CHARACTER SHEET
- Pronouns
- He/Him
Q-CARD
NAME Bolanhachīhula "Boots" Arkemoulin
SPECIES: Goblin | RACE: Demihuman
DOB: 4/11/594PF | SEX:Male ~Yes~ | CLASS: Warlock
HP: 15/15 | AC: 13 | LUCK: 2 | 630/900 XP
STR: 10 (+0) | DEX: 14 (+2) | CON: 13 (+1) | INT: 14 (+2) | WIS: 11 (+0) | CHA: 17 (+3)
SAVE:+0 +2 +1 +2 +2 +5
PROFF BONUS: [+2]| SPELL DC: 13
SKILLS: Stealth (+4), Arcana (+4), Insight (+2), Persuasion (+5)
TOOLS: ???
Kel: 1/10 Stress
Boots: 2/10 Stress
Xan: 1/10 Stress
Buying: Commercial Goods (2 Gold, 3 Silver per ton)
Sellling: Biological Goods (3 Gold per ton, perishable), Manufactured Goods (1 gold, 8 silver per ton)
NAME Bolanhachīhula "Boots" Arkemoulin
SPECIES: Goblin | RACE: Demihuman
DOB: 4/11/594PF | SEX:
HP: 15/15 | AC: 13 | LUCK: 2 | 630/900 XP
STR: 10 (+0) | DEX: 14 (+2) | CON: 13 (+1) | INT: 14 (+2) | WIS: 11 (+0) | CHA: 17 (+3)
SAVE:+0 +2 +1 +2 +2 +5
PROFF BONUS: [+2]| SPELL DC: 13
SKILLS: Stealth (+4), Arcana (+4), Insight (+2), Persuasion (+5)
TOOLS: ???
BACKGROUND FEATURES
SMALL: Mr. Arkemoulin is approximately 1 meter in height.
NIMBLE: May move through any space of a creature larger.
LUCKY: Re-roll 1s.
SPEED: 5 meters/6 seconds.
DARKVISION: 60ft dark vision.
CLASS FEATURES
KNOWN DEMIPLANAR EXOCORTEX: Mr. Arkemoulin has a parasitic exocortex, source defunct Faewild, 87% Probability Winter Court. Provides Vancian crosstalk along arcane lines, refresh rate 1 hour.
PARASOCIAL FIELD EMISSIONS: Mr. Arkemoulin can as an on turn action force WISAVE/SPELLDC to induce Charmed or Frightened effects for approximately 6 seconds, refresh rate 6 hours.
SPELLCASTING QUALIFICATION: Mr. Arkemoulin can cast spells and is rated at 2 C0 class Vancian/Standard interaction events and 2 L1 class Vancian/Standard interaction events.
PARADIMENSIONAL PERSONAL ILLUSION: Can cast Disguise Self at will.
PARADIMENSIONAL PROJECTED ILLUSION: Can cast Silent Image at will.
SPELLS
C0 CANTRIPS
MULTIFORM UTILITY MAGIC
CT: 1 Action | RANGE: 2 Meters
TARGET: See Effect | COMPONENTS: V/S
DURATION: 1 Hour
EFFECT: Create one of the following paranatural effects. up to three may be maintained at one time.
- Instant, harmless sensory effect (shower of sparks, puff of wind, musical notes)
- Light or snuff a fire, including electrical fires, smaller than 1m in diameter.
- Soil or clean object or person.
- Chill, Warm, or Flavor 10 cubic centimeters of nonliving matter.
- Create symbol or marker on surface for duration.
- Can create small objects or trinkets that fit within the hand and last for 6 seconds.
E-BLAST
CT: 1 Action | RANGE: 24 Meters
TARGET: 1 | COMPONENTS: V/S
DURATION: Instant.
EFFECT: Channels paranatural force from the demiplane of gravity. RANGED ATTACK, 1d10 damage (force.)
L1 SPELLS
ARMOR OF AGATHYS™
CT: 1 Action | RANGE: Self
TARGET: Self | COMPONENTS: V/S/M [0.2 Liters H20 or Appropriate Foci]
DURATION: 1 Hour
EFFECT: Creates paranatural ice suspended in a jacketed probabilistic field with key-triggers on hostility and proximity. +5 temporary hit points, if struck in melee, the enemy takes 5 cold damage.
UNCONCIOUSNESS INDUCTION FIELD
CT: 1 Action | RANGE: 18 Meters
TARGET: 4 Meter Radius | COMPONENTS: V/S/M [1 milligram of silicate dust or 1 Cricket or Appropriate Foci]
DURATION: 60 Seconds
EFFECT: Induces sleep via triggering unwanted Vancian interactions in untrained and unprepared minds. Roll 5d8 - this is the number of HP this effects, targeting creatures in the AOE of your choice, working from lowest HP to highest.
PARACAUSAL RETROCOGNATIVE EMPATHY
CT: 1 Action | RANGE: 10 Meters
TARGET: 1 Person | COMPONENTS: V/S
DURATION: 1 Hour
EFFECT: If the target fails a Wisdom saving throw, they regard you as a friend and boon companion. After the spell ends, they know you charmed them. You may be prosecuted.
EQUIPMENT
Spydraco Autonomy 6 Stainless Steel Switchblade
Attack: +4 | Damage: 1d6+2 (1 on a miss)
Intimidation Modifier: -1
EVA Suit
Helmet: Foldable (-5 to passive perception, can be folded and unfolded as a free action)
Suit: Mechanical Counerpressure Suit (Standard Suit)
Gloves: Standard Gloves (disadvantage to any skill requiring physical finesse, concentration check for spellcasting)
Tank: Standard tank (16 hours standard, modified up or down based on how strenuous)
Attachment 1: RCS Rig (Provides full mobility for 1 hour)
Attachment 2: Foci Mount (Provides advantage to concentration checks in space)
Quirks: Too Many Straps (once per session, in a tight area, the GM may say a strap is caught, losing 1/2 your movement.)
Leather Jacket
AC: 13
Q-CARD
Wyiot: -4 (+0)
Wisehome: -4 (-8)
Specie
31 Gold Coins, 5 Silver Coins
The Somnambulist Sorcerer
Trade Barque, registered Centarus Colonial Authority 609 PF to CPT. CROAT
Mortgage: 15 Specie a month to Earth Industries LLC
50 ton dry weight, 100 ton "wet" weight
1 G Acceleration, ZEVAR DRIVE EQUIPPED, FEATHER FALL UNIT EQUIPPED
Handling: +2 | AC: 13 | EW: 3 Locks, 1 Jam
STRUCTURE [ARMOR]
10 [4] Engines
5 Thrusters
2 [4] C3
9 [4] Life Support (3 radiators, 2 recycle filter units, 4 cabins)
59 [3] Externalities
EXTERNALITIES
Port Weapons
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]
Range: 0 | Damage: 1
Special: +5 to hit drones and torpedoes, ROF 4d10
Starboard Weapons
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]
Range: 0 | Damage: 1
Special: +5 to hit drones and torpedoes, ROF 4d10
Keel Weapons
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]
Range: 0 | Damage: 1
Special: +5 to hit drones and torpedoes, ROF 4d10
Dorsal Weapons
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]
Range: 0 | Damage: 1
Special: +5 to hit drones and torpedoes, ROF 4d10
E-War Systems
Kender Class D/T-ARC System [5 Spaces]
Cargo Hold
5 Tons of 4cm armor piercing teflon coated rounds (1 damage)
CREW STATUS
Danse: 1/10 StressKel: 1/10 Stress
Boots: 2/10 Stress
Xan: 1/10 Stress
CURRENT TRADE INFORMATION
WisehomeBuying: Commercial Goods (2 Gold, 3 Silver per ton)
Sellling: Biological Goods (3 Gold per ton, perishable), Manufactured Goods (1 gold, 8 silver per ton)
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