DUNGEONS AND DRAGONS: Beneath an Endless Sky (5e quest!)

CHARACTER SHEET
Q-CARD
NAME Bolanhachīhula "Boots" Arkemoulin
SPECIES: Goblin | RACE: Demihuman

DOB: 4/11/594PF | SEX: Male ~Yes~ | CLASS: Warlock

HP: 15/15 | AC: 13 | LUCK: 2 | 630/900 XP
STR: 10 (+0) | DEX: 14 (+2) | CON: 13 (+1) | INT: 14 (+2) | WIS: 11 (+0) | CHA: 17 (+3)
SAVE:+0 +2 +1 +2 +2 +5
PROFF BONUS: [+2]| SPELL DC: 13
SKILLS: Stealth (+4), Arcana (+4), Insight (+2), Persuasion (+5)
TOOLS: ???

BACKGROUND FEATURES
SMALL: Mr. Arkemoulin is approximately 1 meter in height.
NIMBLE: May move through any space of a creature larger.
LUCKY: Re-roll 1s.
SPEED: 5 meters/6 seconds.
DARKVISION: 60ft dark vision.
CLASS FEATURES
KNOWN DEMIPLANAR EXOCORTEX: Mr. Arkemoulin has a parasitic exocortex, source defunct Faewild, 87% Probability Winter Court. Provides Vancian crosstalk along arcane lines, refresh rate 1 hour.
PARASOCIAL FIELD EMISSIONS: Mr. Arkemoulin can as an on turn action force WISAVE/SPELLDC to induce Charmed or Frightened effects for approximately 6 seconds, refresh rate 6 hours.
SPELLCASTING QUALIFICATION: Mr. Arkemoulin can cast spells and is rated at 2 C0 class Vancian/Standard interaction events and 2 L1 class Vancian/Standard interaction events.
PARADIMENSIONAL PERSONAL ILLUSION: Can cast Disguise Self at will.
PARADIMENSIONAL PROJECTED ILLUSION: Can cast Silent Image at will.
SPELLS
C0 CANTRIPS
MULTIFORM UTILITY MAGIC
CT: 1 Action | RANGE: 2 Meters
TARGET: See Effect | COMPONENTS: V/S
DURATION: 1 Hour
EFFECT: Create one of the following paranatural effects. up to three may be maintained at one time.
  • Instant, harmless sensory effect (shower of sparks, puff of wind, musical notes)
  • Light or snuff a fire, including electrical fires, smaller than 1m in diameter.
  • Soil or clean object or person.
  • Chill, Warm, or Flavor 10 cubic centimeters of nonliving matter.
  • Create symbol or marker on surface for duration.
  • Can create small objects or trinkets that fit within the hand and last for 6 seconds.
E-BLAST
CT: 1 Action | RANGE: 24 Meters
TARGET: 1 | COMPONENTS: V/S
DURATION: Instant.
EFFECT: Channels paranatural force from the demiplane of gravity. RANGED ATTACK, 1d10 damage (force.)
L1 SPELLS
ARMOR OF AGATHYS™
CT: 1 Action | RANGE: Self
TARGET: Self | COMPONENTS: V/S/M [0.2 Liters H20 or Appropriate Foci]
DURATION: 1 Hour
EFFECT: Creates paranatural ice suspended in a jacketed probabilistic field with key-triggers on hostility and proximity. +5 temporary hit points, if struck in melee, the enemy takes 5 cold damage.
UNCONCIOUSNESS INDUCTION FIELD
CT: 1 Action | RANGE: 18 Meters
TARGET: 4 Meter Radius | COMPONENTS: V/S/M [1 milligram of silicate dust or 1 Cricket or Appropriate Foci]
DURATION: 60 Seconds
EFFECT: Induces sleep via triggering unwanted Vancian interactions in untrained and unprepared minds. Roll 5d8 - this is the number of HP this effects, targeting creatures in the AOE of your choice, working from lowest HP to highest.
PARACAUSAL RETROCOGNATIVE EMPATHY
CT: 1 Action | RANGE: 10 Meters
TARGET: 1 Person | COMPONENTS: V/S
DURATION: 1 Hour
EFFECT: If the target fails a Wisdom saving throw, they regard you as a friend and boon companion. After the spell ends, they know you charmed them. You may be prosecuted.
EQUIPMENT
Spydraco Autonomy 6 Stainless Steel Switchblade
Attack: +4 | Damage: 1d6+2 (1 on a miss)
Intimidation Modifier: -1
EVA Suit
Helmet: Foldable (-5 to passive perception, can be folded and unfolded as a free action)
Suit: Mechanical Counerpressure Suit (Standard Suit)
Gloves: Standard Gloves (disadvantage to any skill requiring physical finesse, concentration check for spellcasting)
Tank: Standard tank (16 hours standard, modified up or down based on how strenuous)
Attachment 1: RCS Rig (Provides full mobility for 1 hour)
Attachment 2: Foci Mount (Provides advantage to concentration checks in space)
Quirks: Too Many Straps (once per session, in a tight area, the GM may say a strap is caught, losing 1/2 your movement.)
Leather Jacket
AC: 13
Q-CARD
Wyiot: -4 (+0)
Wisehome: -4 (-8)
Specie
31 Gold Coins, 5 Silver Coins
The Somnambulist Sorcerer​
Trade Barque, registered Centarus Colonial Authority 609 PF to CPT. CROAT​
Mortgage: 15 Specie a month to Earth Industries LLC​
50 ton dry weight, 100 ton "wet" weight​
1 G Acceleration, ZEVAR DRIVE EQUIPPED, FEATHER FALL UNIT EQUIPPED​
Handling: +2 | AC: 13 | EW: 3 Locks, 1 Jam​
STRUCTURE [ARMOR]​
10 [4] Engines​
5 Thrusters​
2 [4] C3​
9 [4] Life Support (3 radiators, 2 recycle filter units, 4 cabins)​
59 [3] Externalities​
EXTERNALITIES​
Port Weapons​
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]​
Range: 0 | Damage: 1​
Special: +5 to hit drones and torpedoes, ROF 4d10​
Starboard Weapons​
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]​
Range: 0 | Damage: 1​
Special: +5 to hit drones and torpedoes, ROF 4d10​
Keel Weapons​
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]​
Range: 0 | Damage: 1​
Special: +5 to hit drones and torpedoes, ROF 4d10​
Dorsal Weapons​
S&R Draconic Limited Twin Linked 4cm PDC [1 Space]​
Range: 0 | Damage: 1​
Special: +5 to hit drones and torpedoes, ROF 4d10​
E-War Systems​
Kender Class D/T-ARC System [5 Spaces]​
Cargo Hold​
5 Tons of 4cm armor piercing teflon coated rounds (1 damage)​
CREW STATUS​
Danse: 1/10 Stress
Kel: 1/10 Stress
Boots: 2/10 Stress
Xan: 1/10 Stress

CURRENT TRADE INFORMATION​
Wisehome
Buying: Commercial Goods (2 Gold, 3 Silver per ton)
Sellling: Biological Goods (3 Gold per ton, perishable), Manufactured Goods (1 gold, 8 silver per ton)
 
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Prologue: Chargen (Loadout)
You opened the closet and glared in at the mirror in it. Out of the mirror, looking dapper as ever, was your...buddy.

The people at college called him a demiplanar exocortex - close enough to this chunk of the Prime Material to be just as trapped as the rest of you by the planar turbulence thrown up during the Fall, turbulence that was still...a big unknown. No one had enough magical power anymore to punch through to the outer planes or the inner planes. No one could cast communion anymore - and the Gods weren't talking. No one was quite sure if the SOL system could even...if...

You didn't honestly know if you were going to an afterlife after you died.

It was weirdly comforting to know that Slacks was stuck here with you. That wasn't his actual name, but if he wasn't going to give one to you, you were gonna have to do it.

"Well!?" You asked. "Any fucking advice, buddeeeeeeee?"

Slacks grinned at you. "You look cute, though, weren't you always flip flopping in your drunken gender rants, Bootsie?"

"Fuck you Slacks," you say back to the mirror, before tugging your shirt up and over your head, showing off your rocking great goblin tits (gits?) and then shove your pants down. You gesture to the belt wrapped around your hips - the kind any CapTrooper would be happy to wear. You had added something to it last night - which was, you were sure, the main cause of your spellhead. It was a light switch soldered to some of the Vancian components that ran along the belt's inner edge, and you flicked the switch up and...shivered as your tits smoothed out and your cock sprang out. "Outie!" You flick the switch down and shiver as you snap back. "Innie! Outie, innie, outie, innie!"

"I get it, I get it!" Slacks says, holding up his hand, shaking his head as he laughed. "I'm mildly offended, are my gifts...so useless to you?" He gave you sad puppy dog eyes. Which was impressive for someone with antlers and green skin.

You look back at him with your most tired eyes. "Disguise Self...is an illusion. This?" You flick the switch, shuddering. "Ooh...you can really FEEL the estrogen, you know?" Flip flip flip, you keep switching back and forth.

"That can't be healthy, Boots," Slacks says - and when you blink, he's gone from the mirror and you just see your cushy self.

You're pretty cushy in either form.

"...outie," you say, flipping the switch down.

You turn to the closet again.

"At least I don't have a spellbook," you mutter.

Carrying weapons is, in general, kinda touchy. Using them, even in self defense, draws attention. All habs have a Legality Rating, which is increased each time you go into combat. If you exceed the Legality of a hab, the cops notice - the more you exceed it, the worse it gets. Wyiot is a space based habitat, it's legality is -5+1d6 (they're...touchy in space.) The d6 is rolled every long rest you're there, to represent the variance in policing. Your current Intimidation Modifier is 0! Yes, there is a 5/6 chance that even an IM of 0 is higher than the legality of a station. Carcel society, EVERYONE! (The higher you are, the more the cops notice, the 1-4 range above an IM is "fine if you're Kith" levels of notice.)
[ ] You have no weapon. Of course not, you're just a spelljock. (-2 Intimidation modifier)​
[ ] You got a melee weapon! (+0 Intimidation). Your weapon does 1d6 damage, and can have 2 tags of your choice​
[ ] Long: enemies without long gain disadvantage against you in melee - you gain disadvantage in tight areas.​
[ ] Concealed: Can be hidden. Can be used with advantage in tight areas. -1 intimidation modifier.​
[ ] Sharp: Deals 1 Damage on a miss.​
[ ] Heavy: Upgrade damage dice by one step (d6 becomes d8, d10 becomes d12, and d12 becomes 2d8​
[ ] Ranged: Can be used at range. This represents enough weaponry to be used repeatedly (crossbows, throwing knives.)​
[ ] You've got a Arachne Automatic 9mm. It's a FUCING GUN! (+2 intimidation modifier.)​
But there's one weapon they can't take from you...
[ ] My foci is a wand​
[ ] My foci is an orb​
[ ] My foci is a crystal on a chain​
[ ] My foci is a rod​
 
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[X] Plan: Mostly Harmless, I Promise
-[x] What's that? A Knife! (+0 Intimidation). Your weapon does 1d6 damage, and can have 2 tags of your choice
--[x] Concealed: Can be hidden. Can be used with advantage in tight areas. -1 intimidation modifier.
--[x] Sharp: Deals 1 Damage on a miss.
-[x] Prestidigitation— Least Magic, Most Useful
-[x] Eldritch Blast— You Are The Gun
-[x] Armor of Agathys— Minty Fresh Protection
-[x] Sleep— The Bane Of Night Owls
-[x] My Foci is a wooden ring, inset with amber that's carved into the rough image of a tree.

luckily I'm between clients rn, so have a plan. A good mix of damage and practicality, and -1 Police Attention to start.

EDIT: forgot the foci, in there now
 
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[X]Plan "Bond, Gobbo Bond"
-[X] You got a melee weapon! (+0 Intimidation). Your weapon does 1d6 damage, and can have 2 tags of your choice
-[X] Concealed
-[X] Heavy
-[X] Prestidigitation - It cleans! Lights fires! Makes Julien Fries! Give those CSI dewbs a headache with this 1 trick!
-[X] Eldritch Blast - Click Click Boom Boom
-[X] Charm Person - Turn arrests into warnings, ethically win over people and make new friends
-[X] Sleep - Literally the best spell in the game. Get a quick nap on demand, or give one.
-[X] My foci is a crystal on a chain

Main reason why I am taking Charm Person over Armor Of Agathys, which would normally be inexcusable, is two-fold. AoA doesn't really start to shine until it is being upcasted, the 5 temp at level 1 is really nice but it doesn't start to shine until it is giving 10 or more to both hp and damage.

Second is really meta but this setting is super heavy in humanoid encounters. The X Person line of spells is normally middling in normal settings, truly powerful save or suck spells that are almost I Win buttons against humanoids but the average setting tends to be light on humanoid folk and instead focus on monstrous enemies, which would make the spell dead weight.

AoA is a good survival tool but 5 hp is still in grease smear slash rocket tag range that is level 1, though the system does being in wounds to avoid that situation it isn't bringing us above the threshold where we are picking off the table of Ouch should someone get a lucky hit.

Charm Person just feels like something that will save our cute gobbo ass right now.
 
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[X]Plan "Bond, Gobbo Bond"
-[X] You got a melee weapon! (+0 Intimidation). Your weapon does 1d6 damage, and can have 2 tags of your choice
-[X] Concealed
-[X] Heavy
-[X] Prestidigitation - It cleans! Lights fires! Makes Julien Fries! Give those CSI dewbs a headache with this 1 trick!
-[X] Eldritch Blast - Click Click Boom Boom
-[X] Charm Person - Turn arrests into warnings, ethically win over people and make new friends
-[X] Sleep - Literally the best spell in the game. Get a quick nap on demand, or give one.
-[X] My foci is a crystal on a chain

The idea of a bloodsplattered Gobbo getting just a warning is the funniest and most Gobbo thing
 
AoA doesn't really start to shine until it is being upcasted, the 5 temp at level 1 is really nice but it doesn't start to shine until it is giving 10 or more to both hp and damage.
Counterpoint, because I feel obligated to defend my choice here. Basically how I'm looking at it is— Boots is at 9 hp, which is what we have with a +1 in con, I feel that 5 more hp is worth more than you might imagine, at this moment. Especially if you consider that it appears every weapon does at least 1d6, without considering any extra damage that may be attached. Thus, We're squishy, down in two solid hits or less, I'd rather have the armor and not need it then need it and not have it. Charm Person can be replicated with actual charm, Boots is plenty charismatic, and unlike the spell, the people Boot'll con the old fashioned way aren't mystically alerted to the fact they've been influenced an hour later.
 
[X] Plan: Mostly Harmless, I Promise

Ambivalent about spell choice, what decided if for me was sharp on the knife. Guaranteed damage is good, especially when we have eldritch blast for primary damage anyway.

"Fuck you Slacks," you say back to the mirror, before tugging your shirt up and over your head, showing off your rocking great goblin tits (gits?) and then shove your pants down. You gesture to the belt wrapped around your hips - the kind any CapTrooper would be happy to wear. You had added something to it last night - which was, you were sure, the main cause of your spellhead. It was a light switch soldered to some of the Vancian components that ran along the belt's inner edge, and you flicked the switch up and...shivered as your tits smoothed out and your cock sprang out. "Outie!" You flick the switch down and shiver as you snap back. "Innie! Outie, innie, outie, innie!"
This is… not what I was expecting. It's really cool, but… I just… have so many questions that didn't jump out at me to start with. Like, the whole being cursed with gender reversal. Setting aside the switch, what does it go off of? Is it based purely on primary/secondary sexual characteristics? How would it effect someone who has already started transitioning with hormones? Is it based off of the mental state of the cursee? Probably not that one cause then it wouldn't be useful for transition then. Though mb not? If it changes you based on what you perceive yourself to be physically but not socially/mentally and makes you the opposite of that then it's still work i suppose? But what would it do for non binary folk? Or people who are just unsure! Does it like, model their brain and force them to think real hard about their gender, then reverse that??

And how does this hackjob play into all that? Speaking of, if Boots were to get pregnant, how would that work? A sorta stasis while in boymode? Which would be kinda cool honestly. Like, if Boots gets a different haircut in each mode, would that start changing back n forth too? Would it extend to piercings and other body modifications? Tattoos?

Being able to change on a whim is such a cool concept though. Lot to think about
 
This is… not what I was expecting. It's really cool, but… I just… have so many questions that didn't jump out at me to start with. Like, the whole being cursed with gender reversal. Setting aside the switch, what does it go off of?

Vancian particles begin in the plane of positive energy, then sweep outwards through the inner-elemental planes (fire, earth, air, water, and their demiplanes), then collect into the Prime Material plane. Hydrogen exists because the subatomic particles of our universe are given the "blueprint" of hydrogen thanks to the Vancian flow. However, that Vancian flow then continues outwards, through the Astral Plane, into the Outer Planes of belief. There, it is either harvested, fed upon, or concentrated by the Gods (depending on which theory you accept about Gods/Powers - are they entities that evolved to take advantage of Vancian particle movement through the multiverse, or did they set things up this way to then capitalize on it? We do not know.)

So!

When an arcanist casts a spell, they are either pulling the magic from the inner elemental planes OR they're calling it down from the outer planes of belief, using naturally forming standard/Vancian interactions in their brains, bodies, and magically charged matter. This is where foci, somatic and verbal components come in - this arrangement draws Vancian particles, formats them, then releases them, opening channels to other universes for short periods of time to release energies in a focused, directed way.

Now!

There is often some measure of disagreement between Vancian particles and standard matter, which can grow to staggering differences. In this case, the gender reversal belt is twigging on an outer planar definition from Mechanus, the plane of utter law. They have near infinite numbers of example genders, codified and listed down, and when the cursed belt checks, it contrasted the gender that your Vancian signature has with the nearest opposite in the Mechanus ledgers. it's very procedural. Now, your Vancian signature is based on the interplay between your brain-matter and the Vancian flow through you - inner thoughts, yes, but also external expectations and gendering and hormones and biology and so on.

So!

In this case, Boots has been gendered enough that her Vancian siganture twigs as Boy (as defined by Mechanus.) But when he puts the Belt on, it checks that signature, goes, "Ah, find nearest inverse", then makes her into a Girl (as defined by Mechanus.) As a workaround, Boots has put in a magical interrupt that he can turn on and off - canceling the curse and activating the curse as she sees fit.

As for the messy biological questions, those are all kind of up in the air because this kind of metabiological arcanophysics has BARELY been studied. The people of the United States know a lot about, like, how fireballs impact wizard spellcasters. Not a whole lot about trans meditech.
 
In this case, Boots has been gendered enough that her Vancian siganture twigs as Boy (as defined by Mechanus.) But when he puts the Belt on, it checks that signature, goes, "Ah, find nearest inverse", then makes her into a Girl (as defined by Mechanus.)

So, if the useage of the belt becomes widely know, and the gendered expectations for them shift, the belt will connect to the a different signature and gain different functionality?
 
Counterpoint, because I feel obligated to defend my choice here. Basically how I'm looking at it is— Boots is at 9 hp, which is what we have with a +1 in con, I feel that 5 more hp is worth more than you might imagine, at this moment. Especially if you consider that it appears every weapon does at least 1d6, without considering any extra damage that may be attached. Thus, We're squishy, down in two solid hits or less, I'd rather have the armor and not need it then need it and not have it. Charm Person can be replicated with actual charm, Boots is plenty charismatic, and unlike the spell, the people Boot'll con the old fashioned way aren't mystically alerted to the fact they've been influenced an hour later.
No worries, I completely agree with you here. You're right in pretty much all of your counter-point and it lines up with my own logic and thinking. There are downsides to using Charm Person and Boots is plenty charming.

The difference is more of a personal preference. While AoA should help us survive one more normal hit in combat, Charm Person should allow us to take an adversary or someone otherwise unfriendly and make them friendly for a short bit, so that Boots can be charming to them and hopefully avoid the firefight.

Even if Charm Person is taken at 1st level, I would say AoA would have to be the next spell known.

Neither pick is wrong here, it is personal preference as the setting brings Charm Person up to the level of AoA, where AoA would be the automatic pick normally there is now a point of debate and personal choice.

My personal pick is to make fights at level 1 as unfair as possible or avoid them entirely, because everything is squishy at level 1 and the dice can swing really hard.

Also why I prefer starting DnD campaigns at level 2 ^_^
 
Adhoc vote count started by DragonCobolt on Jun 23, 2022 at 2:47 AM, finished with 13 posts and 7 votes.

  • [X] Plan: Mostly Harmless, I Promise
    -[x] What's that? A Knife! (+0 Intimidation). Your weapon does 1d6 damage, and can have 2 tags of your choice
    --[x] Concealed: Can be hidden. Can be used with advantage in tight areas. -1 intimidation modifier.
    --[x] Sharp: Deals 1 Damage on a miss.
    -[x] Prestidigitation— Least Magic, Most Useful
    -[x] Eldritch Blast— You Are The Gun
    -[x] Armor of Agathys— Minty Fresh Protection
    -[x] Sleep— The Bane Of Night Owls
    -[x] My Foci is a wooden ring, inset with amber that's carved into the rough image of a tree.
    [X]Plan "Bond, Gobbo Bond"
    -[X] You got a melee weapon! (+0 Intimidation). Your weapon does 1d6 damage, and can have 2 tags of your choice
    -[X] Concealed
    -[X] Heavy
    -[X] Prestidigitation - It cleans! Lights fires! Makes Julien Fries! Give those CSI dewbs a headache with this 1 trick!
    -[X] Eldritch Blast - Click Click Boom Boom
    -[X] Charm Person - Turn arrests into warnings, ethically win over people and make new friends
    -[X] Sleep - Literally the best spell in the game. Get a quick nap on demand, or give one.
    -[X] My foci is a crystal on a chain


Fun FACT

Technically, eldritch blast is not a gun. It's more on par with a knife at range.

Guns in this game operate differently from standard mechanics. They use their own AC, their own hit points, and everything! Now...I'm going to make...A CHARACTER SHEET!!!!!!
 
Character Sheet Walkthrough
Okay, your sheet is up - but there are some new things you may notice there.

What is Luck?

What are Q-cards?

So, Beneath an Endless Sky is a setting with a lot of stuff stacked against the PCs. It seems only fair to stack things back.

Pure casters get 1 luck per level, half-casters get 2 luck per level, and then fighters get 3 luck per level (this is because fighters HAVE to be the luckiest sons of bitches or else they'd never...ya know...live.) Luck is used to survive gunshot wounds when you're out in the open, but it ALSO...

  1. RE-ROLL - if any roll of a d20 has failed…you can spend 1 Luck to re-roll it. For d20s, you roll 1d10+10. If you have advantage, you roll 2d10+10 and take the higher d10. If you have disadvantage, likewise but you drop the higher d10. If your 10 is a nat 10, that counts as a nat 20 for critical hits and critical effects. This means your critical chance has gone from 5 to 10%! Natch! If an enemy is rolling against your save-result, you can spend a luck to force them to re-roll, using a 1d10 rather than a 1d20. Because fuck 'em, they're NPCs, they're made to suffer!
  2. FORCE CRITICAL - if spent before making an attack, you can spend 1 Luck to make the hit into a critical hit. If you miss, this expenditure is wasted. You can combine this with a re-reoll, if you really, absolutely definitely want to kill a motherfucker (and have the 2 luck to spend.)
  3. REPLICATE SPELLS - for the price of 1 luck per level of the spell, you can replicate any spell! But this is only if you can justify it as a lucky break or unexpected fortunate event. So, spending 3 luck points to make a random bullet you fire hit an O2 tank and cause a detonation that blows a few people into chunky salsa with "Fireball" is totally fine! But it is a bit harder to justify spontaneous pass-walling through quantum tunneling by rubbing against a wall. As a general rule of thumb, you have to use a justifiable piece of the environment. So, if you spent 5 luck to activate Passwall by punching a wall as hard as you can - and an unnoticed hatchway falls open at your feet…
  4. SURVIVE ANYTHING - if you are in a terminal situation, you can zero out your luck pool to survive it. Doesn't matter what it is. A-bombs, bleeding to death, left for dead in the vacuum of space. You only die if you choose to (or if you have 0 luck points and then get flung into a terminal situation.) You and me, the QM, will work together to figure out how your character survived. After all, we're friends who both want to have fun, who are engaged in creating a shared narrative space!

Luck refreshes after a Long Rest OR after you suffer a major setback.

Q-Cards are how the future tracks money instead of gold. Everything has a purchase rating (usually between 1 to 5) and applying it applies a penalty to your Q-card. After a week (or after leaving a station), you roll 1d6 + Q-Card and see how badly in debt you are.

When you do quests, you are paid in either credits, USL Dollars, barter, local goodwill, or fame - this is all folded into a Q-Card modifier. Q-Cards are also tracked by station, so you can have a terrible Q-Card with one habitat, and a great Q-Card with another.

You can ALSO get paid in Specie. Specie is actual factual for real legitimate gold coins - due to the value of gold, platinum and copper in industrial and space flight, these are much more rare and more valuable than they used to be. A few hundred Specie can buy and finance a spaceship, so getting just four or five is a big deal.

You use Specie purely to buy big ticket items (power armor, spells scrolls if yer a wizard and high caliber weaponry)...but most people spend Specie on their spaceships.

"Wow, this is a lot like the script/thaler distinction in Flying Circus by @open_sketch !"

Yup!
 
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Chapter One: Stop or My Pseudodragon Will Shoot! (1.0)
The tramline lets you off the nice part of Wyiot. That'd be City-1.

You step off and look around yourself slowly. The place looks like every picture postcard of a Coatl Cylinder that has ever been sent, even back before they'd even built the damn things. The buildings are all modest, only a few stories high, and they sprawl wastefully, surrounded by tended greens and lawns that would have been illegal a few administrations ago. You saw an ecotech in an orange and brown coverall with MORTY AND MORTY'S LAWN SERVICES on her back, taking off her bill cap to wipe the sweat from her elven forehead, while a glowing semi-real badger dug up at the roots of some tree in the middle of some rich fucker's lawn, just barely visible from your high perch on the tram station.

You walked down the metal stairs, past a beat cop who was ambling by, whistling as he walked, and came to the sidewalks themselves. Due to the placement of City-1, the sky actually looked like blue skies...until you realized it was twinkling and glittering. Because it was water. Looking up, you could see the gridwork of aquafarms, intermixed with more naturalistic sea-side sprawl. As you looked up, something large and dark swept by overhead. You started, and then saw the black dragon stooping down towards a sprawling mansion. As they landed, they shifted and shrank with a crackling of arcane energies.

When their feet touched the ground, they were a brown skinned human in a business suit, already holding one of those new cellphones to her head as she walked to the front door of her house. No one even gave her a second glance as they went about their...okay, to be fair, most of the people who were out and about were either walking kids in strollers, heading somewhere in a tearing hurry, or laying out in their fancy lawns and soaking up reflected sunlight. All save for three nerdy looking halfling kids who were all piled around a telescope that they had aimed up at the far end of the cylinder.

Wonder what they're looking at, Slacks says, as you amble by, trying to look like a regular old goblin, just...just being...being all gobliny!

You paused, then craned your head.

The far end of the cylinder was the very industrial park that you had been in before. And that meant that at the very center, there was the shiplock. Any ship that needed major work was brought into the nested cylinder that jutted out from the center of the industrial park - all the pleasure of microgravity without the killing deadly vacuum or radiation everywhere. And you could see why the kids were absolutely flipping their shit.

"Ahhhhhhhh that's a freaking ship of the liiiine!" one of them squealed.

"It's the Tiamat! It's the Tiamat!" the second said.

"it's a Tiamat class Silo of the Line," the third said. He actually had glasses, which he adjusted officiously. "There are four Tiamat class SOTLs in service. There's the Tiamat, there's the Zeue, the Mardok, and the Aphroden."

"Can you see the launch tubes?" The second one asked, jostling the first one - he was pressing his eye to the scope's eyepiece. "Do you think they have nukes?"

"Dude, I'm trying to-"

"Lemmi see!"

You shake your head slowly, then keep walking. Only kids could get that excited about a thousand tons of starship, all built to carry missiles from place to place. Your grandfather had been CapFor in the Mardok War and he'd told horror stories about the fighting on the ground there. His tank had been in the push around the domes that would, eventually, become By the Gods, Nuke Us Already...they'd only survived because the orbital strike had been off target by a few kilometers. You frowned, slightly, wondering if the orcs had named their city because of the near miss megatonnage?

Orcs were weird. Orcish naming conventions were weirder. They didn't actually have their own language anymore - old orcish had died on Laturr, as the Exodus Alliance had only let orcs on that spoke Nah as their primary language and the orcs that got on with their languages hadn't managed to pass it on. So, modern orcish was an adaptation of draconic - which...which...

It got weird.

It got really weird. Like, that's why one of the biggest cities on Mardok was still named "Utterly Useless Pile of Dogshit."

Your thoughts scattered as you came to Garren's place. Before you could walk to the front door, a grouchy voice called out to you. "Hey! You! You there! Yeah, you!" You turned and saw that a pair of beady green eyes were peering above the white fence around the lawn of the house next to Garren's rather modest suburban delight. A pair of long green ears sweep out above the balding head, and as you cock your head at them, the goblin behind the fence sticks their head more fully up. They're middle aged, with a white polo shirt, and an absolutely absurd little pencil mustache.

"Me?" you ask.

"Yeah, you," the goblin says, then points at Garren's house. "You're a friend of that Mr. whatsit, that Mr. Tetchlan?"

"I mean, I'm trying to kick the habit," you say, shrugging.

"Hah!" The older goblin says, then shakes his head. "He's a little piece of work, a real twisted root. You gotta tell him he's got a dead raccoon in his gutter or something. It stinks to high heavens! We've called for the ecotechs to come in and fix the place up, but they're so busy working on cascade this, cascade that, always always with the cascades." He scowled.

"I'm actually, uh, here to, to, uh, to deal with that," you say, wrinkling your nose. Do not like the sound of that.

Leaving the old goblin to mowing his lawn, you walk up the steps. Garren has a pet rock by the front door and a doormat that says KNIGHT TO MEET YOU with a little cartoon knight on a horse. At least you think it's a horse. You flip it up, find his key, and then open the front door. You whistle slowly.

"Gods, I need to sell the fuck out, don't I?" you ask, as you look at the brand new microwave, the huge fridge, the massive TV set - it's huge, easily a hundred and fifteen centimeters, set into a gorgeous faux-wood lacquered surrounding. There's this bizarre contraption hooked up to it that, when you kneel down to examine it, you realize is some kind of...game...thing. It has plastic controllers with buttons and there's this heavy bulky cassette slotted into it. You tug it out without thinking and see the cassette has an artwork of four pre-Fall adventurers standing with swords, staffs, bows and knives drawn and raised up. The title sprawled across the bottom in spidery font.

Neverdale Knights: The Throne of Obsidian

"Dude, how much money is Garren making?" you whisper. "Do you know how expensive this stuff is, Slacks?"

"I don't know what money is, Boots," Slacks says, his reflection gleaming in the black TV set, grinning.

You shake your head, then frown and sniff at the air.

Interestingly enough, you don't actually smell whatever the goblin had smelled. Maybe it was mostly outside? The place had two stories. You stepped back, feeling both more and less anxious - no one had freaked out about you being here. Garren was...currently being...

You sighed.

Okay.

You had to hurry because...as much as Garren was a piece of shit, he didn't deserve whatever Mr. Grins might be doing to him.

"Where to look first," you say, knowing you had to go fast.

---
What do?
[ ] Check upstairs, where the smell must be coming from
[ ] Check the basement - that's where most people hide things, right?
[ ] Call out: "Hello? Any pseudodragons here?"

Also...
[ ] ...I mean, Garren does owe you. Steal, like, at least some of his VHS tapes.
[ ] No, his taste in movies is bad anyway.


Legality Check: 1d6 rolls a 5-5 = 0! Your intimidation modifier is -1, so you're in the negatives. That means no cops are going to notice or care much about you.
 
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[X] Check upstairs, where the smell must be coming from

[X] ...I mean, Garren does owe you. Steal, like, at least some of his VHS tapes.

Least we can do considering he's a freaking slaver. Kinda. You know what I mean!
 
[X] Check upstairs, where the smell must be coming from
[X] No, his taste in movies is bad anyway.

Garren is probably the kind of guy who has every B and C grade zombie movie and not much else.
Am I stereotyping? Maybe. Am I wrong though?
 
[X] Check upstairs, where the smell must be coming from

[X] ...I mean, Garren does owe you. Steal, like, at least some of his VHS tapes.

Fellow goblin said that the smell was up in the gutter, and Garren owes us. Slave trading jerk
 
[X] Check upstairs, where the smell must be coming from
[X] No, his taste in movies is bad anyway.
 
[X] Check upstairs, where the smell must be coming from
[X] No, his taste in movies is bad anyway.
 
[X] Check upstairs, where the smell must be coming from
[X] No, his taste in movies is bad anyway.
 
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