Tam Lin's Monsterworld

[X] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!

[X] Farmsnots it's develop Earth powers from working the land for so long and use this largly to detect what is needed for soil to be fresh and how to help their plants.
 
[X] Megators develop an increased strength and a fire breath that enables it to easily assert dominance wherever they can walk on. A downside to this is such an increase to metabolism that it needs to constantly eat to survive.

[X] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!
 
Adhoc vote count started by Tam Lin on Apr 18, 2022 at 3:32 AM, finished with 6 posts and 6 votes.

  • [X] Plan: Tarumath
    -[X] [Farmbrains] Centuries spent experimenting with agriculture has imbued some Farmbrains with Alchemical Magic. This new Farm-species uses their new abilities to create curious concoctions and refine radiant remedies out of the various plants in Monsterworld.
    -[X] [Liana Goblet] Evolve into fireproof tall tree with dark bark and segmentation like bamboo. Goblet transformed into cone-shaped fruit on top. It grows and turns red over time by accumulation of fire magic aspect. At the same time, the bark brightens and loses fire resistance. Then fruit flashes with a pulse of heat and ignites, scattering refractory seeds everywhere and setting off a chain reaction among other mature trees. New trees sprout in the ashes.
    [X] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!
    [X] Farmsnots it's develop Earth powers from working the land for so long and use this largly to detect what is needed for soil to be fresh and how to help their plants.
    [X] Megators develop an increased strength and a fire breath that enables it to easily assert dominance wherever they can walk on. A downside to this is such an increase to metabolism that it needs to constantly eat to survive.


Hmm
 
052


Wytchbrains have learned to imbue nature magic into the alcoholic brews fermented from Prismlets. By adjusting the ratio of each brew, they are able to achieve a diverse variety of spell effects. This proves deadly to their predators.



Liana Goblets evolve into a dangerous plant. By taking fire magic into itself, it is able to explode upon reaching a certain threshold and spread its seeds wide. However the nature of fire magic makes it so its reproduction method is deadly for other plants in the vicinity.

-----

Because Wytchbrains are able to produce a variety of spell effects with their brews, the predators which largely target the Farm-species population are unable to meet their dietary quotas. Packsmashers and Packjumpers will go extinct in 9 turns and 6 turns respectively.

Additionally, because Farmwytches can serve the function of Farmbrains, Farmbrains find themselves kicked out of their former colonies. This proves deadly to them as Farmsnots, Heartsnots and Farmslashers do the majority of farming. Farmbrains will go extinct in 10 turns.

The presence of Kandles put the Prismlets in danger of bursting into flames and will render them extinct in 5 turns. The introduction of fire-aspected plants in the ecosystem has also led the Liana Goblets to become completely extinct.

Interestingly, the introduction of the ash into the ground has left it fertile enough that the Aerograss thrives, becoming endemic to nearly all places where Kandles grow.

It seems that the Kandles sucking up the fire magic on the continent has the opposite effect on the seas, making them colder. This affects the Fishjaws and Necrodeeps and results in many stillbirths as they cannot maintain a pregnancy in colder waters. Fishjaws will go extinct in 9 turns and Necrodeeps will go extinct in 7 turns.

The lowering sea temperatures affect seaspores as well, as their juvenile forms aren't able to gether enough energy to reach maturity. Seaspores will go extinct in 1 turn.

High temperature differentials between the continent in the sea has resulted in strong winds that the Aerokrebs and Windgards are able to take advantage of. Aerokrebs are no longer in danger of extinction. However, Smalldrones continue to be overhunted, made worse by the increasing Aerokreb populations.

The increasing temperature on the continent because of Kandles are also negatively affecting Megators and Frogmilkders. The high temperatures introduced by Kandles are further reducing the Megators' already dwindling population while the Frogmilkder empresses can't produce any milk unless they migrate to the cooler sea. The higher temperatures on land and lower temperatures in the sea result in many stillbirths among the Frogmilkder queens who are now relegated to small strips of beach where the temperatures are relatively stable. Frogmilkders will go extinct in 5 turns.


Choose 1 Monster to evolve and 1 Plant monster to evolve
>Farmsnot (Will go extinct in 1 turns)
>Heartsnot
>Farmbrain(Will go extinct in 10 turns)
>Wytchbrain
> Fishdeep (Will go extinct in 7 turns)
> Fishjaw (Will go extinct in 9 turns)
>Necrodeep (Will go extinct in 7 turns)
>Smalldrone (Will go extinct in 5 turns)
>Frogmilkder (Will go extinct in 5 turns)
>Aerokreb
>Greater Fin Rokreb (Will go extinct in 2 turns)
>Farmslasher
>Packsmasher (Will go extinct in 9 turns)
>Packjumpers (Will go extinct in 6 turns)
>Krowtor
>Megator (Will go extinct in 2 turns)
>Windgard
>Stone Gobsea
>Kandle
>Prismlet
>Sand Goblet (Will go extinct in 7 turn)
>Aerograss
>Seaspore (Will go extinct in 1 turn)
>Bonemeat
 
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[X] Plan: Cross
-[X] Megators develop an increased strength and a fire breath that enables it to easily assert dominance wherever they can walk on. A downside to this is such an increase to metabolism that it needs to constantly eat to survive.
-[X] Some Seaspore adults grew further to make themselves regenerate faster than the consumers can feed on, but can no longer reproduce.
 
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@Tam Lin
Is the intermission a teaser for another quest?
Adhoc vote count started by Tarumath on Apr 17, 2022 at 1:23 PM, finished with 24 posts and 12 votes.

  • [X] [Domesticated Digslasher] Domesticated digslashers have been bred to grow scythe-like blades to make them better at farming.
    [X] [Hornmeats] Hornmeats have started to develop hard bone-like shells to repel the the nutrient sucking vines of the Liana Goblet.
    [X] Farmsnots have evolved Druidry magic to help the Farm-Species, creating Druidsnots that are able to make plants grow better or faster or different by adjusting the plant or the terrain.
    [X] As part of this, the Farm-Species have managed to grow a version of the Stone Goblet, the Sun Goblet that instead uses the largely untapped power of the sun to grow boring but filling food to supplement the water-intensive Stone Goblets.
    [X] [Seaspore] Continuous exposure to the deep uncaring abyss has exposed some colonies of Seaspores to dangerous amounts of Nightmare Magic.
    [X] [Domesticated Digslasher] Through careful experimentation the Farmbrains have learned how to give their pets new magic powers by feeding them fermented Prismlet juice.
    [X] [Sand Goblet] Due to a lack of predators, Sand Goblets are able to grow their roots far deeper into the ground and their trunks higher into the sky. They start expanding into the near-coast parts of the ocean.
    [X] [Farmsnots] Centuries spent experimenting with agriculture has imbued some Farmsnots with Alchemical Magic. This new Farm-species uses their new abilities to create curious concoctions and refine radiant remedies out of the various plants in Monsterworld.
    [X] Farmsnots it's develop Earth powers from working the land for so long and use this largly to detect what is needed for soil to be fresh and how to help their plants.
    [X] [Liana Goblet] Evolve into fireproof tall tree with dark bark and segmentation like bamboo. Goblet transformed into cone-shaped fruit on top. It grows and turns red over time by accumulation of fire magic aspect. At the same time, the bark brightens and loses fire resistance. Then fruit flashes with a pulse of heat and ignites, scattering refractory seeds everywhere and setting off a chain reaction among other mature trees. New trees sprout in the ashes.
    [X] [Aerograss] Evolve into semi-invisible sharp grass filled with distorted element due to messy interaction of air and earth magic. Inner aspect of airy-stone make them 'sing', when winds blows or other sounds near. At some age they going to sing at the certain frequency, which other mature plants will repeat and amplify - creating feedback loop of growing vibrations. Than glassy plants crack and explode in rain of shards to spread further and grow again.
Personally I think that it may be something like a possibe far future.
 
[X] Plan: Cross
-[X] Megators develop an increased strength and a fire breath that enables it to easily assert dominance wherever they can walk on. A downside to this is such an increase to metabolism that it needs to constantly eat to survive.
-[X] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!
I doublechecked and hornmeats went extinct a couple of turns ago and got replaced by Bonemeats which have a bony shell that protects them from Liana Goblets
 
Alright, we accidentally caused climate change and that's throwing everything into chaos! Now let's fix it back again, and see what the results of our tinkering shall be!

[X] Plan: This is Fine
-[X] [Seaspores] Facing extinction, some Seaspore colonies migrate even further from the surface, towards hydrothermal vents and volcanic caves beneath the ocean floor which provide their only source of heat. They absorb dangerous amounts of Nightmare Magic as they desperately evolve a new form to survive this environment.
-[X] [Aerograss] A coven of Wytchbrains use their alchemical skills to replace some Aerograss's Aero Magic with Hydro Magic, planting the new species of grass near their Prismlet farms to keep the ground moist and prevent devastating wildfires.
 
Err, just to clear up confusion, the first evolution slot can be anything, and the second slot must be a plant, right?

Thusly, we can evolve two plants, right? Want to make sure my vote is legal.
 
[X] Plan: This is Fine

I'm fine with this plan. Next turn the Megators most be saved, though. They're one of my favorite monsters currently.
 
[X] Plan: This is Fine


Alright, we accidentally caused climate change and that's throwing everything into chaos!
Yay, chaos! Next time we need some glassy-asbestos moss or beautiful flower, which cause funny curses on anyone who inhaled their pollen, or maybe species of invisible blood-sucking crustaceans, or simbiotic mushrooms, which gives fire resistance to flora they contact with...
 
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[X] Plan: This is Fine

we should totally push at least 2 species into developing complex cultures with advanced tool use.
 
Additionally, because Farmwytches can serve the function of Farmbrains, Farmbrains find themselves kicked out of their former colonies. This proves deadly to them as Farmsnots, Heartsnots and Farmslashers do the majority of farming. Farmbrains will go extinct in 10 turns.
That doesn't make sense. Farmbrains are the thinkers and leaders. Farmwytches are apothecaries.

Seriously plan now?

[X] Plan Winter Prepwork
-[X] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!

-[X] Fishdeep develop blubber, retaining greater amounts of heat and keeping out the cold. Allowing them to survive the colder regions and colder depths.
 
That doesn't make sense. Farmbrains are the thinkers and leaders. Farmwytches are apothecaries.

Seriously plan now?

[X] Plan Winter Prepwork
-[X] Through much selective breeding the Farmsnots have created a version of Hornmeats that produces more meat, less horns and works for both carnivores and herbivores! The Great omni food!

-[X] Fishdeep develop blubber, retaining greater amounts of heat and keeping out the cold. Allowing them to survive the colder regions and colder depths.
Farmwytches can do both, which is why Farmbrains are being kicked out. They don't offer anything unique to the communities
 
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