Situation Foxtrot (SAO/Foxhole) [COMPLETE]

[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
I'm pissed as hell at thread and taking a break from it, might quit entirely when stupid recklessness that I nearly participated in fucked this much up.
 
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Damn, this really was a Hooker tier plan wasn't it? Only thing I can say is play stupid games win stupid prizes.

Hey, at least the MGR followup Quest will be interesting.
 
I don't really vote in quests or follow posts other then threadmarks but I thought sticking to the plan was the best plan or at least trying to call hooker to abandon the plan was the second best idea... I am surprised the near suicide option got picked. I mean the last update made it pretty clear how stretched everyone else was.
 
[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"
 
...oof. This sucks.

Sorry, everyone. That was a bad call. Monumentally bad.

I think I'll bow out for now.
 
[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"

This was a bad choice but I don't think it's a crippling one. We make our base in the town so we can afford to give up territory for time. We can use the time to reorganize and get more people.

Political this is bad but hooker is going to come off worse because we succeed at breaking into the hex and tried to save his landing while he's just the guy who failed the landing.

The real problem that I see is losing our tanks. They aren't easily replaceable and were a major part of our success.
 
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[X] Prosthetic Lung: $300,000 market value, est. 2.5-3 years to pay off. Gives 1x 20-pack of blank dog tags, to allow respawn of persons who have dog tags MIA.

Going to have to go with the cheapest option just for caution. Everyone got high on the good rolls and decided to forgo caution and it cost us a lot. Good to know the GM is there to punish the player base for getting too over their heads.
 
[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"
 
Yeesh, voters fucked up bad here, didn't they? Maybe if I'd been here to vote for a better option...

Well, I won't say this isn't extremely, extremely discouraging, especially the fact we're being forced to sell ourselves after fucking up like this. Like getting kicked in the crotch after we fall off our bike and land in a bush full of thorns.

Dunno if I'll even keep following, after an utter screwup like this. Man, you all really screwed over the MC here.
 
So y'all fucked up
So! Since this seems to be the first time for most readers going into one of my quests, congrats! Welcome to the freedom to fall flat on your face. There are going to be bad vote options. There are even going to be, le gasp, trap vote options- although most of those are going to be more in terms of "we just pissed that chunk of action economy away" than "we bad-ended the quest", because I'm not that heartless. Sometimes, though, you'll need to call back to previous updates, and remember pieces key information that have been handed out previously. Now, I know this is difficult over a 100k+ word quest, but most of the time if you need something to cross-reference, it'll be in Informational, or in the last few chapters of the update.

Edit: I recommend people join the discord server(s) 7734/Tabac has one and there is also a more active channel on PoptartProdigy's occasionally there are 'spoilers' such as 'you fucked up' and 'this is no new plan but worse'.

And I recommend the people on the Discord server actually use their brains and do some community outreach into the thread. There are no Discord-specific items I'm not willing to also post in thread: but the fact is, people talk there more than here, so that's where the information comes out at. I do respond to questions in a fairly straightforward manner, and frankly most of the spoilers are things like "so this is what that roll meant" and "yeah Zairman's not going to be able to hack it as a brigade level officer"; the sorts of things players can probably puzzle out on their own.

I'm pissed as hell at thread and taking a break from it, might quit entirely when stupid recklessness that I nearly participated in fucked this much up.

Considering you're actually active in thread and mostly have your head screwed on straight, that'd be a net loss for everyone else. Remember: nearly only counts in horseshoes and Bomastones. You didn't get on the bad idea train, and that's important.

Damn, this really was a Hooker tier plan wasn't it? Only thing I can say is play stupid games win stupid prizes.

Hey, at least the MGR followup Quest will be interesting.

The post-Foxhole arc is still quite a good bit off: I've got things roughly outlined to end at Chapter 8 at earliest (if you achieve Secret Victory Condition), to Chapter 15 at latest (you get a traditional 32 VP win) with the potential of ending at a number of points between the two. As I've said before: this is primarily an SAO quest that just borrows some Metal Gear elements to make up of the age of the franchise.

I don't really vote in quests or follow posts other then threadmarks but I thought sticking to the plan was the best plan or at least trying to call hooker to abandon the plan was the second best idea... I am surprised the near suicide option got picked. I mean the last update made it pretty clear how stretched everyone else was.
Dunno if I'll even keep following, after an utter screwup like this. Man, you all really screwed over the MC here.
Damn, this really was a Hooker tier plan wasn't it? Only thing I can say is play stupid games win stupid prizes.

Listen, simple rule here guys. Quests work on votes. If you don't vote, as far as I'm concerned, you don't get to say shit. This vote went for the bad idea by a total of two votes; if it had been a tie I'd have extended for another 24hr. I'm not giving Rockhound shit, he voted. I'm not giving Dreamer shit, they voted. Might have fallen for the bait, but you know what? They at least put their money where their mouth was. Y'all didn't vote then, y'all ain't voting now. Either fix that, provide an actual commentary with analysis, or shut up. This isn't a bad end, this isn't a doom spiral, this is you making a wee little fuckup because fundamentally the player character is a sixteen year old girl in over her head. Unlike some writers, I do not take this to mean she instantly gets to be hypercompetent. Orr can and will make mistakes, separate of the thread's decision to make her pratfall. If you don't like that, well, tough luck: door's over there if you want to go.
 
Listen, simple rule here guys. Quests work on votes. If you don't vote, as far as I'm concerned, you don't get to say shit. This vote went for the bad idea by a total of two votes; if it had been a tie I'd have extended for another 24hr. I'm not giving Rockhound shit, he voted. I'm not giving Dreamer shit, they voted. Might have fallen for the bait, but you know what? They at least put their money where their mouth was. Y'all didn't vote then, y'all ain't voting now. Either fix that, provide an actual commentary with analysis, or shut up. This isn't a bad end, this isn't a doom spiral, this is you making a wee little fuckup because fundamentally the player character is a sixteen year old girl in over her head. Unlike some writers, I do not take this to mean she instantly gets to be hypercompetent. Orr can and will make mistakes, separate of the thread's decision to make her pratfall. If you don't like that, well, tough luck: door's over there if you want to go.
Look man, I didn't intend for the post to be taken as an insult. I'm not trying to call people out or make fun of people. It's a pretty general statement, because hell I played a stupid game by not voting since the Quest first started.

Ultimately though I just want to apologize for the unintentional insult, because my post clearly wasn't taken in a joking manner.
 
So, we're not doing Old Plan. On the one hand, we could try and hold here, and possibly help the next wave to drop in the beach, but that's provided they don't have more navy vessels that we can't hit interdict the new landing, and Very New Plan hinges on Hooker listening, which is not likely, and listen to Orr in particular, which is even lower as a possibility, but then the next wave may get clapped if they do make it through whatever it is that is in the water for the Greens should we pull back and have no plans to return.

Fuck
Now wondering if the next wave does get clapped by the rest of the navy or if they pull back, whether to their hex or through the line we tried to make, here's to the Casualty reports.
 
[X] Write-in, spite. No deal, Sundowner.

Unfortunately, the window for jumping into the light has already passed, or I'd vote for that. Better to go out on your own terms, with some scrap of dignity, than suffer through dancing for the amusement of sadist while he junks you for parts behind the curtains.
 
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In hindsight, choosing to sit tight on crap fortifications as a cavalry unit that left its support behind was a terrible idea. And the stupidity of that choice was a massive oversight, at least on my part. Can't speak for how the rest of the thread got there.

Based on the results, the best play probably would have been the original one. Sadly the option is I was most against before. I didn't want to have to fight for the same ground twice, of course it would have kept us mobile and out from under the Naval guns. Which would have been good, considering that mobility was the one thing this mad dash plan had going for it.

As for the newest opertunity for misunderstanding...

The lung, for all it would let us breathe easy later (ha. ha.), doesn't provide us much to use now and I'm not sure I trust that we won't pick up more debts along the way in here or outside that would keep us under contract. So, the cheap option is unhelpful and suspect.

The kidney is middling, moderate debt and potentially useful but difficult to explain info. I'm not sure about it. The info is probably something we would figure out most of over the course of the game, but it would likely cost lives in the meantime.

The legs though. The legs, man. We get the map to all the primo loot, get the cool toys to build our unit and our rep back up, and we will be able to walk when we get out. It just locks us into a career path. This is the proverbial deal with the devil.

I'm going to think on this one a bit more, possibly sleep on it.

Thoughts?
 
The lung, for all it would let us breathe easy later (ha. ha.), doesn't provide us much to use now and I'm not sure I trust that we won't pick up more debts along the way in here or outside that would keep us under contract. So, the cheap option is unhelpful and suspect.

The kidney is middling, moderate debt and potentially useful but difficult to explain info. I'm not sure about it. The info is probably something we would figure out most of over the course of the game, but it would likely cost lives in the meantime.

The legs though. The legs, man. We get the map to all the primo loot, get the cool toys to build our unit and our rep back up, and we will be able to walk when we get out. It just locks us into a career path. This is the proverbial deal with the devil.

I'm going to think on this one a bit more, possibly sleep on it.

Thoughts?
I think the legs would be the coolest. Regardless of the additional benefit of having some relic vault I think her waking up with some kick ass cybernetic legs that are high tier combat grade would be great.

The debt part of this deal seems kind of meh to me I think Orr will be lucky to live more then a few years past this. Her body is already be completely fucked and may be worse by the time she wakes up without the intervention of this shady character.

[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"
 
The debt part of this deal seems kind of meh to me I think Orr will be lucky to live more then a few years past this. Her body is already be completely fucked and may be worse by the time she wakes up without the intervention of this shady character.

To raise a question, how do we know that Sundowner is even telling the truth? Now I don't mean to say he's lying completely, but how would he have the power to ensure that we follow through with his debt, or even get the Cybernetics installed to begin with? Because unless I'm wrong, he's just an AI. (Someone do correct me if I'm wrong).

And while I'm probably wrong, this seems more like a test of how far Orr I'd willing to commit than anything else.


Either way, in the case that he really can force us through with this debt, I want Raiden legs, so.

[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"
 
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[X] Prosthetic Kidney: $1,000,000 market value, est. 8.5-9 years to pay off. Information on "life, death, and respawns" which also covers permanent death casualties.
 
To raise a question, how do we know that Sundowner is even telling the truth? Now I don't mean to say he's lying completely, but how would he have the power to ensure that we follow through with his debt, or even get the Cybernetics installed to begin with? Because unless I'm wrong, he's just an AI. (Someone do correct me if I'm wrong).

And while I'm probably wrong, this seems more like a test of how far Orr I'd willing to commit than anything else.


Either way, in the case that he really can force us through with this debt, I want Raiden legs, so.

[X] Prosthetic Legs: $4,000,000 market value, est. 33.5-40 years to pay off. Gives information on Relic Vaults, including how to open the deeper doors and information on "the motherload in Marban's Hollow"
sundowner is a real person, afaik, this "death game" is so he can recruit members for his PMC
 
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