40K - Chronicles of The Koronus Expanse

Eldar Coffers
You and a portion of the crew spend a few hours opening some of the coffers
barely making a dent in the collection.

the finds are... mostly mundane
minor jewelry, combs, goblets, all of differing ages and makes
everything is checked and appears as mundane as an Eldar made thing can be.

One item stands out

A diorama of a arboretum
Filled with plants and trees

resonating with a pulse that your navigator can read as a destination.


Sample the items

[ ] open Eldar coffers
[ ] open Crystal coffers
[ ] open Ork boxes
[ ] RT only - Open the Glyph marked boxes.

[ ] Explore another planet.
[ ] Leave the system
- [ ] Return to Footfall
- [ ] Explore another system
- [ ] Leave the Expanse and Return to Port Wonder

[ ] Write-In
 
Glyph Coffers
Adhoc vote count started by chris257 on May 2, 2022 at 5:33 AM, finished with 12 posts and 12 votes.


You only have a very tiny sample to work with here
It takes an hour of examination before you work out how to open the first coffer
and each one takes the same time frame to open, quite a puzzle these boxes

inside of four boxes is nothing really special, art items
Plates of images of skeletal figures bowing before more ... filled in figures
of beings being sliced apart or evaporating before them

The last box is harder to open, seeming to contain what is within rather than a simple item.

Inside are two gems. One green in a hexagonal cut, one red in a triangular cut.
they shimmer slightly and you think... that they are laced with circuitry of some sort.

Sample the items

[ ] open Eldar coffers
[ ] open Crystal coffers
[ ] open Ork boxes
[ ] RT only - Open the Glyph marked boxes.

[ ] Science the Gems
[ ] Have the navigator check the Eldar diorama
[ ] Explore another planet.
[ ] Leave the system
- [ ] Return to Footfall
- [ ] Explore another system
- [ ] Leave the Expanse and Return to Port Wonder

[ ] Write-In
 
Science the Gems
Adhoc vote count started by chris257 on May 7, 2022 at 9:59 PM, finished with 7 posts and 6 votes.


Science the Gems

You secret your self away in a hidden section of your quarters, behind hidden doors and airlocks
for the mechanicus will kill for that is in these rooms
Taking out an Auspex you begin to run basic tests, scans and probes against these gems

Tech-use 41 vs 15

The Gems are artificial, signs of manufacture clear.
they form hexagonal circuitry and clear paths
each emits a low powered em field, but seeming has no source of power.
finally you find what seems to be an interface and connect a datapad.

DATA - overwhelming amounts of data is found by the pad.
once the feed stabilizes you find schematics and chemical formulas for hundreds of thousands of devices and materials.
You will need to spend much more time working out what is present here.
One thing that presents itself however.
the first two formula seems to be the chemistry of the gems.
with a suggestion of immersing one of them within the appropriate solution.

Sample the items

[ ] open Eldar coffers
[ ] open Crystal coffers
[ ] open Ork boxes
[ ] RT only - Open the Glyph marked boxes.

[ ] Investigate the Data overload
[ ] Make a small sample of the gem's chemical formula
[ ] and immerse the green gem
[ ] and Immerse the red gem
[ ] Have the navigator check the Eldar diorama
[ ] Explore another planet.
[ ] Leave the system
- [ ] Return to Footfall
- [ ] Explore another system
- [ ] Leave the Expanse and Return to Port Wonder

[ ] Write-In
chris257 threw 1 100-faced dice. Total: 15
15 15
 
Last edited:
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