Core Space
Arak System
The Grand Conclave
You are irked by the committee's response. Well fine if they don't care about your warning then you won't try to persuade them. "Let's just go."
"But we can still try to talk with them." Honestly you aren't entirely sure if Iuno really wants to warn them that badly or if she's just having fun with diplomacy.
"They've already made up their minds, and we aren't going to change it. If you want, tell them to look at the data again, maybe one of them will rethink things later."
"Yes, they probably won't give us any military aid anyway. We have better things to do." Ulysses seems to have shifted to your side.
Seeing that she is completely outvoted Iuno sighs and keys the Envoy. Its deep tones wash over the council chamber. [Very well. We will leave you to your considerations. We will hope that you will treat the matter with all the seriousness that it is due given the capabilities these pirates have displayed.]
The envoy reverses and quietly hovers out of the conference room. Of course by this point you've mapped out most of the diplomatic areas of the station, but Iuno allows the custodians to lead the Envoy back to the hangar.
This leaves you with a problem of sorts. Bentus only asked you to inform the Galactic Council, but their response was unsatisfactory. You don't feel like they're going to really take the matter seriously, much less warn everyone else. At least not in anything more than a bullet point buried in the latest pirate watch memorandums.
The Galactic Council is not the only political entity in the galaxy though, only the largest and most influential one. There are other races you could warn. Ones who might be more amenable to helping with the pirate threat than the council was.
You should probably warn all the other polities eventually, but who do you want to warn first?
[] The Keepers of the Lost
Technically you have already warned the Keepers. But you aren't sure how they took it, and you've gained more data since then. You could go to one of their major hubs, but you aren't certain what their response would be.
[] The Gardens of Kadeshi
You still have friends among the Kadesh. They will certainly listen to you, and they'll certainly take your warning seriously. But they guard their gardens with religious fervor already, and you'll have to be very convincing to get them to send any aid out of the nebula.
[] The Exiles of Kharak
The universe has dealt the Exiles a hard hand. And as a Bentusi you have a deep cultural bias towards lending them aid when possible. They are certainly fierce warriors, and their homeworld is already heavily defended. But they are bound by treaty not to develop hyperdrives, and you are bound by that same treaty to not give them hyperdrive technology. You aren't sure what help they could actually provide.
[] The Vaygr Tribes:
It's a long shot. You aren't even sure if the Vaygr tribes even have a central leadership at the moment. Much less where it meets. And the Vaygr are fairly hostile to everyone around them including the Bentusi. But still they might be worth a warning. They certainly have the military power to contribute if you can convince them.
[] The Irune Financial Sphere:
Most of the minor races affiliated with the council are going to follow the Taiidan Republic's lead and will probably ignore you. But the Irune convoy was there when Talus died. They have already been attacked at least once, and if they had more convoys in that area they may have lost even more ships. If nothing else you still have a credit with their banks that might be useful.
While you consulted maps and made your plans the others have been busy roaming the conclave's networks looking for anything interesting. But before you can call their attention back and inform them where you think the flotilla should head you get several pings from your communication system. It seems that the ministers of the committee were not entirely disinterested after all and have contacted your companions about various matters. Unfortunately not the pirates, but maybe they'll take you more seriously if you deal with their requests.
Sidequests (Pick Two)
[] Cultural Ties (Iuno):
The Bentusi take pains to keep their activities away from the rest of galactic civilization. As a mostly ship bound civilization this is usually as easy as jumping away if they detect galactic scouts in the area. But sometimes there is something that can't be moved. In this case a progenitor wreck that the Keepers haven't found yet. A Bentusi archeology team is examining it, and by chance a Taiidan exploration expedition has found them. As is standard the Bentusi have politely told them to go away. But the expedition is still hanging around the nearby systems. High Minister Telassa has asked if you could smooth things over and allow the Taiidan expedition to explore the wreck, and perhaps ask the Bentusi a few questions as well. You'd normally say no, but Iuno wants another chance to flex her diplomatic muscles. A favor from a High Minister would not be a bad thing to have either.
[] Raider Rumble (Ulysses):
A small colony of the Illuminated Primacy is suffering from pirate problems. Raiders are attacking convoys as they travel to and from the colony. The Primacy does not have the naval capacity to deal with the raiders and has requested aid from the galactic council. Now Minister Scrimius has passed that request on to you. The Taiidan navy could deal with it, but the navy has a lot of bureaucratic red tape that needs to be waded through before it sends fleets out to deal with anything. You would certainly be able to take care of the problem a lot faster. It's definitely not the Ebony Pirates behind the raids, but the Primacy would be grateful if you dealt with it, and you'd save some lives. Ulysses thinks you might be able to parlay it into getting help from the Taiidan navy later. Since you would essentially be doing their job for them.
[] Ancient Assets (Aurora):
Minister Fiheo has contacted you with a proposition. He has records of anomalies that, after correlation with your data, he is fairly sure is another buried Megalith. He could just send a team out himself, but one thing you did not include in the briefing was your megalith translation protocol. In fact you didn't even mention it, but Fiheo can read between the lines. He knows you must have accessed the Megalith somehow. He'll give you the location if you agree to cooperate with a Salarian team of archeologists in excavating the Megalith. You aren't entirely sure if there is actually a connection between the Megaliths and the Ebony Pirates, but it was fascinating, and without the time pressure it would be interesting to learn more about something so old. Aurora is pretty sure she can siphon some of the exotic matter out of the Megalith as well.
[] Ghosts of the Conclave (Laverna):
Laverna has finally gotten around to telling the rest of you what had her and Aurora so distracted during the meeting. Apparently they found traces of someone hacking the Conclave's systems. It could just be a random spy, but it was much deeper and more proficient than most races in the galaxy can manage. The hacks delved into the original progenitor subsystems not just the layers the Bentusi and council races built on top. It could have been a very skilled spy from one of the flicker races, but really there's only three likely possibilities. It was a Keeper, a Kadeshi, or a Bentusi. None of which should be here. Or technically a Bentusi could be here, but you weren't informed of anyone on pilgrimage and didn't see anyone on your way in. It's not really related to your mission, but it could be interesting to find out what is going on. Laverna certainly wants to.
Quest Note (Sidequests)
Regardless of what you choose, your companions will pick up the details for all the sidequests. You can then complete them at any time unless a time limit is noted in the quest details. There is however an advantage to going yourself. First this will boost your relationship with the pertinent companion as you are showing interest in the same things as they are, and second you will be able to impress the quest giver with your personal charisma, and thus get a better quest reward.