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Ulthuan quest electric bungaloo
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This quest is inspired by the Ulthuan quest and is an attempt to relaunch it with some additions as I was fascinated by the idea of playing as the superpower of the Warhammer world with all the related questions.

Some things should be pointed out that may be unfamiliar to those who have not seen the previous incarnation of this quest.

First, you have no such thing as money. Rather, for you, gold and material resources as such are practically unlimited. Even though Ulthuan's power is slowly fading away, you are still incredibly wealthy by the standards of the rest of the world. Material resources are not a significant problem for you.

Instead, you need to spend what you call "influence", your authority as the Elected Monarch of Ulthuan, your ability to get Ulthuan out of the status quo in order to innovate. The number of "influence" points is replenished every turn. In addition, you can assign several "influence" points to tasks. This does not improve individual dice rolls, but instead you choose the best result.

In addition, you can write a small omak right at the time of voting in support of your chosen plan, which should be at least a hundred words long and describe how you specifically intend to accomplish this task. This will give you a modifier, defined by me, that will increase the success of your plan.

The second important thing is the fact that your influence is based on the various provinces of Ulthuan. The aristocracy of every province wants you to pay attention to them, even if they have to do your errands to do so. Each province has a maximum of ten discontent points, and it's advisable for you to keep discontent to a minimum. When you ignore the kingdom of Ulthuan, the discontent increases, and when you choose the appropriate options, the discontent gradually decreases.

The third important thing is that you are not an abstract person on the royal throne, but a character with your own game characteristics and belonging to one of the principalities of Ulthuan. This opens up additional options for you, as being familiar with the respective principality will allow you to operate more effectively in it. In addition, your home principality will always be somewhat more tolerant of you.

The fourth important thing that I try to stick to is that I try not to specify specific probabilities and game-mechanical bonuses before you get their effect. This is part of my paradigm that you, like the character, do not know the exact probabilities and can only relatively imagine the success of your actions.

The last detail concerns the setting. Firstly, I do not recognize the End of Time and the plot that all the kings of Ulthuan defended themselves from the flames of Asuryan with the help of magical protection. Secondly, gathering will unfold after the sudden death of Finubar in 2510, at a time much closer to the well-known events, where there are already familiar heroes.

****

Oh, how much for any member of the Elven people lies in a place like Ulthuan. For some, this is the only home that will always accept its native. For some, this is a longed-for goal and the greatest enemy, with which only war remains. War to the last breath. Finally, for some, this is a long-forgotten homeland, although there are still some hopes for restoring relations with it.

In the same way, no one in the whole world has an unambiguous relationship with Ulthuan and the elves living there. For most people, this is a land of fabulous wealth and a good land where there is never any trouble, and even the poorest inhabitants of this continent live in luxury by the standards of other countries. To the dwarves, this is an old enemy whose worst grievances were avenged during the War of the Beard, but a gulf still lies between you. For the servants of Chaos, this is a true enemy, which, however, is slowly losing its grip on the world. Well, for the greenskins, this is just a welcome target for robbery.

Ulthuan is still the center of the known world, its mighty power. Nowhere else will you find such great magicians that they even try to increase knowledge. Nowhere else will you find such a powerful army. There is no more powerful fleet in the world than Ulthuan's. His trade is flourishing, the people live without starvation and serious risk to life in most of the state. But... Ulthuan is dying. Most do not talk about it too actively, but it is a fact. Ulthuan's golden age was interrupted by the rebellion of Malekith and the War of the Beard, and all subsequent years are only a slow decline and loss of their power. Of course, Ulthuan also had great kings, and that is why Ulthuan still lives and remains mighty and strong.

Most outlanders judge Ulthuan and its inhabitants in general by Eathain alone, where the court of the Phoenix King Finubar was located. Located... That's right, because he was killed. It is now the year 2510 of the Imperial calendar, and... the first year of your era, for it was you who were chosen as the new Phoenix King in a rather hasty and hectic election following the end of Finubar's rather brief reign. This time, the realm is in a state of relative peace, there is no need for either a great warrior or a peacemaker, and therefore all the principalities are in a relatively equal position in the election of the king, so that the scales could easily move aside. But it was you who won.

So you are from…

[] - 1. Eataine. This principality is a land of trade, and its capital is a real center of the known world, where merchants arrive from even the most distant countries. It is not surprising that Finubar became king and the center of the state began to be located here. Eataine is rightfully proud of himself, because he has not only powerful defenders in the form of the Lothern sea guard, but also the largest ships in the entire state. You have bypassed Finubar's apparent successor, Tyrion, for he is nothing more than a martinet. The Phoenix King from here will certainly be connected to the sea, both in military and commercial terms, and will also be familiar with the customs of other peoples. In addition, Eataine has been a political arena for two and a half centuries, so any candidate from there is guaranteed to be a good diplomat and intriguer. But along with that, you already have a few dirty secrets that could undermine your influence, not to mention that the kingdoms are tired of the rule of Eataine, and the prosperity of Lothern has led to the fact that traditionally the only way to solve problems here is to throw more money.
[] - 2. Caledor is another prosperous inland principality - if it is appropriate to call it that, because the Forge of Vaul is located beyond the mountains. The formal ruler of this state is High Prince Imrik, but Caledor can send several candidates for the post of Phoenix King at once, unlike other principalities, because before Caledor the Great it represented several states. Caledor has always been second among the principalities, only occasionally occupying a leading position, but its power is unfortunately slowly declining, for most of the dragons are now sleeping and only a few are still sitting on dragons. However, you are one of them. In addition, choosing a Caledorian would pacify Ulthuan's most opportunistic province, and any potential candidate was likely trained as a potential general. But at the same time, the princes of Caledor are the most arrogant nobles in this world, and even other elves are not very pleased with them, and they will especially not be pleased with favoritism towards their own kingdom.
[] - 3. Ellyrion. The beautiful land of the steppes is Ellyrion - the local plains seem endless and many compare them to the whole ocean. This is not only the breadbasket for all of Ulthuan, but also the endless pastures that raise the finest horses in the world, at least according to the local rulers. Silver helmets, famous all over the world, as well as the Caledorian dragon princes - they all cut through the horses grown in Ellyrion. Any native of this principality will be a good rider and shooter, for these are traditional occupations for the local nobility. In addition, unlike everyone else, it is not considered shameful for local aristocrats to take an active part in the management of agriculture, because this is what your land lives on. But it must be admitted that at first you will not be taken seriously, not to mention the reputation of a plowman, which will obviously cause ridicule among the aristocrats of the capital, even if they eat the bread grown by your subjects.
[] - 4. Avelorn. There's a lot to be said for Avelorn, for it truly is an incredible land, where the bliss of Ulthuan meets wondrous forests like Athel Loren. There is nothing like it anywhere in the world. And your position will be unique in the actual absence of your province, because the true ruler of these lands is Alariel, at whose court you lived. Any of her courtiers is certainly fluent in word and letter, able to both tame anger and kindle rage in their hearts. And you have the unconditional favor of the Everqueen, which can help you, and she took the death of Finubar seriously, sending her maids with you, who are not just maids of honor, but at the same time archers, sorceresses and swordsmen. But at the same time, any inhabitant of Avelorn is accustomed to being in a state of peace and balance, having little idea of war, be it overt or secret, be it with a dagger, charm or spear.
[] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
[] - 6. Tiranoc. Once upon a time, Tiranoc was the richest land of the elves, because it was from here that ships departed for the New World, where your greatest colonies once were. However, Malekith's rebellion put an end to this prosperity, it caused great damage to your realm and practically reduced it to ruins when the waves of the sea swept it away. Since then, years have passed and Tiranoc began to slowly recover in the hope of someday regaining full power, and you had a hand in this restoration. Moreover, the local aristocratic houses are ancient, respected throughout Ulthuan and loyal to the would-be king, believing that he will prove to be the new Bel-Hamon, explorer-king. But at the same time, high successes will not be expected from you, and your native land is far from being as rich as other provinces, because it is only being restored.
[] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.
[] - 8. Chrace. This Northern Principality is a cold yet fertile land of rugged mountains and dense forests from which you hail. This land is Ulthuan's first line of defense against enemies, but it is by no means a fact that they are a lesser threat here compared to local living creatures. You are a mighty warrior who is familiar with both wild beasts and raiders, and was able to tame many of the first category and kill from the second. As some people joke, you are even taller and more strongly built than Tyrion himself, and although this is a joke, it is only part of the joke. But at the same time, your land is primitive compared to other principalities, because the local population lives independently and almost uncontrollably from the aristocrats, whose power here is weak, and therefore managing the lands is clearly not your talent. And the location of the royal court here will make it a desirable target for any attack.
[] - 9. Cothique. Someone says that Eataine has the greatest fleet in the world, but that's a lie. Perhaps they build the largest ships, but Cothique has the best fleet and sailors, for it is they who serve as the defenders of Ulthuan at sea, and each of its aristocrats knows how to manage ships. And although foreigners are denied access to your ports, your people are actively trading, no less than those from Eataine, and you are actively involved in this trade. The main reason why foreigners are not allowed to visit your land is that the seas around plow sea monsters that do not touch the ships of the elves. Largely. We must also not forget that most of the people from this province worship Matlaan, which other elves consider only a little better than Khaine, and your land, although not the first in the list of potential targets, is still on this list.
[] - 10. Yvresse. Although this principality has its own unanimous ruler - Eltharion the Grim, but he was absent from his campaign against the greenskins for more than a year, so you temporarily took his place. Yvresse was once a really rich and influential principality, which was populous and prosperous. Until the horde of Grom Punch came and wiped out the prosperous principality from the ground, ruining its capital and exterminating many inhabitants, and only Eltharion with his Misttwalkers put them to flight. Eltharion will be obviously surprised by the change in hierarchy, but perhaps it would be better for him to devote himself to his own war against the greenskins, is he unlikely to mind? And while many of the Misttwalkers will go with him, there will be those who will stay. And although Tor Ivresse is destroyed and devastated, it cannot be denied that the mists of Ivresse are still standing, reliably protecting the principality from possible attacks.
 
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[X] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?

Ley lines baby!
 
[x] - 10. Yvresse. Although this principality has its own unanimous ruler - Eltharion the Grim, but he was absent from his campaign against the greenskins for more than a year, so you temporarily took his place. Yvresse was once a really rich and influential principality, which was populous and prosperous. Until the horde of Grom Punch came and wiped out the prosperous principality from the ground, ruining its capital and exterminating many inhabitants, and only Eltharion with his Misttwalkers put them to flight. Eltharion will be obviously surprised by the change in hierarchy, but perhaps it would be better for him to devote himself to his own war against the greenskins, is he unlikely to mind? And while many of the Misttwalkers will go with him, there will be those who will stay. And although Tor Ivresse is destroyed and devastated, it cannot be denied that the mists of Ivresse are still standing, reliably protecting the principality from possible attacks.

Spoops McGillicuty
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[x] - 6. Tiranoc. Once upon a time, Tiranoc was the richest land of the elves, because it was from here that ships departed for the New World, where your greatest colonies once were. However, Malekith's rebellion put an end to this prosperity, it caused great damage to your realm and practically reduced it to ruins when the waves of the sea swept it away. Since then, years have passed and Tiranoc began to slowly recover in the hope of someday regaining full power, and you had a hand in this restoration. Moreover, the local aristocratic houses are ancient, respected throughout Ulthuan and loyal to the would-be king, believing that he will prove to be the new Bel-Hamon, explorer-king. But at the same time, high successes will not be expected from you, and your native land is far from being as rich as other provinces, because it is only being restored.
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.
 
[X] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.

[X] - 8. Chrace. This Northern Principality is a cold yet fertile land of rugged mountains and dense forests from which you hail. This land is Ulthuan's first line of defense against enemies, but it is by no means a fact that they are a lesser threat here compared to local living creatures. You are a mighty warrior who is familiar with both wild beasts and raiders, and was able to tame many of the first category and kill from the second. As some people joke, you are even taller and more strongly built than Tyrion himself, and although this is a joke, it is only part of the joke. But at the same time, your land is primitive compared to other principalities, because the local population lives independently and almost uncontrollably from the aristocrats, whose power here is weak, and therefore managing the lands is clearly not your talent. And the location of the royal court here will make it a desirable target for any attack.
 
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[X] Saphery
[X] Caledor
[X] Avelorn

My priorities are threefold:
1. WIZARD KING
2. DRAGON KING
3. CUCK TYRION

In any particular order, of course. I'm mainly just happy to see an Ulthuan quest rise again. Options for the options god!
 
[x] - 10. Yvresse. Although this principality has its own unanimous ruler - Eltharion the Grim, but he was absent from his campaign against the greenskins for more than a year, so you temporarily took his place. Yvresse was once a really rich and influential principality, which was populous and prosperous. Until the horde of Grom Punch came and wiped out the prosperous principality from the ground, ruining its capital and exterminating many inhabitants, and only Eltharion with his Misttwalkers put them to flight. Eltharion will be obviously surprised by the change in hierarchy, but perhaps it would be better for him to devote himself to his own war against the greenskins, is he unlikely to mind? And while many of the Misttwalkers will go with him, there will be those who will stay. And although Tor Ivresse is destroyed and devastated, it cannot be denied that the mists of Ivresse are still standing, reliably protecting the principality from possible attacks.
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?

Since the Dragon option is not available, always be the wizard.
 
[X] - 2. Caledor is another prosperous inland principality - if it is appropriate to call it that, because the Forge of Vaul is located beyond the mountains. The formal ruler of this state is High Prince Imrik, but Caledor can send several candidates for the post of Phoenix King at once, unlike other principalities, because before Caledor the Great it represented several states. Caledor has always been second among the principalities, only occasionally occupying a leading position, but its power is unfortunately slowly declining, for most of the dragons are now sleeping and only a few are still sitting on dragons. However, you are one of them. In addition, choosing a Caledorian would pacify Ulthuan's most opportunistic province, and any potential candidate was likely trained as a potential general. But at the same time, the princes of Caledor are the most arrogant nobles in this world, and even other elves are not very pleased with them, and they will especially not be pleased with favoritism towards their own kingdom.

[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?

[X] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.

[X] - 8. Chrace. This Northern Principality is a cold yet fertile land of rugged mountains and dense forests from which you hail. This land is Ulthuan's first line of defense against enemies, but it is by no means a fact that they are a lesser threat here compared to local living creatures. You are a mighty warrior who is familiar with both wild beasts and raiders, and was able to tame many of the first category and kill from the second. As some people joke, you are even taller and more strongly built than Tyrion himself, and although this is a joke, it is only part of the joke. But at the same time, your land is primitive compared to other principalities, because the local population lives independently and almost uncontrollably from the aristocrats, whose power here is weak, and therefore managing the lands is clearly not your talent. And the location of the royal court here will make it a desirable target for any attack.
 
[X] - 5. Saphery. Once upon a time, Saphery was a completely poor and unremarkable land, until the White Tower of Hoeth, the greatest magical academy in the entire world and one of the few places where scientific research in magic continues, was built here. Teclis politely declined the prospect of becoming king, and then you came out, and although you are far from being a genius, you are still a powerful magician who in other lands would have been given the status of an archmage, and your knowledge is extremely extensive, you could be considered a scientist . But like any native of the white tower, you have no real physical strength, and your genius is side by side with quirks that are little understood by anyone outside your lands. But is that any comparable price to pay for having the power to control reality itself?
 
[X] - 7. Nagaryte. The Land of Twilight, the tormented land once ruled by Aenarion and ruled by Malekith, are two highly controversial figures in elven history. In fact, you are nothing more than a deputy to Alit Anar, the true king of your people, who ruled these lands during his absence. But he never appeared in the year after Finubar's death, and so the others saw fit to choose you in his stead. You know war like no one else. You have seen the war, its true form. Not archery and not noble horsemen in shining armor, but carnage, and this is a familiar thing for you. You have fought in many battles, whether they were secret or open, and even visited the cities of Naggaroth. But the trust of other lands in fellow traitors is very doubtful and limited, and you will have to go through a lot to dispel the halo of the traitors, and your native lands have always been, though rich in resources, but a barren land subject to regular raids.
 
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