Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Other good social actions in Orinilu are contact with Anisi, trying to find Eriran or help Inge to go for the shopping spree. But meeting with Odorin Koire is also ok.

[X] Goldfish

But I do not want to get rooted in Orinilu.
 
Not a lot of votes, I'll leave it up for a bit longer.
Adhoc vote count started by DragonParadox on Aug 2, 2022 at 3:06 AM, finished with 8 posts and 4 votes.

  • [X] Day Trip
    -[X] Ask Inge, Antonio, Wanderer, and Lord (Prince? I can't recall) Neiros if they wish to accompany you and Mog into town.
    -[X] Pay our respects to the young patriarch of House Koire. Learning how his house's recovery has been progressing in our absence could be helpful, both in letting us know how valuable a contact they remain and perhaps informing us of any lucrative opportunities for trade which might coincide with our own plans.
    --[X] While there, inquire into the cost of purchasing additional land surrounding Wayfarer's Respite.
    -[X] During the ride, talk to Mog about his workshop. We'll need to arrange for workers to build it, and this will give him a chance to share his thoughts and desires on its design. While in Orinilu, we can also try to seek out a supplier for the sorts of raw materials he will need for his work, be it bronze, leather, bone, etc.
 
Arc 15 post 32: In Uncanny Company
In Uncanny Company

Eight of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

It is strange to hear all about you the Engur tongue and stranger still be have to prove who you are to the satisfaction of the guards of the High City. The Hillfolk they know, though they do not often come among the palaces of the nobility, and of your own company something had been said, even if twisted by rumor and hearsay, but one of the fey wondering about under the light of day festooned with strange artifice, with what must seem to them weapons of dread power... well that calls an accounting. Alas not the kind of accounting that can be solved by adding a few more pieces of silver to the right palm, not for lack of trying on Antonio.

The guard is resolute... as resolute at least as a man facing down armed strangers and one conspicuously unarmed lacy sizing him up through pale eyes can be. It is the law of the city, he claims, that no magician should walk among the people in the company of strange spirits and call them servant. "Too often such have been the master and not the servant to the ruin of all."

"But I do not claim to be a magician good man, nor to have bound Mog by any sorcery, only by his own word freely given for the chance to work his craft in peace and honor."

"I know the law and so I speak it," the guard replies in what is likely a practiced manner to judge by the fact that the crowd waiting to get in the gate which had been at first weary of the gremlin was now groaning and tossing the odd insult where they were thickest. Words they had all heard before when the high plumed guard were at their most intransigent.

"What pray is a spirit good man?" Neios asks. "I confess that I am a stranger to your realm and still struggle with the finer twists of your Engur tongue. Is a spirit one who cannot be touched?" he lays a hand on Mog's shoulder. "Is a spirit one who cannot be understood save by the wise and the learned?"

"Oi, get out the way already?" Mog's accent is... indescribable, best you can place it was if one of the flighty fey of the air tried badly to imitate a troll, but it is without a doubt in the tongue of the land and known by all.

At last the prince asks: "Is then a spirit simply one whose like you have not seen before? Because if that is your measure then I fear trade shall go ill indeed this year."

"It's already gone bad enough on account of the war and no thanks to those who live in the high houses!" one wit shouts from behind you. "What's war gotten us that serve but blood and death for the glory of the Highborn!"

And that is when the pair of younger guards get out their cudgels, oh not for you, they would be as useful as a willow branch against armor and sorcery, but the young fellow had spoken out in the open and the gate guards aren't used to taking lip from the commons, especially ot those who come from good families.

What do you do?

[] Try to calm spirits

[] Ask to get through now that the guards are distracted

[] Write in


OOC: Things have heated up rather badly in Orinilu in your absence and unfortunately for you you are now in the place where pissed off commoners meet the scions of the minor nobility.
 
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Crap on a cracker, I'm tempted to leave the guards here and just let a mob form to slaughter them all under a tide of pissed off and unwashed humanity. That wouldn't do us any good, though, and getting into the city only to have abrupt form behind us will only make things more complicated.

@DragonParadox, who all is with us?

[X] Try to calm spirits
-[X] Roland uses Diplomat's Presence to boost his social skills, while Prince Neiros uses Aid Another to provide a +2 bonus to Roland's Diplomacy. Inge will use her Fortune Hex on Roland if necessary to help him calm the crowd.
 
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Crap on a cracker, I'm tempted to leave the guards here and just let a mob form to slaughter them all under a tide of pissed off and unwashed humanity. That wouldn't do us any good, though, and getting into the city only to have abrupt form behind us will only make things more complicated.

@DragonParadox, who all is with us?

[X] Try to calm spirits
-[X] Roland uses Diplomat's Presence to boost his social skills, while Prince Neiros uses Aid Another to provide a +2 bonus to Roland's Diplomacy.

Everyone you asked for in the vote.
 
[X] Try to calm spirits
-[X] Roland uses Diplomat's Presence to boost his social skills, while Prince Neiros uses Aid Another to provide a +2 bonus to Roland's Diplomacy.
 
[X] Goldfish

I guess Inge can not cast not only Fortune Hex but also Guidance?
She could, but it would take time to cast and might make someone suspicious. Would rather Roland go ahead and start diplomancing ASAP, rather than waiting for her to cast the spell then have enough time for her Fortune Hex to be ready.
 
I mean that is not an easy question to answer. There are certainly tales of people meeting the gods, but those are the domain of myth and legend
I don't expect it to be easy but it is a curious question I pose myself when I think the character of Fallout New Vegas's Joshua Graham as a Mormon surviving in a post nuclear apocalypse after his punishment by Caesar and RL explorers or people during the age of exploration who get stranded in a far away land with no way back they adapt themselves to the land.

It lead me on the idea of people who believe in their world's religion past, present or future to suddenly go to another world where they meet figures that also claim to be gods to back it up with powers expected of one if they ever meet.

I'm sure the reactions will be a whole range but what's more fascinating is the reaction itself while leaving the question of their world back home ambiguous since that would affect their beliefs too much with a hint of author insensitivity. That would ruin the question of a philosophical question towards a person's reaction to something different to the world they know. They're supposed to reach the end and decide the conclusion themselves.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Aug 4, 2022 at 10:18 AM, finished with 11 posts and 4 votes.

  • [X] Try to calm spirits
    -[X] Roland uses Diplomat's Presence to boost his social skills, while Prince Neiros uses Aid Another to provide a +2 bonus to Roland's Diplomacy. Inge will use her Fortune Hex on Roland if necessary to help him calm the crowd.
    [X] Try to calm spirits
    -[X] Roland uses Diplomat's Presence to boost his social skills, while Prince Neiros uses Aid Another to provide a +2 bonus to Roland's Diplomacy.
 
Arc 15 post 33: A Subtle Weave
A Subtle Weave

Eight of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

"There's no war more bloody than one that pits brother against brother on the very threshold of your keep," you call out in a loud voice, but the crowd does not seem to be listening, like a bull enraged by bright colors, like a hound ill kept and off its chain they surge towards the guard trying to get a grip on the young man.

A breath, a heartbeat away from blood is it when the cold breath of the grave falls over you and with it insight of a sort you would once have been hesitant to wield, for it can come from only one. "Stay your hand or death will be among you sure as sunrise, rich and poor highborn and low!" The ring of steel and the hiss of fire kindled underline the words and those nearest in the crowd draw back as if scalded.

"I think," Neios speaks in carefully measured tones, "it would be wisest for all of us to pass along on our business and let others do the same." He takes a half-step towards the guard who was about to connect his cudgel to the head of the ill-timed wit, enough to distract the man, enough for the source of his ire to draw back among his fellows, a family of carters from the knots about their necks.

The captain of the gate looks on your company with a stormy gaze, but he does not try to detain you anymore, too busy now looking for the 'filthy swine' who had dragged the honor of his men through the mud.

They did a good job rolling their honor in it without any help, you think but doo not say as you ride past and into down the long, wide avenue to the manse of House Koire.

You find those halls more filled with voices and with the soft chords that are almost and yet not like lutes, you find the servants gracious and yet weary of the company you keep and you find those guards which had been trained at Wayfarer's Respite now in posts of some import. But Odorin Koire is too busy to receive you, he is the servants tell you, deep in negotiations for his betrothal and so he will be on the morrow, but the day after they assure you he may speak to you as honorable allies.

"Well it looks like we are ill timed this time," Neios laughs and you are about to depart when Esha speaks in the silence of your mind. "I asked the captain of the guards what the lady Odorin is to be betrothed is and he could not say, he said it was not important."

You bite back a curse, but she is not done. "He does think, think mind that his master is with the woman, the one he cannot named but which he is sure is to he the new lady of the manor. There is enchantment here and strong enchantment at that, but of what kind I cannot say, nor what might set it off."

What do you do?

[] Write n

OOC: I have to run, but I wanted to give you guys something.
 
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Looks like our timing is pretty good, all things considered, at least for Odorin's sake.

How we can step in and save the kid without making a mess for ourselves?
 
I'm not sure what we can really do here that doesn't involve assaulting the guards and fighting our way to Odorin. If he and other members of the household are enchanted, even with something as relatively benign as Charm Person, it would be very easy for whoever if controlling them to turn them against us. We didn't come here with combat in mind. At the same time, whoever or whatever is here.messing with Odorin could do the same to one or more members of our party.

I think we should err on the side of caution and pass this up the chain. I don't expect the Temple of Ikomi to be able to help much, but the Hunters might be inclined to intervene. If not, they can at least direct us to the proper authorities.

[X] Make haste for the Temple of Ikomi. They probably will not be able to help us directly, but if Anisi and the other Hunters are there or elsewhere in the city, they might be able to lend their aid, and if not, someone at the temple should be able to point us toward the proper authorities. Surely there would be concern if one the great houses of the city is being preyed upon. It could even be machinations of the Tin League.
 
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