want to get the foot in the door with the Machine Army first in order to prevent them from linking up with the Islanders. We are in a three way multipolar situation and we don't want to be the one stuck out in the cold.
A landlocked union of True People still has a long growth curve, more than the Army or Islanders (the latter whose influence would be crippled by uniting the True People).

I don't think there's any reason we would need to settle for a relationship that lets them invade a True People state. We are their peers now. We can get things that we want.
The League of Strenght only gave us shitty deals despite already being our inferior back then so I'm not confident on the Army basically agreeing to give up the only way for them to expand.
 
Heh, I haven't notice this before, but Islanders actually menage to make an inroad into tech-barons since turn 6. I wonder what they are up to in there.

Also, I feel like, we, of all the people, aren't really in a position to tell other people to stop expansion when we almost double our territory within 2 turns.

Hey, we're definitely not the guys who unleashed the grey goo willy nilly to the detriment of everybody last time or were we the guys taking people for free labour. Definitely the gud guys here! Our sasuga river dolphin brochachos can testify on our behalf.
 
A landlocked union of True People still has a long growth curve, more than the Army or Islanders (the latter whose influence would be crippled by uniting the True People).

We are not landlocked. The threat she's describing is the Islanders and Machine Army aligning together against us because we prioritized growth over managing our aggro. Which is a considerable risk of uniting before contacting either of them and normalizing relations.

The League of Strenght only gave us shitty deals despite already being our inferior back then so I'm not confident on the Army basically agreeing to give up the only way for them to expand.

If you assume diplomacy is worthless than sure, diplomacy isn't worth it. But I think avoiding a massive war does have value, and the MA has already proven to be less ultrashitlord than the League of Strength.
 
A landlocked union of True People still has a long growth curve, more than the Army or Islanders (the latter whose influence would be crippled by uniting the True People).

Eh, I feel like that give too little credit to Islanders since we don't know what they are up to in the entire continent we barely know about. For all we know they might actually also be in process of unifying those as well. On the other hand, they might also have to deal with coalition of native polities who try to oppose their influence

In short, we should have build boat so we can go poke around them
 
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If you assume diplomacy is worthless than sure, diplomacy isn't worth it. But I think avoiding a massive war does have value, and the MA has already proven to be less ultrashitlord than the League of Strength.
I just don't think that it's likely that they would give up on trying to conquer the True People we are not integrating yet, they don't really have a way to expand otherwise and letting them take the League of the North or more to avoid a war for now doesn't look like a great idea to me.
 
Thought I'd clear something up RE: the unification option.

The True People outside the League are organized into maybe half a dozen tribes or federations of tribes. Ever since you destroyed the LoS there hasn't been a competitor for who the successor to the old Great League is, so they're closely modelled on you culturally and economically, and your influence over them is such that there is a sizable unification movement that could easily obtain local consent for joining the League. Now it's true that some of these tribes have fallen into the Islander folks' economic orbit but that pro-unification sentiment is still there.

It would take time and resources to physically integrate them, bring their infrastructure and education systems up to snuff, bring them under your military hierarchy, etc, but no more than would be handled by the Diplo action itself.

The only thing you really need to worry about are those tribes who look to the Islander Folk; you would have to decide whether to maintain that state of affairs, thus allowing the Islanders to have significant economic dominance over parts of your federation, or to make them renegotiate, an act which the Islander Folk may not like since it heavily cuts into their profit margins. The possibility of the Islander Folk declaring war to secure their markets is not negligible.
 
I just don't think that it's likely that they would give up on trying to conquer the True People we are not integrating yet, they don't really have a way to expand otherwise and letting them take the League of the North or more to avoid a war for now doesn't look like a great idea to me.

There's also the Tech Barons, and the MA is just as capable of learning to build boats, planes, and rockers as we are. So they have multiple axes of expansion that don't rely on conquering True People. Plus opening relations is a chance to influence them towards goals besides just conquering the whole world.

No one wants to or intends to sell out the League of the North, that's not a guaranteed or imo likely outcome in any way.
 
[X] Plan: Unity Will Happen
-[X] Diplo: Unite the True People
- [X] Matsci: Radios (1/1)
- [X] Matsci: Film (1/1)
- [X] Matsci: Printing Press (1/1)
- [X] Matsci: Rocketry (2/2)
- [X] Matsci: Gunpowder (Tier 3) (1/1)
- [X] Socsci: Officer Academy (2/2)
- [X] Socsci: Universal Magical Training (2/2)
- [X] Socsci: Archaeology (1/1)
- [X] Socsci: Philosophy (1/1)
- [X] Exosci: Magical Healing (Tier 2) (3/3)
- [X] Exosci: Spiritual Empowerment (1/1)
- [X] Exosci: Spirits of the Hunt (1/1)
- [X] Exosci: Spirit Warriors (1/1)
- [X] Exosci: Esoteric Writing (1/1)

with the pot thread of war here a another plan modified from anchiess plan that incase it does happen prepare us for that while still doing unite the true people

approval voting this too

[X] Plan What Can Be
 
[X] Plan The Product of Hours of Negotiations
[X] Plan: Unity Will Happen

If people are determined to go for Unite the True People now at least do it with an adequate plan. Its still a bad idea and we should negotiate with the MAAUH.
 
people who are voting for [] What Can Be I also suggest voting for [] Plan: Unity Will Happen since it has votes from people who are also voting for the current winning plan so approval vote for both for best chance of unite the true people winning
 
Its still baffling to me how we have worked for multiple turns to avoid war with MAAUH. Now we have a real chance of achieving this and people are instead pursuing a very risky foreign policy option that has "2 front war against the Islanders and the MAAUH" or "allowing the Islanders to dominate parts of the Great League economically" as likely outcomes.

We can still Unite the True People after negotiating stable conditions with the Machine Army. This would allow us to focus our strength on Uniting the True People and ending economic domination by the Islanders. We might have to go to war against them but at least we would know how the MAAUH would behave.
 
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I've heard some people warn against a possible two-front war, and I would just like to say from everything we've learned of the islander folk, they are not war-like, and I don't see why they would want to go to war with us, since we are totally willing to trade with them fairly. Like, us uniting the true people just means that they have to make deals on even ground.

Edit: While I admit that the machine army might make war on us, the fact is I can't see a reason the Island-folk would want to attack us, because attacking us would get rid of most of their trade on the mainland.
 
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