GODSTAR - a Science Fantasy Civilization Quest

[X] The technobarbarians

Have you tried turning galactic civilisation off and on again?

tbh the natives look quite boring to me
 
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[X] The natives
While admec 2.0: magic boogalo is tempting the natives option sounds like unexplored territory when it comes to quests, plus it's always good to have a good government from the beginning
Edit: also steampunk magi-tech spaceman? underused aesthetic
 
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Question;

Will all of these factions show up in the quest even if we don't pick them?

Like, if we go with the natives will we still have to confront the colonists arriving? And if we go with the colonists will we encounter the technobarbarians?
 
Question;

Will all of these factions show up in the quest even if we don't pick them?

Like, if we go with the natives will we still have to confront the colonists arriving? And if we go with the colonists will we encounter the technobarbarians?

Yes, and there are other factions that weren't available to start.
 
Sounds good. Anything else you can tell us about the natives? Them being hunter gatherers and having gunpowder and metalworking is an interesting combination. Are they non-nomadic?
 
[x] The natives. Paradisea is home to a number of indigenous societies. One of them is a cultural complex of hunter-gatherers that inhabit a large swathe of the planet's largest continent. With a rich culture including a sophisticated magical-religious system and refined traditions of diplomacy and governance, they are well-suited to their environment, although they lack what we would consider to be advanced technology.
 
Sounds good. Anything else you can tell us about the natives? Them being hunter gatherers and having gunpowder and metalworking is an interesting combination. Are they non-nomadic?

They're settled or semi-nomadic depending on their specific lifestyle, they use magic and real-world permaculture techniques to manage forests (lots of fruit- and nut-bearing trees and edible plants and grazing for game animals), they have a representative democracy and they're matrilocal and matrilineal.

Meanwhile the technobarbarians dug up some pre-Age of Unreason self-replicating war machines and their society has turned into a militarized free-for-all, they drive around in war rigs and eat algae and vat-grown meat.

They basically had a really powerful tech package dropped in their laps and it sort of broke their society, their path involves rebuilding it and figuring out how their machines actually work.
 
They're settled or semi-nomadic depending on their specific lifestyle, they use magic and real-world permaculture techniques to manage forests (lots of fruit- and nut-bearing trees and edible plants and grazing for game animals), they have a representative democracy and they're matrilocal and matrilineal.

Cool, that tracks. I assume they mine bog iron and have artisanal production of tools, etc.

Meanwhile the technobarbarians dug up some pre-Age of Unreason self-replicating war machines and their society has turned into a militarized free-for-all, they drive around in war rigs and eat algae and vat-grown meat.

They basically had a really powerful tech package dropped in their laps and it sort of broke their society, their path involves rebuilding it and figuring out how their machines actually work.

I am jazzed to play these guys. I think figuring out how to cope with their broken society will be fascinating. Maybe we can conquer an empire and then assimilate into our conquered peoples? Also RPing the bad guys is something I haven't tried yet.
 
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