This is not an insignificant deviation in our course or planning, and will delay our return to Orinilu by weeks of we're very lucky or months if we're not. Then we will be sailing into a city that is hostile to the city whose periphery we've taken up nominal residence within, but to mention being a place where our new enemies certainly have greater resources to call upon than we do.
Ignoring the fact that we have obligations in Orinilu, sailing into Ibanora puts us in more danger than we were when fleeing a fleet of pirate vessels. At least when we were at sea we had a chance to run, but if they come at us while we're docked we're screwed.
Even if they don't take the opportunity to attack us and the Ibanoran navy doesn't decide to try to seize Marcella, we have no contacts in the city. How, exactly, would we go Southington stolen Dragon bones? It's not like the people who stole them are going to put them up for auction.
Certainly not months as in multiple month, we do not need to do much there, we go there, investigate, maybe fight, then leave.
Yeah, we are going to be sailing into a city hostile to the city whose periphery we've taken up nominal residence within, but as Antonio says, it can be mitigated.
Our obligations in Orinilu is one of the reasons I really don't want to delay our return, but again, absence of information and that investigation can get it for us, together with the dragon skull, outweighs it for me.
I trust Antonio that he knows what he's doing when he proposes sailing into Ibanora and says that hostilities could be mitigated. If they are so hostile as to attack us, we won't be sailing into the city. We did not participate in the war, and we do not belong in the power structure of Orinilu, we are just outside traders and mercenaries, so Ibanora has no pressing reasons to attack us.
Investigation could be done as we did it in Orinilu, first for a mage to see what's up with Marcella and then when we searched for Zuan. As usual, you go around, talk to people, check places. We have quite distinct visual description of the guy with one of the prominent features being:
eyes framed in some manner of script upon his skin, from the top of his bald head to his collarbone,
Together with his sword and how he was dressed, what he could do and what he had (magic users are rare), we have a solid place to start investigation from.
And now we are better equipped for investigations then we were in Orinilu in the past, and we have Swift Pebble.
The maneuver still has to succeed, though, and Roland failed to hit the thief when his attack bonus was pushed as high as it could go in those circumstances. The Trip attempt would have had a lower bonus than the attacl.
Other option was to try to grapple and pin him, e.g. with Raging Wanderer, at the same time denying him movement and casting, which might have been better in the long run, giving us more time to damage him and more time for our men to arrive in combat.
Though I'm not so sure of the mechanical side, would it still have been more advantageous to attack than to try to grapple given that we most of all wanted to deny his escape and expected multiple rounds of combat if he got free from Marcella's grasp?