Winning vote:
[X] Use our strengths.
-[X] - Caradrian, captain of the Phoenix Guard. (free)
-[X] - Caledor. (3+1 dice)
-[X] - Dragons. (full participation, free)
-[X] - Imrik, High Prince of Caledor. (free)
-[X] - Avelorn. (2+1 dice)
-[X] - Alarielle, queen of Avelorn. (free)
-[X] - Handmaidens of Everqueen. (free)
-[X] - Saphery. (2+1 dice)
-[X] - Bellaner the Wise. (free)
-[X] - Cothique. (1 dice)
-[X] - Eataine. (1 dice)
-[X] - Tyrion. (free)
-[X] - Chrace. (2 dice)
-[X] - Tiranoc. (1 dice)
****
Lothern has been chosen as the place for your gathering of forces. Not for any ideological reasons, but rather because it was here that the strait was located, through which it was most convenient to connect supplies from the outer and inner kingdoms of Ulthuan. Extremely pragmatic.
You have managed to gather here an army of a size that Ulthuan has not seen in a very, very long time. The question was not even in the size of this army, but in the concentration of efforts you have done. The only ones that were missing at the moment were the forces of Caledor. However, you were already at the city gates of Lothern to formally greet the approaching troops.
You could already see the column approaching the city. In front, of course, were the Dragon Knights on horseback, clad in dragon armor. Few people know what kind of threat these knights pose, in large part because no one who stands in their way survives.
Behind them was a small group of privileged people - magicians, aristocrats and other influential people that should be under the strongest protection.
The infantry ranks were even further away. First came a column of Tor-Kaled's guards, Caledor's elite heavy infantry. They were followed by archers, flanked by ranks of spearmen.
And finally, this procession was completed by the Silver Helmets, which, although they were located in the last place, were by no means the last in importance.
However, all this pales before the real power of Caledor, which has not yet arrived to you. And it was precisely wanting to see them that the eyes of all those present here were turned to the sky. Dragons. Everyone wanted to see an accumulation of these huge lizards, unprecedented for many centuries. And now, you could see a flock of three dozen huge reptiles that are approaching you.
As they approached, you could count their exact number. Thirty three. Wait, wasn't there supposed to be thirty-two of them? This thought bothered you until you thought that you must have succeeded in awakening another dragon. In any case, there could hardly be anything really incredible here, since Imrik was now among them.
And… you took your own words back.
Because literally in half a minute you were able to take a closer look at the dragon that was approaching the city dragons. Almost matte, because of which his scales did not glare in the sun. And pure white too. Well, no, it went even beyond your understanding of normal things!
Another half a minute, and right in front of the gates of Lothern, a snow-white dragon descends, in front of which even the star dragon of Prince Imrik seems quite small.
****
First of all, you should pay attention to what forces you have at your disposal. These are the forces that came with you, which you can dispose of in your actions. They do not include those forces of Eltharion, like himself, that defend the main stronghold of Tor Yvresse, as well as resistance groups scattered around the city.
Line infantry - 6
It is the backbone of your army that you can always rely on. Archers, spearmen, Lothern's Marine Guard, and the newly formed Ulthuan Guard. By elf standards, they are not unbelievable, but they are good fighters that you can rely on.
Heavy infantry - 8
This list includes the Phoenix Guard, the Sword Masters, the White Lions, and the Silverine Guard. In general, all those armored soldiers who hold large sharp objects in their hands and are good at killing others with them.
Light infantry - 3
A rather small group, including the Hunters of Chrace, a number of Avelorn fighters, as well as marines of the High Elf fleet.
Heavy Cavalry - 4
The Silver Helmets, the Dragon Princes of Caledor, the Lion Chariots of Chrace, and a small number of counterparts from other principalities. They are good mainly only in open areas, but the high elves have a very different understanding of what can be considered an open area from a human one.
Light Cavalry - 2
Mostly horsemen from Ellyrion, but since you have almost none, they have been replaced by a small number of similar horsemen from other principalities, as well as the light chariots of Tiranoc.
Mages - 6
No one better than the high elves can handle magic, according to most peoples. And since you turned in many ways to the most powerful principality in this regard, you have many magicians. Lots of powerful mages.
Flying troops - 2
The giant eagles of Avelorn, as well as the griffin-mounted knights of Yvresse, represent this category of troops. Although they are not as impressive as dragons, they have more numbers on their side.
Dragons - 6
Dragons are a great way to solve any problem. After all, what can't an angry fire-breathing lizard weighing several metric tons do?
War machines - 2
The high elves are not too fond of diversity in the matter of artillery, however, one simple fact cannot be taken away from the artillery that is available - it is extremely effective in its task.
Tyrion - 3
A mighty warrior, the best duelist of Ulutuan and just a dream for every girl on the island. This is your personal chain dog, which is ready to tear anyone to pieces for you.
Teclis- 3
The greatest mage not only in all of Ulthuan, but a genius that almost no one in all of Elven history can match. And of those living in the world at the moment, comparable to it can be counted on the fingers of one hand. And all of them have many times more experience and life span.
Bellaner - 2
Guardian of the White Tower and one of the best magicians in all of Ulthuan. Not only is he powerful and intelligent, but he is also wise enough to see the potential that Teclis has.
Alarielle - 4
The Queen of Avelorn, accompanied by her own guard of the best archers and warriors of Avelorn. One of the most powerful mages of Ulthuan, accompanied by powerful mages.
Imrik - 2
The Lord of Caledor arrived with his own hand on his star dragon. You wouldn't want to get in his way.
Caradrian - 2
The captain of your personal guard, who is always ready both to protect you and to fulfill any other assignment you have.
On the other hand, you have several tasks in front of you that you need to solve in an attempt to recapture Tor Yvresse. Note that you can spend more than one point of the same category on a specific task.
Eltharion tried to slow down the advance of the orcs as much as possible, because he knew that the defenders located in Tor Yvresse were categorically insufficient for the huge city walls, which were not inferior in size to Lothern. Therefore, he spent all the available time on sabotaging the orc offensive and on turning the half-empty city into a deadly trap, entry into which would be fatal for the orcs. The first was faced with an overwhelming numerical superiority of the orcs, but the second succeeded.
However, now the position of the defenders of Tor Yvresse is sad. The orcs managed to break into the city, and most of the city is captured at the moment, only a few bastions are holding out for now. Luckily, the orcs were deadly stuck in these bastions. Moreover, they never managed to profit from elven blood, as most of the population was evacuated through tunnels built recently. The rest took refuge in several city fortresses.
Currently, the city and its central part is under the occupation of the orcs, and in order to capture the city, we will need to take the outer city wall in turn, then break through the outer city. After that, there is an outer fortress, the old city and finally - the fortress of Atel-Tamara.
Plus, there are a few more targets outside the city or whose location we don't know that we shouldn't forget about - there is a fleet of orcs and goblins near the coast, several Wandering Idols are destroying Waystones near Tor Yvresse, and the commanders of this attack remain - himself Grom Punch, as well as a nameless orc shaman who was able to almost dispel the mists over Tor Yvresse, making them almost useless.
Of course, what you create now will be nothing more than a rough plan, as no plan survives a collision with reality. In addition, the enemy itself is not dormant. However, it is much better to have orders given before the battle begins.
****
The first line of defense, which was practically not affected by an enemy attack, is the outer wall of Tor Yvresse. As disgusting as it is to admit, the enemy was able to occupy it simply by climbing over the area that was not well defended, thus forcing the high elves to retreat. However, now the enemy has more than enough strength to protect these walls, making an attack unlikely. Now they are mostly defended by a mixed group of wild and common orcs.
[] - We end up with just a city gate. Yes, they are well protected, being reinforced with metal and having a thickness in the forearm. However, this is not the first time something incredibly durable has been destroyed by the Sunfang. Let Tyrion go there with a band of knights and force his way through this gate. (Spending one Tyrion point.)
[] - Magic is great for demolishing huge stone obstacles. If it's not enough, just add more magic. (Spending one point of Bellaner, mages, Teclis and/or Alarielle)
[] - A dragon, especially an ancient dragon, is powerful enough to break through city walls, although you will need to protect it while it is busy clearing the city fortifications that were built with its strength in mind. (Spends one dragon and/or Imrik)
[] - You have literally thousands of soldiers, so why not use them. You simply shoot any enemy in your path, and then give the command to climb the wall using ladders and ropes. It's unlikely to go without bloodshed, but it will save your elite forces. (Spending one line infantry point)
[] - You have griffins and eagles, as well as a couple of phoenixes, so you can simply use them to simply organize a bridgehead on the walls next to the gates and use them to take the gates. (Spending one point of Flying Troops)
The enemy's second line of defense will be located in the currently burning outer city. This is the largest part of Tor Yvresse with extensive avenues and streets. They are currently being robbed by a group of goblins mounted on wolves, who can easily turn around in the city's vast streets and squares. Someone claims that they even saw a number of hobgoblins among them.
[] - Yes, technically it's an urban space. However, these are still wide streets, parks and squares - which means that your cavalry can operate there without any problems. (Spending one Light and/or Heavy Cavalry point)
[] - You have archers. Lots of archers. Let them force the enemy to cover themselves with shields and hide in buildings, thereby limiting his movement and giving an opportunity for other troops. (Spending one Line Infantry point)
[] - You know full well how dangerous magical fire can be, and while a significant portion of the goblin shamans will most likely be here, even a small part of your power can cause massive damage to enemy forces. (Spends one Mage, Bellaner and/or Teclis point)
[] - At the moment, Queen Avelorn is standing next to you, surrounded by her best archers. You can always give them more opportunities to have fun shooting at targets. (Spending one point to Allarielle)
[] - You have enough light infantry that will feel great in such conditions. Just give them carte blanche to do anything. (Spending one Light Infantry point)
[] - After the walls are occupied, you can simply flood the streets with heavy infantry, which will systematically crush any enemy. (Spending one point of Heavy Infantry and/or Caradrian)
[] - A few streams of dragon fire will quickly destroy any enemy thoughts of organized resistance. (Spending one Dragon point and/or Imrik)
[] - Is there a big difference between scared goblins and rabbits for a giant eagle? In fact, it is vanishingly small. (Spending one point of Flying Troops)
[] - Raise the ballista to the walls and let your fighters advance under their deadly fire! (Spending one War Machine point)
The real organized defense of the enemy will begin on the inner wall. It is currently held by a detachment of black orcs. And as a result, they will not only quell any panic, but will also try to get back into line those troops that turn and try to flee. Not only will they try to fortify themselves, but they may also organize a counter-attack in an attempt to stop your advance.
[] - You have a large amount of cavalry that is able to break through the outer city quickly enough that the black orcs do not have time to close the gates. After that, the most difficult thing remains - to hold the gate long enough for your troops to approach the gate. (Spending one Light and/or Heavy Cavalry point)
[] - We end up with just a city gate. Yes, they are well protected, being reinforced with metal and having a thickness in the forearm. However, this is not the first time something incredibly durable has been destroyed by the Sunfang. Let Tyrion go there with a band of knights and force his way through this gate. (Spending one Tyrion point.)
[] - Magic is great for demolishing huge stone obstacles. If it's not enough, just add more magic. (Spending one point of Bellaner, mages, Teclis and/or Alarielle)
[] - A dragon, especially an ancient dragon, is powerful enough to break through city walls, although you will need to protect it while it is busy clearing the city fortifications that were built with its strength in mind. (Spends one dragon and/or Imrik)
[] - You have literally thousands of soldiers, so why not use them. You simply shoot any enemy in your path, and then give the command to climb the wall using ladders and ropes. It's unlikely to go without bloodshed, but it will save your elite forces. (Spending one line infantry point)
[] - You have griffins and eagles, as well as a couple of phoenixes, so you can simply use them to simply organize a bridgehead on the walls next to the gates and use them to take the gates. (Spending one point of Flying Troops)
[] - Raise the ballista to the walls and let your fighters advance under their deadly fire! (Spending one War Machine point)
The fourth line of defense will be perhaps the bloodiest - this is the old city. Unlike the outer city, it remembers back when Malekith was a respected prince of Naggarith. It's a jumble of streets and old buildings, and we don't know who is hiding there now.
[] - A bloody battle in the narrow city streets? Sounds like a job for a hero. Call Tyrion! (Spending one Tyrion point).
[] - Of course, the local streets are too crowded even for your cavalry. However, on the other hand, you can rush them and lower them to the ground. (Spending one point of heavy cavalry)
[] - You have the Phoenix Guard, the White Lions, and the swordmasters of Hoeth in your army. This is just enough to systematically crush any enemy who may be hiding there. (Spending one point of heavy infantry and/or Caradrian)
[] - You are followed by a really huge army. This way you can just fill the streets with high elves until you are outnumbered. (Spending one Line Infantry point)
[] - You say, tight city streets? Did you know that they are incredibly suitable for taking them down with powerful spells? (Spending one point of Bellaner, mages, Teclis and/or Alarielle)
[] - You can send your light infantry into the city, into the environment they are best accustomed to, and let them fight the enemy there. (Spending one light infantry point)
[] - Where can an ancient dragon make its way? Yes, in fact, anywhere. And no old buildings are a hindrance to him. (Spending one dragon point and/or Imrik)
[] - You have a small contingent of air scouts, and you can use them to find the best way through the city streets, where there are few enemies. (Spending one point of Flying Troops).
[] - Raise the ballista to the walls and let your fighters advance under their deadly fire! (Spending one War Machine point)
The last frontier for you will be the courtyard of the fortress of Atel Tamara, where now Eltharion, together with his fighters, is protecting the unsuccessfully evacuated population of the principality. And then he is again stormed by a detachment of black orcs, with whom even the high elves are by no means difficult to cope with.
[] - All those troops that you do not allocate to other areas will be involved here.
****
However, in addition to the main goals, you should also prepare for the secondary ones. You can destroy some of them after, but it will be extremely unpleasant if they run away or come to the aid of the enemy. Others, like enemy commanders, will invariably show up, although you can't tell where exactly they will be.
The first enemy we should pay attention to is Grom himself. Despite his colossal size and strength for a goblin, defeating him would not be that difficult. The bigger problem is to kill him, because with his phenomenal luck and resourcefulness, he will almost certainly escape. We need to dedicate a really huge force against him, in order to make sure that he does not find some kind of loophole.
[] - A huge goblin of incredible strength and power? Hmm… Sounds like a skilled swordsman is needed here. For example, Tyrion… (Spending one Tyrion point)
[] - What could be easier to fight a goblin than to send against him the two things they fear most - a high elf and a mage. Much better - to combine them in one person. (Spending one Teclis or Bellanar point)
[] - The idea of sending the most beautiful of all elves, a living personification of the goddess, against a huge fat and ugly goblin seems blasphemous. However, she is accompanied by an army of her best archers, who can shoot him down without even letting him get close to her. (Spending one point to Allarielle)
[] - Who says you can't solve a problem by simply sending a couple of dragons against it? Oh no... that's why the Caledorians love dragons so much! (Spends one point of dragons and/or Imrik)
[] - Of course, he has no talent for magic, but who said that sending several magicians against him would be an unreasonable idea? (Spending one Mage Point)
[] - The captain of your own guard doesn't mind facing a huge goblin in direct combat. (Spending one Caradrian point).
[] - We can send light infantry and hunters to keep an eye on him. It is unlikely that they can really harm him, but this will prevent him from hiding unnoticed. (Spending one Light Infantry point).
The second important task is to deal with the shaman, whom you have not yet seen, but who provided the goblins and orcs with an almost direct passage through the mists of Yvresse, and even more - practically scattered them. There is no doubt that he is a truly powerful shaman, and therefore one should prepare for his possible actions.
[] - Who can handle him but Teclis? Isn't it better to pit one powerful shaman against a powerful mage? (Spending one Teclis point)
[] - You suddenly felt an irresistible desire to send several dragons to this shaman with one word to ensure that he was eliminated. You are completely satisfied with this option. (Spends one point of dragons and/or Imrik)
[] - Good steel is always great against magic tricks. Let's see what they can do against Ulthuan's best fighters? (Spending one Tyrion and/or Caradrian points)
[] - No power of the primitive orc deities will help against Isha's blessing! You will see how this shaman will be nailed by archers. (Spending one point to Alarielle)
[] - Even if this shaman is more powerful than the average archmage of the White Tower, it's still not so bad for you, because even in this case he will have to resist several at once (Spending one mage point.)
[] - Why not just round up this shaman, crushing him with an avalanche of cavalry? (Spending one Light and/or Heavy Cavalry point).
Another target we need to pay attention to is a few Rogue Idols outside the city wall of Tor Yvresse that are trying to destroy the Waystones, and it would be good to destroy such a threat so that they do not complete their work and disturb the balance of the Vortex.
[] - You seem to understand why the people of Caledor are so ambitious and arrogant. You, too, became like that when you came up with the idea to set other monsters on some monsters. (Spends one point of dragons and/or Imrik)
[] - On the other hand, you can send tenacious knights on foot against these stone statues, who can both withstand their blow and overwhelm them. Or send one of the great heroes along with them. (Spending one point of heavy infantry, Tyrion and/or Caradrian)
[] - Oh yeah, who said you can't send someone against them to break the spell that keeps these monsters together? (Spending one point of Allariel, Bellanar and/or Mages)
[] - You know the location of these monsters very well, don't you? So what prevents us from placing artillery pieces and just shooting them? (Spending one point of War Machines)
It was impossible to forget about the Ork fleet located off the coast, which could not only become a stronghold in the event of a breakthrough by the attacking troops. This is where the orcs will retreat as soon as they realize that their state of affairs is doomed. In addition, there is a huge horde of wild orcs there, and it would be quite unpleasant to face their backstab. In addition, the ships that came with you will be automatically sent there.
[] - You can send light cavalry to terrorize those who are trying to retreat. (Spending one Light Cavalry point)
[] - Have our knights fight their way to the ships and then do whatever they can to damage them. (Spending one point of Heavy Cavalry)
[] - Why such tricks? After all, these ships are made of wood. This means that the dragons will easily turn them into a piece of burning firewood. (Spends one point of dragons and/or Imrik)
[] - You could load combat vehicles onto ships to reinforce their firepower and make sure that retreat is impossible. (Spending one War Machine point)
[] - Hmm... Why don't we organize a good old battle in the field and on the ships themselves, especially since we have marines and Ulthuan's Guard? (Spending one point of light and/or line infantry)
[] - Mages have always been respected in Ulthuan for the fact that they could destroy enemy ships. We can do it again. (Spending one Mage Point)
[] - We have light aircraft like great eagles and griffins, so... what's stopping us from terrorizing the enemy with constant raids? (Spending one point of Flying Troops)
3 hours moratorium!