The Great Rift
System 192C
The Talus Exchange
The
Talus Exchange was busy conducting maintenance on a Millon class waystation when it heard the signal. The waystation orbited an unremarkable gas giant in an unremarkable system, and was itself little more than a navigation beacon, an automated repair facility, and enough defenses to make raiders think twice. Very little traffic visited the station. In fact the logs showed that the last ship to visit it had been
Talus itself two decades ago on its regular journey around the outer rim.
All things considered it was a rather insignificant station, but
Talus was ancient and kept to the Old Ways. It had sworn long ago to keep up the Old Trade Routes. It would continue to do so even if the civilizations that once used them were long gone. And after so many years of silence hearing the signal at last vindicated this decision. A civilian convoy had sent out a distress call. It was somewhat strange that they were so far out from the New Trade Routes, but their reasons for plying the outer rim didn't really matter. They were using the Old Route and had called for help. That alone was reason enough for
Talus to intervene.
The
Talus prepared to enter hyperspace to answer the call and as it did it whispered in the dreams of its chorus of defenders. Waking them from their shared dream world. Waking you.
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You awaken grumpily. You had been enjoying a debate on the best way to glide through hyperspace. But as the
Talus opens its sensor connection with you to its full bandwidth you shake off the haziness of the dream world. This is your job after all, to defend the Talus and anyone it extends its protection to. For you are a shepherd class frigate of the Bentusi.
Not all shepherds are the same though. It's your body after all and the Bentusi aren't a collective of drones no matter what outsiders might think. When you finished your youthful pilgrimage and joined the Talus's journey you made a few changes to the ship body it offered you.
- What Variant did you pick?
[]The Archer: Equipped with artillery class ion cannons you can strike fear into the hearts of every battleship commander in the galaxy. Mere pirates are no match, but watch out for things getting close.
[]The Brawler: Forsaking a heavy cannon for lighter turrets you wade into the fray striking down fighters and corvettes like an avenging god. Probably best to leave the big targets for your comrades though.
[]The Hierophant: Comparatively lightly armed you set aside additional modules for more special equipment. Change the flow of battle at your whim, but you'll need allies with heavier weaponry to effectively fight the enemy.
- All frigates have a special ability. What is yours?
[]Holographic Disguise: Fool your enemies into thinking you're something else. A random asteroid, space debris, one of their own allies. The options are limitless.
- Hierophant Upgrade: Your cloaking emitters are numerous and optimized. Cloak yourself as a battleship. Hide your friends. Make your enemies think an entire segment of the battlespace is going poorly for them.
[]Ramming Grapplers: You have huge engines and a nose full of magnetic grapplers. Slam into other ships and move them around. Help your injured comrades back to base, or push an enemy out of formation. Anything up to the size of a cruiser is yours to play with. Watch out for turrets though.
- Hierophant Upgrade: Your engine is gargantuan and you have extra armor to protect your approach. You can move anything short of a small moon. And most ships won't be able to hurt you once you latch on to them.
[]Defensive Field: You can project a shield that deflects all but the heaviest weapons fire. It's big enough for you and one or two other frigates or a squadron of fighters.
- Hierophant Upgrade: Your emitters are larger and you have a much larger reactor. Now you can extend your field over an entire flotilla of frigates and even your larger cousins can take shelter behind you. Or constrict your field and shrug off even heavy artillery fire.
- Like all young Bentusi you went on pilgrimage before you joined an Exchange. Where did yours take you?
[]Meditated with the Kadeshi: The Kadeshi guard their gardens with zealous fervor. It isn't easy to get in and out alive. But there aren't many that will interfere with a Bentusi Pilgrim. You were able to witness the gardens and even managed to make a positive enough impression that they let you meditate with them. You'll never tell the elders, but the most fun you had was with a young Kadeshi scout who showed you the old hulks and some tricks to get them working.
+1 Engineering
[]Dueled with the Exiles: Your elders very strictly warned you not to go near the Exiles. They were quite adamant about it. So of course you did. The Exiles are a rough people who have suffered much and distrust everyone. It took a lot of honor duels and trials of strength before they deigned to talk to you. But you persisted and won their respect. One of their warlords showed you his ancestral battle armor, and it gave you a few insights into your own hull.
+1 Metallurgy
[]Served with the Taiidan: The Taiidan Republic has the best military in the galaxy. Maybe not the best ships, but definitely the best crews. You were curious and signed on for a tour as a myrmidon auxiliary. It wasn't really worth it. They were incredibly strict, and they kept trying to probe your systems. But you did make friends with a captain who taught you how to make the best use of targeting data.
+1 Tactical
[]Explored the periphery: You didn't spend your pilgrimage in any one place. Instead you cruised all over the galaxy looking for interesting things in out of the way systems. You spent a lot of time with another pilgrim who performed the most dangerous stunts you've ever seen. You never could match him, but you got better at maneuvering around all manner of obstacles.
+1 Piloting