Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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3. Two updates ago Tom was 1d3 rounds from being in range,

in the previous update we had a dialog with about 10 phrases, some of them quite lengthy, which obviously took more than 18 seconds, and I expected Tom to be in range at the end of the previous update. Does it not work like that?
I figured the thief sprinted past them while Invisible.
 
We need to install a beaded curtain in the entrance way into Marcella's cargo holds. That's a nice and simple means of alerting anyone nearby that someone Invisible is trying to sneak in.
 
I figured the thief sprinted past them while Invisible.
Thought about it, but wouldn't they be able to still get to him as Roland and Wanderer could after he was revealed by Zaia's fire? And the language "still too far" here
You hear Tom shout a charge, but he and the pair of armsmen with him are still too far...
seems to imply that they weren't in range at all, that's why I thought to check with DP.

We need to install a beaded curtain in the entrance way into Marcella's cargo holds. That's a nice and simple means of alerting anyone nearby that someone Invisible is trying to sneak in.
After first invisible assassin and now invisible thief, I'm all for anything which could help us against invisible opponents.
 
If the dragon skull wasn't with the other bones, which I assume it was pending info from DP, I would have chosen to stay the course, but its loss changes the balance for me to want to investigate.

[X] Detour to Ibanora

The reason is that now that we have uncovered another group actively hostile to us, it highlights our most present current need, at the moment most of all we are choked by absence of information.

We have a base, we have an income, we are mostly set, but things are happening around us which we know nothing about and which directly relate to and affect us, we need to know more and not to lose sources of information we already have.

Detour is not without costs, but most of them can be mitigated.

As Antonio says, we can get by in Ibanora even if there are still hostilities with Orinulu.

Whatever hostile elements can confront us there, the equation of our forces against theirs won't change much in the future, and they already know what is there to know about us, so from that point of view I see no reason not to investigate now as opposed at some future date. Moreover, now that they lost a valuable agent, they may be somewhat weakened for a time, which further makes investigating now more attractive.

One cost of detour that I worry about is the time it would take us, I really don't want to delay our return to Orinilu even longer, but opportunity to return the dragon skull and investigate this new group of our enemies clinches it for me.
 
@DragonParadox, some questions.

1. The girl had to roll to not die because Roland had no time to switch to Indomitable Presence to get her benefits of Diehard?

2. Dragon's skull was together with all the other bones?

3. Two updates ago Tom was 1d3 rounds from being in range,

in the previous update we had a dialog with about 10 phrases, some of them quite lengthy, which obviously took more than 18 seconds, and I expected Tom to be in range at the end of the previous update. Does it not work like that?
  1. Oh right... you were safe on that then
  2. Yes unfortunately it was
  3. Hmm... fair point you guys ended up fighting on the stairs so the question is would be have been able to do more damage in that span and kill the intruder before he could get under the sky and free the bird. One moment.
 
If the dragon skull wasn't with the other bones, which I assume it was pending info from DP, I would have chosen to stay the course, but its loss changes the balance for me to want to investigate.

[X] Detour to Ibanora

The reason is that now that we have uncovered another group actively hostile to us, it highlights our most present current need, at the moment most of all we are choked by absence of information.

We have a base, we have an income, we are mostly set, but things are happening around us which we know nothing about and which directly relate to and affect us, we need to know more and not to lose sources of information we already have.

Detour is not without costs, but most of them can be mitigated.

As Antonio says, we can get by in Ibanora even if there are still hostilities with Orinulu.

Whatever hostile elements can confront us there, the equation of our forces against theirs won't change much in the future, and they already know what is there to know about us, so from that point of view I see no reason not to investigate now as opposed at some future date. Moreover, now that they lost a valuable agent, they may be somewhat weakened for a time, which further makes investigating now more attractive.

One cost of detour that I worry about is the time it would take us, I really don't want to delay our return to Orinilu even longer, but opportunity to return the dragon skull and investigate this new group of our enemies clinches it for me.
This is not an insignificant deviation in our course or planning, and will delay our return to Orinilu by weeks if we're very lucky or months if we're not. Then we will be sailing into a city that is hostile to the city whose periphery we've taken up nominal residence within, not to mention being a place where our new enemies certainly have greater resources to call upon than we do.

Ignoring the fact that we have obligations in Orinilu, sailing into Ibanora puts us in more danger than we were in when fleeing a fleet of pirate vessels. At least when we were at sea we had a chance to run, but if they come at us while we're docked we're screwed.

Even if they don't take the opportunity to attack us and the Ibanoran navy doesn't decide to try to seize Marcella, we have no contacts in the city. How, exactly, would we go Southington stolen Dragon bones? It's not like the people who stole them are going to put them up for auction.
Had we tripped the guy this would not have happened.

We really need to start using maneuvers more.
The maneuver still has to succeed, though, and Roland failed to hit the thief when his attack bonus was pushed as high as it could go in those circumstances. The Trip attempt would have had a lower bonus than the attacl.
 
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With a toss of one of his concoctions the hungry flames race up his legs and there at last you see him, illuminated by his torment. shouting a challenge, you know not which you charge after him and for the first time in your life feel wholly at peace with stabbing a man in the back... or at least what you think is the back among the flames, but wounded and burning he manages to make it to the deck, scrambling up the steps.

We could have caught him here with a trip

We only needed to succed once, and he wouldn't be able to do much
 
This is not an insignificant deviation in our course or planning, and will delay our return to Orinilu by weeks of we're very lucky or months if we're not. Then we will be sailing into a city that is hostile to the city whose periphery we've taken up nominal residence within, but to mention being a place where our new enemies certainly have greater resources to call upon than we do.

Ignoring the fact that we have obligations in Orinilu, sailing into Ibanora puts us in more danger than we were when fleeing a fleet of pirate vessels. At least when we were at sea we had a chance to run, but if they come at us while we're docked we're screwed.

Even if they don't take the opportunity to attack us and the Ibanoran navy doesn't decide to try to seize Marcella, we have no contacts in the city. How, exactly, would we go Southington stolen Dragon bones? It's not like the people who stole them are going to put them up for auction.
Certainly not months as in multiple month, we do not need to do much there, we go there, investigate, maybe fight, then leave.

Yeah, we are going to be sailing into a city hostile to the city whose periphery we've taken up nominal residence within, but as Antonio says, it can be mitigated.

Our obligations in Orinilu is one of the reasons I really don't want to delay our return, but again, absence of information and that investigation can get it for us, together with the dragon skull, outweighs it for me.

I trust Antonio that he knows what he's doing when he proposes sailing into Ibanora and says that hostilities could be mitigated. If they are so hostile as to attack us, we won't be sailing into the city. We did not participate in the war, and we do not belong in the power structure of Orinilu, we are just outside traders and mercenaries, so Ibanora has no pressing reasons to attack us.

Investigation could be done as we did it in Orinilu, first for a mage to see what's up with Marcella and then when we searched for Zuan. As usual, you go around, talk to people, check places. We have quite distinct visual description of the guy with one of the prominent features being:
eyes framed in some manner of script upon his skin, from the top of his bald head to his collarbone,
Together with his sword and how he was dressed, what he could do and what he had (magic users are rare), we have a solid place to start investigation from.

And now we are better equipped for investigations then we were in Orinilu in the past, and we have Swift Pebble.


The maneuver still has to succeed, though, and Roland failed to hit the thief when his attack bonus was pushed as high as it could go in those circumstances. The Trip attempt would have had a lower bonus than the attacl.
Other option was to try to grapple and pin him, e.g. with Raging Wanderer, at the same time denying him movement and casting, which might have been better in the long run, giving us more time to damage him and more time for our men to arrive in combat.

Though I'm not so sure of the mechanical side, would it still have been more advantageous to attack than to try to grapple given that we most of all wanted to deny his escape and expected multiple rounds of combat if he got free from Marcella's grasp?
 
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Certainly not month as in multiple month, we do not need to do much there, we go there, investigate, maybe fight, then leave.

Yeah, we are going to be sailing into a city hostile to the city whose periphery we've taken up nominal residence within, but as Antonio says, it can be mitigated.

Our obligations in Orinilu is one of the reasons I really don't want to delay our return, but again, absence of information and that investigation can get it for us, together with the dragon skull, outweighs it for me.

I trust Antonio that he knows what he's doing when he proposes sailing into Ibanora and says that hostilities could be mitigated. If they are so hostile as to attack us, we won't be sailing into the city. We did not participate in the war, and we do not belong in the power structure of Orinilu, we are just outside traders and mercenaries, so Ibanora has no pressing reasons to attack us.

Investigation could be done as we did it in Orinilu, first for a mage to see what's up with Marcella and then when we searched for Zuan. As usual, you go around, talk to people, check places. We have quite distinct visual description of the guy with one of the prominent features being:

Together with his sword and how he was dressed, what he could do and what he had (magic users are rare), we have a solid place to start investigation from.

And now we are better equipped for investigations then we were in Orinilu in the past, and we have Swift Pebble.
There are just too many assumptions here for my comfort. Sailing to Ibanora feels too much like a trap to me.
Other option was to try to grapple and pin him, e.g. with Raging Wanderer, at the same time denying him movement and casting, which might have been better in the long run, giving us more time to damage him and more time for our men to arrive in combat.

Though I'm not so sure of the mechanical side, would it still have been more advantageous to attack than to try to grapple given that we most of all wanted to deny his escape and expected multiple rounds of combat if he got free from Marcella's grasp?
The initial attack was made in an attempt to free the hostage as quickly and with as little danger to her as was possible, so allowances had to be made. If we weren't trying to preserve her life, we could have handled things differently.
 
@DragonParadox, one last question, was Swift Pebble in range given that she relayed Ooloa's thoughts to Roland before the fight? Not fishing for combat re-rolls, just checking if we could have specified her in our combat plan.
 
We also could have thought to direct Esha to use her staff for Magic Missile in subsequent rounds if the thief would start escaping, pity I didn't think of that. Need to try to plan better in the future, I guess.

Or, @DragonParadox, would it have been reasonable for her to do it on her own without direction, just as Zaia attacked the thief with a fire bomb on his own? Now this is fishing for combat re-rolling, so tell me off if I'm overstepping.
 
We also could have thought to direct Esha to use her staff for Magic Missile in subsequent rounds if the thief would start escaping, pity I didn't think of that. Need to try to plan better in the future, I guess.

Or, @DragonParadox, would it have been reasonable for her to do it on her own without direction, just as Zaia attacked the thief with a fire bomb on his own? Now this is fishing for combat re-rolling, so tell me off if I'm overstepping.

She basically tried two fears, but yeah magic missile would have worked as well
 
Still the one place you were lucky was the kid making her fort save not to die so there is that, you lost stuff, not people.
It's a great relief.

Oh right... you were safe on that then
Mmm...
I do not want to seem impudent, but maybe you'll give us one re-roll of fort save in the future?
Also, did Marcella gain anything from this death?

As for vote – I am not sure, and maybe it's wrong decision...
[X] Detour to Ibanora
 
I think going to Ibanora is pointless.

We dont need to go on a detour for just a bunch of dragon bones or find out about a new foe. We can do that another time.

Getting back to Orinilu is more important, who know's what's been happening since we've been gone.
 
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